Game Boy Interface

Release threads for homebrew & utilities only
pargordius
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Re: Game Boy Interface

Post by pargordius » Fri Sep 08, 2017 3:46 am

Extrems wrote:You're not doing anything wrong.
Is there a way to burn a disc that just has gbi-ll with the .cli options appended and have it actually boot?
claywilson95
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Re: Game Boy Interface

Post by claywilson95 » Fri Sep 08, 2017 7:13 am

pargordius wrote:
Extrems wrote:You're not doing anything wrong.
Is there a way to burn a disc that just has gbi-ll with the .cli options appended and have it actually boot?
Hey, could you please help me out just one more time with my dilemma at the very bottom of the last page lol? I would appreciate it so much.
novenary
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Re: Game Boy Interface

Post by novenary » Fri Sep 08, 2017 9:34 am

Use imagemagick to convert your banner.
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Extrems
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Re: Game Boy Interface

Post by Extrems » Fri Sep 08, 2017 12:50 pm

pargordius wrote:Is there a way to burn a disc that just has gbi-ll with the .cli options appended and have it actually boot?
Again, the bug has nothing to do with this. It can trigger in any homebrew at any moment.
shinchandoidao6669
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Re: Game Boy Interface

Post by shinchandoidao6669 » Fri Sep 08, 2017 5:21 pm

Extrems wrote:If you're using the append method, you need a terminating newline.
Works! Thanks :)
Weario
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Re: Game Boy Interface

Post by Weario » Fri Sep 08, 2017 10:21 pm

I just want to say again how awesome the Gameboy Interface is!
Thought I'd share my setup and experiences in case you are interested to know:

TV: 1080p HDTV (LG 42LN5708)
Gamecube: NTSC-U Model DOL-001, using component cables plugged directly into the TV
Method of booting GBI: SD Loader software and Swiss
Experiences: Both GBI and GBI-LL run flawlessly for me. GBI-ULL is almost perfect. After a few minutes, there is a line of tearing that starts from the top, moving down very slowly, and then it's gone for the rest of my playing session. GBI-ULL is ussually the way I play, though sometimes I use GBI-LL with 3x zoom and nearest scaler for my gameboy colour games. I always run the software in 480p. I tried toying with 960i, but that just gives me an error (and a flickering screen if I remember correctly)

If you would like me to test with some different paramaters on GBI or GBI-LL, let me know and I'll try to find some time for it. I also have a PAL gamecube dol-001 unit sitting here with the SD loader software if that's useful for testing. :)
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sat Sep 09, 2017 9:29 pm

  • Fixed one random kernel crash.
pargordius
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Re: Game Boy Interface

Post by pargordius » Sun Sep 10, 2017 1:49 pm

Extrems wrote:
  • Fixed one random kernel crash.
This actually fixed the crash I was getting! :D

For anyone interested, here is an .ISO suited for CRT TVs with a zoom level 2.375:
homebrew_disc_20170909_zoom.iso.zip
(1.33 MiB) Downloaded 453 times
It has these options:

Code: Select all

--zoom=1.1875
--scaler=oversample
--scan-mode=interlace
--overlay=frame-srgb-x2.375-zoom.tpl.gz
I've also modified the frame-srgb.tpl to fit the zoom level (basically I scaled them all down). Add this to the GBI folder on your SD card alongside the normal frame-srgb.tpl.gz:
frame-srgb-x2.375-zoom.tpl.gz
(239.05 KiB) Downloaded 443 times
I didn't specify an --overlay-id, so it defaults to the GC one, but I scaled all of them down.

Picture of the thing in action, using S-Video:
feh_015334_000001_IMG_20170910_094316.jpg
(2.91 MiB) Not downloaded yet
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Extrems
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Re: Game Boy Interface

Post by Extrems » Mon Sep 11, 2017 2:11 am

  • Added memory card boot disc.
For low latency version:
  • Added overlay scale setting.
  • Changed zoom scale.
RetroRGB
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Re: Game Boy Interface

Post by RetroRGB » Mon Sep 11, 2017 12:44 pm

Extrems wrote:Added memory card boot disc.
Can you explain this a bit? I'm not sure what you mean. Sorry!
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Extrems
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Re: Game Boy Interface

Post by Extrems » Mon Sep 11, 2017 12:49 pm

RetroRGB wrote:Can you explain this a bit? I'm not sure what you mean. Sorry!
It's the Home Bros. loader on a disc. It needs a boot.dol on a memory card.
RetroRGB
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Re: Game Boy Interface

Post by RetroRGB » Mon Sep 11, 2017 1:04 pm

Gotcha, thanks!
Jwitz
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Re: Game Boy Interface

Post by Jwitz » Tue Sep 12, 2017 11:29 pm

Hello,

I have a Pokemon Ruby cartridge that needs a new battery. Does anyone know of a way to rip the save file using Gameboy player and Swiss? Or another way?

Thanks!
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Extrems
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Re: Game Boy Interface

Post by Extrems » Wed Sep 13, 2017 12:06 am

You can replace default.mb.gz with Chishm's SendSave right now, but I'm also currently working on this.

There's no risk of losing the save with the battery dying, that game uses flash memory.
pargordius
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Re: Game Boy Interface

Post by pargordius » Wed Sep 13, 2017 3:13 am

Extrems wrote:
  • Added memory card boot disc.
For low latency version:
  • Added overlay scale setting.
  • Changed zoom scale.
I tried this build and for some reason it isn't picking up the overlays on my SD card.

Previous builds picked them up fine.
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Aleron Ives
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Re: Game Boy Interface

Post by Aleron Ives » Wed Sep 13, 2017 3:31 am

You can use a Retrode with the GBx plugin to dump your cartridges and their save data. BennVenn also makes cart dumpers for GBx.
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Extrems
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Re: Game Boy Interface

Post by Extrems » Thu Sep 14, 2017 2:42 pm

For BIOS/ROM dumper:
  • Added save dump/restore.
TheAutisticGamer
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Re: Game Boy Interface

Post by TheAutisticGamer » Sat Sep 23, 2017 9:27 pm

I'm sorry for asking this but does the Game Boy Interface features you to use the link cable? I want to play the battle mode with my sibling. Also, this is my first post
If python is a type of snake and also a coding language. Will my computer bite me if I program?
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sat Sep 23, 2017 9:51 pm

That's a Game Boy Player question. The link port is just above the cartridge slot.
TheAutisticGamer
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Re: Game Boy Interface

Post by TheAutisticGamer » Sat Sep 23, 2017 10:29 pm

Yeah I know it's on top of that, but when I use it, it doesn't see the link cable. Can someone do something about it?
If python is a type of snake and also a coding language. Will my computer bite me if I program?
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sat Sep 23, 2017 11:35 pm

I was able to link just fine with both a Game Boy game and a Game Boy Advance game.
theclaw
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Re: Game Boy Interface

Post by theclaw » Sun Sep 24, 2017 4:48 am

TheAutisticGamer wrote:Yeah I know it's on top of that, but when I use it, it doesn't see the link cable. Can someone do something about it?
Is the link cable correct for the game you're playing?
Game Boy or Game Boy Color games, are designed to use different cables than Game Boy Advance games.
TheAutisticGamer
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Re: Game Boy Interface

Post by TheAutisticGamer » Sun Sep 24, 2017 5:35 pm

I mean when i do a multiplayer game, the link cable is not reconized and i cannot play it with my friends, they are both inserted into the gbp and my gba and the gbi has the game in it
If python is a type of snake and also a coding language. Will my computer bite me if I program?
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sun Sep 24, 2017 5:51 pm

TheAutisticGamer wrote:I mean when i do a multiplayer game, the link cable is not reconized and i cannot play it with my friends, they are both inserted into the gbp and my gba and the gbi has the game in it
Are you using a GC-GBA link cable or a GBA link cable? You need the latter.
TheAutisticGamer
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Re: Game Boy Interface

Post by TheAutisticGamer » Sun Sep 24, 2017 11:38 pm

gba to gba, I found a fix anyway, I use my gba with the game and the gbi downloads the program for it to be multiplayer on the link cable
If python is a type of snake and also a coding language. Will my computer bite me if I program?
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