CleanRip v1.0.3

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emu_kidid
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CleanRip v1.0.3

Post by emu_kidid » Sun Sep 19, 2010 2:32 pm

CleanRip
Author: emu_kidid
(taken from http://code.google.com/p/cleanrip/)

Create 1:1 backups of your GC/Wii discs for archival purposes without any requirements for custom IOS (cIOS).

Whatsnew in 1.0.3:
* Added SHA-1 and CRC32 calculation (all saved to disk)
* Fixed redump.org verification on second and subsequent files
* Compiled with the latest libFAT & libOGC

Features:
* FAT32 / NTFS file system support
* USB 2.0 support
* Front SD Support
* Gamecube / Wii / Wii Dual layer disc dumping
* BCA ripping to disk
* File Splitting (1,2,3GB (or Maximum file size - only on NTFS))
* MD5/SHA-1/CRC32 sums saved to disk
* Redump.org in-program verification for known rips

Example of dump information provided as of 1.0.3:

Code: Select all

--File Generated by CleanRip v1.0.3--

Filename: GHSP69
MD5: 2E0DF737435BEB701C77672D7E80E113
SHA-1: 92C7119517CD53C75A7C13F302951B53810E2C2C
CRC32: 97D0FBB3
Version: 1.00
FAQ:
Q. How do I use the redump.org verification to see if my rips are good?
A. Go to www.redump.org, click on downloads and then download the
"Nintendo GameCube datfile" and the "Nintendo Wii datfile". Extract the .dat from the
zip archives and place them on the root of the device you will be dumping to.
They must be named gc.dat (Gamecube) and wii.dat (Wii), otherwise they will not be found.
Until I implement http fetching of the file from within CleanRip, please make sure
you update the DAT files on your disk regularly.

Q. CleanRip tells me that my dump is not verified, is this a bad rip?
A. It might be. To be sure, go to redump.org and have a look at the game you're trying to rip.
If it doesn't exist on redump.org, then feel free to sign up to the forum and submit
your rip checksum. If it does exist, then make sure you've turned off any Gamecube/Wii
region patching from your modchip and also that the disc is as clean as can be. It might
help to try ripping it on another wii if possible.

Q. What is "New Device per chunk" I see when entering my Wii settings?
This is useful to set to "No" when you're ripping a large game (>4GB) to a large enough
FAT32 formatted device. This way, it'll automatically split your file based on the chunk
size and will not prompt you to insert the next storage device for the next piece.

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Web site:
http://code.google.com/p/cleanrip/

Cleanrip current version - Download
http://code.google.com/p/cleanrip/downloads/list
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buckeye
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Re: CleanRip v1.0.3

Post by buckeye » Sun Sep 19, 2010 3:17 pm

Unfortunately, no change with NTFS with 1.0.3

Still receiving:

ntfs0:/chunk0.bin
failed to create file!
Sintendo
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Re: CleanRip v1.0.3

Post by Sintendo » Sun Sep 19, 2010 4:17 pm

I've tried several times now, but there never are files on the second flash drive. I'm trying to rip Super Mario Galaxy 2 in 3GB chunks using a 4GB and a 2GB flash drive (shouldn't matter, since the second chunk won't exceed the flash drive's size). Everything's formatted in FAT32. Maybe adding an additional fatUnmount("fat"); or usb->shutdown(); after the ripping could help?
ksadex
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Re: CleanRip v1.0.3

Post by ksadex » Sun Sep 19, 2010 5:26 pm

buckeye wrote:Unfortunately, no change with NTFS with 1.0.3

Still receiving:

ntfs0:/chunk0.bin
failed to create file!
Seems we are only 2 guys with this issue :)

Here some additional information:

I copied to SD and tested 3 last CleanRip versions (1.0.1, 1.0.2, 1.0.3)
The 1.0.1 was only version where i was able to rip to NTFS partition. Other versions gave me "ntfs0:/chunk0.bin, failed to create file!" error. The NTFS partition was mounted successfully before that, although most of the times the mounting can take a while (15-30 sec).

Tested on 2 WD drives (250GB & 320GB). On both drives, there are 2 partitions, FAT32 and NTFS, both marked as primary.

Riping to FAT32 worked/is working on all versions (variable chunk size + no new media setting).

In few days i'm getting new HDD, gonna format it and create 1 single ntfs partition and test again if it helps.

The only other thing i noticed is that the order of action execution changed after 1.0.1. Before that the DVD Drive was getting mounted first and then HDD initialisation took place. In the versions after that (1.0.2+) it is another way around, first HDD is initialized and then DVD, but dont know if that has any influence, it's just my observation.
buckeye
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Re: CleanRip v1.0.3

Post by buckeye » Sun Sep 19, 2010 5:39 pm

Ksadex: I don't think the single NTFS partition will help, that's how my drive is setup already. Yeah had no issues with either 1.0 or 1.0.1.

I did try waiting for some time after the drive was mounted as a test before proceeding with the rest of the options, but I don't think it's a timing issue, and by default my WD drive does not spin down. Other apps like WiiXplorer and CFG USB Loader still see/write to the drive fine.

Hopefully whatever the issue is in these later versions can be found and corrected.
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Re: CleanRip v1.0.3

Post by emu_kidid » Sun Sep 19, 2010 11:06 pm

I have it hardcoded to accept the first partition on the USB drive as NTFS. I'll add in partition selection later as it can be more trouble than good.
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Re: CleanRip v1.0.3

Post by emu_kidid » Mon Sep 20, 2010 1:16 am

Sintendo wrote:I've tried several times now, but there never are files on the second flash drive. I'm trying to rip Super Mario Galaxy 2 in 3GB chunks using a 4GB and a 2GB flash drive (shouldn't matter, since the second chunk won't exceed the flash drive's size). Everything's formatted in FAT32. Maybe adding an additional fatUnmount("fat"); or usb->shutdown(); after the ripping could help?
Sintendo, fclose() should be enough here, but I'll add it in next version. I need to buy some more HDDs/USBs to test but unfortunately money for things like this is tight at the moment.
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buckeye
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Re: CleanRip v1.0.3

Post by buckeye » Mon Sep 20, 2010 2:48 pm

So for kicks, I compiled cleanrip 1.0.3 myself (using the latest libogc SVN), and it works fine. No more NTFS problems. When I change back to the .dol from the 1.0.3 package, the chunk error comes back.

emu_kidid: Is it possible that something in your libocg build could be causing this?
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Re: CleanRip v1.0.3

Post by emu_kidid » Mon Sep 20, 2010 3:15 pm

buckeye, what libNTFS version?
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buckeye
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Re: CleanRip v1.0.3

Post by buckeye » Mon Sep 20, 2010 3:46 pm

The libNTFS I have is the one used in WiiMC, and that shows revision 506.
IMaNOOB
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Re: CleanRip v1.0.3

Post by IMaNOOB » Mon Sep 20, 2010 8:06 pm

i cant seem to copy CoD4 MWR, it just says write fail and closes, any ideas why i can rip the game?
blonkeymonkey
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Re: CleanRip v1.0.3

Post by blonkeymonkey » Mon Sep 20, 2010 9:33 pm

Just wanted to jump in and say that I too recieve the error "ntfs0:/chunk0.bin" and "failed to create file!" in versions after 1.0.1 when I try to rip to a NTFS drive.

Also, this is a great piece of software! :) But for now I'll be sticking with 1.0.1 until NTFS support is unbroken. ;)
Night0233
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Re: CleanRip v1.0.3

Post by Night0233 » Tue Sep 21, 2010 7:52 am

blonkeymonkey @ You can do it sometimes with fat32 because I try to ntfs0: / chunk0.bin "and" failed to create file from NTFS hard drive had!

When I went to Fat32 surrounded it from ver.1.02 - ver.1.0.3

Although I have tried with 10gb hard drive with 500gb whether it is time I must try
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Re: CleanRip v1.0.3

Post by emu_kidid » Tue Sep 21, 2010 9:53 am

working on it now, we'll see how it goes..

edit:
LOL, when I enabled my portlibs directory (in 1.0.2) I started using a almost 2 year old version of libNTFS!

Expect 1.0.4 shortly with some new features! :)
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Re: CleanRip v1.0.3

Post by Cubelover » Tue Sep 21, 2010 10:34 am

Awesome, big thanks for your hard work :)
vapor187
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Re: CleanRip v1.0.3

Post by vapor187 » Tue Sep 21, 2010 3:31 pm

when I get the files from redump. Does the HDD have to be plugged into the wii or pc to check the backup?

Never backed up my games before, just trying to understand how to utilize the backup?

I mean is it like the Xbox 360 where I rip the games to the HDD but still need the DVD in the drive for copywrite verification?

I'd like to learn how to use cleanrip. Sounds like a cool program, and I don't want to mess around with USB loaders and custom IOS's.
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Re: CleanRip v1.0.3

Post by Sintendo » Tue Sep 21, 2010 5:27 pm

You just need the appropriate gc.dat and wii.dat files on the first volume you plug in the Wii. The program then loads these files and calculates the different hashes while dumping the game. When the dumping process is done, it can immediately tell you if the hashes match to the ones in the files. You don't really need a PC at all.
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Re: CleanRip v1.0.3

Post by blonkeymonkey » Wed Sep 22, 2010 8:01 pm

Sounds good regarding 1.0.4 :-) Also, is there a guide somewhere on how to compile cleanrip myself? I'd like to have it save my rips to a subdirectory where my usb loader is looking for backups.
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Cubelover
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Re: CleanRip v1.0.3

Post by Cubelover » Wed Sep 22, 2010 8:15 pm

blonkeymonkey wrote:Sounds good regarding 1.0.4 :-) Also, is there a guide somewhere on how to compile cleanrip myself? I'd like to have it save my rips to a subdirectory where my usb loader is looking for backups.
Then why not ripping your games with your USB loader itself?
Slimmmmmm
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Re: CleanRip v1.0.3

Post by Slimmmmmm » Thu Sep 23, 2010 3:05 pm

Cubelover wrote:
blonkeymonkey wrote:Sounds good regarding 1.0.4 :-) Also, is there a guide somewhere on how to compile cleanrip myself? I'd like to have it save my rips to a subdirectory where my usb loader is looking for backups.
Then why not ripping your games with your USB loader itself?
Maybe because (some/most) USB loaders and (some/most) cIOS have known problems that stop them from producing 1:1 "clean" rips of games.
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Cubelover
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Re: CleanRip v1.0.3

Post by Cubelover » Thu Sep 23, 2010 7:15 pm

Slimmmmmm wrote:
Cubelover wrote:
blonkeymonkey wrote:Sounds good regarding 1.0.4 :-) Also, is there a guide somewhere on how to compile cleanrip myself? I'd like to have it save my rips to a subdirectory where my usb loader is looking for backups.
Then why not ripping your games with your USB loader itself?
Maybe because (some/most) USB loaders and (some/most) cIOS have known problems that stop them from producing 1:1 "clean" rips of games.
USB loaders cant dump 1:1 dumps. They only dump the data partition and compress them to their actual file sizes (in WBFS partitions). But it seems that some usb loaders have 1:1 dump modes but the games have to be scrubbed anyway.
IMaNOOB
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Re: CleanRip v1.0.3

Post by IMaNOOB » Sun Sep 26, 2010 9:22 pm

emu_kidid, when i try to rip any game, i get to 93% then it just says...
"write error
closing in 10 seconds"

do you have any idea of what is happening?
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Re: CleanRip v1.0.3

Post by emu_kidid » Sun Sep 26, 2010 11:05 pm

use 1.0.4. also, sounds like maybe your drive has run out of space?
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Re: CleanRip v1.0.3

Post by IMaNOOB » Mon Sep 27, 2010 1:56 am

1) im using 1.0.4
2) im using an 8gb usb so i no im not running out on the pikmin game which is single layer.
still any ideas?
(do you know what games are dual layer?)
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Re: CleanRip v1.0.3

Post by emu_kidid » Mon Sep 27, 2010 2:17 am

if it's an issue with 1.0.4, please post it in the correct thread. Also, please try another device too if possible.
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