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Super Monkey Ball levels without GCrebuilder?

Posted: Sat Jun 02, 2018 1:25 am
by donnaken15
So, apparently when I'm trying to play my stages on SMB hosted on the filesystem instead of an ISO, there's a blue box at the center of the stage instead of my textures (this is the case with SMB Workshop), and when I use Yoshimaster96's tool (smbcnv) on the FS, it crashes the game. I'm not using GCrebuilder because the program always says how a file I try to import is too big, and apparently stage textures are fixed when I put it on an ISO. Can someone remake GCrebuilder to not have this, because I'm trying to make a mod with custom textures and music as well. If not, is there someone that can do this manually and I can just send the game to them and say "oh rebuild this on a new GC ISO or replace the files from my mod over to the original." Also, renaming the Game ID breaks the camera, for some reason.

Re: Super Monkey Ball levels without GCrebuilder?

Posted: Sat Jun 02, 2018 2:11 am
by Aleron Ives
You need to extract the entire ISO to a folder, replace the files, and then build a new ISO if you want to insert new files that are bigger than the originals. It's not a problem with GCRebuilder.

Re: Super Monkey Ball levels without GCrebuilder?

Posted: Sat Jun 02, 2018 9:54 pm
by donnaken15
Aleron Ives wrote:
Sat Jun 02, 2018 2:11 am
You need to extract the entire ISO to a folder, replace the files, and then build a new ISO if you want to insert new files that are bigger than the originals. It's not a problem with GCRebuilder.
Rebuilding that way breaks Dolphin, also why is it &&systemdata instead of sys like with Dolphin

Re: Super Monkey Ball levels without GCrebuilder?

Posted: Sun Jun 03, 2018 12:54 am
by Aleron Ives
Rebuilding an ISO with GCR works fine in Dolphin for me, so either you're doing it wrong or the SMB ISO has some features that GCR doesn't support.
donnaken15 wrote:why is it &&systemdata instead of sys like with Dolphin
BSV used a different naming convention for GCR, as he's not involved with Dolphin to my knowledge.

Re: Super Monkey Ball levels without GCrebuilder?

Posted: Sun Jun 03, 2018 3:32 am
by donnaken15
Apparently it works for me now (i exported the original ISO and rebuilt it where i exported it), I've must've messed something up then.

Re: Super Monkey Ball levels without GCrebuilder?

Posted: Sun Jun 03, 2018 12:37 pm
by Andross89
donnaken15 wrote:
Sat Jun 02, 2018 9:54 pm
Rebuilding that way breaks Dolphin, also why is it &&systemdata instead of sys like with Dolphin
Sometimes the main DOL is damaged in the creation of a new ISO process. In the future, try switching the DOL to a larger one, such as the SNES9X GX. Then, just replace with the original in the GC-Tool. Rarely it can be a random game file.

You can zip the original and save it within ISO for future extraction.

Re: Super Monkey Ball levels without GCrebuilder?

Posted: Sun Jun 03, 2018 2:21 pm
by donnaken15
Okay, apparently textures seem to work again on the filesystem. I have GCrebuilder rebuilding in the same directory I want my mod to be placed, but somehow it works on both structures now. Could be the fact that I properly placed the GMA and TPL for my stages, but without using SMBCNV to make the LZ. Thanks anyways, guys.