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internal sd slot

Posted: Wed Jun 22, 2011 12:30 am
by demonicfox666
hey guys i dont have an sd gecko so im looking to install an sd card slot into my gamecube
does anyone have a guide for this
i have found a few but they arent straight forward

does anyone have a fairly easy one to follow?

Re: internal sd slot

Posted: Wed Jun 22, 2011 1:17 am
by infact
IMO you just need the pinouts and a relation diagram. so here you go:

german:
http://www.project-casemod.de/uploads/n ... 0b03c2.jpg (I used this)
spanish (with good pictures):
http://www.elotrolado.net/hilo_tuto-sd- ... ero_736258
english:
http://ngc.scorpei.com/GUIDE-SD_adapter.html

Hint: Some sd-card connectors have two special pins that will connect, when a card is inserted.
Use them for the sense line (pin 1 connected to pin 12), otherwise the gamecube will show a not identified/useable device, although nothing is inserted.

But if you dont have fun with the soldering iron, this would be an alternative:
http://www.dealextreme.com/p/wiikey-sd- ... r-wii-3993

Hope this helps. ;-)

Re: internal sd slot

Posted: Wed Jun 22, 2011 1:36 am
by demonicfox666
thanks alot man,
also do you know if i put a .dol file on the sd card will the qoob boot menu see the file as it would a .dol file on a dvd?

Re: internal sd slot

Posted: Wed Jun 22, 2011 3:12 am
by emu_kidid
No the qoob boot menu would not, but then if you put Swiss or SDLoad on your qoob flash you can go into that and browse your SD Card. Eventually I will have Swiss running as a Qoob PRO flash file

Re: internal sd slot

Posted: Wed Jun 22, 2011 3:44 am
by demonicfox666
unfortunatey i cannot flash as i have an sx but when i get my pro il give it a go for sure

Re: internal sd slot

Posted: Wed Jun 22, 2011 5:39 am
by liquitt
demonicfox666 wrote:unfortunatey i cannot flash as i have an sx but when i get my pro il give it a go for sure
The qoob SX main PCB is designed to fit perfectly into the GC inner spaces without covering any ventilation holes ("I"-shape).

Features:
Direct boot of all media, without swapping!
Supports all regions PAL / USA / JAP
DVD Disc upgradeable
Network(*) upgradeable
Bios selection/control supported
Supports all retail hardware (DOL-001 USA, JPN, EUR and DOL-101)
Fastboot of original discs
Compatible with other IPL replacements, allowing homebrew development via SD card (**) and/or network (*)
Supports homebrew and open-source coding
Integrated media compatabilty check (checks all sectors of inserted media)
Streaming Audio Fix
Easy Installation, only 6 wires (no soldering on qoob chip required, special cable included)
Multicolor graphical user interface for easy operation
1MBit on-board Flash to store homebrew applications
High secure - low power Actel FPGA
Including ESD-bag, installationwires and 3D Sticker
Supports multi-game discs (game compilations on one disc)
Supports multi-disc games (games on more than one disc)
Supports Panasonic Gamecube

8-)

Re: internal sd slot

Posted: Wed Jun 22, 2011 5:48 am
by emu_kidid
128kb is a tiny flash ;) especially when there's no code available to write to it - unless I disassemble their .ELF flasher.

Re: internal sd slot

Posted: Wed Jun 22, 2011 8:18 am
by liquitt
but should be enough for sdload, no?

Re: internal sd slot

Posted: Wed Jun 22, 2011 9:54 am
by andzlay
I guess so, sdload also fits on a Xeno I thought?

Re: internal sd slot

Posted: Wed Jun 22, 2011 10:16 am
by liquitt
well sdload fits on a vipergc as a plugin, so...

Re: internal sd slot

Posted: Wed Jun 22, 2011 2:17 pm
by emu_kidid
SDLoad on XenoGC is the stub code to find and load it from a patched SD card (prepared with the tool that comes with SDLoad). SDLoad flashed on ViperGC is SDLoad compressed down to 40kb. :)

Re: internal sd slot

Posted: Wed Jun 22, 2011 10:11 pm
by andzlay
ah like the version for action replay? neat :D btw: maybe the xenoGC author can publish some information about dol from memorycard and stuff like that. not like a real documentary but one or two sentences :P