not sure if anyone is interested in this, its bacially a gamecube digital port to DVI / HDMI converter.
http://www.staffs2.webspace.virginmedia ... 0video.htm
schematics / PCB artwork are on my website have fun

>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
Shit I have a feeling I'm going to be spending a lot of money at badassconsoles this year it will be worth it though.megalomaniac wrote:im pretty sure ive previously shown the way to get around the digital port connector a couple of years ago....
while it does require removing the port, it serves as a solid replacement...maybe you could go that route but will require a pcb to fcc
it did work well and it did serve its purpose but i have not stopped working on finding the ultimate solution....
obviously there will be easier ways to connect a video board to the digital port coming soon....a universal "final solution"
...multiple solutions actually
...even a connectivity solution for those cheap bastards out there....
That's not a bad idea ether. I would like to see what mega has in store for these clone component devices even for the broke bastards out there.happy_bunny wrote:i think i posted to early sorry was just happy to get something working anyway the plan is to add pins like this
then test it and put into into a case like this
so the end user can just plug and play, will solder pins and play like this
Now after looking at it I noticed those pins. Mega said he couldn't find header pins that would fit into the points of the connector so will the shuriken video come with those pins pre-installed in the board? Then when say I receive it in the mail all I have to do is remove the Digital port then place the shuriken video on the pads and solder it in correct? Now does all the solder have to be removed from the ports for the pins to fit or do you have some wiggle room to play with? Thanks sorry for the questionsandre104623 wrote:That's not a bad idea ether. I would like to see what mega has in store for these clone component devices even for the broke bastards out there.happy_bunny wrote:i think i posted to early sorry was just happy to get something working anyway the plan is to add pins like this
then test it and put into into a case like this
so the end user can just plug and play, will solder pins and play like this
@happy_bunny I think your over thinking the plug and play connection because anyone that's going to try a project like this is going to have basic soldering skills at least. Taking the port off is a project in its self then after you get it off your still going to solder pins into the shuriken video though I will say that your idea will get rid of the wireporn and with the case its a nice touch meaning it doesn't look like a mad scientist experiment hanging out of the back of the GameCube.
Well then put me down for one because I'm very excited to try it out. Now in your design is there a SPDIF out like the Pluto 2x or the xilinx chip that you used can't handle that? It took me a while but I just realized that this is a clone of the Pluto 2x which I think is a first. Very coolhappy_bunny wrote:@Streetwalker
it dont look that bad if you have the other av connector in (for audio)
@ andre104623
yes thats correct once you do the hard part ie get the old connector off the board it should be easy as piewell thats the idea. You cant find pin headers that fit they use sqaure pins of the wrong size. I used male crimp connectors which are 0.6mm I think the hole size is 0.62mm so you have a little 0.02mm wiggle room (its a small amount but its good ie the pins fit nicely with a little bit of space no jamming them in).
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
It should be able to if you put an XC3S200A on it instead of the XC3S50A that is visible in the pictures. The OSD is a bit of a space hog, with it the FPGA on the Pluto IIx is currently about 85% full (although that number is debatable)andre104623 wrote:Will it run Unseen's OSD for his GCvideo-DVI version since you based your PCB off his DVI version?
SPDIF should fit. I have no idea how big audio-in-video will be - IIRC the NeoGeoHDMI project fills about 40% of an XC3S200A, but since it's not modularized it's hard to say which part of that is for the audio encapsulation.happy_bunny wrote:I was going for a cheap board so basic functionality over features, having said that do you thing the audio stuff will fit in the XC3S50A ? its about 50% full (I think need to check) with just the gc to dvi stuff in at the moment.
You can wire an optical SPDIF transmitter directly to the Pluto board, no additional buffer needed.andre104623 wrote:so does that mean I can wire a optical transmitter directly to the Pluto 2x HDMI as long it's 3.3v or do you still need a buffer circuit?
OK, so after looking at the datasheet of the lite-on that you have on your page the VIN pin would be going to SPDIF output, VDD pin to 3.3v on GameCube reg, GND to any GND pin on Pluto correct? Thanks in advanceUnseen wrote:You can wire an optical SPDIF transmitter directly to the Pluto board, no additional buffer needed.andre104623 wrote:so does that mean I can wire a optical transmitter directly to the Pluto 2x HDMI as long it's 3.3v or do you still need a buffer circuit?