GameCube Fusion Rev. 3

Portables, case replacements, mods etc, all in here!
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Ashen
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Re: GameCube Fusion Rev. 3

Post by Ashen » Mon Mar 26, 2012 3:26 pm

Thanks everyone!
megalomaniac wrote:looks good...
how do you screw the case together?
Its kind of hard to see in the pics unless you're really looking

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you can see the posts with bolts mounted to them though and if you look at the other pics you can see where the screws will go on the outside of the case.
_Nold_ wrote:i would be so happy if my trimmed board would work again xD
Why is it not working?
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_Nold_
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Re: GameCube Fusion Rev. 3

Post by _Nold_ » Mon Mar 26, 2012 5:12 pm

If i would know that..

I did your cut for the rev. c but i left the psu-part as it was.. All Voltages are OK.
I sanded every site nicely now.. powered the audioamp with 12V..
I reconnected the RTC-Crystal (do i have to?) and wired up the composite video and one audio channel (just to make shure)...

But still no bootup :(

//EDIT: Just found this statement "On PAL gamecubes composite video is on pin 7 of the audio/video chip, not on pin 9 [...]"
THAT could cause my prob.. damn i need to get home XD

Source: http://forums.modretro.com/viewtopic.ph ... &start=111

//EDIT 2: Jep, that fixed it ^^
Last edited by _Nold_ on Tue Mar 27, 2012 3:55 pm, edited 2 times in total.
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BigRobotBil
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Re: GameCube Fusion Rev. 3

Post by BigRobotBil » Tue Mar 27, 2012 4:30 am

I gotta say, that's a nice portable 'ya got there. It looks beautiful.
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Ashen
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Re: GameCube Fusion Rev. 3

Post by Ashen » Sat Mar 31, 2012 10:38 pm

Yar, another one done from 'ol Ashen. Been being lazy/busy playing this thing lately and haven't made up any video yet. Figured I'd post the pics I took though. I'll likely make up a little video sometime in the near/distant future.

Specs/Features!:

Custom Vacuum formed case, slightly frankencased.
Dimensions: 95 mm (h) 192 mm (w) 30mm (d). - Comparatively the PSVita is: 84 mm (h) 182 mm (w) 19mm (d).
Weight: 1.55 lbs
4.3" DX "backup monitor" Screen
OMGWTF/AlmostWTF hybrid cut GameCube motherboard (onboard audio pre-amp retained) + IBM Laptop heatsink/fan
Wiikey Fusion!
4x 2600mah Lithium-Ion Batterys (7.4v 5200mah total) = Roughly 2 hours playtime.
Zenloc's custom regulator: CPU/GPU=1.7v, 3.35v and 5v for maximum battery life.
Official GameCube controller with rumble relocation, iPhone 3Gs rumble motor, 3DS analog "sliders", DSlite buttons (hotswappable a/b buttons) and d-pad and fully functional L/R "triggers" via the dual tact mod.
Internal 128mb Memory card on slot "A", Internal SD Gecko on slot "B". Save game transfer possible via external adapter.
iPod/iPhone audio amp with DSLite speakers + switching headphone jack.
Mario's low battery indicator circuit. Active @ ~20 minutes left.

Pics!:

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Hope you guys like! Enjoy.
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megalomaniac
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Re: GameCube Fusion Rev. 3

Post by megalomaniac » Sun Apr 01, 2012 2:17 am

whats the charging time...and how do you know if you have reached full charge??
emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
>>> BadAssConsoles.com <<<

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Ashen
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Re: GameCube Fusion Rev. 3

Post by Ashen » Sun Apr 01, 2012 5:57 am

Honestly I'm not positive on the exact charging time. I always just plug it in overnight. If I had to guess I'd say 5 hours maybe. The batteryspace smart chargers have an led indicator on them that tell when the cells are full. Red = charging, green = fully charged.
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Ashen
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Re: GameCube Fusion Rev. 3

Post by Ashen » Fri May 11, 2012 4:56 pm

5" Screen model is done! :D :D

It pretty much an exact replica of the first with the obvious larger screen. Only other differences are that in this one I regulated the CPU and GPU seperately, so I should get better batter life. Also this one has the component cable chip installed for crystal clear 480p VGA display in all of the GameCubes glory. With Swiss flashed to the Wiikey, I can easily force ALL GameCube games from all regions to display in 480p and the newest SVN version of Swiss even supports forcing games to a "non stretched" 16:9 aspect ratio (see Zelda SS below), So even Beta can't bitch about the screen. ;)

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Internals FTW:

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This one was a real challenge to get closed on account of the larger screen and all the sheiled wires I had to Run to it for VGA in. Plus the other stuff I mentioned I crammed into this one that wasn't in the first. At any rate, I managed to keep it exactly the same thickness of the 1st one:

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I swear to god I'm going to finish all the other projects I've got started now. No more GC's for a while. ;)

First unit with the 4.3" screen is for sale if anyone is interested. PM me and we can haggle, serious inquiries only, first come, first served.
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LOCtronicz
Posts: 221
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Re: GameCube Fusion Rev. 3

Post by LOCtronicz » Fri May 11, 2012 8:23 pm

!!!AWESOME!!!
Interested in more of my projects?? Check my facebook page:

http://www.facebook.com/profile.php?id=100001843721188

Or email me at loctronics@gmail.com with your request.
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liquitt
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Re: GameCube Fusion Rev. 3

Post by liquitt » Fri May 11, 2012 8:26 pm

so cool!
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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KirovAir
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Re: GameCube Fusion Rev. 3

Post by KirovAir » Sun May 13, 2012 1:48 pm

And yet again, a better portable than his predecessor. You never stop to amaze me, Ashen.
"The only thing more dangerous than a hardware guru with a code patch is a programmer with a soldering iron."
tenypoo
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Re: GameCube Fusion Rev. 3

Post by tenypoo » Fri May 18, 2012 7:31 pm

Has it been sold yet?
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