RetroArch 0.9.8.2 Gamecube Initial release

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bearteam
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RetroArch 0.9.8.2 Gamecube Initial release

Post by bearteam » Sun Feb 03, 2013 5:23 am

------------------------------------------------------------------------------
v0.9.8.2
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- [Genesis Plus GX] Updated to latest SVN - Lunar: Eternal Blue (MCD, JP)
works again
- [Gamecube Initial release of RetroArch Gamecube.
- [Wii] Fixed serious blitting bug that affected certain PCE games -
Dai Makai Mura, R-Type et al should display correctly now
For Gamecube you'll have to wait a day longer - a lot of badgering today and I still have yet to release an Xbox update - so you guys need to wait for a while.
http://gbatemp.net/threads/retroarch-a- ... st-4540620
julius
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Re: RetroArch 0.9.8.2 Gamecube Initial release

Post by julius » Sun Feb 03, 2013 3:33 pm

Oh my godness!! I saw they stated in the libretto site that the gc would support this emu, but it was so time ago that I thought they quit porting this to gc, since some is times so difficult to port wii emus for the gamecube due to hardware limitations, etc. Let´s cross our fingers and hope they relese it as soon as they can to test it.
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bearteam
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Re: RetroArch 0.9.8.2 Gamecube Initial release

Post by bearteam » Tue Feb 05, 2013 7:09 am

The Gamecube release also has been postponed indefinitely until the video driver has been sorted out.
:cry:
http://gbatemp.net/threads/retroarch-a- ... 26/page-88
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wii_HD
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Re: RetroArch 0.9.8.2 Gamecube Initial release

Post by wii_HD » Tue Feb 05, 2013 4:21 pm

bearteam wrote:The Gamecube release also has been postponed indefinitely until the video driver has been sorted out.
:cry:
http://gbatemp.net/threads/retroarch-a- ... 26/page-88
Thats probably for the best considering the GameCube version is going to be a one off release with no support as the authors stated.

Plus after the rushed/broken wii release a few weeks back they need to focus a little more and ignore the haranguers.
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liquitt
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Re: RetroArch 0.9.8.2 Gamecube Initial release

Post by liquitt » Wed Feb 06, 2013 12:57 pm

hmm we'll see when this ever comes out - i'm definetly waiting for it!
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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wii_HD
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Re: RetroArch 0.9.8.2 Gamecube Initial release

Post by wii_HD » Wed Feb 13, 2013 12:38 am

GameCube version now available - Page 107

http://gbatemp.net/threads/retroarch-a- ... 6/page-107
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megalomaniac
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Re: RetroArch 0.9.8.2 Gamecube Initial release

Post by megalomaniac » Wed Feb 13, 2013 1:33 am

wii_HD wrote:GameCube version now available - Page 107
what a load of bullshit!!!!
it sounds like they only released a gamecube version just for the sake of doing so to add another console on their list: "GAMECUBE: OWNED"

i really enjoy the comment they make about not offering support to fix or bugfix this gamecube release version...
the very best news of all to top it off: they released this gamecube version without even confirming if it will boot on gamecube..

...very impressive RetroArse
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bearteam
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Re: RetroArch 0.9.8.2 Gamecube Initial release

Post by bearteam » Wed Feb 13, 2013 12:39 pm

megalomaniac wrote:
wii_HD wrote:GameCube version now available - Page 107
what a load of bullshit!!!!
it sounds like they only released a gamecube version just for the sake of doing so to add another console on their list: "GAMECUBE: OWNED"

i really enjoy the comment they make about not offering support to fix or bugfix this gamecube release version...
the very best news of all to top it off: they released this gamecube version without even confirming if it will boot on gamecube..

...very impressive RetroArse
They have too many platforms to port their emus and the Gamecube port needs too much time to get it working well due to limited RAM. So if you guys have interst and time, then you can better it because it is a open-source project. After all, they are only 3 guys and they have too much work to do.
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bearteam
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Re: RetroArch 0.9.8.2 Gamecube Initial release

Post by bearteam » Wed Feb 13, 2013 1:57 pm

I tried it and it was beyond my expection! Even CPS2 games could run at full speed! Though only one game (Super Puzzle Fighter II Turbo) could run, others CPS2 games got code dump screen after ROM was loaded. I think they are just too big for Gamecube RAM. I alse tried Nestopia core and it ran super mario 3 perfectly.

FBA core is too big and swiss won't let you boot it. If you could seperate CPS1 drivers out and compile it then we could get a perfect CPS1 emu for Gamecube.

Boot.dol doesn't work and after loaded it with Swiss, only black screen shows.

If someone here is interested in this project, please tweak its performance. Thank you in advance.
julius
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Re: RetroArch 0.9.8.2 Gamecube Initial release

Post by julius » Wed Feb 13, 2013 9:29 pm

Cool!! Although I thought it was a joke, they finally released it. Let´s download this thing while we wait cubesx and cub464 new releases.
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