GCos 1.5 and action replay codes?

All your homebrew software needs & discussion
Post Reply
User avatar
NeoCortex
Posts: 33
Joined: Sun Nov 21, 2010 9:19 pm
Location: Germany

GCos 1.5 and action replay codes?

Post by NeoCortex » Sat Nov 27, 2010 10:32 am

What does everyone like?
(.)Y(.) well yes, beside that?!
Right, cheating till the game crashes :D

I noticed the "action replay"-menu in GCos 1.5. But when ever i select it, it starts spinning the Dvd, says "Enjoy [name of the game]" for a second and goes to a black screen.

Do i missunderstand the point? Isnt it used to type in AR Codes?
I took a look at the readme.txt but sadly it say nothing about it.
Im running "GCos 1.5, the update to Teaser 4".

Thanks in advanced and yes you can see them one more time: (.)Y(.)
User avatar
emu_kidid
Site Admin
Posts: 4927
Joined: Mon Mar 29, 2010 10:06 am
Location: Australia
Contact:

Re: GCos 1.5 and action replay codes?

Post by emu_kidid » Sat Nov 27, 2010 3:15 pm

don't bother with that - new sd-boot has it much easier.. when it's finally released that is :)
Image
User avatar
NeoCortex
Posts: 33
Joined: Sun Nov 21, 2010 9:19 pm
Location: Germany

Re: GCos 1.5 and action replay codes?

Post by NeoCortex » Sat Nov 27, 2010 3:20 pm

cant wait to check it out *fingers crossed*
User avatar
NeoCortex
Posts: 33
Joined: Sun Nov 21, 2010 9:19 pm
Location: Germany

Re: GCos 1.5 and action replay codes?

Post by NeoCortex » Sat Nov 27, 2010 9:35 pm

menu.c

Code: Select all

if (drivepatched <= 0)
{return;}
else
{
dvd_read(dvdgamename, 0x40, 0x20);
clearScreen(frameBuffer, COLOR_BLACK);
sprintf(name1, "Enjoy %s", dvdgamename);
dvd_readFST();
write_font(10,302,name1);
write_font(10,432,"Loading AR in a sec!..");
GC_Sleep(1000);
clearScreen(frameBuffer, COLOR_BLACK);
load_dol(AR,(1.5 * 1024 * 1024));
while(1);
}
}
}
Do i get this right, it trys to load a 1.572.864 bytes AR.dol from the root of the media it was launched?
User avatar
emu_kidid
Site Admin
Posts: 4927
Joined: Mon Mar 29, 2010 10:06 am
Location: Australia
Contact:

Re: GCos 1.5 and action replay codes?

Post by emu_kidid » Sat Nov 27, 2010 10:10 pm

no, embedded into the DOL. The code/method was awful!
Image
Post Reply