Raspberrypi and Gamecube

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ArchReaper450
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Raspberrypi and Gamecube

Post by ArchReaper450 » Sun May 17, 2015 6:33 pm

So I'm new to modding a gamecube, I've done it on my PS2 so I can handle the soldering. I have a raspberry B+ that I'd rather use it as a modchip (since the new pi2 came out). My first question is:

What's the difference between XenoGC and ViperGC? I understand the ViperGC has more features.

How do I compile and program the raspberrypi?

My GameCube is DOL-001 and I read somewhere that the original one with the red letters don't work with specific chips. If there is no problem with using the RaspberryPi then I plan on stripping it and wiring it up.
Diminuendo
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Re: Raspberrypi and Gamecube

Post by Diminuendo » Sun May 17, 2015 8:04 pm

this is the only case I have seen I pi intergrated into a cube;
viewtopic.php?f=26&t=2547&p=27606#p27606

In all honesty a WASP fusion does everything a Xeno GC would do but better.
ArchReaper450
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Re: Raspberrypi and Gamecube

Post by ArchReaper450 » Sun May 17, 2015 8:49 pm

Can WaspFusion be put on the pi or do I need to buy one?
Diminuendo
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Re: Raspberrypi and Gamecube

Post by Diminuendo » Tue May 19, 2015 2:35 am

probably need to buy one
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Streetwalker
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Re: Raspberrypi and Gamecube

Post by Streetwalker » Thu May 21, 2015 11:25 am

Yeah all the Pi can do is run the xenogc code since it's essentially a big microcontroller. All I use it for myself is booting swiss. Probably just my drive but I couldn't successfully play a burnt backup.
Diminuendo
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Re: Raspberrypi and Gamecube

Post by Diminuendo » Thu May 21, 2015 3:15 pm

I was thinking it could be cool if a pi could connect to bluetooth controllers and pass them through to the GC

I have no idea how much lag that would cause though.
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Streetwalker
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Re: Raspberrypi and Gamecube

Post by Streetwalker » Thu May 21, 2015 4:48 pm

Should be feasible if joybus isn't too fast.
Diminuendo
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Re: Raspberrypi and Gamecube

Post by Diminuendo » Thu May 21, 2015 4:59 pm

it would be nice to pass rumble onto wireless controllers as well

or would an ardino be more suited?
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Streetwalker
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Re: Raspberrypi and Gamecube

Post by Streetwalker » Thu May 21, 2015 7:58 pm

It's not possible, this has already been discussed.
Diminuendo
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Re: Raspberrypi and Gamecube

Post by Diminuendo » Fri May 22, 2015 8:54 am

whats not possible?
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Streetwalker
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Re: Raspberrypi and Gamecube

Post by Streetwalker » Fri May 22, 2015 9:08 am

tueidj
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Re: Raspberrypi and Gamecube

Post by tueidj » Fri May 22, 2015 11:58 am

That's not what he was talking about (which was using the pi as a BT host, which would pretty much turn a GC into a wii).
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Streetwalker
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Re: Raspberrypi and Gamecube

Post by Streetwalker » Fri May 22, 2015 12:08 pm

Oh in this case, anything fast enough to handle the controllers with bluetooth should work perfectly fine.
Diminuendo
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Re: Raspberrypi and Gamecube

Post by Diminuendo » Fri May 22, 2015 8:28 pm

yeah, what tueiji said
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Diego borella
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Re: Raspberrypi and Gamecube

Post by Diego borella » Tue Mar 17, 2020 9:37 pm

Streetwalker wrote:
Thu May 21, 2015 11:25 am
Yeah all the Pi can do is run the xenogc code since it's essentially a big microcontroller. All I use it for myself is booting swiss. Probably just my drive but I couldn't successfully play a burnt backup.


Edited was to delete:
I see that you already have some knowledge in PI + :P
if you play a scheme in:
Raspberry Pi 3 B +
&
Zero_W: :arrow:



But the question is: I saw that there is already one for the Raspberry PI 1, which you created and posted in another post.
where I live, PI3 and PI0 are easier to find.

Or Arduino, which is even more accessible here [/ u] ;) :P :mrgreen:
Last edited by Diego borella on Wed Mar 18, 2020 8:43 pm, edited 2 times in total.
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emu_kidid
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Re: Raspberrypi and Gamecube

Post by emu_kidid » Wed Mar 18, 2020 4:24 am

Please don't bump 5 year old threads.
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