Game Boy Interface

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paulb_nl
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Re: Game Boy Interface

Post by paulb_nl » Sun Oct 14, 2018 9:01 pm

Extrems wrote:
Sun Oct 14, 2018 6:31 pm
...but what do I do about the other modes?
What do you mean?
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sun Oct 14, 2018 9:17 pm

There are 16 video modes per video format. I can't only have non-interlace,clock2x,size2x work.
paulb_nl
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Re: Game Boy Interface

Post by paulb_nl » Sun Oct 14, 2018 10:07 pm

Well is it possible to fix the swapped Cb/Cr in GBI? Otherwise what about 604x374@59.76Hz or 600x376@59.84Hz?
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sun Oct 14, 2018 11:06 pm

This is making me feel uncomfortable, but I'll oblige.
  • Added HDCustom video format.
nathanlp
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Re: Game Boy Interface

Post by nathanlp » Mon Oct 15, 2018 12:27 am

I'm unable to get the rom dumper to load, I have a game inserted and I'm holding start and y until the Nintendo logo disappears. however the utility doesn't load.
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Extrems
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Re: Game Boy Interface

Post by Extrems » Mon Oct 15, 2018 12:58 am

Is /gbi/default.mb.gz present on the SD card?
Is the link port free?

Also note this feature is disabled by default in the speedrunning edition.
nathanlp
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Re: Game Boy Interface

Post by nathanlp » Mon Oct 15, 2018 1:09 am

yes the file is on the SD card, and i have nothing plugged into the link port.
paulb_nl
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Re: Game Boy Interface

Post by paulb_nl » Mon Oct 15, 2018 12:03 pm

Thanks for adding the HDCustom format! 480x360 and 960x360@59.76Hz work great with the OSSC and the stutter is now every 29 seconds.

I also tried to test hdcustom with 720i and 1080i but those only produced a stack dump screen.
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Extrems
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Re: Game Boy Interface

Post by Extrems » Mon Oct 15, 2018 2:09 pm

You care for interlaced now? I only did progressive. :(
paulb_nl
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Re: Game Boy Interface

Post by paulb_nl » Mon Oct 15, 2018 5:03 pm

I am not interested in interlaced but I just tested it to see if it was working.
Diminuendo
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Re: Game Boy Interface

Post by Diminuendo » Tue Oct 16, 2018 5:42 am

Extrems wrote:
Tue Oct 09, 2018 2:04 pm
Diminuendo wrote:
Tue Oct 09, 2018 1:19 pm
link please
https://shmups.system11.org/viewtopic.p ... 0#p1322960

It's a bit awkward for me to support as I don't have an OSSC.
Thanks
omikes
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Re: Game Boy Interface

Post by omikes » Thu Oct 18, 2018 7:19 am

360p x 3 looks gooooood.

Image
KentaZX
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Re: Game Boy Interface

Post by KentaZX » Mon Oct 22, 2018 11:12 pm

Is it possible to use this to dump Game Boy and Gameboy /GB Color cartridges at all? Will it ever be possible or no due to the hardware switching part?
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Streetwalker
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Re: Game Boy Interface

Post by Streetwalker » Mon Oct 22, 2018 11:19 pm

Impossible because of hardware limitations.
KentaZX
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Re: Game Boy Interface

Post by KentaZX » Tue Oct 23, 2018 12:26 am

Streetwalker wrote:
Mon Oct 22, 2018 11:19 pm
Impossible because of hardware limitations.
Okay, thanks for the response.
GizmoTheGreen
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Re: Game Boy Interface

Post by GizmoTheGreen » Tue Oct 23, 2018 12:24 pm

I'm a bit confused about video modes and how to set them... I wanted to try 240p on GCVideo 2.4b but it gives no image at all. 240p works fine in gamecube games if I force it in Swiss.

edit: my gamecube is PAL. by default I get 720x576p50
if I choose 480p60 I get the same
if I set video type to NTSC and then 480p I get 720p486p60

edit2: lol. if I set videotype to HD60 and mode to 480p I get 480x720p60, with odd positining and tearing.



All figures are as reported by GBI OSD, as well as GCVideo OSD under "input".
Sonicjan
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Re: Game Boy Interface

Post by Sonicjan » Tue Oct 23, 2018 2:41 pm

Would it be possible to get Rumble through the Gamecube Controller when playing GBC games with a build-in Rumble (like Pokémon Pinball)?

If not, could it be added through an future Update?

And also: Is it possible to activate Super Gameboy Enhancements?
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Extrems
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Re: Game Boy Interface

Post by Extrems » Tue Oct 23, 2018 2:54 pm

No and no. You need an emulator such as Goomba Color.
Sonicjan
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Re: Game Boy Interface

Post by Sonicjan » Tue Oct 23, 2018 7:40 pm

Too bad... Not even the Super Gameboy Enhancements?

Well, I guess I'll use the GBP mostly for GBA-games, then...
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Streetwalker
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Re: Game Boy Interface

Post by Streetwalker » Tue Oct 23, 2018 9:26 pm

The GBP is a GBA. It can only do what the GBA can do.
Sonicjan
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Re: Game Boy Interface

Post by Sonicjan » Wed Oct 24, 2018 1:22 pm

Too bad...
theclaw
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Re: Game Boy Interface

Post by theclaw » Thu Oct 25, 2018 9:31 am

Sonicjan wrote:
Wed Oct 24, 2018 1:22 pm
Too bad...
Super Gameboy attaches to a SNES.
GB emulators can do some things, but for every feature you need to simultaneously emulate the SNES.
Sonicjan
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Re: Game Boy Interface

Post by Sonicjan » Thu Oct 25, 2018 4:48 pm

theclaw wrote:
Thu Oct 25, 2018 9:31 am
Sonicjan wrote:
Wed Oct 24, 2018 1:22 pm
Too bad...
Super Gameboy attaches to a SNES.
GB emulators can do some things, but for every feature you need to simultaneously emulate the SNES.
Oohhh, understand. So it wouldn't be possible to emulate an SNES when running the GBI? Would've been an awsome feature...

But GB-games with Rumble have to send some kind of signal, in order to let the Rumble start. Couldn't those signals not be transformed into Gamecube-Rumble? Or would it be possible to do it with a Controller who has Rumble and attaches to the SNES, when having a Super Gameboy-hack or something like that?
I just really want to have the best possible experience, when playing those games on the real hardware (homeconsole)...
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Extrems
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Re: Game Boy Interface

Post by Extrems » Thu Oct 25, 2018 5:14 pm

Of course it's possible to emulate an SNES, but there's no way to intercept those signals without a GB emulator for GBA. And then you may as well just use mGBA.
Sonicjan
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Re: Game Boy Interface

Post by Sonicjan » Thu Oct 25, 2018 7:45 pm

Extrems wrote:
Thu Oct 25, 2018 5:14 pm
Of course it's possible to emulate an SNES, but there's no way to intercept those signals without a GB emulator for GBA. And then you may as well just use mGBA.
I see... But thanks for all the replies! I hope there will be one day a way to play GB-Rumble games on a homeconsole with the controller rumbling instead of the cardridge...

Wait, is there a patch to give GBA games a GBP-Enhancement (Rumble)? If so, would this also work with GBC games that are converted into GBA games through that Goomba Color Emulator? (Just a thought that came up quickly)
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