Hi guys
I have been playing around with my own tool chain / build system (based off gnu & devkitpro) before I release the source to it all, can someone check a game I ported with it please (to sanity check the build output). I ported STC (simple tetris clone) to the gc heres the dol
http://www.staffs2.webspace.virginmedia ... _games.htm
I have tested it on my pal cube seems to run ok, the dol start location is set at 0x80003100 in the linker script hope thats not going to be a problem for anyone to run it from that location.
Anyway hope someone gets the time to run it and feed back anything good or bad, cheers guys.
STC (Simple tetris clone) testing required
-
- Posts: 106
- Joined: Mon Mar 09, 2015 10:57 pm
Re: STC (Simple tetris clone) testing required
gameplay could use more options, like setting the speed, and sadly it doesnt take up the whole screen, but it works on my cube , launched from swiss
Re: STC (Simple tetris clone) testing required
It could do with the following things:
* A splash screen rather than just starting out full speed
* Move the help to the start menu (make a start menu)
* Move statistics or make the pieces shown there smaller (they are distracting)
* Slower speed for level one
* Level selector
* High score
Other than that not bad, I must say, you really love reinventing the wheel don't you? (own tool chain / build system).
* A splash screen rather than just starting out full speed
* Move the help to the start menu (make a start menu)
* Move statistics or make the pieces shown there smaller (they are distracting)
* Slower speed for level one
* Level selector
* High score
Other than that not bad, I must say, you really love reinventing the wheel don't you? (own tool chain / build system).
Re: STC (Simple tetris clone) testing required
Devkitpro is the equivalent of one of those shitty space-saver spare wheels they put in cheap little "economy" cars so I don't see the problem with reinventing it.