MegaMan Network Transmission (GCN/AR/PAL)

Game Hacks, Trainers, Cheats

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Ralf@gc-forever
Posts: 1432
Joined: Sun Mar 16, 2014 9:31 am

MegaMan Network Transmission (GCN/AR/PAL)

Post by Ralf@gc-forever » Fri Apr 18, 2014 1:16 pm

MegaMan Network Transmission

[DOL-GREP08-EUR]; Game-ID: 1C5

Code: Select all


Enable 60Hz Mode [Ralf]
K1PK-N81M-ZYV7W
4MND-FW5Q-E86FX
51HZ-8U8K-ZFGUB
HRNE-7NT2-2YXV2
41X4-XEK4-M2AV1
VKXQ-7W5N-J1E65

16:9 Aspect Ratio (Widescreen) [Ralf]
EBYJ-DVAQ-KFYFR
T995-3KTT-ZP530
FQGG-2ZA8-WVMK1

Max Zenny [Ralf]
WFH2-92V4-BR3YW
25D0-4BP2-A63ZU
707P-W0NM-058KB

All Areas Open (Map) [Ralf]
UQQD-HWEY-8BQGG
72CY-A76W-9TYCP

Have All Key Items [Ralf]
XDH9-20M9-40CRD
9DKE-NTVE-6JHV9

Have All Sub-Chips [Ralf]
ATCA-8BNZ-JGP8Y
Z8HQ-FH49-W2206
Y04A-J0QQ-BHZ6W
82YV-NJT7-E27BW
HAXG-2DB4-P342C
2T3C-K7PE-01GA6
QKNG-5GJG-XEA0C

Have Infinite PowerUps [Ralf]
TCV6-X8B8-1GGQ8
Z43M-TXWA-549FD

All Chips Have 0 MB [Ralf]
XC32-8C4U-W8VT7
Y3YM-MR79-P2G7W
KWNT-EMK8-9HPY9

All Chips Have Max Power [Ralf]
3N1H-N65U-2FCX7
K125-QX7C-9QVNU
VXDU-G7TB-1GGKA

Can Hold Up To 99 Of Any Chip [Ralf]
CZQB-ARJ2-DTFU3
NRB8-0DU0-CP2FW
9VHW-6NMF-PQRW6

All Free (Shop) [Ralf]
XJA3-JDCT-DQXYB
0E3V-1CJ5-GF2W4
CJHC-K4X2-UY4AE
H90V-MDPK-B2AEH

Complete Range of Items (Shop) [Ralf]
YD0J-PE1V-WE3MJ
RZ0A-HW6J-KPY39
MH8G-G1C7-Q40E8
N4MR-JRF0-EPBRK
WA62-EDPW-30KA2
CAUE-PYQF-1F7YW
9WVN-X920-RNVC3
BH16-E8R5-6B07F

Library Complete [Ralf]
VK9K-CD3E-PJHAK
PYRT-3CFE-9Z5TW
DATB-XJX2-MPC7V
H0T4-4GH7-RZUYZ
12FZ-ZMHV-A0GBJ
2K8F-Q880-N4VBC
JRBK-GVXX-D8H07
EF6Q-PYQD-5VUD8

US Title Screen [Ralf]
D2GH-625Y-N5JUC
5RZ8-DUZZ-UW5GE
XENB-RCJ9-JF2F5
H8YM-VYEU-JA1CQ
Z0QF-XDK0-B4X70

Disable Background Music [Ralf]
JNWP-0WGP-NY7R3
6K71-5CHX-U60JV

Background Music Modifier [Ralf]
041C1428 3B6000xx

xx = Song ID


Song IDs

00 - BM20_04
01 - BM01_06
02 - BM01_07
03 - BM03_08
04 - BM04_09
05 - BM05_10
06 - BM06_11
07 - BM07_12
08 - BM08_13
09 - BM09_14
0A - BM10
0B - BM11_16
0C - BM12_17
0D - BM14_19
0E - BM13_18
0F - BM15-20

10 - BM20_01
11 - BM12_22
12 - BM15_23
13 - BM15_24
14 - win
15 - eye
16 - room
17 - BM20_32
18 - BM20_26
19 - BM20_28
1A - BM20_29
1B - BM20_31
1C - BM20_27
1D - gameover


Play BM20_31 Song [Ralf]
7PYP-VTGA-CMHW9
MAUE-V1RZ-WJW4Z


Debug Movie Player (Start/Load Game) [Ralf]
C6Z3-22KR-RPEXC
V2QG-H91B-JJA5Y

Control Keys

Movie List (Invisible):

01 - FIREMAN.EXE
02 - GUTSMAN.EXE
03 - NEEDLEMAN.EXE
04 - BRIGHTMAN.EXE
05 - ICEMAN.EXE
06 - QUICKMAN.EXE
07 - COLORMAN.EXE
08 - ELECMAN.EXE
09 - SWORDMAN.EXE
10 - GRAVITYMAN.EXE
11 - STARMAN.EXE
12 - ZERO VIRUS
13 - SHADOWMAN.EXE
14 - PHARAOHMAN.EXE
15 - LIFEVIRUS
16 - BASS.EXE
17 - PROTOMAN.EXE
18 - OPENING
19 - ENDING

A            = Play Selected Movie
DPad Up/Down = Select Movie

Movie Player:

A             = Start/Stop Movie
B             = Advance Frames
Stick or DPad = Move Window Up/Down/Left/Right
START         = Back to Movie List
RESET         = Back to Title Screen

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Xuncu
Posts: 5
Joined: Tue Feb 24, 2015 3:27 am

Re: MegaMan Network Transmission (GCN/AR/PAL)

Post by Xuncu » Tue Feb 24, 2015 4:47 am

Hi Ralf!

I was referred over here by Dybble's over at http://gamehacking.org, he said you may be able to find a hack code we've both been looking into, but we've not managed to work out yet for this game; wanted to ask if you could help crack this nut, please?

We've been trying to figure out: maxing out chips.
The closest I could find was goemon_guy's Gecko codes; http://geckocodes.org/?c=GREE08 , specifically the folder modifier codes. (as for him: was never able to talk to him, all links I could find lead to accounts that don't have any timestamps less than a few years old). Anyways, those folder modifier codes; The XXs correspond to the chip number (the chip's number in the game, minus 1, then converted to hex. ie: the Roll Navi chip is #121, so 120, it's hex is 78).

Been after this kind of code for a while myself; like the Roll chip, only two guaranteed in game. The cap is 5, so you can only get the other three from that damn slot machine: in all my years playing and replaying, I've only gotten one more, EVER. <head desk>

Well, there's two problems with goemon's codes:
1) It only gives the chip entry in a slot in the blue folder, and I think the yellow folder as well (which causes another problem in the second problem). But not a quantity. Like the first chip, the green Cannon, you start with 10; use two, and check the blue folder, it reads 8/10. Get 20 more, it's 28/30, and is colored red to show you've reach the quantity cap. Overwrite with a Roll chip, quantity shows up as 0/0.
2) It overwrites the chip in that slot. Permanently. Like if I use it at the start of the game to overwrite the Cannon chip with the Roll chip, even though there's plenty of cannons in the intro level, it neither increase the hacked Roll chip, reverts it to a Cannon, nor starts a new Cannon count in the yellow folder.
So, I think his codes are a total bust.

So, was hoping if you would be able to figure out an effective way to increase the quantity of chips in some manner? Like if it were possible to just hack a chip in cleanly to the yellow folder (and I just have to fill in the XXs for an empty slot, the chip type, and the quantity cap: no problem, I can do that much)(or like a 'primer' code to dump them all in at the start of the game in an empty yellow folder, for ease of use), or modify it once acquired normally, or a multiplier for when chips are picked up (hopefully wouldn't matter if picked up from destroyed viruses, from the in-game e-mails, or from the green/blue/purple 'data cubes' in the levels)?

I lost my old save to a corrupted memory card, but if it helps, here's some info on the chips I remember being hard to max out, due to rarity, or needing to be "not TOO good" at killing a specific enemy (like with getting the boss weapon chips, not the Navi chips, at the boss simulator). Also the Bass chip since it's cool, but kinda useless by the time you can get it;
Chip        #hex quantity cap
shotgun    03 30
v-gun       04 20
x-gun       05 20
spreader   06 10
heat shot 0B 30
heat x      0D 20
sword      16 20
elecswrd  1B 10
frbld        1C 10
Aqbld      1D 10
elecbld    1E 10
slasher    27 30
wrecker   3A 20
cannonbl  3B 10
HAMMER   3C 5
3-way      44 20
Guard       59 10
Recover10 5d 15
+30          5E 10
+80          5F 5
+150        60 5
+300        61 5
Popup      6C 5
Roll          78 5
Bass        88 1
(some of these chips are default in the starting folder, dunno if that complicates the issue. Like if just putting them into the yellow folder, to overwrite them with 'themselves', that seems to not corrupt them. ie; for that 'primer codeset' idea, putting them into the yellow folder in a certain order to avoid the overwrite problems)

I know that making codes for this game is kind of a bitch because of how it stores data, so I really appreciate any effort you look into this. Oh, also, I'm using the NTSC, and got Dolphin running on my computer (and gecko/homebrew on my Wii), dunno how much that'll affect things.
Thanks ahead of time, and good luck!
User avatar
Xuncu
Posts: 5
Joined: Tue Feb 24, 2015 3:27 am

Re: MegaMan Network Transmission (GCN/AR/PAL)

Post by Xuncu » Tue Feb 24, 2015 5:50 am

And here's our progress over at Dybble's thread, if it helps: http://gamehacking.org/vb/threads/7957- ... #post86712
Ralf@gc-forever
Posts: 1432
Joined: Sun Mar 16, 2014 9:31 am

Re: MegaMan Network Transmission (GCN/AR/PAL)

Post by Ralf@gc-forever » Tue Feb 24, 2015 8:21 pm

A code to maxing out the chips already exists for the US (and EU) version of the game.

NTSC-U - Action Replay code format:

Code: Select all


Can Hold Up To 99 Of Any Chip [goemon_guy]
JJCY-UWM5-G12FG
1BYN-50DV-9RX2W
9VHW-6NMF-PQRW6

NTSC-U - WiiRD/Gecko code format:

Code: Select all


Can Hold Up To 99 Of Any Chip [goemon_guy]
0838299F 00000063
0096002C 00000000

However, the 'Have All Battle Chips' code below gives you all 137 battle chips fully maxed. BTW, the code is combinable with the 'Can Hold Up To 99 Of Any Chip' code to have 99 of each chip instead of the default max values.


NTSC-U - Action Replay code format:

Code: Select all


Have All Battle Chips (Hold L + R + DPad Right At Folder Menu) [Ralf]
EHE4-8DR5-1X13T
MGN0-5K46-BEEKX
QBDX-RXCD-P8G09
JAGM-MKPY-N8KC3
HB8M-7R9E-AH3WT
CQQR-754U-JREXQ
DGCC-96QU-BYZKC
Z3BF-Q9Y6-B0N4U
Z0CR-559C-3PBTC
6CCY-X3N6-FG18C
T4UV-Q6NN-03HZ3
4T55-VDUK-VC4FR
VDBJ-H9U8-6E9R4
DH03-V7WH-EKRRN
QCRJ-6QYH-G9MJ2
F5TB-QNU4-0GEFU
MFPW-P81B-6TU0Q
E253-B0V8-PPQBT
CKZN-GVKN-QQ381
82K6-7EN1-RJVXZ
UXEC-DUQR-1M6R7
B5X1-RYXR-13X08
QBAH-0TUC-RMCDJ
H6W4-V5HA-MXWCK
U03D-EY0Q-G7F6Z
6M8P-0JUX-2PQVU
D608-A75E-7WCP2

Have All Battle Chips (Sort Chips At Folder Sorting Menu) [Ralf]
FKRP-0WYF-2DZWT
MGN0-5K46-BEEKX
HZTR-KJ3K-UK81M
CWJP-RCQX-ZB9MR
9AP1-MDWW-3FAV8
CQQR-754U-JREXQ
DGCC-96QU-BYZKC
Z3BF-Q9Y6-B0N4U
Z0CR-559C-3PBTC
6CCY-X3N6-FG18C
T4UV-Q6NN-03HZ3
4T55-VDUK-VC4FR
VDBJ-H9U8-6E9R4
DH03-V7WH-EKRRN
QCRJ-6QYH-G9MJ2
F5TB-QNU4-0GEFU
MFPW-P81B-6TU0Q
E253-B0V8-PPQBT
CKZN-GVKN-QQ381
82K6-7EN1-RJVXZ
UXEC-DUQR-1M6R7
B5X1-RYXR-13X08
QBAH-0TUC-RMCDJ
H6W4-V5HA-MXWCK
U03D-EY0Q-G7F6Z
6M8P-0JUX-2PQVU
D608-A75E-7WCP2

NTSC-U - WiiRD/Gecko code format:

Code: Select all


Have All Battle Chips (Hold L + R + DPad Right At Folder Menu) [Ralf]
C229F12C 0000000D
7F1CC378 3EE0804C
A2F72048 2C170062
40820050 825F0084
827F0080 3A800089
7E8903A6 9A920008
3A800000 9A930008
82520000 3EC08038
62D6299F 1FB4002C
7FB6E8AE 5695083C
7EBCAA14 9BB50000
9BB50001 7E92A1AE
3A940001 4200FFE0
60000000 00000000

Have All Battle Chips (Sort Chips At Folder Sorting Menu) [Ralf]
C229F12C 0000000D
7F1CC378 3EE08029
62F7FDC8 7C170040
40820050 825F0084
827F0080 3A800089
7E8903A6 9A920008
3A800000 9A930008
82520000 3EC08038
62D6299F 1FB4002C
7FB6E8AE 5695083C
7EBCAA14 9BB50000
9BB50001 7E92A1AE
3A940001 4200FFE0
60000000 00000000

The NTSC-U codes are tested and working now. Special thanks to Xuncu for testing!
Attachments
MegaMan_NT_Save_Games.zip
(23.07 KiB) Downloaded 126 times
Last edited by Ralf@gc-forever on Thu Mar 05, 2015 4:02 pm, edited 1 time in total.
User avatar
Xuncu
Posts: 5
Joined: Tue Feb 24, 2015 3:27 am

Re: MegaMan Network Transmission (GCN/AR/PAL)

Post by Xuncu » Tue Feb 24, 2015 8:43 pm

Really! I've been looking for ages, and could never find that! Let's give it a whirl~
<does so>

Ahhh, so close! Of those two NTSC ones you gave, Gecko one didn't work, AR one gave error message; "Zero 3 code not supported"
And goemon's "can hold 99" also is bugged: just makes the chips red at the quantities they're at, not at max.... and then also 0/0s them if you get another. XP
User avatar
Xuncu
Posts: 5
Joined: Tue Feb 24, 2015 3:27 am

Re: MegaMan Network Transmission (GCN/AR/PAL)

Post by Xuncu » Tue Feb 24, 2015 9:31 pm

Like I am told that "Pretty much every code either requires asm or a pointer." and "well, i see some of these codes use pointers. that means simple porting from pal to ntsc u wont be possible"..
A little more involved, but still possible?
Ralf@gc-forever
Posts: 1432
Joined: Sun Mar 16, 2014 9:31 am

Re: MegaMan Network Transmission (GCN/AR/PAL)

Post by Ralf@gc-forever » Fri Feb 27, 2015 3:13 pm

Code: Select all


Invincibility [Ralf]
K250-NZ7T-3CR63
388J-R98P-XGA3G

Infinite Battle Chip Usage [Ralf]
JRZE-P5ZA-E5836
YTY1-3D70-TV58M

Super Jump [Ralf]
D7H4-X6CN-8CP42
8BXY-TZ5V-2XGR0

Mega Jump [Ralf]
PVGY-E5X7-EYYNR
YV3Y-KAXB-4KAYQ
ZM2K-H0JF-GER5N

Have All Battle Chips (Hold L + R + DPad Right At Folder Menu) [Ralf]
8XW1-26JZ-10TPF
MGN0-5K46-BEEKX
QBDX-RXCD-P8G09
VG1M-ET92-BNYKC
HB8M-7R9E-AH3WT
CQQR-754U-JREXQ
DGCC-96QU-BYZKC
Z3BF-Q9Y6-B0N4U
Z0CR-559C-3PBTC
6CCY-X3N6-FG18C
T4UV-Q6NN-03HZ3
4T55-VDUK-VC4FR
VDBJ-H9U8-6E9R4
DH03-V7WH-EKRRN
QCRJ-6QYH-G9MJ2
Q1H2-YH9A-JKBFQ
MFPW-P81B-6TU0Q
E253-B0V8-PPQBT
CKZN-GVKN-QQ381
82K6-7EN1-RJVXZ
UXEC-DUQR-1M6R7
B5X1-RYXR-13X08
QBAH-0TUC-RMCDJ
H6W4-V5HA-MXWCK
U03D-EY0Q-G7F6Z
0F45-UVAM-38ZUT
BNPP-9VRT-ZTZY3

Have All Battle Chips (Sort Chips At Folder Sorting Menu) [Ralf]
CERH-J305-37Q90
MGN0-5K46-BEEKX
0ZX6-XY65-UGEQX
YKWF-CN49-R33MH
9AP1-MDWW-3FAV8
CQQR-754U-JREXQ
DGCC-96QU-BYZKC
Z3BF-Q9Y6-B0N4U
Z0CR-559C-3PBTC
6CCY-X3N6-FG18C
T4UV-Q6NN-03HZ3
4T55-VDUK-VC4FR
VDBJ-H9U8-6E9R4
DH03-V7WH-EKRRN
QCRJ-6QYH-G9MJ2
Q1H2-YH9A-JKBFQ
MFPW-P81B-6TU0Q
E253-B0V8-PPQBT
CKZN-GVKN-QQ381
82K6-7EN1-RJVXZ
UXEC-DUQR-1M6R7
B5X1-RYXR-13X08
QBAH-0TUC-RMCDJ
H6W4-V5HA-MXWCK
U03D-EY0Q-G7F6Z
0F45-UVAM-38ZUT
BNPP-9VRT-ZTZY3


Fast MP Recharge [Ralf]
1FU5-VJU9-XQT74
221Y-TQZ2-41TH1
QV27-M8GF-3FFPP
U6TB-1TNQ-ENFJY
C7R8-2NZ0-B0D15

MP Recharge Multiplier [Ralf]
04004680 1C8400xx
04004684 7CA02214
04004688 4812A3B8
0412EA3C 4BED5C44

xx = Recharge Multiplier

User avatar
Xuncu
Posts: 5
Joined: Tue Feb 24, 2015 3:27 am

Re: MegaMan Network Transmission (GCN/AR/PAL)

Post by Xuncu » Sat Mar 07, 2015 5:18 am

^_^
Dybbles wrote:Awesome!!!
I'll ask someone if they can add these. I'm pretty sure I can't do that myself, though I would if I could.
Please tell, Ralf I said, "thank you!" He is an amazing code hacker and I am happy I witnessed him hack a code one more time.
Thank you for baring with me, Xuncu. I'm sorry I was unable to help you, but I am glad, Ralf could.
Thank you for keeping me up to date as well. :)
Ralf@gc-forever
Posts: 1432
Joined: Sun Mar 16, 2014 9:31 am

Re: MegaMan Network Transmission (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Mar 08, 2015 12:28 pm

No problem, always glad to help.
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