Mario Kart: Double Dash (GCN/AR/PAL)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

adro.duke
Posts: 43
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sat Feb 06, 2021 7:45 am

possible to make a code to increase shell spin animation speed & disable their flip animation?
Ralf@gc-forever
Posts: 1906
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Feb 07, 2021 5:12 pm

Code: Select all


Disable Red/Green/Bowser Shell Flip Anim [Ralf]
57U5-GWBX-E0MD7
WFWP-RR6X-0RMJ8
PCJK-V4Y5-T4UYJ

Slow Red/Green/Bowser Shell Rotation [Ralf]
2F81-PPW5-B4T6W
5ZKN-Y4ZE-QRMAX

Fast Red/Green/Bowser Shell Rotation [Ralf]
3EYE-18T6-FMPNG
F3W0-87BP-7C6MY

Disable Red/Green/Bowser Shell Rotation [Ralf]
J0NM-B7Y3-7A9T1
MPE3-2PPV-1F5FF

Red/Green/Bowser Shell Spin Speed Modifier [Ralf]
043D3C50 xxxxxxxx

xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)

adro.duke
Posts: 43
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Mon Feb 08, 2021 1:55 pm

Awesome thanks for these ralf, but i encounter a bug with the disable flip anim code. the shells dont orient properly to hills n high surfaces, and depending where you shoot it from, they will be moving on an angle. is this fixable?
Ralf@gc-forever
Posts: 1906
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Tue Feb 09, 2021 9:10 pm

@adro.duke: The new version of the Disable Shell Flip Anim code below should be working fine now.

Code: Select all


Disable Red/Green/Bowser Shell Flip Anim v2 [Ralf]
7UVU-59JT-8NJXC
ND6A-VBFH-8Q71H

Red/Green/Bowser Shell Flip Anim Always Enabled [Ralf]
03TF-96XM-T23ZM
UU79-N8A3-65WCA

Slow Red/Green Fireball Rotation [Ralf]
B3VU-TKZ3-6XH29
M9CK-05DR-J31M4

Fast Red/Green Fireball Rotation [Ralf]
AGYY-40H5-4BD49
H63D-KC9N-GB41D

Disable Red/Green Fireball Rotation [Ralf]
R3F9-NPXW-8KMUV
G63V-P4T1-Q4EJ7

Red/Green Fireball Spin Speed Modifier [Ralf]
043D3D6C xxxxxxxx

xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.35)

Slow Birdo/Yoshi Egg Rotation [Ralf]
Z2RX-J167-FKPTT
WRA9-TBDQ-7HAZ5

Fast Birdo/Yoshi Egg Rotation [Ralf]
V6QH-6143-DQM2V
BW5Z-TNK3-4K6N4

Disable Birdo/Yoshi Egg Rotation [Ralf]
J08Z-ZMCX-F5G9Y
W8HX-10ED-W34MB

Birdo/Yoshi Egg Spin Speed Modifier [Ralf]
043DA5AC xxxxxxxx

xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.35)

Golden Mushroom Size Modifier [Ralf]
043D3E60 xxxxxxxx

xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)

Heart Size Modifier [Ralf]
043D4370 xxxxxxxx

xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)

Mushroom Size Modifier [Ralf]
043D3E58 xxxxxxxx

xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)

Star Size Modifier [Ralf]
043D3E68 xxxxxxxx

xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)

Thunderbolt Size Modifier [Ralf]
043D4178 xxxxxxxx

xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)

Dropped Item Size Modifier [Ralf]
043DA044 xxxxxxxx

xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3.0)

Really Big Dropped Items [Ralf]
CJ6J-QV7R-RB5VC
GY66-G900-5X9J5

Spiny Shell: Thermonuclear Blast [Ralf]
HZ3V-33WT-3Z6A9
NJW4-PTG6-RJ5YM
9MUA-9RCV-VY73V
4DJR-QVFZ-HHC40
00HX-XYRN-C4EEA

Spiny Shell Always Attacks Last Placed Kart [Ralf]
F98T-XKF7-Y72FC
7V95-ETXB-ZEWFN
26U8-8DK3-VUWJ5
GGTU-H6X4-WE17K

Peach: Shorter Hair [Ralf]
3KR0-Z821-9X5J1
AFT8-UCPU-KC6CJ

Peach: Longer Hair [Ralf]
N7A9-3W20-3DB4U
HMT8-4VCB-RAW3D

Daisy: Shorter Hair [Ralf]
DAG8-W60B-GJ3PB
KC63-YGNU-6HARA

Daisy: Longer Hair [Ralf]
Y7J9-YBAN-PWAQE
EYGM-N1QR-YWFG0

adro.duke
Posts: 43
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Wed Feb 10, 2021 3:01 pm

you're star Ralf, thank you so much for these
Ralf@gc-forever
Posts: 1906
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Wed Feb 10, 2021 3:14 pm

Code: Select all


Global Kart Engine Sound Modifier [Ralf]
04112270 38A000xx
04112274 48000060

xx = Engine Sound Type

00 - Engine Type 1 (DK Jumbo, Barrel Train)
01 - Engine Type 2 (Red/Green Fire, Bullet Blaster)
02 - Engine Type 3 (Koopa King)
03 - Engine Type 4 (Goo-Goo/Rattle Buggy)
04 - Engine Type 5 (Heart/Bloom Coach, Boo/Piranha Pipes)
05 - Engine Type 6 (Koopa Dasher, Para Wing)
06 - Engine Type 7 (Turbo Yoshi/Birdo, Toad/Toadette Kart)
07 - Engine Type 8 (Wario Car, Waluigi Racer)
08 - Engine Type 9 (Parade Kart)


Individual Kart Engine Sound Modifier Codes

Red Fire Engine Sound Modifier [Ralf]
04353590 801122xx

xx = Engine Sound ID (Default: 98 - Engine Type 2)

DK Jumbo Engine Sound Modifier [Ralf]
04353594 801122xx

xx = Engine Sound ID (Default: 90 = Engine Type 1)

Turbo Yoshi Engine Sound Modifier [Ralf]
04353598 801122xx

xx = Engine Sound ID (Default: C0 - Engine Type 7)

Koopa Dasher Engine Sound Modifier [Ralf]
0435359C 801122xx

xx = Engine Sound ID (Default: B8 - Engine Type 6)

Heart Coach Engine Sound Modifier [Ralf]
043535A0 801122xx

xx = Engine Sound ID (Default: B0 - Engine Type 5)

Goo-Goo Buggy Engine Sound Modifier [Ralf]
043535A4 801122xx

xx = Engine Sound ID (Default: A8 - Engine Type 4)

Wario Car Engine Sound Modifier [Ralf]
043535A8 801122xx

xx = Engine Sound ID (Default: C8 - Engine Type 8)

Koopa King Engine Sound Modifier [Ralf]
043535AC 801122xx

xx = Engine Sound ID (Default: A0 - Engine Type 3)

Green Fire Engine Sound Modifier [Ralf]
043535B0 801122xx

xx = Engine Sound ID (Default: 98 - Engine Type 2)

Barrel Train Engine Sound Modifier [Ralf]
043535B4 801122xx

xx = Engine Sound ID (Default: 90 - Engine Type 1)

Turbo Birdo Engine Sound Modifier [Ralf]
043535B8 801122xx

xx = Engine Sound ID (Default: C0 - Engine Type 7)

Para Wing Engine Sound Modifier [Ralf]
043535BC 801122xx

xx = Engine Sound ID (Default: B8 - Engine Type 6)

Bloom Coach Engine Sound Modifier [Ralf]
043535C0 801122xx

xx = Engine Sound ID (Default: B0 - Engine Type 5)

Rattle Buggy Engine Sound Modifier [Ralf]
043535C4 801122xx

xx = Engine Sound ID (Default: A8 - Engine Type 4)

Waluigi Racer Engine Sound Modifier [Ralf]
043535C8 801122xx

xx = Engine Sound ID (Default: C8 - Engine Type 8)

Bullet Blaster Engine Sound Modifier [Ralf]
043535CC 801122xx

xx = Engine Sound ID (Default: 98 - Engine Type 2)

Toad Kart Engine Sound Modifier [Ralf]
043535D0 801122xx

xx = Engine Sound ID (Default: C0 - Engine Type 7)

Toadette Kart Engine Sound Modifier [Ralf]
043535D4 801122xx

xx = Engine Sound ID (Default: C0 - Engine Type 7)

Boo Pipes Engine Sound Modifier [Ralf]
043535D8 801122xx

xx = Engine Sound ID (Default: B0 - Engine Type 5)

Piranha Pipes Engine Sound Modifier [Ralf]
043535DC 801122xx

xx = Engine Sound ID (Default: B0 - Engine Type 5)

Parade Kart Engine Sound Modifier [Ralf]
043535E0 801122xx

xx = Engine Sound ID (Default: D0 - Engine Type 9)


Engine Sound IDs

90 - Engine Type 1 (DK Jumbo, Barrel Train)
98 - Engine Type 2 (Red/Green Fire, Bullet Blaster)
A0 - Engine Type 3 (Koopa King)
A8 - Engine Type 4 (Goo-Goo/Rattle Buggy)
B0 - Engine Type 5 (Heart/Bloom Coach, Boo/Piranha Pipes)
B8 - Engine Type 6 (Koopa Dasher, Para Wing)
C0 - Engine Type 7 (Turbo Yoshi/Birdo, Toad/Toadette Kart)
C8 - Engine Type 8 (Wario Car, Waluigi Racer)
D0 - Engine Type 9 (Parade Kart)

adro.duke
Posts: 43
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sun Feb 14, 2021 7:03 am

Hey Ralf, one more little request, are you able to split the shell spin speed modifier for each shell, i only wanted to edit the green & red shell. thanks in advance
xpurecanadianx
Posts: 1
Joined: Sun Feb 14, 2021 7:28 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by xpurecanadianx » Sun Feb 14, 2021 7:33 pm

Hey guys! Forgive my ignorance- Where do I paste these codes to make them run? I'm trying to play MCDD over Dolphin netplay and the Gecko cheat code editor can't parse them, so I must be in the wrong place. I'm trying to run the Kart X Fullscreen code from page 6 of this thread.
Ralf@gc-forever wrote:
Thu Dec 10, 2020 6:05 pm

Code: Select all


Kart 1: Fullscreen (Multi-Player GP/VS Modes - Netplay) [Ralf]
6RY5-JH5E-89EFU
70PB-XKA1-78Z06
5PFW-BEGZ-H4K4U
73DJ-ETX9-UNJ8E
TNWH-QNDY-3QGPB
4WQ2-KN46-AARHF
5TGY-9C4Q-28RDC
WEW9-14W7-0X4QV
52VK-04BR-6NCB0
3KZP-7WPJ-D45Y3
adro.duke
Posts: 43
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Mon Feb 15, 2021 6:50 am

Sorry, one other minor request on top of the separate spin speed 1 is you know how the fireballs destroys smaller items, what i have noticed is when you first shoot the FB's they go straight through the items instead of destroying them. is that fixable?
Keven8951
Posts: 2
Joined: Sat Jan 16, 2021 6:54 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Keven8951 » Tue Feb 16, 2021 2:18 am

In a future AR code, is there a way that you can include the course hazards from single-player mode, but not bringing the active background environment and NPCs so that it can run well in three modes of Multi-player Grand Prix, Versus, and LAN Mode?
Ralf@gc-forever
Posts: 1906
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Wed Feb 17, 2021 7:19 pm

Code: Select all


Red/Green/Bowser Shell Spin Speed Modifier v2 [Ralf]
04004420 C02D8A10
04004424 8003007C
04004428 28000003
0400442C 40800014
04004430 5400103A
04004434 3CA08000
04004438 60A54444
0400443C 7C25042E
04004440 48209E28
04004444 xxxxxxxx
04004448 yyyyyyyy
0400444C zzzzzzzz
0420E264 4BDF61BC

xxxxxxxx = Green  Shell Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
yyyyyyyy = Bowser Shell Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
zzzzzzzz = Red    Shell Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)

AI Karts: Moderate Use Of Items [Ralf]
VJNV-76N4-Y906M
B715-DYP6-5TKMG
J3V8-H7ZD-HEY7A
T05C-W6JC-XH0WU
ZN1Q-NP7M-U4NE9
P7NG-8N1X-57VGB
3WHD-Q0KJ-N0GCK
P36H-KYFP-MXA64
RWUW-AG2D-PHM54
9NZP-PW44-1MVX9
3R93-4VQE-GRYC2
QXGQ-ZD88-RHKMV
JZ1R-RR6T-J8X8D

AI Karts: Aggressive Use Of Items [Ralf]
0A3G-JTTH-CYTE2
WTCT-2NZ7-ZXD5G
J7PF-VRCQ-0TUUT
YTV5-TZUV-RDXWH
8M9M-DZW0-G7996
6QUX-U68B-WF616
2K72-YUMF-CB9VX
8XBQ-K04P-453T4
UKYF-RP0E-77UYK
EFCU-XW5T-W15Y9
WAPW-4C2B-CMHWZ
D1ZK-F63J-9VXRX
VQ9U-408X-H54F0

AI Karts: Green/Bowser Shell & Green/Red Fireballs Use Rate Modifier [Ralf]
04241DE0 3880xxxx

xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 005A = 1/90)

AI Karts: Red Shell Use Rate Modifier [Ralf]
042421D8 3880xxxx

xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 001E = 1/30)

AI Karts: Banana, Giant Banana & Fake Item Box Use Rate Modifier [Ralf]
04242540 3880xxxx

xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00F0 = 1/240)

AI Karts: Mushroom Use Rate Modifier [Ralf]
04242690 3880xxxx

xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)

AI Karts: Star Use Rate Modifier [Ralf]
04242B24 3880xxxx

xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)

AI Karts: Chain Chomp Use Rate Modifier [Ralf]
04242CC4 3880xxxx

xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)

AI Karts: Bob-omb Use Rate Modifier [Ralf]
042422E8 3880xxxx

xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 005A = 1/90)

AI Karts: Heart, Spiny Shell & Thunderbolt Use Rate Modifier [Ralf]
04242C38 3880xxxx

xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 001E = 1/30)

AI Karts: Birdo/Yoshi Egg Use Rate Modifier [Ralf]
04242344 3880xxxx

xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 001E = 1/30)

AI Karts: Golden Mushroom Use Rate Modifier [Ralf]
04242974 3880xxxx

xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 003C = 1/60)

AI Karts: Triple Red/Green Shells Use Rate Modifier [Ralf]
04241F24 3880xxxx

xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 005A = 1/90)

AI Karts: Triple Mushrooms Use Rate Modifier [Ralf]
042427EC 3880xxxx

xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)

AI Karts Never Throw Items To The Back [Ralf]
PQKK-U4MP-Q9P8F
2PCR-Z8ER-2TD3F

adro.duke
Posts: 43
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Thu Feb 18, 2021 2:37 am

Awesome, thanks for these Ralf, ai item usage codes are awesome. but, u had no luck on the fireballs fix where they don't destroy anything when you first shoot them?
KrazyBro
Posts: 4
Joined: Mon Dec 07, 2020 1:18 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by KrazyBro » Fri Feb 19, 2021 1:27 am

Can the long/short hair code be created for Toadette?
Ralf@gc-forever wrote:
Sun Feb 07, 2021 5:12 pm

Code: Select all


Disable Red/Green/Bowser Shell Flip Anim [Ralf]
57U5-GWBX-E0MD7
WFWP-RR6X-0RMJ8
PCJK-V4Y5-T4UYJ

Slow Red/Green/Bowser Shell Rotation [Ralf]
2F81-PPW5-B4T6W
5ZKN-Y4ZE-QRMAX

Fast Red/Green/Bowser Shell Rotation [Ralf]
3EYE-18T6-FMPNG
F3W0-87BP-7C6MY

Disable Red/Green/Bowser Shell Rotation [Ralf]
J0NM-B7Y3-7A9T1
MPE3-2PPV-1F5FF

Red/Green/Bowser Shell Spin Speed Modifier [Ralf]
043D3C50 xxxxxxxx

xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)

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