MegaMan X: Command Mission (GCN/AR/PAL)

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Ralf@gc-forever
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MegaMan X: Command Mission (GCN/AR/PAL)

Post by Ralf@gc-forever » Thu Apr 17, 2014 12:57 pm

MegaMan X: Command Mission

[DOL-GXRP08-EUR]; Game-ID: 3FE

Code: Select all


(m) [ninjor]
JU75-EE54-4P60E
980C-P4J8-3E9JP

16:9 Aspect Ratio (Widescreen) [Ralf]
X4ZK-FBA6-E0UUK
R1N3-PJMF-QPEEY
YBRA-8K7U-1YGW9

No Random Battles [Ralf]
HRC9-Q7TE-8BT2T
CZKA-KUJU-1R7A1

Enable Development Mode [Ralf]
5KMU-6MPD-UJUP7
T8BE-0FHJ-MRQHC
2EH0-ANZK-B1UAJ
3HKT-X4K6-1G4B0
D0N8-UUE2-8JFM3
K1AV-TQR4-1DRV6

The development mode can be controlled with a second controller plugged into port 2:

Game Screen

START    = Debug Pause Menu On/Off (The debug pause menu will be controlled mainly with pad 1)
A        = Walk Through Walls On/Off
B        = Debug Info On/Off
X (Hold) = Freeze Game
Y (Hold) = Slow Motion
R        = Instant Battle

Battle Screen

A               = Instant Win
C-Stick         = Change Data (LE/WE)
Stick/DPad Up   = Change View Mode
Stick/DPad Down = Reset View Mode

Inventory Screen

START                 = Debug Item Mode On/Off
Stick/DPad Up/Down    = Change Item
Stick/DPad Left/Right = Change Value

Map Screen

Stick/DPad = Move Map
L/R        = Zoom In/Out

Debug Pause Menu

Image
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