Mario Party 6 (GCN/AR/PAL)

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Ralf@gc-forever
Posts: 1776
Joined: Sun Mar 16, 2014 9:31 am

Mario Party 6 (GCN/AR/PAL)

Post by Ralf@gc-forever » Fri Apr 18, 2014 1:11 pm

Mario Party 6

[DOL-GP6P01-EUR]; Game-ID: 345

Code: Select all


Enable 60Hz Mode [Ralf]
3ZDD-J2N6-QEHFH
PC43-KB32-HEFKZ

Disable Background Music [Ralf]
5CGK-5Q59-JAYAH
B4CP-M2A9-683PJ

16:9 Aspect Ratio (Widescreen) [Ralf]
6JYG-RM8Z-VW3HH
WA8J-9DE1-DVPAG

Replace E. Gadd's Garage (Party Mode) With Test Map [Ralf]
CZ52-ZYJ9-6F9P6
422M-2MDG-NH0U5

Replace Towering Treetop (Party Mode) With Debug Menu [Ralf]
WCNB-XE5K-3H0TY
J9EN-XRMA-CF1GC

Replace Faire Square (Party Mode) With Model Debug Room [Ralf]
5N95-G9A6-5YTFT
PEFM-YRAA-W2EN9

Replace Snowflake Lake (Party Mode) With TTWars Debug Mini-Game [Ralf]
E2GZ-0QTG-R6DBA
DTXZ-B6PR-9ZPQ1

Replace Mini Bowser With Red Mini Bowser [Ralf]
VRPB-FC8A-CKBJ8
G9U8-2BAT-DWDK9
94GD-V99A-7FPQD
VT93-G2TY-CV6K4
Y8C7-7TNV-VGCW8

Replace Mini Bowser With Green Mini Bowser [Ralf]
8NWR-107R-U0TWJ
AGNJ-WU66-JCU97
KKYR-EP5E-F5K1W
P40J-Q9WW-JJU5D
YUHQ-30QH-TXJ78

Replace Mini Bowser With Blue Mini Bowser [Ralf]
7D4Z-6WRP-UN66A
6EH5-JQV8-JXKX7
GDU8-B3MW-JH9HR
Y4TX-P85H-D4HUB
DUVU-53KP-KG9D0

Always Day Time [Ralf]
ZEUD-4V5C-PJAP4
9HRB-4T7Z-CHDAQ

Always Night Time [Ralf]
3UT3-87RC-74FHC
P4PF-VY1R-CGGTN

Solo Mode: Controller Options Accessible (Pause Menu) [Ralf]
FZ4H-5TKU-KM3M3
C3MN-QXBB-C8M81

Get Coins On Red Spaces & Lose Coins On Blue Spaces [Ralf]
BJ8J-AC4F-W366A
4XNT-9885-TXKJZ
TN4G-BK1H-BP259


Blue Space Value Modifier [Ralf]
0415EC18 3880xxxx

xxxx = FF9D .. 0000 .. 0063 (-99 .. 0 .. +99)

Lose 3 Coins On Blue Spaces [Ralf]
79NZ-B56N-KM0ED
2EZ5-36ZT-JWKHG

Get 20 Coins On Blue Spaces [Ralf]
FJPB-R4U0-MAQDP
1JQ0-0JQF-4B148

Never Get Coins On Blue Spaces [Ralf]
KWQC-Z07E-VMU8E
XK7N-8CNJ-PN5M4


Red Space Value Modifier [Ralf]
0415ECA8 3880xxxx

xxxx = FF9D .. 0000 .. 0063 (-99 .. 0 .. +99)

Get 3 Coins On Red Spaces [Ralf]
EQPY-G1Z8-U3R2C
ZKVB-ZBXV-JM4NZ

Lose 20 Coins On Red Spaces [Ralf]
KDPP-0NUT-YDC9M
A5F6-TRET-HA2XC

Never Lose Coins On Red Spaces [Ralf]
EMG3-P2BG-33CAV
E8N4-X4MY-99MYB


Own Character Space Value Modifier [Ralf]
0415EC60 3880xxxx

xxxx = FF9D .. 0000 .. 0063 (-99 .. 0 .. +99)


Player 1 Character Modifier (New Game) [Ralf]
04004E00 281F0000
04004E04 40820008
04004E08 380000xx
04004E0C 3CA08028
04004E10 4814E190
04152F9C 4BEB1E64

xx = Character ID

Player 2 Character Modifier (New Game) [Ralf]
04004E14 281F0001
04004E18 40820008
04004E1C 380000xx
04004E20 38852E70
04004E24 4814E180
04152FA0 4BEB1E74

xx = Character ID

Player 3 Character Modifier (New Game) [Ralf]
04004E28 281F0002
04004E2C 40820008
04004E30 380000xx
04004E34 7C641A14
04004E38 4814E170
04152FA4 4BEB1E84

xx = Character ID

Player 4 Character Modifier (New Game) [Ralf]
04004E3C 281F0003
04004E40 40820008
04004E44 380000xx
04004E48 89030000
04004E4C 4814E160
04152FA8 4BEB1E94

xx = Character ID

Player 1-4 Character Modifier (New Game) [Ralf]
04004E00 281F0000
04004E04 40820008
04004E08 380000ii
04004E0C 281F0001
04004E10 40820008
04004E14 380000jj
04004E18 281F0002
04004E1C 40820008
04004E20 380000kk
04004E24 281F0003
04004E28 40820008
04004E2C 380000ll
04004E30 7C641A14
04004E34 4814E174
04152FA4 4BEB1E5C

ii = Player 1 Character ID
jj = Player 2 Character ID
kk = Player 3 Character ID
ll = Player 4 Character ID


Character IDs

00 - Mario
01 - Luigi
02 - Peach
03 - Yoshi
04 - Wario
05 - Daisy
06 - Waluigi
07 - Toad
08 - Boo
09 - Mini Bowser
0A - Toadette
0B - Mini Bowser Red
0C - Mini Bowser Green
0D - Mini Bowser Blue


Mini Bowser Fun [Ralf]
GWZZ-KFNC-Y5HRV
U3T6-PB0Q-AVX4E
TATW-W830-PEBCV
KEWW-WGTH-JRZGT
7Q2Y-0PND-321NJ
JTTA-NYJ5-M2HUT
3GDJ-438F-8AXFD
8RQH-BR00-H4N9V
HVZA-XG3Q-JCTFP
53FN-NRDQ-J6W22
0KDV-FAEJ-AKM42
39B5-6ZFF-PACAZ
WZX3-Y54C-BR0TG
HUF4-MZHH-HXCQW
FUQW-6FTU-0Y9QQ
JB24-T6DE-0ZHQ7


P1: Hold L To Roll 1 [Ralf]
9G90-D8WW-0HJ04
0U0K-NEE0-V8EUC
ZJJD-A3HY-92MJ2
XT9B-J4Q9-5F0QW
A54P-V2JB-Y1HKA

P1: Hold R To Roll 10 [Ralf]
14YA-1VZ4-CA5UR
0U0K-NEE0-V8EUC
ZJJD-A3HY-92MJ2
R43A-U7T2-EBADJ
YP3B-YWM0-PZM2C

P1: Press L+Y For Infinite Moves (Use While Moving) [Ralf]
2032-AVQB-RZA18
HX05-21RB-U8U8E
BT75-9UCN-0YJ2F
K8AF-D2BW-7AXZX

P1: Press L+X For No More Moves (Use While Moving) [Ralf]
EYAU-B8N1-MT0MN
66RH-T5D9-K4FUG
BT75-9UCN-0YJ2F
EQ1X-7080-9Z1DZ

P1: Press Z+L To Be On Turn 1 [Ralf]
W3HA-GPZZ-JFFB5
7BRC-E8RZ-CJ7CX
BVPZ-P7KP-305XE

P1: Press Z+R To Be On Turn 20 [Ralf]
VXGM-A1G5-NM2W6
D07Q-RU57-2TJF0
5F22-N6M8-18BQN

P2: Hold L To Roll 1 [Ralf]
K3KW-PQRC-12192
2NKB-KAV6-D1QD0
ZJJD-A3HY-92MJ2
4F25-ZTZP-CT442
A54P-V2JB-Y1HKA

P2: Hold R To Roll 10 [Ralf]
YVXM-UD34-12EG2
2NKB-KAV6-D1QD0
ZJJD-A3HY-92MJ2
HB2G-F61G-7MEGR
YP3B-YWM0-PZM2C

P2: Press L+Y For Infinite Moves (Use While Moving) [Ralf]
3Z00-EUX7-K0XCW
CPHX-F0AF-4PWYV
BT75-9UCN-0YJ2F
K8AF-D2BW-7AXZX

P2: Press L+X For No More Moves (Use While Moving) [Ralf]
QJ04-YAG3-8Y24N
AEAV-95BK-9YZVC
BT75-9UCN-0YJ2F
EQ1X-7080-9Z1DZ

P3: Hold L To Roll 1 [Ralf]
4T34-4Y6G-MWUH1
J6CK-N5J3-WHRHP
ZJJD-A3HY-92MJ2
Y7FH-K52Q-3AK5Y
A54P-V2JB-Y1HKA

P3: Hold R To Roll 10 [Ralf]
ZYVW-RQHU-44WHM
J6CK-N5J3-WHRHP
ZJJD-A3HY-92MJ2
8PFV-EXEP-TMRBK
YP3B-YWM0-PZM2C

P3: Press L+Y For Infinite Moves (Use While Moving) [Ralf]
BAV3-K1Y8-CBBJR
Z184-8B93-CM8GH
BT75-9UCN-0YJ2F
K8AF-D2BW-7AXZX

P3: Press L+X For No More Moves (Use While Moving) [Ralf]
UJXF-ZQZV-Y607F
E746-CHB9-GUT1C
BT75-9UCN-0YJ2F
EQ1X-7080-9Z1DZ

P4: Hold L To Roll 1 [Ralf]
6KGZ-1GG9-13NEE
KF4V-AGMM-MWK10
ZJJD-A3HY-92MJ2
4DEG-BP6R-QC2AT
A54P-V2JB-Y1HKA

P4: Hold R To Roll 10 [Ralf]
CPKE-9N4Q-Q8KB6
KF4V-AGMM-MWK10
ZJJD-A3HY-92MJ2
QNCB-5RCU-UTB2N
YP3B-YWM0-PZM2C

P4: Press L+Y For Infinite Moves (Use While Moving) [Ralf]
KCBP-C6UD-988HU
GQ18-BMHB-EKZD2
BT75-9UCN-0YJ2F
K8AF-D2BW-7AXZX

P4: Press L+X For No More Moves (Use While Moving) [Ralf]
FWTH-N5PH-085XB
7B96-6KFF-MBUWJ
BT75-9UCN-0YJ2F
EQ1X-7080-9Z1DZ


Starting Positions Dice Roll Modifier [Ralf]
04004F00 380000ii
04004F04 90030000
04004F08 380000jj
04004F0C 90030004
04004F10 380000kk
04004F14 90030008
04004F18 380000ll
04004F1C 9003000C
04004F20 4818A190
0418F030 4BE75ED0

Players

ii = Player 1
jj = Player 2
kk = Player 3
ll = Player 4

Values

00 - Roll 1
01 - Roll 2
..
09 - Roll 10


Natural Starting Positions [Ralf]
5ATT-PW1H-4APK0
C4XZ-PKQU-0RRDY
WAPB-36JZ-Y7ZD8
EMEF-FNQE-VG14W
WDFB-C29C-1Y334
9W84-TYD2-XAHAJ
TRR6-ANK1-U9V62
4THN-CZ71-1CZF6
392C-ZNZJ-3QUPV
TMW7-7MUP-F9YRM
XYVV-KJ2Z-545KP

Player 1 is Upper Left Player  (Rolls 4)
Player 2 is Upper Right Player (Rolls 3)
Player 3 is Lower Left Player  (Rolls 2)
Player 4 is Lower Right Player (Rolls 1)


Orb Slot Modifiers

Upper Left Player [Ralf]
00282E75 000000xx - Slot 1
00282E76 000000xx - Slot 2
00282E77 000000xx - Slot 3

Upper Right Player [Ralf]
00282F7D 000000xx - Slot 1
00282F7E 000000xx - Slot 2
00282F7F 000000xx - Slot 3

Lower Left Player [Ralf]
00283085 000000xx - Slot 1
00283086 000000xx - Slot 2
00283087 000000xx - Slot 3

Lower Right Player [Ralf]
0028318D 000000xx - Slot 1
0028318E 000000xx - Slot 2
0028318F 000000xx - Slot 3

xx = Orb ID


Orb IDs

00 - Mushroom Orb
01 - Super 'Shroom Orb
02 - Sluggish 'Shroom Orb
03 - Metal Mushroom Orb
04 - Bullet Bill Orb
05 - Warp Pipe Orb
06 - Flutter Orb
07 - Cursed Mushroom Orb
0A - Spiny Orb
0B - Goomba Orb
0C - Piranha Plant Orb
0D - Klepto Orb
0F - Toady Orb

10 - Kamek Orb
11 - Mr. Blizzard Orb
14 - Podoboo Orb
15 - Zap Orb
16 - Tweester Orb
17 - Thwomp Orb
18 - Bob-omb Orb
19 - Paratroopa Orb
1E - Snack Orb
1F - Boo-away Orb

20 - Barrel Orb
28 - Bullet Bill Move
29 - Duell
2A - Miracle
2B - Bowser
2C - Donkey Kong
2D - VS
2E - Red Boo
2F - Dice Block

30 - Call It Quits
32 - Debug Cam Test Orb
33 - Debug Warp Test Orb
34 - Debug Decision Test Orb

FF - Empty Slot


Upper Left Player: Have Debug Orbs [Ralf]
C6DJ-ZYWT-VFR99
XGB7-FX61-YF8NR

Upper Right Player: Have Debug Orbs [Ralf]
M529-YVFY-5WJBW
HHHW-AV5U-09ZZA

Lower Left Player: Have Debug Orbs [Ralf]
KEFJ-5ABM-XR7Z2
UNE0-DT8U-YQBGB

Lower Right Player: Have Debug Orbs [Ralf]
PGKF-89FQ-PD810
W8JW-W6HC-V50W4


Turn Modifier

Actual Turn [Ralf]
00283294 000000xx

Max Turns [Ralf]
00283295 000000xx


Mini-Game Reward Modifier

Upper Left Player [Ralf]
12282E98 00000000
02282E98 000000xx

Upper Right Player [Ralf]
12282FA0 00000000
02282FA0 000000xx

Lower Left Player [Ralf]
122830A8 00000000
022830A8 000000xx

Lower Right Player [Ralf]
122831B0 00000000
022831B0 000000xx

xx = Coins (00 .. 63)


Star Getting Value Modifier [Ralf]
04183018 38A000xx

xx = Stars (01 .. 63)


Star Purchase Price Value Modifier [Ralf]
04182D6C 2C0300xx
04182E5C 2C0300xx
04182EF4 2C0300xx
04003F80 388000xx
04003F84 7C8400D0
04003F88 4817F03C
04182FC0 4BE80FC0

xx = Coins (01 .. 63)

Debug Menu

Image

TTWars Mini-Game

Image
Attachments
MP6_Debug_Menu.jpg
(38.65 KiB) Not downloaded yet
MP6_TTWars.jpg
(29.57 KiB) Not downloaded yet
Ralf@gc-forever
Posts: 1776
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Party 6 (GCN/AR/PAL)

Post by Ralf@gc-forever » Sat Mar 26, 2016 12:34 pm

Code: Select all


Enable Same Space Duel Mode [Ralf]
739W-VUBZ-ZUT55
99A7-YT4K-H50JA

Disable Same Space Duel Mode [Ralf]
GQ41-URDP-E4HCF
1N5Z-7HD5-UK73V

BigDWLDLover
Posts: 7
Joined: Thu Jul 14, 2016 2:45 pm

Re: Mario Party 6 (GCN/AR/PAL)

Post by BigDWLDLover » Sat Jul 23, 2016 2:11 am

I didn't get a reply on the us post of Mario party 6. But I was wondering if there was a code to get all solo mode bonuses or how to get the good L to roll 1 code to work
Kleutsch
Posts: 10
Joined: Sun Feb 16, 2020 3:18 pm

Re: Mario Party 6 (GCN/AR/PAL)

Post by Kleutsch » Sat Nov 21, 2020 2:18 pm

Hello Ralf, I need your help. The character modifier codes doesn't work when I try to give more than one player the same character, e.g. player 1 is Toad, player 2 is Toad, ect.
It completely breaks the game, duplicates are invisible and the game softlocks on the turn order dice roll screen. Can you please create a code that does work, when I set more than one player to the same character? This problem also occurs on Mario Party 5 and 7.
Ralf@gc-forever
Posts: 1776
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Party 6 (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Nov 22, 2020 4:05 pm

It is not possible to use same characters multiple times (and never will), because the game uses the character IDs as player slot identifier (upper left/right and lower left/right player slots). The Character Modifier code is mainly for playing the game with the unused mini bowsers.
Kleutsch
Posts: 10
Joined: Sun Feb 16, 2020 3:18 pm

Re: Mario Party 6 (GCN/AR/PAL)

Post by Kleutsch » Mon Nov 23, 2020 4:19 pm

Oh ok, too bad, still thank you for your help.
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