Mario Power Tennis (GCN/AR/PAL)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

Post Reply
Ralf@gc-forever
Posts: 1726
Joined: Sun Mar 16, 2014 9:31 am

Mario Power Tennis (GCN/AR/PAL)

Post by Ralf@gc-forever » Fri Apr 18, 2014 1:07 pm

Mario Power Tennis

[DOL-GOMP01-EUR]; Game-ID: 33A

Code: Select all


Play E3 Version [Ralf]
8G7T-XEJ2-N83DU
KQQ0-MAGG-ZB1ZT

Disable HUD [Ralf]
4867-6BAJ-94VK5
FB5Z-JKBC-BCWTT

16:9 Aspect Ratio (Widescreen) [Ralf]
4QF5-E9WE-A07JU
066J-M7Q6-X4N64

No Visual Effects (Racket) [Ralf]
HNQR-A6EW-U1ZK2
KC8D-TQ23-4DYUF
UBW8-EJ2D-HWWUV

Zelda Style Shots [Ralf]
MWCG-VPGG-2QB5G
E263-MVD0-15AB8
XH3M-2W8D-7GPDC
F0H4-R323-NMBZN
5PT0-YU9W-91FUH
E9FZ-A3QA-YCERP

Super Mode (Hold R) [Ralf]
FTZ7-NDDB-V0G4U
77PP-FGNU-6VTV0
NMZQ-RRPZ-5MTDM
U97C-KWVU-X51RF
B4HC-HW6W-H7Y76
E9FZ-A3QA-YCERP

Super Mode On/Off  (Press R + DPad Left/Right) [Ralf]
TP76-4ZYM-YNVQF
77PP-FGNU-6VTV0
TN8B-HFH1-84R43
B4HC-HW6W-H7Y76
WDAZ-KEEC-8NTD0
NMZQ-RRPZ-5MTDM
E9FZ-A3QA-YCERP


Background Music Modifier [Ralf]
0401CA8C 386000xx

xx = Song ID


Song IDs

00 - title
01 - title2
02 - menu
03 - menu_old
04 - result
05 - bgm1
06 - bgm2
07 - bgm3
08 - bgm4
09 - bgm5
0A - end
0B - end_j
0C - state
0D - torna
0E - doubles
0F - doubles2

10 - doubles3
11 - get
12 - levelup
13 - new
14 - dol_minigame
15 - dol_normal
16 - dol_itembtl
17 - dol_break
18 - dol_jingle
19 - dol_setpoint
1A - dol_tiebreak
1B - dol_win
1C - dol_lose
1D - don_minigame
1E - don_normal
1F - don_itembtl

20 - don_break
21 - don_jingle
22 - don_setpoint
23 - don_tiebreak
24 - don_win
25 - don_lose
26 - ges_minigame
27 - ges_normal
28 - ges_itembtl
29 - ges_break
2A - ges_jingle
2B - ges_setpoint
2C - ges_tiebreak
2D - ges_win
2E - ges_lose
2F - kup_minigame

30 - kup_normal
31 - kup_itembtl
32 - kup_break
33 - kup_jingle
34 - kup_setpoint
35 - kup_tiebreak
36 - kup_win
37 - kup_lose
38 - pch_minigame
39 - pch_normal
3A - pch_itembtl
3B - pch_break
3C - pch_jingle
3D - pch_setpoint
3E - pch_tiebreak
3F - pch_win

40 - pch_lose
41 - war_minigame
42 - war_normal
43 - war_itembtl
44 - war_break
45 - war_jingle
46 - war_setpoint
47 - war_tiebreak
48 - war_win
49 - war_lose
4A - mar_minigame
4B - mar_normal
4C - mar_itembtl
4D - mar_break
4E - mar_jingle
4F - mar_setpoint

50 - mar_tiebreak
51 - mar_win
52 - mar_lose
53 - lui_minigame
54 - lui_normal
55 - lui_itembtl
56 - lui_break
57 - lui_jingle
58 - lui_setpoint
59 - lui_tiebreak
5A - lui_win
5B - lui_lose
5C - award_mario
5D - award_luigi
5E - award_peach
5F - award_daisy

60 - award_yoshi
61 - award_wario
62 - award_waluigi
63 - award_donkey
64 - award_kuppa
65 - award_diddy
66 - award_heiho
67 - award_noko
68 - award_teresa
69 - award_junior
6A - award_hana
6B - award_pata
6C - award_pheiho
6D - award_pakkun
6E - test


Play Test Song [Ralf]
0TCN-7753-NYBDG
4Y51-R65E-DMR2E

MXCTH
Posts: 22
Joined: Tue Jan 14, 2020 2:12 pm
Location: France

Re: Mario Power Tennis (GCN/AR/PAL)

Post by MXCTH » Sat Oct 17, 2020 2:33 pm

It's possible to have the item battle mode (of exhibition mode) in any other game mode (like in championship mode and gimmick court mode) ?
with a purely random item code, please ? (yes i appreciate this thing)
Post Reply