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Re: Game Boy Interface

Posted: Mon Dec 30, 2019 11:02 pm
by mario64
Thank you for the response! Is there a preset which does this? If not, are you saying to disable line doubling in GCvideo but then set Swiss options for GBI to 480p and 3x zoom?

Re: Game Boy Interface

Posted: Fri Jan 03, 2020 4:12 pm
by MichiS97
Extrems wrote:
Sun Dec 29, 2019 4:04 pm
The .cli file is parsed by Swiss and the arguments are passed to GBI via the standard C argument vector. It is not read by GBI.

It does support the SD2SP2, but it doesn't support exFAT partitions if you're using one.
Hey,
so I just tried this again with a completely new 16GB microSD card, formatted with FAT32. Again, I've got GBI.dol and GBI.cli in the root directory and all the extra files in a folder called GBI in the root directory.
I'm still experiencing the exact same issues. I cannot make screenshots (OSD states "No such device") and the arguments from the cli file are not in effect.

Any ideas as to what I should be looking at?

EDIT: I appended the contents of the CLI file to the DOL (using "cat gbi.cli >> gbi.dol") and renamed the dol gbi.dol+cli and it still doesn't work...

Re: Game Boy Interface

Posted: Tue Jan 07, 2020 10:48 am
by krrroon
Hello im running a 50hz PAL CRT and trying to figure out how to get the best experience with GBI.

I use SR-version and dol2gci to set "--zoom=2.375". without out "scan-mode=interlace" the picture flickers alot.
and ofcourse with interlace on the picture is not as sharp and dont give that 240p feel and scanlines.

Tried with "--scan-mode=progressive" but picture goes black.

Is there any other way to zoom the picture to fullscreen and still keep it crisp... ?

Thanks!

Re: Game Boy Interface

Posted: Tue Jan 07, 2020 11:34 am
by Papy.G
Isn't the HF version preferred for CRT use?

Go for an integer zoom value to begin with, then, don't stick to 50Hz modes.
If you want bigger picture and crisper graphics, go for a 480i mode, if you want thicker scanlines, at the expense of the picture size, go for a 240p mode.

As I see you tend to zoom to less than 2,5, I suspect the CRT is a 4/3 ratio, and you play GBA games, use 240p and x2 zoom, it should work well.

mario64 wrote:
Mon Dec 30, 2019 11:02 pm
Thank you for the response! Is there a preset which does this? If not, are you saying to disable line doubling in GCvideo but then set Swiss options for GBI to 480p and 3x zoom?
Yes, in GC Video, set line doubling only for 240/288p, but not for 480/576i.
In GBI, when you'll find what is comfortable for you, you'll be able to create your own .cli file with these so you won't have to setup in the GUI each time you use it.

MichiS97 wrote:
Fri Jan 03, 2020 4:12 pm
I'm still experiencing the exact same issues. I cannot make screenshots (OSD states "No such device") and the arguments from the cli file are not in effect.

EDIT: I appended the contents of the CLI file to the DOL (using "cat gbi.cli >> gbi.dol") and renamed the dol gbi.dol+cli and it still doesn't work...
I haven't explored the cli possibilities at the moment, and don't know much about using "cat" command in MS-DOS, but don't you have to setup the volume/folder path where it should record in it?
Still the other arguments should take effect. Try with one of the examples CLI files, try to append them and see if it still works, or not.

Re: Game Boy Interface

Posted: Tue Jan 07, 2020 5:37 pm
by krrroon
Papy.G wrote:
Tue Jan 07, 2020 11:34 am
Isn't the HF version preferred for CRT use?

Go for an integer zoom value to begin with, then, don't stick to 50Hz modes.
If you want bigger picture and crisper graphics, go for a 480i mode, if you want thicker scanlines, at the expense of the picture size, go for a 240p mode.

As I see you tend to zoom to less than 2,5, I suspect the CRT is a 4/3 ratio, and you play GBA games, use 240p and x2 zoom, it should work well.

hm yeah its 4:3. but im still confused, for example when i do 240p test suite on my wii it fills the screen fully with crisp picture and nice scanlines.
why do you have to play with big black boarders around the picture when i do advance games on gbi??

i will try HF version instead. "--zoom=2 & --scan-mode=interlace" would equal 480i right?
i got "--zoom=2.375" from the wiki and it fills the screen nicely but problem is it only works interlaced = blurry...

Re: Game Boy Interface

Posted: Thu Jan 09, 2020 2:07 pm
by Papy.G
Because the advance' resolution is 240x160, so when you're in 240p mode, you can only have 160 plain lines, if you want to fill the 240lines field, you have to get some that are mixed (one third) at best. The problem is the ratio of the 3:2 screen doesn't fit in a 4:3 scheme, so you can't zoom to x1,5 (x3 in GBI, the zoom value is based on the 480lines ability) without loosing a part of the image in cropping it left and right.

If it is interlace, it is at least 480 lines (can be 576, though), there is no 240i mode. The fact thet it is blurry doesn't come from the fact it is interlaced, if you can try 2,375 zoom in 240p mode, it would probably look much blurry.

The best you can do, if you're not an absolute fan of the scanlines, is set your TV to 16:9, then GBI (try first with the standard version, from where you can get back to SWISS pressing start for long from the OSD menu) set to 480i, and try 16:9, 16:10, then 3:2 in this order (always with zoom to x3) to see the one that suits you best (or best to the way your TV stretches the picture), this way you may get big solid pixels.

Re: Game Boy Interface

Posted: Mon Mar 23, 2020 5:52 pm
by karl_oz
I'm sorry if this has been asked before:
When I use my Game Boy Advance as a controller, is there any way to perform a button combo for the Power Switch action? Since there is no X button on the GBA, I can't press B, X and Start like on the regular GC controller...

Re: Game Boy Interface

Posted: Mon Mar 23, 2020 5:53 pm
by Extrems
There is not.

Re: Game Boy Interface

Posted: Mon Mar 23, 2020 6:41 pm
by karl_oz
Okay, thanks. Any chance that it could be implemented in a future release?