[RELEASE] PPSSPP 0.91 Alpha (360 Version)

Anything before or after the GameCube!
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[RELEASE] PPSSPP 0.91 Alpha (360 Version)

Post by Ploggy » Wed Sep 04, 2013 7:17 pm

Ced2911 has released his first POC version of PPSSPP for the 360. It's still Alpha so expect BUGS. :)
Video/Sound Emulation hasn't been added yet so some games that require them may crash.
PPSSPP 0.91 Alpha version

Proof of concept.

Based on PPSSPP 0.91.

put a psp iso named psp.iso in the same directory as default.xex

What have been done:
Fast ppc jit (Can be used in wii/wiiu/ps3). Give a 10x to 20x speedup !
DirectX9 backend (Can be ported to Win dows), miss some lights and framebuffer effects.

What need to be done next:
Finish the ppc jit, 70/80% of the opcode are recompiled, need slow memory paths.
Finish the DirectX9 Backend. Fix framebuffers, lights issues.
Port FFMpeg for sound and video playback.
Port the Atrac3+
Add a gui

Know bugs:
Jit doesn’t work in real devkit.
In some games can’t go in game because of missing video/sound playback => use a save games.
Some games are slow (Monster hunter 2) set VertexCache = true to give a big speed up ! Use this with caution! 360 have few memory !
Random crashes => Can be fixed by using setting Jit = false and FastMemory = false, but it will slowdown as hell !

Lighting issues on Ridger Racer.
Framebuffer issues.

Want to helps ?
This projects is really big, if you have any skills and want to help you are welcome !
No need for help for testing game, I don’t care about this really at this moment, if it doesn’t work yet, wait for the next version.
I need a real devkit.
Donate at https://www.paypal.c......if:NonHosted

Ced2911: PPC Jit, DirectX9 Backend, Xbox360 Port, Endian fixes
PPSSPP authors for the great emulators, help and idea !


Source code:

Based on 1b9cf8a

Posts: 41
Joined: Sat Oct 29, 2011 10:56 pm

Re: [RELEASE] PPSSPP 0.91 Alpha (360 Version)

Post by Naxil » Fri Sep 06, 2013 4:31 pm

any chance to see PPSSPP on wii?
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