Game Boy Interface

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Re: Game Boy Interface

Post by mindscan » Mon Jun 29, 2020 4:58 am

Papy.G wrote:
Wed Jun 24, 2020 6:13 am
I thought GBI HF had to make the tradeoff of zoom ability for speed, but there seems to have a little possibilities.

Take a look there, and compare with the GBI "regular" CLI, so you can make a GBIHF.cli then.

Beware that it is highly recommended to have a GCVideo device updated to V3 and higher!

However, zooming to 3x in 480p in the regular GBI, then 2x in the OSSC will give you 6x final zoom in a 960lines picture, whereas 5x in the OSSC in a 1200 lines picture will lead to much waste (6x160=960/960->100% / 5*160=800/1200->66%)

Outputting the GBPlayer with scanlines seems quite wrong and inaccurate in regard to the real hardware. Getting a grid pattern would be far more interresting IMHO.
yeah, so far using regular GBI.DOL zoomed at 3x then line doubled to 960p is the best result I can get on these cables and OSSC, although still a bit softer than using RGB with my Saturn for instance.
I just wish I could have the zoom and use GBIHF at the same time.. I can do an extra zoom on my LG TV on top of the GBIHF, but definitely not as sharp of a result
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Re: Game Boy Interface

Post by Papy.G » Tue Jun 30, 2020 5:04 pm

I reported an issue that appears not to be GBI related at all, so I started a new thread about GBPlayer flascarts incompatibility instead of plaguing on this one.
DMG/MF OC, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD

Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
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Re: Game Boy Interface

Post by ebj777 » Fri Jul 10, 2020 11:07 pm

I'm having an issue getting GBI to take my parameters.

My GC is hooked up to a VGA CRT that is being fed 480p.

GBI defaults to a 16:9 aspect ratio when it detects progressive mode is being used. But my display is 4:3.

I took a notepad file, named it gbihf.cli and added:


I then booted gbihf.dol in SWISS.

But the aspect ratio is still square instead of rectangular like on a regular GBA display. This of course doens't happen when I hook it up to my 240p CRT. What am I missing here?
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Re: Game Boy Interface

Post by Extrems » Fri Jul 10, 2020 11:12 pm

GBIHF doesn't support that option, and it's not possible for it to display in 4:3 in either 480p60 or 240p120.
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