Game Boy Interface

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claywilson95
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Re: Game Boy Interface

Post by claywilson95 » Thu Mar 25, 2021 2:58 am

Stupid question but how do I set GBI to 480p? Is it a certain command that I append to the DOL?
Omnipresence
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Re: Game Boy Interface

Post by Omnipresence » Sun Mar 28, 2021 11:52 am

Hi everyone,
I'm trying to use the Super Game Boy palette option with the HF preset but can't make it work. I would have liked to use it with the hf-ossc preset. I added palette=0000-0000-0000 (with actual numbers of course) to the .cli file but only gets black and white when I press Left+B on startup. Is there something I'm not doing correctly ? Thanks !
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Papy.G
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Re: Game Boy Interface

Post by Papy.G » Sun Mar 28, 2021 1:05 pm

Have a look at the Wiki, commands usage is well explained I guess, as I never dive into HF version tinkering.
claywilson95 wrote:
Thu Mar 25, 2021 2:58 am
Stupid question but how do I set GBI to 480p? Is it a certain command that I append to the DOL?
It depends how you load GBI, and what version you use. Typically, you set the options by hand at launch if you do it from SWISS and have the appropriate .dcp file, or you set in a text file with the .cli extension.
DMG/MultiFreq OC/EDGB/EZF Jr, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD

Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sun Mar 28, 2021 1:20 pm

Omnipresence wrote:
Sun Mar 28, 2021 11:52 am
Hi everyone,
I'm trying to use the Super Game Boy palette option with the HF preset but can't make it work. I would have liked to use it with the hf-ossc preset. I added palette=0000-0000-0000 (with actual numbers of course) to the .cli file but only gets black and white when I press Left+B on startup. Is there something I'm not doing correctly ? Thanks !
Your file should look like this:

Code: Select all

--format=hd60
--scan-mode=non-interlace
--palette=0000-0000-0000
--
claywilson95
Posts: 47
Joined: Tue Aug 29, 2017 5:54 am

Re: Game Boy Interface

Post by claywilson95 » Sun Mar 28, 2021 4:57 pm

Papy.G wrote:
Sun Mar 28, 2021 1:05 pm
Have a look at the Wiki, commands usage is well explained I guess, as I never dive into HF version tinkering.
claywilson95 wrote:
Thu Mar 25, 2021 2:58 am
Stupid question but how do I set GBI to 480p? Is it a certain command that I append to the DOL?
It depends how you load GBI, and what version you use. Typically, you set the options by hand at launch if you do it from SWISS and have the appropriate .dcp file, or you set in a text file with the .cli extension.
I actually boot standard GBI, the most current version, from a standalone disc I made, no Swiss. I have a XenoGC chip and can use custom-made discs. So I’m trying to figure out what command I need to append to force 480p, because once I burn the disc, there’s no changing it, of course. I’ve been playing a guessing game of what command will not give me the error on my TV. I’ve read through the commands list on the Wiki, but I’m not sure which one I need. None of them specifically describe the proper 720x480p resolution that I need.

I’ve been using GBI this way for two years without problems. It’s just now that I have GC Video through my GC Dual, I am now having resolution errors with my TV.
Omnipresence
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Re: Game Boy Interface

Post by Omnipresence » Sun Mar 28, 2021 10:30 pm

Extrems wrote:
Sun Mar 28, 2021 1:20 pm
Omnipresence wrote:
Sun Mar 28, 2021 11:52 am
Hi everyone,
I'm trying to use the Super Game Boy palette option with the HF preset but can't make it work. I would have liked to use it with the hf-ossc preset. I added palette=0000-0000-0000 (with actual numbers of course) to the .cli file but only gets black and white when I press Left+B on startup. Is there something I'm not doing correctly ? Thanks !
Your file should look like this:

Code: Select all

--format=hd60
--scan-mode=non-interlace
--palette=0000-0000-0000
--
Yes, it's what I have. I tried two times more with different numbers and only got black and white, as if the palette line was ignored.
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sun Mar 28, 2021 10:58 pm

Which boot method are you using?
Omnipresence
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Re: Game Boy Interface

Post by Omnipresence » Sun Mar 28, 2021 11:10 pm

SD card with Action Replay boot disc.
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sun Mar 28, 2021 11:47 pm

If you're not using Swiss, you need to update the contents of the combined .dol+cli file.
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Papy.G
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Re: Game Boy Interface

Post by Papy.G » Mon Mar 29, 2021 5:13 am

claywilson95 wrote:
Sun Mar 28, 2021 4:57 pm
I actually boot standard GBI, the most current version, from a standalone disc I made, no Swiss. I have a XenoGC chip and can use custom-made discs.

None of them specifically describe the proper 720x480p resolution that I need.
Omnipresence wrote:
Sun Mar 28, 2021 11:10 pm
SD card with Action Replay boot disc.
You'd both better boot off from swiss or at least a memcard (GC MC, or SD), to test your settings.
To get 720x480, you'll have first to set your ratio to 3:2, but it is not a square pixel resolution if output on a 16:9. That's what I use as I consider the distortion tolerable.
DMG/MultiFreq OC/EDGB/EZF Jr, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD

Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
Omnipresence
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Joined: Sun Mar 28, 2021 11:50 am

Re: Game Boy Interface

Post by Omnipresence » Mon Mar 29, 2021 10:32 am

Extrems wrote:
Sun Mar 28, 2021 11:47 pm
If you're not using Swiss, you need to update the contents of the combined .dol+cli file.
Oh alright, I has Swiss too but was still running the GBI separetely. It works now, thanks for the help !

(btw if anyone knows if there's a specific value in these codes governing the borders... I'd prefer them being black on my OLED, I know it's possible on the SGB but not sure we can do that with codes only)
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