Page 1 of 1

Reverse engineering Animal Crossing's developer mode

Posted: Mon Jun 11, 2018 9:25 am
by KirovAir
https://jamchamb.github.io/2018/06/09/a ... -mode.html

Thought it was an interesting read. :)

Re: Reverse engineering Animal Crossing's developer mode

Posted: Tue Jun 12, 2018 11:39 pm
by emu_kidid
KirovAir wrote:
Mon Jun 11, 2018 9:25 am
https://jamchamb.github.io/2018/06/09/a ... -mode.html

Thought it was an interesting read. :)
Sure was - I love how the performance meter looks like the one from the SDK castle demo and the debug level select screen looks like the Zelda OOT level select ;)

Re: Reverse engineering Animal Crossing's developer mode

Posted: Wed Jun 13, 2018 7:05 am
by novenary
I still haven't really dived into it, but it does look very interesting.

Re: Reverse engineering Animal Crossing's developer mode

Posted: Wed Jun 13, 2018 2:29 pm
by Sierron
Thanks for this topic. Interesting thing to read about animal crossing. Sadly all the found stuff is just for debugging.

Re: Reverse engineering Animal Crossing's developer mode

Posted: Wed Jun 13, 2018 3:11 pm
by novenary
I've finished reading it and it was a neat read. It's cool that those developer menus have been left in release builds, and that games shipped with symbol maps. For most games, binaries are completely stripped and debugging features are removed. I guess it's mostly out of laziness and oversights that they're not removing them in some games, but it ends up benefiting the users in the end, so that's a win. :P