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Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axi

Posted: Sat Jul 05, 2014 8:21 pm
by keropi
@Ralf@gc-forever

awesome and complete job, thanks!!!
never used AR on the GC before, it's high time I give it a shot :D

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axi

Posted: Tue Jul 08, 2014 1:29 pm
by Ralf@gc-forever
@keropi: You are welcome.


Twilight Princess AR/WiiRD codes for 'normal' camera controls (PAL only, I don't have the US version):


The Legend of Zelda: Twilight Princess (GCN/AR/PAL)

Code: Select all


Subject Camera: Regular Controls [Ralf]
1M00-RQCM-HYB0H
P819-N7EM-GAN6M

Chase Camera: Regular Controls [Ralf]
602J-5Y05-39V5N
B7YH-4386-G7HAH

Lock-On Camera: Regular Controls [Ralf]
7TT6-9W67-C2RN7
QTAK-B13Z-GTUN7

Tower Camera: Regular Controls [Ralf]
9RF4-K350-GE8Q2
ZX1D-VUJG-VYMK3

Ride Camera: Regular Controls [Ralf]
E9Q8-D24B-KU2C4
7V4K-WERH-DVUJD


The Legend of Zelda: Twilight Princess (GCN/WIIRD/PAL)

Code: Select all


Subject Camera: Regular Controls [Ralf]
040CEBCC EC010028

Chase Camera: Regular Controls [Ralf]
0416B984 FC207050

Lock-On Camera: Regular Controls [Ralf]
0416D9CC FC20D050

Tower Camera: Regular Controls [Ralf]
041783FC FC20B850

Ride Camera: Regular Controls [Ralf]
0417D23C FC207050


Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axi

Posted: Tue Jul 08, 2014 6:14 pm
by keropi
excellent!!!
thanks again!

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axi

Posted: Sun Jul 13, 2014 7:44 pm
by keropi
after updated today to the latest wkf/swiss and having some free time I decided to check the cheats... but how do you make them work? Swiss cannot find a database and the wiki does not go into details here: http://www.gc-forever.com/wiki/index.ph ... wiss/Usage

what knowledge am I missing here? please advice, TIA!

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axi

Posted: Sun Jul 13, 2014 10:44 pm
by emu_kidid
Cheats = broken for a while now in Swiss.

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axi

Posted: Mon Jul 14, 2014 6:32 am
by keropi
ah, thanks for letting me know... is there any other way to get cheats with wkf?

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axi

Posted: Sat Mar 12, 2016 7:13 am
by elmimmo
Ralf@gc-forever wrote:Here're some Wind Waker AR/WiiRD codes for 'normal' controls[/code]
Do you know them for the NTSC-J Japanese version of Wind Waker?

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axis?

Posted: Sat Mar 12, 2016 11:13 am
by Ralf@gc-forever
The codes below are untested (I don't have the Japanese version of Wind Waker), but should work fine.


The Legend of Zelda: The Wind Waker [DOL-GZLJ01-JPN]; Game-ID: 196

Code: Select all


AR code format:

Manual Camera: Regular Controls [Ralf]
UYGA-D7NW-6G5EM
G7DW-0HHZ-1GBVQ

Subject Camera: Regular Controls [Ralf]
Z8FJ-B7NR-BTF3P
0GPM-ZETV-CEEPM
DQH9-H7CY-GFPTN
Y1PP-8585-94BHZ
16YN-MUWA-GGX0X


WiiRD/Gecko code format:

Manual Camera: Regular Controls [Ralf]
04175CFC EC610028

Subject Camera: Regular Controls [Ralf]
C216D090 00000002
C0630004 FF401850
60000000 00000000


Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axis?

Posted: Sun Mar 13, 2016 11:02 pm
by elmimmo
Ralf@gc-forever wrote:The codes below are untested (I don't have the Japanese version of Wind Waker), but should work fine.
Thanks a lot for those codes. I tried using the WiiRD ones, generating a gct with the Online GCT Creator (I do not know if there is another way to use cheats in Nintendont since these are the first ones I use).

"Manual Camera: Regular Controls" works perfect: X axis (rotate left/right) is inverted, Y (move closer/further to/from Link) is not.

"Subject Camera: Regular Controls" doesn't. When I push the C-stick up to enter subject camera, the camera starts moving forward towards Link's head, but the game freezes when the head covers the whole screen (probably the last frame before the subject camera would become active). Nintendont's quit button combo still works, though.

Tried with Nintendont v3.387 (no mod), all options Off except for Cheats, obviously, and Lang & Video set to Auto.

No code for Boat Cannon's camera?

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axis?

Posted: Mon Mar 14, 2016 12:05 pm
by Ralf@gc-forever
AFAIK, Nintendont has problems with C2 code types. Anyway, you can use the decrypted AR "Subject Camera" code instead of the WiiRD/Gecko C2 code for Nintendont:

Code: Select all


Subject Camera: Regular Controls [Ralf]
04003C00 C0630004
04003C04 FF401850
04003C08 4816948C
0416D090 4BE96B70

elmimmo wrote:No code for Boat Cannon's camera?
Nope, I would need the Japanese version to be able to port the "Boat Cannon" code over to NTSC-J.

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axis?

Posted: Sat Mar 19, 2016 2:14 pm
by elmimmo
Ralf@gc-forever wrote:AFAIK, Nintendont has problems with C2 code types. Anyway, you can use the decrypted AR "Subject Camera" code instead of the WiiRD/Gecko C2 code for Nintendont
This one's works perfect. Thanks!

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axis?

Posted: Mon Mar 21, 2016 3:38 am
by MarSAttK
Wow, thumbs up for those codes!

Developers should include all possible configurations to please players, it's like they're too lazy to bother.

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axis?

Posted: Fri Aug 05, 2016 11:45 pm
by AbeLincoln
Are there codes for Super Mario Sunshine?

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axis?

Posted: Mon Apr 10, 2017 1:05 am
by jwir3
I have Windwaker on Dolphin (Windows 10, Dolphin v. 5.0), and Windwaker GZLE01 (Which I think is NTSC-U), and I tried using these codes:

<code>
Manual Camera: Regular Controls [Ralf]
GA8Y-1WXC-GH2ZT
51DW-YKM4-57F8W

Subject Camera: Regular Controls [Ralf]
3452-6PM4-ZV8J0
0GPM-ZETV-CEEPM
DQH9-H7CY-GFPTN
QJ07-A3YP-YJNWA
PKVU-EDZH-8WMUK
</code>

I must be doing something incorrect, though, because when I enter into Windwaker, the C-Stick still seems to be non-inverted. (I'm actually just looking to invert the x axis - the y-axis isn't that important to me). I am using an actual Gamecube controller through the Wii-U controller adapter installed via this thread: https://wiki.dolphin-emu.org/index.php? ... in_Dolphin

I'm wondering if someone might be able to help me diagnose what's incorrect about my setup.

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axis?

Posted: Fri Sep 29, 2017 12:26 pm
by hajimuz
Ralf@gc-forever wrote:The codes below are untested (I don't have the Japanese version of Wind Waker), but should work fine.


The Legend of Zelda: The Wind Waker [DOL-GZLJ01-JPN]; Game-ID: 196

Code: Select all


AR code format:

Manual Camera: Regular Controls [Ralf]
UYGA-D7NW-6G5EM
G7DW-0HHZ-1GBVQ

Subject Camera: Regular Controls [Ralf]
Z8FJ-B7NR-BTF3P
0GPM-ZETV-CEEPM
DQH9-H7CY-GFPTN
Y1PP-8585-94BHZ
16YN-MUWA-GGX0X


WiiRD/Gecko code format:

Manual Camera: Regular Controls [Ralf]
04175CFC EC610028

Subject Camera: Regular Controls [Ralf]
C216D090 00000002
C0630004 FF401850
60000000 00000000

It seems that the AR code doesn't work for Japan Version (GZLJ01). Is there anyway that I can find the right one by my self?

Re: Is there a patch for Zeldas/Metroid/etc inverted X/Y axis?

Posted: Fri Sep 29, 2017 9:10 pm
by gamemasterplc
does the japanese version have a Framework.map