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Re: Game Boy Interface

Posted: Wed Apr 18, 2018 10:25 pm
by GoddessMaria
So when making a movie via Bizhawk (Gambatte core for GB/GBC and mGBA core for GBA), the input timestamps would be the Input Log? Also are the cycles referring to the frame count from power-on (with GBA Bios screen) or is it something else entirely?

I do apologize and thank you for taking up your time to answer my questions! I understand that you likely have more important things that would take higher priority than this. :3

Re: Game Boy Interface

Posted: Wed Apr 18, 2018 10:30 pm
by Extrems
It refers to the CPU cycle count.

Re: Game Boy Interface

Posted: Thu Apr 19, 2018 2:01 pm
by FirebrandX
Just wanted to post an update in that I downloaded the latest package and tried again on the regular "gbihf.dol" driver and was able to dial in perfect pixels on the OSSC this time around. New settings:

gbihf.dol:

Video LPF = 35 MHz (still the perfect setting for official component cables)

Line4X mode = 320x240 optimal

Sync Opt.:

Analog sync LPF = 2.5 MHz (max)

Advance timing (320x240):

H. samplerate = 433
H. synclen = 31
H. backporch = 54
H. active = 320 (to give more standard footprint on the output)


Sampling opt.:

Sampling Phase = 168 degrees (this will differ from console to console).

Edit: It's still note quite as stable on the left and right edge of the screen as can be dialed in with the "gbihf-gcvideox" driver. On that one, I did a color sample from each side under the same settings as above, and found that a sampling phase of 225 gave me almost perfect edge-to-edge results.

Re: Game Boy Interface

Posted: Fri Apr 20, 2018 4:23 am
by Extrems
For memory card boot disc:
  • Added SD card support.
  • Fixed compatibility with CLI append hack.
Home Bros. was similarly updated.

Re: Game Boy Interface

Posted: Sat Apr 21, 2018 1:57 am
by Stremon
Hey Extrems,

I got a question not related to the rumble function this time :P
Your multiboot works really well to dump my GBA games rom and save, but is there a way to dump GB/GBC roms the same way ?
I've been looking around but couldn't find anything relevant.

Thank you :)

Re: Game Boy Interface

Posted: Sat Apr 21, 2018 3:05 am
by Extrems
I wish, but a cartridge protocol difference make this impossible.

Dumping using the N64 Controller + Transfer Pak is still on my bucket list.

Re: Game Boy Interface

Posted: Sat Apr 21, 2018 4:46 am
by Stremon
Extrems wrote:I wish, but a cartridge protocol difference make this impossible.

Dumping using the N64 Controller + Transfer Pak is still on my bucket list.
I see, thanks for the information ;)
I guess using a GC-GBA cable and the GB/GBC game inside the GBA would be the same?

Re: Game Boy Interface

Posted: Sat Apr 21, 2018 4:50 am
by Extrems

Re: Game Boy Interface

Posted: Mon Apr 23, 2018 11:48 pm
by unluckyeddie
I need some help, I've been looking everywhere and I apologize if the answer is already in the thread. I'm trying to use my GBA as a controller and it appears that R is mapped to Start and L is mapped to select. I'm using the latest release with the framemeister .dol. Again I'm sorry if this was already answered.

Re: Game Boy Interface

Posted: Tue Apr 24, 2018 1:10 am
by Extrems
You're likely using control type B. The Game Boy Player Start-up Disc's controller setting carry over.

Re: Game Boy Interface

Posted: Tue Apr 24, 2018 1:25 am
by unluckyeddie
Thank you so much for replying! I don't own a Gameboy Player Disc and I've haven't changed any settings. I extracted to the SD Card and I just selected "gbisr-xrgb" and it boots up. I don't have an opportunity to change any settings or whatnot.

Re: Game Boy Interface

Posted: Tue Apr 24, 2018 1:30 am
by Extrems
You need to add "--control=0" to the CLI file.

Re: Game Boy Interface

Posted: Tue Apr 24, 2018 1:48 am
by unluckyeddie
Thank you so much for taking the time out to help me. Your software is incredible, thank you again! I can't wait to play some Pokémon with my little one.

Re: Game Boy Interface

Posted: Wed May 02, 2018 4:08 pm
by sekaichu
Can you record a movie in the Standard Edition? If so, how?

Re: Game Boy Interface

Posted: Wed May 02, 2018 4:15 pm
by Extrems
You pass "--movie-record" then press reset to save. It's saved in the GBI folder as "XXXXXXXX.TXT" incrementing.

Re: Game Boy Interface

Posted: Sat May 05, 2018 4:50 am
by Extrems
For speedrunning edition:
  • Added Super Game Boy color palette setting.
For high-fidelity edition:
  • Added Super Game Boy color palette setting.
I ended up half-assing this feature. Press Left + B in the GBC BIOS for proper application. Blame Woozle.

Re: Game Boy Interface

Posted: Sun May 06, 2018 1:13 am
by d3ltax55
What is the command to put in DCP for zoom? I want to use GBi ull and found out the settings are all in the .DCP file. What are the command to put zoom? WHat are all the commands actually.

Re: Game Boy Interface

Posted: Sun May 06, 2018 1:48 am
by Extrems
First off, GBI ULL no longer exists, and didn't support zoom.
Second, all arguments are listed in the opening post.

Re: Game Boy Interface

Posted: Sun May 06, 2018 3:11 am
by d3ltax55
OK sorry. my mistake. I had a old version on this sd card. played a bit then forgot about it. I want to play more of it now. What I did is get the new files and just copyed them over without looking at them lol. That is why i still have it. gbisr-xrgb is the one to boot right? I got a framemister with s-video cables.

Re: Game Boy Interface

Posted: Sun May 06, 2018 12:59 pm
by unluckyeddie
Yes, and the gbisr-xrgb.cli file is where you add the agruements for additional features.

Re: Game Boy Interface

Posted: Wed May 16, 2018 12:43 am
by chrinfinity
Is there anywhere one could go to find release notes for GBI?

Re: Game Boy Interface

Posted: Wed May 16, 2018 1:18 am
by Extrems
They're scattered over the thread, as seen above. They'll be in one place once it's eventually ported to the GC-Forever wiki.

Re: Game Boy Interface

Posted: Thu May 17, 2018 2:49 am
by Extrems

Re: Game Boy Interface

Posted: Fri May 18, 2018 6:42 am
by chrinfinity
Very cool, and super helpful. Thank you :)
Christin

Re: Game Boy Interface

Posted: Fri May 18, 2018 11:20 pm
by Extrems
  • Fixed rumble protocol handshake.
For standard edition:
  • Changed default aspect ratio for progressive scan to 16:9.
Thanks to some generous donations, I can now test every Game Boy Player-enhanced releases. More work is needed, but it's a start.