240p for Game Boy Player

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bobrocks95
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Re: 240p for Game Boy Player

Post by bobrocks95 » Mon May 26, 2014 9:41 pm

Seraphic wrote:That's too bad about not currently working with the GBP, would be interested to try forcing a few games from 480p to 240p to see the quality differences. So you are saying at this time, you can only force GameCube games or homebrew applications from the Media Launcher into 240p?
You can attempt to force 240p on anything that you can run through Swiss- doesn't matter if it's a game or an application as far as I know, so long as you can boot it from Swiss. For some games/programs/whatever else, they just don't happen to actually run in 240p. In the case of the GBP, it still runs, but in 480i. Some other games have weirder behavior, the most common thing I think is pre-rendered cutscenes running in half-resolution, which I've seen in the opening for Mega Man Collection and according to some other entries on the compatibility wiki.
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Streetwalker
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Re: 240p for Game Boy Player

Post by Streetwalker » Mon May 26, 2014 9:52 pm

bobrocks95 wrote:
Seraphic wrote:Would I be able to try running GB games in 240p with Swiss or do I need mod-chip?
I have a GameCube, the GB Player, GB Player Disc and SD Media Launcher with ML disk.
Yes, the patch Extrems implemented was a part of Swiss. You activate it the same way you do 480p or other video patching.

Of course, that said, the patch doesn't work with the Gameboy Player for some reason. It will take more development from one of the devs (most likely Extrems again, as I think he was the sole person who implemented video mode patching, though I could be wrong) in order to make it work. You can try other games though.
Afaict, it's about muli dol games, not video patching.
bobrocks95
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Re: 240p for Game Boy Player

Post by bobrocks95 » Mon May 26, 2014 10:00 pm

Streetwalker wrote:Afaict, it's about muli dol games, not video patching.
Hopefully! I mentioned that earlier in the thread and I don't think there was a consensus on whether or not the GBP disc is actually loading a separate process. It'd be awesome if that's the case, as I believe multi-DOL is being worked on now.
Last edited by bobrocks95 on Tue May 27, 2014 5:34 pm, edited 1 time in total.
RetroRGB
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Re: 240p for Game Boy Player

Post by RetroRGB » Tue May 27, 2014 3:09 pm

bobrocks95 wrote:Hopefully! I mentioned that earlier in the thread and I don't think there was a consensus on whether or not the GBP disc is actually loading a separate process. It'd be awesome if that's the case, as I believe multi-DOL is being worked on now.
It's definitely doing something more then your average GC game, as the GBP software lets you change cartridges without powering the system off. That means it has to boot itself, then boot the GBA game (as opposed to launching directly into the cartridge game, like with the Super Game Boy).
Ducky
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Re: 240p for Game Boy Player

Post by Ducky » Wed Jul 23, 2014 3:16 am

Hi! I just obtained the means to use Swiss today, with my SD Media Launcher arriving in the mail. However, forcing 240p in the options on Swiss and booting my Game Boy Player disc doesn't appear to work, and seems to stay in 480. Am I doing something wrong?
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emu_kidid
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Re: 240p for Game Boy Player

Post by emu_kidid » Wed Jul 23, 2014 4:39 am

Are you actually applying the settings?, And using a component cable?
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badsector
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Re: 240p for Game Boy Player

Post by badsector » Wed Jul 23, 2014 7:11 am

I thought that it was pointed out earlier, that it does not work yet on GameBoy Player?
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keropi
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Re: 240p for Game Boy Player

Post by keropi » Wed Jul 23, 2014 11:42 am

@emu_kidid

Is it possible to force via SWISS the GBP player to boot at a 59.73Hz screen? (thus matching 1:1 the original GBA timing)
The GC AFAIK outputs a 59.94hz signal, very close but it does produce some hickups now and then... not that big of a problem but ultra-smooth scrolling is always welcome!
(I can test such a feature if it can be done and you can bother to make a test build or something :D )
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Extrems
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Re: 240p for Game Boy Player

Post by Extrems » Wed Jul 23, 2014 12:55 pm

Nintendo's video timing for NTSC double-strike is 59.8261 Hz.
It's possible to produce other rates, but 59.73 Hz is difficult.
bobrocks95
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Re: 240p for Game Boy Player

Post by bobrocks95 » Wed Jul 23, 2014 3:19 pm

emu_kidid wrote:Are you actually applying the settings?, And using a component cable?
Right now the assumption is that multi-DOL disc patching is what will fix the GBP :D

As for forcing a different vertical refresh rate I've been reading speculation across tons of different forums. Didn't know it was possible to change the Gamecube's output refresh though.

Is it possible to get the Gamecube's refresh just a little closer to the GBA's? Theoretically that may instead of removing the hiccups (which are the GameCube repeating a frame to get the GBA back in sync), at least reduce the frequency of them down to possibly minutes apart instead of every few seconds. That is, if the software that handles the re-syncing was written to be adaptable.

EDIT: now that I've googled NTSC double-strike, the 59.8261Hz refresh rate should be enough closer to the GBA's refresh rate to test the theory and see if a closer refresh rate reduces the frequency of hiccups. Just need to wait for 240p to work on the GBP.
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Re: 240p for Game Boy Player

Post by emu_kidid » Sun Aug 03, 2014 5:27 am

240p people, check the latest swiss nightly build.
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bobrocks95
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Re: 240p for Game Boy Player

Post by bobrocks95 » Sun Aug 03, 2014 7:24 am

A huge thanks again to Extreme, as it works wonderfully. Not only does 240p look wonderful (I think the centered frame may be a pixel-perfect resolution match for the GBA, by I'm not positive), but also the hiccups where frames are duplicated due to refresh rate differences happen half as frequently, every 10 seconds instead of every 5 or so. I don't know if this is because the 240p refresh rate is closer to the GBA's, or if more had to be tweaked under the hood, but it's a huge benefit to the people investigating how to fix the hiccups.

All this makes for a much more enjoyable GBA experience, so again a big thanks to Extrems for putting in the time to make it happen.
RetroRGB
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Re: 240p for Game Boy Player

Post by RetroRGB » Sun Aug 03, 2014 4:27 pm

Wow, that's great news! I tested and it works fine. I'll be able to spend more time with it this week and really give it a playthrough with some GBA and GBC games!

Thanks so much for this!
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keropi
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Re: 240p for Game Boy Player

Post by keropi » Sun Aug 03, 2014 9:44 pm

is the 240p setting for the GBP saving for you people?
I set mine to "force 240p" , hit "save & exit" and it works for one time. Once I reboot the 240p setting is lost and gets reverted to Auto...
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badsector
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Re: 240p for Game Boy Player

Post by badsector » Sun Aug 03, 2014 9:50 pm

On Wasp/WKF no settings are saved anyway. Or did you use another method?
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keropi
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Re: 240p for Game Boy Player

Post by keropi » Sun Aug 03, 2014 10:11 pm

ah, no idea about that... I use a wkf setup... :\
thanks for the info badsector :mrgreen:
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badsector
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Re: 240p for Game Boy Player

Post by badsector » Sun Aug 03, 2014 10:13 pm

It seems that nothing can be written to the "DVD drive" or the replacements. I would like when the settings would be read from/written to Gecko in Slot B automatically. That would be great.
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Re: 240p for Game Boy Player

Post by emu_kidid » Sun Aug 03, 2014 11:48 pm

badsector, I hear you, don't worry that'll get done one day :)
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badsector
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Re: 240p for Game Boy Player

Post by badsector » Mon Aug 04, 2014 7:32 am

Haha, this must be like the fifth time I mention this :D Sorry for that.
Diminuendo
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Re: 240p for Game Boy Player

Post by Diminuendo » Mon Aug 04, 2014 9:52 am

so is the 240 just for the Gameboy player or does it work for everything?
Seraphic
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Re: 240p for Game Boy Player

Post by Seraphic » Mon Aug 04, 2014 11:44 am

emu_kidid wrote:240p people, check the latest swiss nightly build.
Awesome update!

If SWISS has the ability to modify the output resolution of the GameBoy Player might it also have the ability to modify the output framerate in the future?
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Extrems
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Re: 240p for Game Boy Player

Post by Extrems » Mon Aug 04, 2014 7:21 pm

Diminuendo wrote:so is the 240 just for the Gameboy player or does it work for everything?
Mostly everything, Swiss applies 2-line averaging in gamma light.
RetroRGB
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Re: 240p for Game Boy Player

Post by RetroRGB » Mon Aug 04, 2014 9:37 pm

I added Swiss 240p captures to the Game Boy Player page, in case anyone's interested:

http://www.retrorgb.com/gameboyplayer.html#240p

I didn't have much time to spend, so I used a capture card, rather than my RGB monitor and a DSLR. Hopefully I'll have time soon to get real pics. I find when comparing 240p, a pic taken with a DSLR shows a lot more detail than a screen capture.
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Re: 240p for Game Boy Player

Post by Seraphic » Mon Aug 04, 2014 10:48 pm

With this new found 240p support, could anyone recommend a FlashCart that is compatible with the GameBoy Player and supports GB/GBC/GBA with large SDHC storage?
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Re: 240p for Game Boy Player

Post by Extrems » Mon Aug 04, 2014 11:21 pm

I should point out a pitfall with the native 480p support.
The equivalent of "Soften: Yes" is in effect, force 480p for a sharp picture.
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