Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)

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Ralf@gc-forever
Posts: 1344
Joined: Sun Mar 16, 2014 9:31 am

Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)

Post by Ralf@gc-forever » Thu Apr 17, 2014 12:59 pm

Metal Gear Solid: The Twin Snakes

[DOL-GGSPA4-EUR]; Game-ID: 292

Code: Select all


Enable 60Hz Mode [Ralf]
BV4M-0070-2QY55
PPPF-YKUA-27R9T
FYCF-8037-4BVQ5

Walk Through Walls On/Off (Press C-Stick Up/Down) [Ralf]
V52X-6AWB-3Y4W8
T63Z-N1G5-QFXXD
8ZMW-URTD-KP95A
NZ2K-7PJJ-T8ND9
PT18-HEVG-GPP02
M0TA-1HAP-PVJRX
5MQX-PK5A-4R896
DU86-BR9K-MBEW5
VMEM-CXRP-BMCKC
81UU-5JA1-A8GPY

Guards Never Wake Up [Ralf]
X9GG-H0TX-Q5QJN
T63Z-N1G5-QFXXD
ZUHB-NQ8Z-1QKWB
YQME-Z6G6-YTRB4
6BXU-YAQZ-VD50H
BNQJ-BEYQ-XVR5X
H6YY-ZC87-033V8
BTRH-Y665-PK7QT
7EZ1-X78K-AB4H8
50E0-MJ4Q-DEMJH
BMFB-Y7U6-D50WX
65Z8-XR89-DV62T
121Q-G5D2-13AV1
W0F3-PC45-F7PUJ

No Background Music [Ralf]
6XMH-48NY-TW9M8
9PW5-MF61-UF75N

Background Music Volume Modifier [Ralf]
04561C8C 0000xxxx

xxxx = Volume (0000 .. FFFF)

0000 = 1.00
4000 = 0.75
8000 = 0.50
C000 = 0.25
FFFF = 0.00

Ralf@gc-forever
Posts: 1344
Joined: Sun Mar 16, 2014 9:31 am

Re: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)

Post by Ralf@gc-forever » Sat Mar 28, 2015 3:13 pm

Code: Select all


16:9 Aspect Ratio (Widescreen) - PTR Version [Ralf]
WWQV-KR4R-21DY1
T63Z-N1G5-QFXXD
2K34-VEAK-6Y42Z
WN56-AVP6-GV36R

16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf]
3X9B-C20Z-YK9VQ
9UAQ-8YNR-AG857
C47H-HVMY-GMTX9
G37P-5CG1-ERDWA
M8M8-JVZP-KN7F8
T10V-HR3K-BDUZN
WP2H-U7P0-CJYET

TheeMousee
Posts: 3
Joined: Mon Apr 11, 2016 1:36 am

Re: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)

Post by TheeMousee » Mon Apr 11, 2016 1:56 am

Sorry to revive such an old thread, but, is there anyway to convert the Walk Through Walls code from PAL to NTSC? I tried, but it just locks the game up when trying to load a save.

My failed attempt:
0403F764 7F01BAF8
0403F768 7F01C424
785ACAAD 00000080
4403F764 60000000
4403F768 48000170
785ACAAD 00000040
4403F764 48000735
4403F768 41820170

Thank you!
Ralf@gc-forever
Posts: 1344
Joined: Sun Mar 16, 2014 9:31 am

Re: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)

Post by Ralf@gc-forever » Tue Apr 12, 2016 5:51 pm

A NTSC-U version of the "Walk Through Walls" code can be found here:

http://bsfree.org/index.php?s=17&d=6&g=6466&c=11602
TheeMousee
Posts: 3
Joined: Mon Apr 11, 2016 1:36 am

Re: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)

Post by TheeMousee » Wed Apr 13, 2016 1:34 pm

Ralf@gc-forever wrote:A NTSC-U version of the "Walk Through Walls" code can be found here:

http://bsfree.org/index.php?s=17&d=6&g=6466&c=11602
I guess I missed that.

Thanks alot!
Nokiaman
Posts: 1
Joined: Fri May 20, 2016 2:36 pm

Re: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)

Post by Nokiaman » Fri May 20, 2016 2:39 pm

Is there NTSC version of the WS patch? Or any way to "port" it?
MR.JOE
Posts: 9
Joined: Fri Jun 10, 2016 10:01 am

Re: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)

Post by MR.JOE » Fri Jun 10, 2016 1:32 pm

@Ralf@gc-forever
Thanks for contributing so much to the scene!
I wonder what's the difference between those 2 codes:

Code: Select all

16:9 Aspect Ratio (Widescreen) - PTR Version [Ralf]
WWQV-KR4R-21DY1
T63Z-N1G5-QFXXD
2K34-VEAK-6Y42Z
WN56-AVP6-GV36R

16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf]
3X9B-C20Z-YK9VQ
9UAQ-8YNR-AG857
C47H-HVMY-GMTX9
G37P-5CG1-ERDWA
M8M8-JVZP-KN7F8
T10V-HR3K-BDUZN
WP2H-U7P0-CJYET
The both seem to work flawlessly.
Ralf@gc-forever
Posts: 1344
Joined: Sun Mar 16, 2014 9:31 am

Re: Metal Gear Solid: The Twin Snakes (GCN/AR/PAL)

Post by Ralf@gc-forever » Fri Jun 10, 2016 5:37 pm

PTR - Pointer code type version with AR code handler patch (may require an original AR code handler to work)
ASM - Assembly instructions version (might be more compatible with Dolphin emulator etc.)
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