Re: Game Boy Interface
Posted: Mon Nov 02, 2015 5:43 am
If I want to capture Gameplay footage I would Zoom the image so it fits the screen, but when I do that with GBA games the sides get cut off. Any way for a "Fill Screen" option
Gamecube/Wii support & news forums
http://www.gc-forever.com/forums/
They don't have any options other than progressive scan mode and screen position from SRAM.paulness15 wrote:I can only see the video options such as 16:9 in Swiss for the standard version. Not the ULL or LL version.
720x486 anamorphic (720x243 in double-strike mode), as shown on the on-screen display.paulness15 wrote:Also is 16:9 running at 426×240 or 320x240 anamorphic?
Perfect thanks!Extrems wrote:They don't have any options other than progressive scan mode and screen position from SRAM.paulness15 wrote:I can only see the video options such as 16:9 in Swiss for the standard version. Not the ULL or LL version.
That iss OK I am able to work around this with the zooming modes on my TV. ULL mode works great!
720x486 anamorphic (720x243 in double-strike mode), as shown on the on-screen display.paulness15 wrote:Also is 16:9 running at 426×240 or 320x240 anamorphic?
Ive got this adapter too and Im not in love with the button config. Would give left leg for remapped layout.Smashbro29 wrote:If we're on adapters this exists: http://www.raphnet-tech.com/products/sn ... /index.php
My issue is really that he won't reply to my email about button configurations. Because I'm not crazy about A=A and B=B.
Dunno if Im weird but I way prefer having Gameboys "B" on the Snes controllers "Y" and Gameboys "A" on the Snes controllers "B". Feels way comfier IMO. Thats how something like, Super Mario World works. With run on Y, and jump on A. But if I play the Gameboy version of Super Mario World on Gameboy Player / GBI its mapped different. (A = A, B = B)XC-3730C wrote:@donhonk,
What's the issue with it?
Also, does anyone know if a DOL file of the Gameboy Player Startup Disc is available? I do like a lot of it's features vs GBI like different boarders.
As I recall from his website, there's a button combination you can hold that will switch between 3 different button configs including the default one. I'm pretty sure at least one of them maps B to Y and A to B.donhonk wrote:Dunno if Im weird but I way prefer having Gameboys "B" on the Snes controllers "Y" and Gameboys "A" on the Snes controllers "B". Feels way comfier IMO. Thats how something like, Super Mario World works. With run on Y, and jump on A. But if I play the Gameboy version of Super Mario World on Gameboy Player / GBI its mapped different. (A = A, B = B)XC-3730C wrote:@donhonk,
What's the issue with it?
Also, does anyone know if a DOL file of the Gameboy Player Startup Disc is available? I do like a lot of it's features vs GBI like different boarders.
I guess youre right! I could have sworn the NES mode wasnt what I wanted, but looks like it is! Im dumb lolbobrocks95 wrote:As I recall from his website, there's a button combination you can hold that will switch between 3 different button configs including the default one. I'm pretty sure at least one of them maps B to Y and A to B.donhonk wrote:Dunno if Im weird but I way prefer having Gameboys "B" on the Snes controllers "Y" and Gameboys "A" on the Snes controllers "B". Feels way comfier IMO. Thats how something like, Super Mario World works. With run on Y, and jump on A. But if I play the Gameboy version of Super Mario World on Gameboy Player / GBI its mapped different. (A = A, B = B)XC-3730C wrote:@donhonk,
What's the issue with it?
Also, does anyone know if a DOL file of the Gameboy Player Startup Disc is available? I do like a lot of it's features vs GBI like different boarders.
Oh yep, youre right. Thats why I wrote off NES mode. Lame.XC-3730C wrote:Donhonk,
What is the button mappings for NES mode? I didn't know in that mode that other buttons other than A,B, Select, and Start worked.
Its not something Im experienced with really, but Im sure I could figure it out. Would need to rip open the heatshrink hes got on it, which shouldnt be too hard. Any hardware suggestions for flashing?megalomaniac wrote:ive been wanting to build one of these for a while raphnet adapters for a while...
i have not looked at the source in a few years so i dont know what changes have been made but if i get around to it ill check the button mapping...
just need to redefine and recompile...then it would be up to you to flash it...
if you cant flash your board then nothing can help you...
How do I do that exactly?Extrems wrote:Set aspect ratio to 3:2 and zoom to 3x, adjust vertical offset as needed.
Damn that is really good news!Extrems wrote:
- Added (GZipped) TPL overlay.
- Added all 20 borders from the Game Boy Player Start-up Disc.
https://en.wikipedia.org/wiki/Game_Boy_ ... _Boy_gamesDrakon wrote:I hope to be able to change the palette of original gameboy games. The attempt at colorizing them looks terrible, I just want a normal greyscale.
Press reset.Drakon wrote:I hope to be able to eject the cart and insert a new cart while it's running the way you can with the gameboy player.