In game cut scenes out of sync

Discuss one of the most feature filled GameCube applications here :)
Post Reply
sd_dracula
Posts: 14
Joined: Fri Nov 20, 2020 6:02 pm

In game cut scenes out of sync

Post by sd_dracula » Sat Nov 21, 2020 9:17 pm

Playing the PAL MGS Twin Snakes on my PAL GC with GCLoader and latest swiss and noticed that the cut scenes audio doesn't match the video.
Is that just just something happening with this game in particular or is there something I can tweak in my swiss settings to correct it?
User avatar
Extrems
Posts: 1041
Joined: Tue Aug 17, 2010 10:40 pm
Location: Québec, Canada
Contact:

Re: In game cut scenes out of sync

Post by Extrems » Sat Nov 21, 2020 9:24 pm

Are you forcing 480i/p? This game runs fast when you do so.
sd_dracula
Posts: 14
Joined: Fri Nov 20, 2020 6:02 pm

Re: In game cut scenes out of sync

Post by sd_dracula » Sun Nov 22, 2020 9:22 am

Yes 480p, was told to always force 480p when using the gcplug. What option should I use? auto?
Django
Posts: 28
Joined: Tue May 01, 2012 5:12 pm

Re: In game cut scenes out of sync

Post by Django » Sun Nov 22, 2020 11:57 am

I'm ussing 576p (Game is 50Hz only) and game runs perfect.
User avatar
Papy.G
Posts: 567
Joined: Mon Mar 04, 2019 6:14 am
Location: France, Occitanie
Contact:

Re: In game cut scenes out of sync

Post by Papy.G » Sun Nov 22, 2020 2:45 pm

DMG/MF OC, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD

Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
User avatar
Extrems
Posts: 1041
Joined: Tue Aug 17, 2010 10:40 pm
Location: Québec, Canada
Contact:

Re: In game cut scenes out of sync

Post by Extrems » Sun Nov 22, 2020 2:48 pm

Doing what you suggest will cause some NTSC games to crash or run in PAL 50Hz.
User avatar
Papy.G
Posts: 567
Joined: Mon Mar 04, 2019 6:14 am
Location: France, Occitanie
Contact:

Re: In game cut scenes out of sync

Post by Papy.G » Sun Nov 22, 2020 4:13 pm

So the few I use with no problem was just by luck. :cry:

Too bad there is no independent flag for the number of lines/frequency and another for progressive forcing. It would have been so nice to get progressive automatic when digital AV is used regardless of the region of the games. :?
DMG/MF OC, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD

Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
User avatar
Extrems
Posts: 1041
Joined: Tue Aug 17, 2010 10:40 pm
Location: Québec, Canada
Contact:

Re: In game cut scenes out of sync

Post by Extrems » Sun Nov 22, 2020 4:44 pm

576p is rarely optimal. See the internal resolution of most games on the compatibility list.
sd_dracula
Posts: 14
Joined: Fri Nov 20, 2020 6:02 pm

Re: In game cut scenes out of sync

Post by sd_dracula » Sun Nov 22, 2020 7:02 pm

Yeah forcing 576p did fix the sync issues.
Maybe all PAL games are better off running at this rather than 480p
User avatar
Extrems
Posts: 1041
Joined: Tue Aug 17, 2010 10:40 pm
Location: Québec, Canada
Contact:

Re: In game cut scenes out of sync

Post by Extrems » Sun Nov 22, 2020 8:01 pm

They are not. See the compatibility list.
sd_dracula
Posts: 14
Joined: Fri Nov 20, 2020 6:02 pm

Re: In game cut scenes out of sync

Post by sd_dracula » Sun Nov 22, 2020 8:25 pm

Thanks, Is this the one I should check? https://www.gc-forever.com/wiki/index.p ... ity_List#M
Not seeing anything about resolutions though
Django
Posts: 28
Joined: Tue May 01, 2012 5:12 pm

Re: In game cut scenes out of sync

Post by Django » Mon Nov 23, 2020 12:08 am

sd_dracula wrote:
Sun Nov 22, 2020 7:02 pm
Yeah forcing 576p did fix the sync issues.
Maybe all PAL games are better off running at this rather than 480p
An easy way to see how to select 480p or 576p for games, if the PAL game doesnt ask you to choose between 50 or 60Hz (Twin Snakes, Animal Crossing, or the Mario Party series) choose 576p, if the PAL game ask you to choose between 50 or 60Hz (Mario Kart, Pokemon Coloseum or F-Zero GX) or is one of the few PAL60 only games (Metroid Prime 2, Geist, or the 2 Zelda compilation discs) then choose 480p and 60Hz in game.

Some games have .ipl patches to turn them into 60Hz, but most of them run too fast with this patches.
User avatar
Papy.G
Posts: 567
Joined: Mon Mar 04, 2019 6:14 am
Location: France, Occitanie
Contact:

Re: In game cut scenes out of sync

Post by Papy.G » Mon Nov 23, 2020 10:48 am

I think it is a wise thing to do so, while it means you'll have to change the settings according to the games you play.
PAL60 only games seem to just ignore the 50Hz setting, so forcing to 576p will end up playing in 480p anyways. I would have loved the NTSC games to do so, and assumed this, as I didn't experience problems with those I used so far, but some other don't like that setting.
Extrems wrote:
Sun Nov 22, 2020 8:01 pm
They are not. See the compatibility list.
Where do these informations come from? Are we sure the Internal resolution is relevant for PAL versions as well?
DMG/MF OC, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD

Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
User avatar
Extrems
Posts: 1041
Joined: Tue Aug 17, 2010 10:40 pm
Location: Québec, Canada
Contact:

Re: In game cut scenes out of sync

Post by Extrems » Mon Nov 23, 2020 1:38 pm

A debugger. It's largely only relevant for PAL.
Post Reply