Swiss feature requests

Discuss one of the most feature filled GameCube applications here :)

Which feature would you most like to see included in the future?

Virtual Memory Card support, mount .GCI saves and save to them instead of a real memory card.
40
38%
SMB support for loading games off a network.
26
25%
In-game reset, return to the swiss menu at any point.
36
35%
In-game memory dump, dump the entire ram contents to SD or HDD.
1
1%
Basic In-game value searcher / debugger, pause gameplay and display a osd over the game screen for searching for values, think gs pro on the n64 or http://cheaters-lounge.net/index.php?p=19
1
1%
 
Total votes: 104
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emu_kidid
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Re: Swiss feature requests

Post by emu_kidid » Tue Mar 15, 2011 3:22 am

Yeah, I've contacted the Wiikey guys to get more info on how to interface with the wiikey ;)
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Hells Guardian
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Re: Swiss feature requests

Post by Hells Guardian » Tue Mar 15, 2011 12:19 pm

Sweet as soon as you get that working I'll have to build one of my own.
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Burbruee
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Re: Swiss feature requests

Post by Burbruee » Tue Mar 15, 2011 2:03 pm

emu_kidid wrote:I don't want to make a list incase I don't get around to them all. I'll make a list after I've implemented them :P
Did you ever look into the 480p video mode forcing yet? You said something about reverse engineering qoob I think.
.
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emu_kidid
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Re: Swiss feature requests

Post by emu_kidid » Tue Mar 15, 2011 10:28 pm

I did quite a bit, but I still need to try out a few more things.
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Hells Guardian
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Re: Swiss feature requests

Post by Hells Guardian » Wed Mar 23, 2011 6:34 pm

Any plan to add a feature so we can backup and restore our saves to and from the IDE_EXI/SD Gecko?
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aleomark
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Re: Swiss feature requests

Post by aleomark » Thu Apr 07, 2011 10:32 pm

I would like a improved navigation system, cause when you have several isos in one single hdd (I've more than 600) right now you can only go up or down one by one iso -maybe if you hit "R" go down 24 spaces and if you hit "L" you get up 24 spaces- and an option by sort files alphabetically.
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Megacubo
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Re: Swiss feature requests

Post by Megacubo » Fri Apr 08, 2011 1:00 am

BBA loading. Never take great advantage because the loader were very incompatible and slow, I think at least more people have a BBA than ide-exi adapter
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liquitt
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Re: Swiss feature requests

Post by liquitt » Fri Apr 08, 2011 4:29 am

aleomark wrote:I would like a improved navigation system, cause when you have several isos in one single hdd (I've more than 600) right now you can only go up or down one by one iso -maybe if you hit "R" go down 24 spaces and if you hit "L" you get up 24 spaces- and an option by sort files alphabetically.
i totally support this! or maybe the scrolling can speed up if you hold DOWN for more than 3 seconds or something....
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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Shinebi
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Re: Swiss feature requests

Post by Shinebi » Fri Apr 08, 2011 12:24 pm

If I have to choose, I opt for BBA loading.

But I'd really still want to be able to rip my games through FTP via the BBA (seen this in your to-do list) from the minute I update my Viper's limited plugin space with SDload...
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Ardiloso
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Re: Swiss feature requests

Post by Ardiloso » Tue Apr 12, 2011 12:52 pm

Megacubo wrote:BBA loading. Never take great advantage because the loader were very incompatible and slow, I think at least more people have a BBA than ide-exi adapter
this. 8-)
Shinebi wrote:If I have to choose, I opt for BBA loading.

But I'd really still want to be able to rip my games through FTP via the BBA (seen this in your to-do list) from the minute I update my Viper's limited plugin space with SDload...
you can easily do this with gcom 2.4. Just use swiss or sdload to boot the dol file.
opiun
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Re: Swiss feature requests

Post by opiun » Thu Apr 28, 2011 8:02 pm

I voted SMB to show demand for it, but at the moment I'd love that reset feature--especially if it takes less time than the others. It can be kind of tedious booting PSO through to Swiss over and over again testing and retesting different solutions for game compatibility (especially when I know they likely won't work anyway lol).
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Dragoon
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Re: Swiss feature requests

Post by Dragoon » Sat Apr 30, 2011 7:47 am

How about WiiRD support?
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Hells Guardian
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Re: Swiss feature requests

Post by Hells Guardian » Sat Apr 30, 2011 10:02 am

ocarina support is being looked in to if I remember right...
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Dragoon
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Re: Swiss feature requests

Post by Dragoon » Sun May 01, 2011 5:08 am

I know, but is ocarina better or the same? Can I also make AR codes with ocarina?
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Hells Guardian
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Re: Swiss feature requests

Post by Hells Guardian » Sun May 01, 2011 5:52 am

ocarina is the code engine that Wiird uses. Wiird just connects to the USB gecko to manipulate the debugger thats loaded into memory with the cheat engine and compare data.. Yes thats what you are talking about.
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Jaecus
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Re: Swiss feature requests

Post by Jaecus » Sun May 08, 2011 11:26 pm

I request Dump Swiss current version to Viper Extreme flash system.
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liquitt
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Re: Swiss feature requests

Post by liquitt » Mon May 09, 2011 7:52 am

Jaecus wrote:I request Dump Swiss current version to Viper Extreme flash system.
:mrgreen:
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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Dragoon
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Re: Swiss feature requests

Post by Dragoon » Mon May 09, 2011 5:57 pm

Jaecus wrote:I request Dump Swiss current version to Viper Extreme flash system.
+1
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Eliot
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Re: Swiss feature requests

Post by Eliot » Mon May 09, 2011 9:39 pm

I request "Virtual Memory Card" for play with the Odama microphone in port EXI.
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Dragoon
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Re: Swiss feature requests

Post by Dragoon » Tue May 10, 2011 2:39 pm

It shouldn't be that hard once ingame-reset has been done:
you mount the gci to RAM,
swiss patches the game to save to RAM,
you return to swiss,
swiss prompts that it is saving to sd/ide-exi,
done!
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liquitt
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Re: Swiss feature requests

Post by liquitt » Tue May 10, 2011 2:43 pm

Dragoon wrote:It shouldn't be that hard once ingame-reset has been done:
you mount the gci to RAM,
swiss patches the game to save to RAM,
you return to swiss,
swiss prompts that it is saving to sd/ide-exi,
done!
since swiss is open source - go ahead
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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Dragoon
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Re: Swiss feature requests

Post by Dragoon » Tue May 10, 2011 5:04 pm

Well, it is more explaining how it can be done :p
Doing something like that is far beyond my skills yet.
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WiiPower
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Re: Swiss feature requests

Post by WiiPower » Tue May 10, 2011 6:53 pm

Dragoon wrote:It shouldn't be that hard once ingame-reset has been done:
you mount the gci to RAM,
swiss patches the game to save to RAM,
you return to swiss,
swiss prompts that it is saving to sd/ide-exi,
done!
If patching the game to save to memoy was that easy, then so would be patching it to save/load directly on sd card/ide-exi. I think there's enough space in the plugin for the write code, so that shouldn't be the problem here. As i see it, the problem is to patch all memory card related functions, and i wouldn't be surprised if there are 3 or more and they all would need to be patched. Like is there a memory cad, check the available space, read, write etc. Well i don't even know on which level saving and loading is done.

But this is pure speculation. If you want this and want to contribute, then find the sd card saving patch and (much more important:) its source code for animal crossing. Or whatever game it is that is patchable this way.
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emu_kidid
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Re: Swiss feature requests

Post by emu_kidid » Tue May 10, 2011 10:56 pm

It'd probably take a few solid months of 1-2 hours a day to get something like this implemented - far too much to patch, it's like replacing an entire threaded class
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Hells Guardian
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Re: Swiss feature requests

Post by Hells Guardian » Wed May 11, 2011 1:10 am

Or a dedicated group of coders working on it togeather for a good solid chunk of time. Either way it would be a huge task.
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