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Widescreen codes for Swiss, but with disc games instead of backups?

Posted: Fri May 24, 2019 1:02 am
by clarkdv
Basically I wanna do widescreen codes using SWISS, but I prefer to use discs instead of backups. Can I setup a file or files with all the widescreen codes for my games, and load them for a disc game?

Re: Widescreen codes for Swiss, but with disc games instead of backups?

Posted: Fri May 24, 2019 1:14 am
by Extrems
Absolutely.

Re: Widescreen codes for Swiss, but with disc games instead of backups?

Posted: Fri May 24, 2019 1:19 am
by clarkdv
Extrems wrote:
Fri May 24, 2019 1:14 am
Absolutely.
Thanks for the quick reply. I’m pretty noob at this stuff, but how would I set up the file or files?

Re: Widescreen codes for Swiss, but with disc games instead of backups?

Posted: Fri May 24, 2019 2:40 am
by clarkdv
Like how do I know the identifier for the ISO if I’m not using an ISO backup?

Re: Widescreen codes for Swiss, but with disc games instead of backups?

Posted: Fri May 24, 2019 3:56 am
by Jweeber
You could use the dolphin wiki to search the name of the game in question and find the identifier from the dolphin wiki page.

https://wiki.dolphin-emu.org/index.php?title=Main_Page

Search bar in the upper right hand corner.

Or this website: https://www.gametdb.com/

Search bar in the upper left hand corner.

Good luck!

Re: Widescreen codes for Swiss, but with disc games instead of backups?

Posted: Fri May 24, 2019 11:39 am
by Papy.G
In Swiis, you have this info, when loading a game from a disc.
But why bother finding AR codes for WideScreen, while you have SWISS setup for that?

Re: Widescreen codes for Swiss, but with disc games instead of backups?

Posted: Fri May 24, 2019 2:05 pm
by Extrems
Because Swiss' patch does nothing for frustum culling.

Re: Widescreen codes for Swiss, but with disc games instead of backups?

Posted: Fri May 24, 2019 3:41 pm
by Papy.G
Ok, it's for the FOV enlargement, to avoid seeing popping and disappearing objects on the screen border?