Swiss 0.2

Discuss one of the most feature filled GameCube applications here :)
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emu_kidid
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Swiss 0.2

Post by emu_kidid » Sat Dec 24, 2011 3:00 pm

This is the sole thread for Swiss 0.2 version(s) feedback. I usually release "stable" revisions of a particular version and users tell me what broke/etc.. this system has worked well so far.

The current "stable" revision of 0.2 is r123.. and it's available for download on the project page.

The 0.2 version revision goals:
Game compatibility (Luigis Mansion, PSO Ep3) [Achieved for most devices]
Removal of the need for a working DVD drive/disc in the drive (to work with the low patches too) [Partially achieved]
GUI to undergo progressive clean-up [Partially achieved]
Create Qoob modchip flashable BIOS version [TODO]
Streamline build process to also build a GCM (per region too) [Achieved]
Wiikey fusion support! [Achieved - for FAT32 SD]

Notable broken things as of this revision are:
IDE-EXI support is a bit iffy until I re-write some parts of it to accomodate for v1 and v2 code.
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sakamoto
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Re: Swiss 0.2

Post by sakamoto » Sat Dec 24, 2011 3:11 pm

emu_kidid:

time to start with compatibility wiki revision 2? something better structured

C1: game title + region
C2: default low patch (check or not)
C3: default low patch + high (check or not)
C4: high level patch without disabled interrupts (check or not)
C5: high level patch with enabled interrupts (check or not)
C6: dvd motor disabled (check or not)
C7: comments re. issues
emu_kidid wrote: The 0.2 version revision goals:
Game compatibility (Luigis Mansion, PSO Ep3)
does this confirm that luigi's mansion PAL is also broken in rev93 ?

thanks
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Ploggy
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Re: Swiss 0.2

Post by Ploggy » Sat Dec 24, 2011 3:24 pm

Yay 0.2. Thank you Emukidid and Merry Christmas to you and Everyone at GC Forever :)
AND A HAPPY NEW YEAR :D
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liquitt
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Re: Swiss 0.2

Post by liquitt » Sat Dec 24, 2011 3:25 pm

sick! now that's christmas :)
too bad i'm at my parents' and i didn't leave a gamecube here when i moved out :P

awesome job emu!
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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Cubelover
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Re: Swiss 0.2

Post by Cubelover » Sat Dec 24, 2011 3:26 pm

Nice christmas present. Thank you and merry Christmas :D
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sakamoto
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Re: Swiss 0.2

Post by sakamoto » Sat Dec 24, 2011 4:02 pm

compatibility looks very good on first sight

games which I cannot boot:

- pikmin 1
- kirby air ride
- luigi's mansion PAL
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Ashen
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Re: Swiss 0.2

Post by Ashen » Sat Dec 24, 2011 4:36 pm

Pretty sick man, I'll have to give this a go as soon as I've got time. Nice work as always Emu, Merry Christmas!
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SrTommy
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Re: Swiss 0.2

Post by SrTommy » Sat Dec 24, 2011 4:56 pm

Amazing!!! Thanks for the present!! :D. Can I use this version in the Viper Extreme? Or can you make a compatible version? :)

Merry Christmas to all of you :)

EDIT: Forget what I said...... I see that there is an unpacked version of swiss, hehe!
Last edited by SrTommy on Sat Dec 24, 2011 8:39 pm, edited 1 time in total.
chico05
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Re: Swiss 0.2

Post by chico05 » Sat Dec 24, 2011 8:29 pm

Thank you Emukid and Merry Christmas , from Brazil.
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wii_HD
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Re: Swiss 0.2

Post by wii_HD » Sat Dec 24, 2011 8:44 pm

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courtesy Google Images.
Playing - Super Mario Sunshine - DariusBurst CS - Hotline Miami 2 - Rpi2 Lakka - X360 BurnOut Paradise City
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_Nold_
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Re: Swiss 0.2

Post by _Nold_ » Sat Dec 24, 2011 9:55 pm

emu your sick ^^
to work on christmas :D But thanks anyway!

Happy XMas to everyone :)
Last edited by _Nold_ on Sat Dec 24, 2011 10:17 pm, edited 1 time in total.
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panmusic
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Re: Swiss 0.2

Post by panmusic » Sat Dec 24, 2011 10:12 pm

Thanks with all my heart Emu_kidid!

I will post compatibility issues later!

Merry Xmas to everyone!!! :-)
novadragon849
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Re: Swiss 0.2

Post by novadragon849 » Sat Dec 24, 2011 10:35 pm

Thanks Emu_kidid!! You're the man!!

Happy xmas or summer (however it works in Australia? :))

You have done so much for the Wii Swiss community with all the people out there with newer wii's that can't/ do not want to run from gc discs!

Cheers
Aressi
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Re: Swiss 0.2

Post by Aressi » Sun Dec 25, 2011 12:10 am

Merry Christmas, when I use the memory card option on swiss my console freeze

Working
-Animal crossing (Usa)
-Game Boy player start up disc (Usa)
-Zelda 4 swords (Usa)
-Crazy taxi (Usa)
-Mario kart DD (Usa)
-Pac-Man VS (Usa)


Working on 0.1 and cant boot on 0.2
-Pokemon Box (Usa) - Black screen
-Def jam fight for NY (Usa) - Freeze at loading screen

Not working
-Ikaruga (Usa) - Black screen
-Call of duty 2 (Usa) - Freeze at loading screen
Naxil
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Re: Swiss 0.2

Post by Naxil » Sun Dec 25, 2011 1:56 am

MERRY CHRISTMAS!!!! TNX FOR ALL YOUR WORKS!!!
TNX FOR ALL PEOPLE HAVE A NEW WII AND WITH JUST 5$ (SD GECKO) CAN PLAY THE MARVELOUS GAMES OF GAMECUBE!!!!

EMUKIDID THIS IS MY BEST PRESENT I HAVE RECEIVE!

TNX!!!
TNX!!!
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turnerl
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Re: Swiss 0.2

Post by turnerl » Sun Dec 25, 2011 5:40 am

Thanks emu_kidid can this be flashed as the bios on the qoob pro now? or shall I flash as an app like previous versions?
panmusic
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Re: Swiss 0.2

Post by panmusic » Sun Dec 25, 2011 7:24 am

Well,here are my first results

Working

-Everything that worked in the previous versions

Not working

-Luigi's Mansion PAL
(With High Level and Enabled/Disabled interrupts the game always freezes in the select file screen.With Low Level and Low/High Mem the game loads the file but almost always freezes in the cut-scene where Luigi enters the mansion.I restarted and rebooted the game over 20 times and only 2 times the game did not freeze in this particuliar cut-scene (with Low Level and High/Low Mem settings) and actually Luigi managed to enter the mansion.It seems the freezing occurs really randomly.I suppose that this game is really a big headache,Emu_kidid...)

-Beyond Good and Evil PAL and Skies of Arcadia PAL
(These games are 50hz only for Europe.When I turn my Wii to 576i from Wii settings menu the games run just fine.Alas,when Wii is in 480p,they are not working at all.I tried every possible setting in the Swiss menu for image display(Auto,480p,PAL50) but I had always a green screen.I guess that these games are very difficult to be patched in 480p.)

-Prince of Persia TSOT PAL and WW PAL
(The same problem again when forced to display in 480p mode.In Wii 576i they run fine but in 480p there is no signal.The only weird thing is that in PoP TSOT the game seems to start normally in 480p mode and actually displays the memory card loading screen.After that the game freezes before the Ubisoft logo.)

-Super Mario Sunshine and Wario World
(These games run fine in 576i/480i modes.But when forced to 480p,while the games run perfectly,the screen position does not display correctly.In Super Mario Sunshine it seems that the screen is down some inches.Mario's feet are not visible.I cannot imagine what causes this,but I think that perhaps this would be the most simple issue to fix.)

When I test some more games,I will write back.
Merry Christmas!!!

P.S Emu_kidid,Swiss really needs a save settings per game system.It is very difficult to remember particular settings for each game,especially with so many options available...
novadragon849
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Re: Swiss 0.2

Post by novadragon849 » Sun Dec 25, 2011 9:42 am

I have tried the following NTSC games and the results are:

Fire Emblem Path of Radiance - The game runs good but the audio for the intro and throughout the game is choppy.

Eternal Darkness - Tried all sorts of settings. It gets past the initial booting but hangs on the Dolby Digital Screen before you even get to select new/load game.

Baten Kaitos Origins - Tried all sorts of settings. It gets past the initial booting but hangs on the intro if you skip it before you even get to select new/load game.

Baten Kaitos Eternal Wings and the Lost Ocean - Tried all sorts of settings. It gets past the initial booting but hangs on the intro if you skip it before you even get to select new/load game.

If I find anything new then I will post it here.

@Emu_kidid, would it be possible to implement the coding that the Dolphin Emulator has to improve some current compatibility problems with the Swiss? That has been worked on for a longer period of time and with probably more people on the project so it makes progress easier.

@Panmusic, yes the settings problem where you got to remember it yourself is quite troublesome. However, you can just open a new word document and type the settings you think work best in there. Simples :)
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emu_kidid
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Re: Swiss 0.2

Post by emu_kidid » Sun Dec 25, 2011 10:18 am

@novadragon849, Swiss is not an emulator so therefore cannot implement Dolphin emulator settings
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yamaharacer
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Re: Swiss 0.2

Post by yamaharacer » Sun Dec 25, 2011 10:51 am

short question, does swiss support the wiikey fusion for now?
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bearteam
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Re: Swiss 0.2

Post by bearteam » Sun Dec 25, 2011 10:53 am

I am a little confused. Has Swiss 0.2 supported Wiikey Fusion? Or it is going to have Wiikey Fusion support?
panmusic
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Re: Swiss 0.2

Post by panmusic » Sun Dec 25, 2011 11:11 am

I can confirm that Baten Kaitos PAL and Baten Kaitos Origins no longer work.Both games display the logos correctly but after that,the Press Start screen never appears.

For some good news,the Wind Waker map freeze problem seems that's gone once and for all. :-)

Anyway,it seems that the compatibility list has taken a hit.I wonder if some games in order to run properly really NEED a GC disk in the drive afterall...

I don't know what to assume... :-(
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sakamoto
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Re: Swiss 0.2

Post by sakamoto » Sun Dec 25, 2011 2:36 pm

yes, you should use an original gamecube disk for best compatibility
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Raziel
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Re: Swiss 0.2

Post by Raziel » Sun Dec 25, 2011 3:18 pm

Thanks emu_kidid!!!

My tests:

Luigi's Mansion (PAL), Image disappear in my tv :shock:
Luigi's Mansion (NTSC) freezes on nintendo logo.... :|
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infact
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Re: Swiss 0.2

Post by infact » Sun Dec 25, 2011 3:32 pm

bearteam wrote:I am a little confused. Has Swiss 0.2 supported Wiikey Fusion? Or it is going to have Wiikey Fusion support?
yamaharacer wrote:short question, does swiss support the wiikey fusion for now?
currently not, but it is planned before the 0.3 release.
infact
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