I see how some titles like the NFS games have improved framerates but how come games like Zatch Bell Mamodo Fury play incredibly choppy? I can't imagine Devolution having auto frameskip code but that's exactly how it feels like.
Nintendont doesn't have this issue and runs the game smoothly.
For example, if I have the camera positioned at a wall the game plays normally but when I point it towards a bunch of objects it gets choppy, most of the character animations get trashed by this and when you get knocked down the character is supposed to flash but in devo you never see the flashing just the char invisible.
Nintendont does have the same issue with Sonic Mega Collection so it's probably unavoidable, since other emulators do run correctly it totally seems like a Sega issue; sorry for bothering you. However I still can't reproduce it in GC mode.