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Re: Game Boy Interface

Posted: Wed Oct 06, 2021 10:06 pm
by Extrems
VegaVegas wrote:
Wed Oct 06, 2021 9:26 pm
This plays almost perfectly the way it is, however there is still 1 frame of buffer delay so it's not as perfect as a real Gameboy.
Double buffered in GBIHF doesn't actually mean a frame of latency. When the clock phase allows, the buffer is filled just ahead of the scanout.

Re: Game Boy Interface

Posted: Thu Oct 07, 2021 12:07 am
by VegaVegas
What is the difference between GBIHF and GBISR then??

Re: Game Boy Interface

Posted: Thu Oct 07, 2021 3:46 am
by Extrems
Well, basically, everything? Note that GBIHF has limited use cases and yours isn't one of them.

In GBISR, it does mean a frame of latency.

Re: Game Boy Interface

Posted: Sun Oct 10, 2021 1:20 am
by Ronin64
Hi, I'm new to using Gameboy Interface and I have a question.
At the top of the Wiki, it says that it is strongly recommended to update to the latest version of GCVideo to use this software. Why exactly? Are there any risks involved or is it just compatibility issues? I have an older Carby that can't be updated easily and I would still like to use this software in the meantime until I can get it updated.
Thanks in advance & thanks for the great software.

Re: Game Boy Interface

Posted: Sun Oct 10, 2021 10:58 am
by Papy.G
I personally use a GCPlug with FW 2.4d with no problems, as long as I can do without the further improvements that adresses some limitations of the early versions.

You'll just have to face out known issues here and there, but It won't hurt your console or TV anyways.

Still, as soon as I get my hands on a TL866a, I'll upgrade to the V3+ FW.