Testers wanted (Descent for GC)

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tueidj
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Testers wanted (Descent for GC)

Post by tueidj » Tue Aug 26, 2014 7:10 am

Doing a revamp of Descent-wii and figured I might as well make it gamecube compatible as well, does anybody here have a copy of Descent from gog.com (or steam, they used the same files), a homebrew capable GC (preferably with a USB gecko) and would be interested in testing?
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badsector
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Re: Testers wanted (Descent for GC)

Post by badsector » Tue Aug 26, 2014 7:45 am

I could try if it runs on my GameCubes (WKF/WASP and QOOB Pro with SD Geckos). But I am really bad at the game, so I would not be a very good ingame tester.

Another issue: I still have the game on a gaming magazine DVD. I do not know if that has the files your port needs.
julius
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Re: Testers wanted (Descent for GC)

Post by julius » Tue Aug 26, 2014 5:24 pm

From those 3 conditions, I only have a homebrew capable GC, if it helps. I do not have a usb gecko because by the time I figured it would be useful having one, it was nearly impossible to get one.
Duhasst0
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Re: Testers wanted (Descent for GC)

Post by Duhasst0 » Sun Aug 31, 2014 4:54 pm

I would be into helping out, just gotta find time to actually finishing a project. So please keep us in mind here at gc-forever.
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emu_kidid
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Re: Testers wanted (Descent for GC)

Post by emu_kidid » Sun Aug 31, 2014 10:54 pm

Yeah I can test it out for a bit too
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DerGali
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Re: Testers wanted (Descent for GC)

Post by DerGali » Tue Sep 02, 2014 9:02 pm

Could Test both GC & Wii Version.(sorry no usb gecko). One of my all time Favorite Games.
tueidj
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Re: Testers wanted (Descent for GC)

Post by tueidj » Fri Dec 18, 2015 5:52 am

This project has been sitting dead for a while but this is what it currently looks like with the new hardware rendering engine:
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emu_kidid
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Re: Testers wanted (Descent for GC)

Post by emu_kidid » Fri Dec 18, 2015 6:10 am

Looks great! Is that the amount of free memory with ARAM + Main RAM via VM?
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tueidj
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Re: Testers wanted (Descent for GC)

Post by tueidj » Fri Dec 18, 2015 6:42 am

It doesn't use any ARAM yet, I was planning on using it to preload the current mp3 file (if using external music instead of the original midi tracks) to prevent framerate stutters caused by the sd gecko's slow speed. The debug info on the screen is something from the original code, I don't remember what it refers to.
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Extrems
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Re: Testers wanted (Descent for GC)

Post by Extrems » Fri Dec 18, 2015 3:38 pm

Very nice.
happy_bunny
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Re: Testers wanted (Descent for GC)

Post by happy_bunny » Fri Dec 18, 2015 9:46 pm

Sweet I am in ! where do I get the dol from is it part of the wii download ?

Have had a quick look at the pc source code loads of asm files did you rewrite them into c code for this port ?

Also how did you capture those screen shots they look really clear ?
tueidj
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Re: Testers wanted (Descent for GC)

Post by tueidj » Sat Dec 19, 2015 11:03 pm

happy_bunny wrote:Sweet I am in ! where do I get the dol from is it part of the wii download ?
There isn't a download yet because I haven't had time to finish it. I will probably just put the source code on github.
Have had a quick look at the pc source code loads of asm files did you rewrite them into c code for this port ?
I used the mac source code since it was newer, the assembly code was rewritten for powerpc.
Also how did you capture those screen shots they look really clear ?
HDMI output from a wiiu + blackmagic intensity pro. There's no jagged lines because anti-aliasing is used.
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Re: Testers wanted (Descent for GC)

Post by happy_bunny » Sun Dec 20, 2015 12:41 am

There's no jagged lines because anti-aliasing is used
is that anti-aliasing done in software before its written to the framebuffer? or is that something the wiiu / intensity pro is doing ? I have just written a simple quake model viewer for the gc and then textures on the models look fine but the outer edges of the model look very jagged (i can upload the dol to show you what I mean if you want? I think its stable enough). Just wondered if there was anything I can do to make it look less jagged on the gc.
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Extrems
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Re: Testers wanted (Descent for GC)

Post by Extrems » Sun Dec 20, 2015 12:47 am

It's hardware anti-aliasing, which requires multiple passes at full resolution.
tueidj
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Re: Testers wanted (Descent for GC)

Post by tueidj » Sun Dec 20, 2015 5:49 am

Yeah, basically you render everything into a display list then draw the list twice - once for the top half then adjust the scissor offset to draw the bottom half. Plus there's a bit of tweaking to make the halves overlap slightly (otherwise the seam is visible) which requires a libogc patch to correct a bug.
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Re: Testers wanted (Descent for GC)

Post by emu_kidid » Sun Dec 20, 2015 10:21 pm

tueidj wrote:which requires a libogc patch to correct a bug.
No surprise there.
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tueidj
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Re: Testers wanted (Descent for GC)

Post by tueidj » Thu Jan 07, 2016 8:48 pm

Sadly Descent has been pulled from sale on gog.com and will likely also be removed from Steam in the near future, due to Interplay neglecting to pay royalties to the original creators. Not sure if I'll bother with this any further until the mess gets cleared up.
novenary
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Re: Testers wanted (Descent for GC)

Post by novenary » Thu Jan 07, 2016 9:11 pm

Eh, that sucks, it looked great.
sindrik
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Re: Testers wanted (Descent for GC)

Post by sindrik » Sat Jan 09, 2016 2:40 am

tueidj wrote:Sadly Descent has been pulled from sale on gog.com and will likely also be removed from Steam in the near future, due to Interplay neglecting to pay royalties to the original creators. Not sure if I'll bother with this any further until the mess gets cleared up.
Shame, i was looking forward to test it.
tueidj
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Re: Testers wanted (Descent for GC)

Post by tueidj » Thu Feb 25, 2016 1:53 pm

Might have a reason to finish this off very soon: https://www.kickstarter.com/projects/re ... dom-shoote

I really want to see this kickstarter succeed but it's not looking good. If I released this port with a splash screen it might get at least a couple more backers...
sindrik
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Re: Testers wanted (Descent for GC)

Post by sindrik » Sat Feb 27, 2016 3:42 am

tueidj wrote:Might have a reason to finish this off very soon: https://www.kickstarter.com/projects/re ... dom-shoote

I really want to see this kickstarter succeed but it's not looking good. If I released this port with a splash screen it might get at least a couple more backers...
Nice! 8-)
tueidj
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Re: Testers wanted (Descent for GC)

Post by tueidj » Thu Mar 24, 2016 12:03 am

I will be away for a while so here is the current wii build for testing: http://www.tueidj.net/descent.dol
Requires descent.pig and descent.hog to be in /apps/descent like the old build.
poseidon
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Re: Testers wanted (Descent for GC)

Post by poseidon » Sun Mar 11, 2018 12:19 pm

Hi!

I know this thread is old. But I tested your build on my Wii using the classic controller. The graphics are great. But unfortunateley the analog stick gets stuck after a few seconds making the game unplayable. V 1.12 from wiibrew was working without these problems.

What about your Idea publishing the source on github?
niuus
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Re: Testers wanted (Descent for GC)

Post by niuus » Thu Aug 15, 2019 1:32 pm

*snip
Last edited by niuus on Mon Aug 03, 2020 3:23 am, edited 1 time in total.
niuus
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Re: Testers wanted (Descent for GC)

Post by niuus » Thu Aug 15, 2019 5:03 pm

Fixed, use 576.
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