RetroArch split cores available - BUT problem.

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wii_HD
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RetroArch split cores available - BUT problem.

Post by wii_HD » Mon Dec 29, 2014 4:50 pm

Gamecuber over at libretro forum has split RetroArch Final Burn Alpha into multiple cores.

Original thread http://libretro.com/forums/viewtopic.php?f=31&t=2622

But I am unable to sign up to eurasia or download from the other chinese site, so does anyone here have eurasia access to get the dols and post them here. http://www.eurasia.nu/modules.php?op=mo ... 5&forum=76
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megalomaniac
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Re: RetroArch split cores available - BUT problem.

Post by megalomaniac » Mon Dec 29, 2014 5:57 pm

If you look back sometime last year I had experimented with split cores and some results are great and some cores need more than one single core depending on the title...
Split cores is not the solution needed...it only creates 20+ DOLs to make things more confusing
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Re: RetroArch split cores available - BUT problem.

Post by wii_HD » Tue Dec 30, 2014 12:28 am

megalomaniac wrote:If you look back sometime last year I had experimented with split cores and some results are great and some cores need more than one single core depending on the title...
Split cores is not the solution needed...it only creates 20+ DOLs to make things more confusing
Yes mega I remember the thread and yes I know its not ideal and considering I coud just use the wii or another modern device running RetroArch.

But realistically whats the choice for GameCube hardware multiple cores or do without certain emulated games forever.
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megalomaniac
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Re: RetroArch split cores available - BUT problem.

Post by megalomaniac » Tue Dec 30, 2014 1:17 am

it needs optimization for GC...


retroarch or libretro or whatever it is called was created for GC compatibility in the sense that they just wanted to know if it could be compiled and start at a minimum....as if the they hoped to gather as many system on a list to hype their efforts

there was no consideration to optimize it for GC or any other systems since they simply hoped the system itself could handle the bloatware
splitting cores is not really optimizing...its just reducing the amount of bloatware that is loaded into memory
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bearteam
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Re: RetroArch split cores available - BUT problem.

Post by bearteam » Wed Dec 31, 2014 2:03 pm

[quote="wii_HD"]Gamecuber over at libretro forum has split RetroArch Final Burn Alpha into multiple cores.

Original thread http://libretro.com/forums/viewtopic.php?f=31&t=2622

But I am unable to sign up to eurasia or download from the other chinese site, so does anyone here have eurasia access to get the dols and post them here. [url]http://www.eurasia.nu/modules.php?op=mo ... forum%3D76[%2Furl][%2Fquote]
I am Gamecuber at libretro. PM me your email address and I can send you all cores I compiled.
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bearteam
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Re: RetroArch split cores available - BUT problem.

Post by bearteam » Thu Jan 01, 2015 1:58 am

Finally with the help of VPN, I can upload them here.
Here are the first 5 parts.
Attachments
NeoGeo.7z
(413.21 KiB) Downloaded 1081 times
Konami.7z
(555.74 KiB) Downloaded 1058 times
Irem.7z
(434.26 KiB) Downloaded 1111 times
DataEast.7z
(523.43 KiB) Downloaded 1051 times
Cave.7z
(356.1 KiB) Downloaded 1049 times
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bearteam
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Re: RetroArch split cores available - BUT problem.

Post by bearteam » Thu Jan 01, 2015 2:02 am

Here are another 5 parts.
Attachments
Taito.7z
(573.28 KiB) Downloaded 1039 times
Seta.7z
(391.25 KiB) Downloaded 1059 times
Psikyo.7z
(364.04 KiB) Downloaded 1157 times
Pre90.7z
(857.93 KiB) Downloaded 1034 times
Post90.7z
(599.9 KiB) Downloaded 1091 times
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bearteam
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Re: RetroArch split cores available - BUT problem.

Post by bearteam » Thu Jan 01, 2015 2:05 am

Here are the last 2 parts. Toaplan core is highly recommanded since almost all games run greatly on Gamecube.
Attachments
V-System.7z
(368.75 KiB) Downloaded 1029 times
Toaplan.7z
(471.65 KiB) Downloaded 1076 times
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wii_HD
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Re: RetroArch split cores NOW available.

Post by wii_HD » Thu Jan 01, 2015 8:49 am

Thanks bearteam.

Great New Year present for those who want to retro game on GC.
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bearteam
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Re: RetroArch split cores available - BUT problem.

Post by bearteam » Sat Jan 03, 2015 3:09 pm

Toaplan core update :)
With cutting more unnecessary codes, I made Toaplan slimmer and 2 mores games(Battle Garegga & Knuckle Bash 2) could run on Gamecube now.
This core runs really well on Gamecube. I love Toaplan shooting games~~
Attachments
Toaplan_20150103.7z
(465.48 KiB) Downloaded 1037 times
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wii_HD
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Re: RetroArch split cores available - BUT problem.

Post by wii_HD » Sun Jan 04, 2015 6:19 pm

Battle Garegga was created by Eighting and Raizing but thanks once more ;)
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turnerl
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Re: RetroArch split cores available - BUT problem.

Post by turnerl » Wed Feb 18, 2015 3:06 am

Thanks very much bearteam!!!
sindrik
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Re: RetroArch split cores available - BUT problem.

Post by sindrik » Mon Sep 14, 2015 12:12 am

bearteam wrote:Finally with the help of VPN, I can upload them here.
Here are the first 5 parts.
Hi bearteam, thanks for your cores. Will you update them in the future to make them work with Retroarch 1.2.2 release?
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