Gamecube Running on the WiiU
Re: Gamecube Running on the WiiU
There is more than one PAL version which is why bug reports should always be accompanied by logs...
- Nintendo Maniac 64
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Re: Gamecube Running on the WiiU
It happens on NTSC as well though which only ever had a single version released.
Re: Gamecube Running on the WiiU
I can confirm that I tried WiiU Pro and the controls are borky too.
Tueidj,sorry but I do not know how to present a log.
Tueidj,sorry but I do not know how to present a log.
Re: Gamecube Running on the WiiU
Is there? A torrent site lead me to believe that there's a 1.1 version, but when I got my hands on the Player's Choice release I didn't see a "-1" behind the game disc's ID.tueidj wrote:There is more than one PAL version which is why bug reports should always be accompanied by logs...
Hardware: Wii (PAL)
Hardware configuration: System Menu 4.1E, Priiloader
Swiss boot method: Modified Wii Swiss Booter provided by Extrems
Software medium: Retail discs
Hardware configuration: System Menu 4.1E, Priiloader
Swiss boot method: Modified Wii Swiss Booter provided by Extrems
Software medium: Retail discs
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Re: Gamecube Running on the WiiU
Is there a list about what exactly has been changed in these infamous 1.1 versions.
Re: Gamecube Running on the WiiU
I doubt it, I'm only familiar with the different PSO versions which had some bugfixes, extra quests and a lame effort to stop the PSO exploit.
The problem with Luigi's Mansion is that it's such an early gamecube game, it tries to use the controllers in analog button mode. Originally they must have planned for the A and B buttons to be touch sensitive but the idea was dropped. For whatever reasons retail controllers still support it by returning zeroes, they make room for the analog button values by reducing the trigger values from 8 bits to 4 bits each which Devolution doesn't know how to do (at the moment). Since v1.1 came out much later it apparently doesn't use the analog mode.
The problem with Luigi's Mansion is that it's such an early gamecube game, it tries to use the controllers in analog button mode. Originally they must have planned for the A and B buttons to be touch sensitive but the idea was dropped. For whatever reasons retail controllers still support it by returning zeroes, they make room for the analog button values by reducing the trigger values from 8 bits to 4 bits each which Devolution doesn't know how to do (at the moment). Since v1.1 came out much later it apparently doesn't use the analog mode.
Re: Gamecube Running on the WiiU
tueidj wrote:I doubt it, I'm only familiar with the different PSO versions which had some bugfixes, extra quests and a lame effort to stop the PSO exploit.
The problem with Luigi's Mansion is that it's such an early gamecube game, it tries to use the controllers in analog button mode. Originally they must have planned for the A and B buttons to be touch sensitive but the idea was dropped. For whatever reasons retail controllers still support it by returning zeroes, they make room for the analog button values by reducing the trigger values from 8 bits to 4 bits each which Devolution doesn't know how to do (at the moment). Since v1.1 came out much later it apparently doesn't use the analog mode.
Thanks for your reply.
It seems that I am out of luck as my copy of the game is a Day one copy bought alongside my launch Gamecube.
But I am willing to try (and buy) version 1.1. But how can I recognize the new version?
Thanks in advance.
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Re: Gamecube Running on the WiiU
Most Players Choice editions are 1.1, including Luigi.
Saying that, it would be nice, if we were "allowed" to verify 1.1 versions with 1.0 discs.
As a collector i´m avoiding Players Choice editions, because i want the clean original boxart.
Saying that, it would be nice, if we were "allowed" to verify 1.1 versions with 1.0 discs.
As a collector i´m avoiding Players Choice editions, because i want the clean original boxart.
Re: Gamecube Running on the WiiU
That's the same as saying it would be nice if you could verify any game with any disc.
Re: Gamecube Running on the WiiU
Does anyone knows if a v.1.00 save file will be compatible with the v.1.1 game?
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Re: Gamecube Running on the WiiU
Yeah, i thought so.tueidj wrote:That's the same as saying it would be nice if you could verify any game with any disc.
Re: Gamecube Running on the WiiU
There's no way to say for sure if savefiles would be compatible, the changes might have something to do with the save format. I don't think it's very likely though, PSO saves are compatible with all versions for example.
- Nintendo Maniac 64
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Re: Gamecube Running on the WiiU
People over at GBATemp are having a minor issue with the Mayflash CC to GC adapters - everything works with the 1:1 button mapping, but apparently you don't have Minus/select mapped to anything, so the user must double-tap the start button for it to work. Would it not be so blasphemous to have GC start mapped to Minus/Select as well so that users can just single-tap it?
Also I feel it wouldn't be too blasphemous to propose an alternative control configuration to make L (ZL on original CC) a second Z button or maybe even a Turbo button and move the current L button's functionality to the Minus/select button. I say this because many, maybe even most if not all 3rd party GC controllers with a turbo button had it located on the left size above the GC pad's L button.
Slightly off-topic: tueidj, I've had a week or so to rest my head and have come up with a compromise idea that would not reduce or eliminate the functionality of the Home button in any way whatsoever, so I'd greatly appreciate if you visited the "Devolution has been released" thread again and we forget about the whole "home button vs turning off wiimotes" incident.
I sincerely apologize for acting out on my emotions like I did.
(FYI, I seem to have a bad history of "letting things go" when I become too familiar with a person, place, or community and I need to be kept in-check much like you managed when such an occurrence happens, so I hope you don't take anything personally)
Also I feel it wouldn't be too blasphemous to propose an alternative control configuration to make L (ZL on original CC) a second Z button or maybe even a Turbo button and move the current L button's functionality to the Minus/select button. I say this because many, maybe even most if not all 3rd party GC controllers with a turbo button had it located on the left size above the GC pad's L button.
Slightly off-topic: tueidj, I've had a week or so to rest my head and have come up with a compromise idea that would not reduce or eliminate the functionality of the Home button in any way whatsoever, so I'd greatly appreciate if you visited the "Devolution has been released" thread again and we forget about the whole "home button vs turning off wiimotes" incident.
I sincerely apologize for acting out on my emotions like I did.
(FYI, I seem to have a bad history of "letting things go" when I become too familiar with a person, place, or community and I need to be kept in-check much like you managed when such an occurrence happens, so I hope you don't take anything personally)
Re: Gamecube Running on the WiiU
There should be a "-1" behind the disc's ID, which commonly ends in "EUR" for PAL games.panmusic wrote:But I am willing to try (and buy) version 1.1. But how can I recognize the new version?
Hardware: Wii (PAL)
Hardware configuration: System Menu 4.1E, Priiloader
Swiss boot method: Modified Wii Swiss Booter provided by Extrems
Software medium: Retail discs
Hardware configuration: System Menu 4.1E, Priiloader
Swiss boot method: Modified Wii Swiss Booter provided by Extrems
Software medium: Retail discs
Re: Gamecube Running on the WiiU
BenoitRen wrote:There should be a "-1" behind the disc's ID, which commonly ends in "EUR" for PAL games.panmusic wrote:But I am willing to try (and buy) version 1.1. But how can I recognize the new version?
Yesterday,I bought a copy of Luigi's Mansion with a "-1" behind the disc's ID.
My original copy has DOL-GLMP-UKV and the newer version I tried has DOL-GLMP-UKV-1.
So,I am pretty positive that this is the newer version of the game.
I used Cleanrip and after 10 minutes I was ready to verify it with Devolution.
The first strange thing was that Devolution did not verify it. It booted the game normally.
After that, in-game controls were as problematic as ever.
So,I tried so far two different PAL versions of the same game without being able to solve the controls problem.
I really hope that Tueidj find a way to fix Luigi's Mansion (and Star Wars RS) in a future revision.
Re: Gamecube Running on the WiiU
If it didn't require verification then it was already verified i.e. it's identical to your other copy.
Re: Gamecube Running on the WiiU
That's what I am afraid too...tueidj wrote:If it didn't require verification then it was already verified i.e. it's identical to your other copy.
Unfortunately I have now two copies bought of the same game and I am very hesitant to buy a third.
So,my only option for now is to wait...
And if do you not mind my question, can we hope for a fix in a future revision?
- Nintendo Maniac 64
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Re: Gamecube Running on the WiiU
tueidj, I've run into an interesting situation, and I know you don't really take requests for Devolution features, but according to some research such functionality is already implemented in other homebrew tools...
A couple weeks ago, my Trinitron SDTV that I've been using finally bit the dust, and I was forced to hop on the HDTV bandwagon. For only being $350, its upscaler is surprisingly good, especially over composite for 240p content with very little input lag. However, the deflicker filter that's used for most GameCube games, which looked great on my SDTV, looks quite crappy and muddy on this HDTV. Using Melee as a test, disabling the deflicker filter makes the picture look surprisingly good - almost comparable to a 640x480 VGA connection (said HDTV has VGA amazingly enough).
So I did a bit of research and looks like it may be possible to force the disabling of the deflicker filter according to this forum topic:
http://assemblergames.com/forums/showth ... licker-off
And according to this post, such functionality already exists:
A couple weeks ago, my Trinitron SDTV that I've been using finally bit the dust, and I was forced to hop on the HDTV bandwagon. For only being $350, its upscaler is surprisingly good, especially over composite for 240p content with very little input lag. However, the deflicker filter that's used for most GameCube games, which looked great on my SDTV, looks quite crappy and muddy on this HDTV. Using Melee as a test, disabling the deflicker filter makes the picture look surprisingly good - almost comparable to a 640x480 VGA connection (said HDTV has VGA amazingly enough).
So I did a bit of research and looks like it may be possible to force the disabling of the deflicker filter according to this forum topic:
http://assemblergames.com/forums/showth ... licker-off
And according to this post, such functionality already exists:
Therefore, I ask, how possible would it be to implement an option in Devolution to force enable/disable of the deflicker filter?http://assemblergames.com/forums/showthread.php?44573-Gamecube-deflicker-off&viewfull=1#post653952 wrote: "[18:53] <Extrems> It is part of Swiss' progressive patch."
Last edited by Nintendo Maniac 64 on Thu Aug 29, 2013 2:15 am, edited 3 times in total.
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Re: Gamecube Running on the WiiU
It would be nice to enable this thing on Swiss over composite as well.Nintendo Maniac 64 wrote:tueidj, I've run into an interesting situation, and I know you don't really take requests for Devolution features, but according to some research such functionality is already implemented in other homebrew tools...
A couple weeks ago, my Trinitron SDTV that I've been using finally bit the dust, and I was forced to hop on the HDTV bandwagon. For only being $350, its upscaler is surprisingly good, especially over composite for 240p content with very little input lag. However, the deflicker filter that's used for most GameCube games, which looked great on my SDTV, looks quite crappy and muddy on this HDTV. Using Melee as a test, disabling the deflicker filter makes the picture look surprisingly good - almost comparable to a 640x480 VGA connection (said HDTV has VGA amazingly enough).
So I did a bit of research and looks like it may be possible to force the disabling of the deflicker filter according to this forum topic:
http://www.assemblergames.com/forums/sh ... licker-off
And according to this post, such functionality already exists:Therefore, I ask, how possible would it be to implement an option in Devolution to force enable/disable of the deflicker filter?http://www.assemblergames.com/forums/showthread.php?44573-Gamecube-deflicker-off&s=3185cb1ce6bdd86daa5b3469b28c2365&p=653952&viewfull=1#post653952 wrote: "[18:53] <Extrems> It is part of Swiss' progressive patch."
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Re: Gamecube Running on the WiiU
According to the following quoted post on Beyond3D, there are two seperate settings - one for interlaced and another for progressive. Therefore, it should theoretically be possible for a composite connection as well.piratesephiroth wrote:It would be nice to enable this thing on Swiss over composite as well.
EDIT: This got me wondering if it'd be possible to force disable/enable of the deflicker filter in Wii games as well. However, I cannot seem to find any info on such a thing...I'll keep searching though.http://forum.beyond3d.com/showthread.php?p=975455#post975455 wrote:Ok, talking to a developer friend of mine, there are 2 specific wii/gcn API calls to turn on deflickering mode.
For interlaced displays, you call GXNtsc480IntDf().
For progressive scan displays, you call GXNtsc480ProgSoft().
Since anti-aliasing is really a side effect of deflickering and you don't actually deflicker anything in 480p, the api ends with "soft" in proscan, instead of "df" for interlaced displays.
Last edited by Nintendo Maniac 64 on Thu Aug 29, 2013 2:33 am, edited 1 time in total.
Re: Gamecube Running on the WiiU
I've been tinkering with a 480p30/576p25 patch intended for capture devices, but the compatibility isn't too great.piratesephiroth wrote:It would be nice to enable this thing on Swiss over composite as well.
I'll never allow disabling deflicker on 480i60/576i50.
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Re: Gamecube Running on the WiiU
Why? Is the compatibilty even worse? It's a pity, because with deflicker off, the image looks quite better even in composite mode.Extrems wrote:I've been tinkering with a 480p30/576p25 patch intended for capture devices, but the compatibility isn't too great.piratesephiroth wrote:It would be nice to enable this thing on Swiss over composite as well.
I'll never allow disabling deflicker on 480i60/576i50.
- Nintendo Maniac 64
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Re: Gamecube Running on the WiiU
Fixed, cause, you know, not having the flicker filter on an SDTV can be flat-out headache-inducing.piratesephiroth wrote:Why? Is the compatibilty even worse? It's a pity, because with deflicker off, the image looks quite better even in composite mode on an HDTV.
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Re: Gamecube Running on the WiiU
exactly!Nintendo Maniac 64 wrote:Fixed, cause, you know, not having the flicker filter on an SDTV can be flat-out headache-inducing.piratesephiroth wrote:Why? Is the compatibilty even worse? It's a pity, because with deflicker off, the image looks quite better even in composite mode on an HDTV.
It's gonna really suck if it breaks the games... it looks like a simple graphic filter...
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Re: Gamecube Running on the WiiU
This Devolution is great, its really giving these old games a modern lease of life with the wiimotes and CC. I'm having trouble with Devolution failing to light upthe Disk Slot to confirm a game in drive has been verified. Very confused with the different info on each guide of how to play games.
Tried for two hours but all in vain. No light in Disk Drive and just a black screen
Using version r200 perhaps this is why, I will try latest version at weekend
Tried for two hours but all in vain. No light in Disk Drive and just a black screen
Using version r200 perhaps this is why, I will try latest version at weekend