Game Boy Interface

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Extrems
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Re: Game Boy Interface

Post by Extrems » Fri Sep 09, 2016 8:20 am

aterraformer wrote:So I always plan on using the settings of controls C and 240p60, is there a way to always default to that?
A .cli file, the low latency version defaults to 240p60 regardless.
aterraformer wrote:I mean, ideally I would want it like on start up so I could swap games without the menus but like I doubt that would ever be possible.
Press the reset button when changing games.
aterraformer wrote:Also, and even more far off, would save states for speedrun practice ever be a thing?
It might be possible to patch specific games, but it's not really feasible without external hardware.
aterraformer
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Re: Game Boy Interface

Post by aterraformer » Fri Sep 09, 2016 5:59 pm

Thanks for getting back to me. Ah okay, haven't tried that one. I guess "static" in the description would be a good indicator lol. Ah so I could just eject the game while it's running and swap games without damaging anything? Sounds good. Yeah, I was thinking of like what the Wii does but that more installs onto the Wii I guess so that's different. I suppose I could check with individual communities, see if there are any plans.
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Extrems
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Re: Game Boy Interface

Post by Extrems » Fri Sep 09, 2016 7:33 pm

I can't recall working save states on Wii, unless you're talking about regular save data.
aterraformer
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Re: Game Boy Interface

Post by aterraformer » Fri Sep 09, 2016 7:48 pm

I was more referring to the Gecko codes available for Ocarina of Time and Majora's Mask, possibly others.
ledgerewskie
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Re: Game Boy Interface

Post by ledgerewskie » Mon Sep 12, 2016 6:39 am

I hate to be that guy, but I'd really like to use GBI, especially with the new control options. I mentioned before that forcing 240p on Gameboy Player looks fine, and so does GBI LL, but booting the regular GBI gives me a noticeable blur effect when there's motion on-screen. This is all on a CRT - are there any ideas on what's causing this? I've tried many different cli's.
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Extrems
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Re: Game Boy Interface

Post by Extrems » Mon Sep 12, 2016 10:35 am

That's the framerate conversion, it only work as intended on non-strobed LCDs. It may be more bearable in 120 Hz.
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Guspaz
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Re: Game Boy Interface

Post by Guspaz » Mon Sep 12, 2016 2:58 pm

ledgerewskie wrote:I hate to be that guy, but I'd really like to use GBI, especially with the new control options. I mentioned before that forcing 240p on Gameboy Player looks fine, and so does GBI LL, but booting the regular GBI gives me a noticeable blur effect when there's motion on-screen. This is all on a CRT - are there any ideas on what's causing this? I've tried many different cli's.
To elaborate on that a bit, the Game Boy doesn't use the same framerate as NTSC televisions do (it's slightly slower). Short of just exposing the television to that non-standard framerate and hoping everything works (which is what ULL does), there are two approaches that you can take to solve the problem: insert duplicate frames, or use interpolation to convert the framerate.

As I understand it, LL inserts duplicate frames (the same solution GBP does), and regular does the interpolation.
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Re: Game Boy Interface

Post by ledgerewskie » Mon Sep 12, 2016 4:57 pm

Thanks, I'm glad I understand it now, at least!
sindrik
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Re: Game Boy Interface

Post by sindrik » Thu Sep 15, 2016 2:58 am

Extrems wrote:For low latency version:
  • Added video options.
  • Added control schemes.
  • Added polling rate setting.
Use --poll=0 for compatibility with the raphnet N64 adapter.
Use --format=custom for 59.7276 Hz video.
any manual or place to read about the options in-depth? like what are the available control schemes, polling, etc.

thx!
bobrocks95
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Re: Game Boy Interface

Post by bobrocks95 » Thu Sep 15, 2016 7:26 pm

The first post describes pretty much everything except the individual polling rate settings last I checked...
niuus
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Re: Game Boy Interface

Post by niuus » Sun Sep 18, 2016 4:30 am

bobrocks95 wrote:The first post describes pretty much everything except the individual polling rate settings last I checked...
I am curious about those, too. A fine release, nevertheless.
Xaranar
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Re: Game Boy Interface

Post by Xaranar » Fri Sep 30, 2016 10:10 pm

Hi, I'm having some trouble getting the GBP overlays to work. Do the borders need to be in the original compressed .gz format? Or extracted to .tpl? I put the line --overlay=wkf:/gbi/frame.tpl.gz, also tried extracting the file, putting a relative path instead of an absolute one, nothing seems to work. What am I doing wrong?
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Re: Game Boy Interface

Post by emu_kidid » Fri Sep 30, 2016 10:27 pm

I'm fairly sure WKF isn't supported. Use SdGecko
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Re: Game Boy Interface

Post by Xaranar » Sat Oct 01, 2016 11:57 am

You're absolutely right, works fine on SDGecko.
zebular
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Re: Game Boy Interface

Post by zebular » Sun Oct 02, 2016 6:55 pm

Has anyone tried this with the GCVideo HDMI mod on the GameCube yet? If someone could compile a bootable iso of the ULL to use with my Xeno GC modchip I would love to try it out, or point me in the direction to create a bootable image out of 3 different flavors. The goal for me here is to have the least amount of steps to get into the program, just slapping in a disc and being good to go without having to do other configs would be ideal. I know several people that would love to have this and now with the Xeno chip going for like $7-$8 while being simple to install this would be a great alternative to the now $50+ GBA disc.
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Re: Game Boy Interface

Post by XC-3730C » Sun Oct 02, 2016 6:58 pm

Where can I get a GCVideo board? I don't have them time or skills to build it myself.

Sent from my SAMSUNG-SM-N910A using Tapatalk
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Re: Game Boy Interface

Post by emu_kidid » Mon Oct 03, 2016 10:31 pm

XC-3730C wrote:Where can I get a GCVideo board? I don't have them time or skills to build it myself.

Sent from my SAMSUNG-SM-N910A using Tapatalk
badassconsoles.com has bare boards ready to go at this stage or if you want a kit, wait until he's ready for mid/end of October.
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enigmaxtreme
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Re: Game Boy Interface

Post by enigmaxtreme » Tue Oct 04, 2016 10:23 am

I'm experimenting with different settings, lets say I want super sharp pixels in full screen, is that even possible?
bobrocks95
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Re: Game Boy Interface

Post by bobrocks95 » Tue Oct 04, 2016 6:52 pm

enigmaxtreme wrote:I'm experimenting with different settings, lets say I want super sharp pixels in full screen, is that even possible?
You'd need an integer scale for that. 2x will probably cut off a good portion of the picture I'd imagine. If you're on a CRT you could try 1x and just increase the horizontal and vertical height in your service menu.
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Re: Game Boy Interface

Post by Extrems » Wed Oct 05, 2016 12:49 am

  • Added basic video streaming.
  • Added Remote RetroPad support.

Code: Select all

WIILOAD=tcp:<GC IP> wiiload gbi.dol carda:/gbi.dol --stream=<PC IP>
mpv udp://<GC IP>:1234/ --demuxer-lavf-format=png_pipe --demuxer-lavf-o=framerate=59.7275
Before you ask, the SD Card Adapter is far too slow for recording.
moltonasty
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Re: Game Boy Interface

Post by moltonasty » Wed Oct 05, 2016 1:46 am

Hi, I just joined the forum due to this amazing homebrew. Thank you extrems, this software has brought me a lot of joy :D

I wanted to confirm, is there any way as of now to change screen size in the software on the LL version? Would also like to use the overlays. Are these features still exclusive to the "regular" version?
enigmaxtreme
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Re: Game Boy Interface

Post by enigmaxtreme » Wed Oct 05, 2016 6:59 am

bobrocks95 wrote:
enigmaxtreme wrote:I'm experimenting with different settings, lets say I want super sharp pixels in full screen, is that even possible?
You'd need an integer scale for that. 2x will probably cut off a good portion of the picture I'd imagine. If you're on a CRT you could try 1x and just increase the horizontal and vertical height in your service menu.
I'm using a Framemeister and want to capture footage, how do I set the integer scale?
RetroRGB
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Re: Game Boy Interface

Post by RetroRGB » Wed Oct 05, 2016 11:27 am

enigmaxtreme wrote:I'm using a Framemeister and want to capture footage, how do I set the integer scale?
If you're using a Framemeister, use the LL version and one of these profiles to get fullscreen: http://www.firebrandx.com/gameboyplayerprofiles.html
zebular
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Re: Game Boy Interface

Post by zebular » Wed Oct 05, 2016 9:54 pm

XC-3730C wrote:Where can I get a GCVideo board? I don't have them time or skills to build it myself.

Sent from my SAMSUNG-SM-N910A using Tapatalk
Don't bother with Badass, get your board from here:
$68 programmed and shipped Item #6117 - http://www.knjn.com/ShopBoards_RS232_Parallel.html
bobrocks95
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Re: Game Boy Interface

Post by bobrocks95 » Wed Oct 05, 2016 11:00 pm

zebular wrote:
XC-3730C wrote:Where can I get a GCVideo board? I don't have them time or skills to build it myself.

Sent from my SAMSUNG-SM-N910A using Tapatalk
Don't bother with Badass, get your board from here:
$68 programmed and shipped Item #6117 - http://www.knjn.com/ShopBoards_RS232_Parallel.html
A pluto board is harder to install than badass' version, the install will look significantly worse, to mount it you have to remove the digital port, and it's only $4 cheaper.

What's your argument in favor of the Pluto at this point?
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