Not really sure what is different now besides the drive revision. The only thing I changed at all is the wire length. This new revision of the Wii drive seems much more prone to latency issues than my dms drive. As long as the game is in the drive before power on now it is autobooting thememu_kidid wrote:Ashen, I noticed that on the video it boots straight up from the GC menu, what's different about it now? Also, where'd you get those drives from? I'm interested in buying one

The original GC regulator outputs 1.9v, 3.3v, 5v and 12vgtmtnbiker wrote:Is this because the Gamecube uses 12v or is it 5v? It would be simple to make a voltage divider circuit to get you 3.3v.Ashen wrote:Emu, forgot to mention. I sent 3.3v to pin 32 before i chopped those new drives up. No difference with the disc loading mech. It didnt hurt anything either though. 3.3v may be needed on this pin for chips like wiikey/wode/sundriver still.

@ Zenloc, Very nice man! Thx for taking the time to help test some different modchips. I'm really really hoping we can get either the Wiikey Fusion or WODE working with this setup. Looking forward to that

Edit: Also I forgot to mention I did some reading on how "most" wii modchips work. From what I gather Wii chips execute some kind of exploit of the (video)dvd part of the Wii drive which was at first built in because Nintendo apparently originally was going to allow video dvd playback? In the newest revision of the drives nintendo has apparently removed this feature, which is why the D4(D3S) drives are now modchip incompatible. Somehow though the Wiikey fusion still works with loading games from an SD card though. Even with the new drives.