CleanRip v2.0.0

Release threads for homebrew & utilities only
albertocastillo2001
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Re: CleanRip v2.0.0

Post by albertocastillo2001 » Thu Jun 11, 2015 8:12 pm

Yes, that's what I mean with my message: "the XenoGC doesn't disable the DRE check unless the R button is pressed during load" So if the button is pressed, the DRE fix is disabled.
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Streetwalker
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Re: CleanRip v2.0.0

Post by Streetwalker » Thu Jun 11, 2015 8:16 pm

DRE fix = disabling DRE checks. Or at least being more tolerant with it.
albertocastillo2001
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Re: CleanRip v2.0.0

Post by albertocastillo2001 » Thu Jun 11, 2015 8:32 pm

Ok that's what I understood
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Re: CleanRip v2.0.0

Post by albertocastillo2001 » Fri Jun 12, 2015 5:49 pm

Well

I put new lens on my GameCube. I tried ripping the original disc of Paper Mario. The MD5 doesn't match ReDump or the one I made the ISO from (the same).
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Re: CleanRip v2.0.0

Post by megalomaniac » Fri Jun 12, 2015 7:35 pm

xeno is still patching

you need to boot homebrew some other way with a drive that has not been patched else the MD5 sum will always be different from those posted at redump
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albertocastillo2001
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Re: CleanRip v2.0.0

Post by albertocastillo2001 » Fri Jun 12, 2015 9:43 pm

Yea. XenoGC patches the drive no matter what disc is inserted.

Well, I can still use my Wii to backup discs using the WODE, that works fine.

By the way, on a note for an update to Swiss or CleanRip:
I remember there was a way to disable the XenoGC chip by software using udolrel. Could this be used to prevent XenoGC from patching the drive when CleanRip is about to rip a disc?

Thanks!
albertocastillo2001
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Re: CleanRip v2.0.0

Post by albertocastillo2001 » Fri Jun 12, 2015 10:04 pm

Yep, according to the udolrel documentation you can patch a dol to disable the XenoGC

Code: Select all

 $ ./udolrel/udolrel -h
       Usage: udolrel [OPTION] [FILE] -o [OUTFILE]
         -s, --stop-motor        stop dvd motor (default don't stop)
         -x, --disable-xenogc    disable xenogc on startup (implies -s)
         -r, --releng=PATH       relocation engine image (default sdre.bin)
         -o, --outfile=PATH      output file (default stdout)
However I can't find that utility. Can dollz do the same thing?
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emu_kidid
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Re: CleanRip v2.0.0

Post by emu_kidid » Sat Jun 13, 2015 11:53 am

The "disable" might mean it just kills it. On a version 1 XenoGC, disabling the chip means killing the drive until the next reset.
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albertocastillo2001
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Re: CleanRip v2.0.0

Post by albertocastillo2001 » Sat Jun 13, 2015 12:39 pm

Oh, ok, then I guess we can't do much about it then. I am mainly using CleanRip to read my backups from the beginning to the end to ensure that it's readable by the drive.
Thank you!
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Apache Thunder
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Re: CleanRip v2.0.0

Post by Apache Thunder » Mon Nov 02, 2015 10:20 pm

This thread is a bit old, but I would like to suggest adding FAT16 support (if possible) as that would be something I'd really want. Currently only have one SD card now and it's my boot card I use with Action Replay which of coarse means it must remain FAT16 so that the special cheat codes work with it. :(

I have some games I'd like to dump, but can't because my only card is my boot card and it has to be FAT16. :(
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tueidj
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Re: CleanRip v2.0.0

Post by tueidj » Tue Nov 03, 2015 10:33 am

libfat does support FAT16.
DreamSora100
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Re: CleanRip v2.0.0

Post by DreamSora100 » Mon May 23, 2016 6:55 pm

I cant rip my games. It rips then is says write error. Im trying to rip Soul Calibur 2 on 64gb flash drive nfts.
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emu_kidid
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Re: CleanRip v2.0.0

Post by emu_kidid » Tue May 24, 2016 1:22 am

Try another drive or different cluster size, or lastly try FAT32.
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DreamSora100
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Re: CleanRip v2.0.0

Post by DreamSora100 » Tue May 24, 2016 3:29 am

Nope. Still getting errors. Even with different games and different flashdrives and making sure it is fat32 or nfts
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emu_kidid
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Re: CleanRip v2.0.0

Post by emu_kidid » Tue May 24, 2016 12:22 pm

Well something is clearly consistent with your setup at least. I honestly don't know, try another console if possible to rule everything out.
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DreamSora100
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Re: CleanRip v2.0.0

Post by DreamSora100 » Tue May 24, 2016 1:29 pm

It did work one time but that was it. It doesn't work in my Wii u either with Wii discs. My Wii and wiiu are not modded. I even hard reset.
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emu_kidid
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Re: CleanRip v2.0.0

Post by emu_kidid » Wed May 25, 2016 1:45 am

Then the common factor is your storage media and how it is formatted, try some other formatting tools like SD Formatter
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DreamSora100
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Re: CleanRip v2.0.0

Post by DreamSora100 » Wed May 25, 2016 9:17 pm

Mine is screwed apparently. It still doesn't work
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Re: CleanRip v2.0.0

Post by DreamSora100 » Sun May 29, 2016 12:05 am

Apparently it's my flash drive. When I did my SD card, it worked perfectly
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RazorX2014
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Re: CleanRip v2.0.0

Post by RazorX2014 » Wed Jun 15, 2016 12:42 pm

I've just installed a xenogc in my backup gamecube and added a switch on the pwr line so now I can bootup Swiss, launch cleanrip, turn off the power too the xenogc and dump my discs and get a valid md5 I will compare the iso with the xenogc on and off see if perhaps the iso can be easily patched to match the verified one.

Update:
ok i dumped Phantasy Star Online Episode I&II (GPOP8P) with my xeno-gc on and off and compared the isos and the xeno-gc patches change from 00002450 to 000043A0 so creating a universal patch is not possible however creating ips patches is, so we could make ips patches to reverse the xeno-gc patches and if we got enough ips files maybe emu_kidid would be willing to add a built-in ips patcher.

Update 2:
Created thread here to post fixes:
Xeno-GC ISO Patch Fixes
Michael
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Re: CleanRip v2.0.0

Post by Michael » Mon Sep 26, 2016 1:13 am

Could anyone tell me whether CleanRip works with GameCube and Wii discs from a different region than the Wii console?

e.g. Dumping a American or Japanese NTSC game using a European PAL console?

Thanks!
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emu_kidid
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Re: CleanRip v2.0.0

Post by emu_kidid » Mon Sep 26, 2016 1:50 am

Michael wrote:Could anyone tell me whether CleanRip works with GameCube and Wii discs from a different region than the Wii console?

e.g. Dumping a American or Japanese NTSC game using a European PAL console?

Thanks!
Yep it doesn't care about regions.
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MKGirlism
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Re: CleanRip v2.0.0

Post by MKGirlism » Tue Dec 27, 2016 6:43 am

Now that Dolphin 5.0 works almost even better than real hardware, I've decided to turn all my discs to ISOs now.
However, after successfully ripping all GC games, and a few Wii games using CleanRipper, I've got stuck with Super Mario Galaxy (both versions).
SMG gives me a black screen, while SMG2 gives me 8 errors + black screen.

I did verify the MD5, so that can't be the problem.
I tried to rip them in chunks of 1 GB, 2 GB, and 4 GB, but the problems remain.

Each time after ripping, I've ran the following command (in this example, chunks of 1 GB were used):

Code: Select all

cat SB4J01.part0.iso SB4J01.part1.iso SB4J01.part2.iso SB4J01.part3.iso SB4J01.part4.iso > SuperMarioGalaxy2.iso
Also, I can see the file system of both games in Dolphin.

For the record, I've tried another game: Taiko no Tatsujin Wii: Dodoon to 2 Daime.
That one also gives me a black screen as well.

So, does anyone know what can be going on here?

Also good to know: Ripping MKDD gave me no problems at all.
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Aleron Ives
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Re: CleanRip v2.0.0

Post by Aleron Ives » Tue Dec 27, 2016 8:49 pm

Did you verify the ISO checksums to ensure that you're getting good dumps?
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MKGirlism
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Re: CleanRip v2.0.0

Post by MKGirlism » Tue Dec 27, 2016 9:38 pm

Aleron Ives wrote:Did you verify the ISO checksums to ensure that you're getting good dumps?
MKGirlism wrote:I did verify the MD5, so that can't be the problem.
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