Mario Kart: Double Dash (GCN/AR/PAL)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

KrazyBro
Posts: 13
Joined: Mon Dec 07, 2020 1:18 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by KrazyBro » Thu Jul 14, 2022 9:42 pm

Purely random spiny shell target code, basically nobody is safe. Another possible code, thunderbolt cooldown? Playing with purely random items, computers spam the thunderbolt very often.
adro.duke
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Mon Aug 01, 2022 1:52 pm

Are you able to make a code where you can adjust how fast the ai goes when they use a mushroom or star?
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stoopdogg
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by stoopdogg » Sat Aug 06, 2022 12:58 am

Hello its been 3 years but I am back. I hope everyone is safe and healthy in these times. ralf quick question, do you know by chance what the max limit to Item limitation is for Item on inventory and Items on track without the game crashing? I think of maybe making Videos on YouTube with these Mods, crediting you and linking this page on the description too.

Also, I did a lot of testing just today, ralf do you think there is a way to fix the crash of the game if for each item you use the maximal item limitations? I am most certain it is somehow possible. logically it should be able to proceed to the next game, esp. since we have now very strong hardware in terms of performance.

At last ralf, can you give me a tip on how I can look into the source codes myself so I can figure things outmyself. ( to take a little work of you), I am lookin forward about learning much more about how these kinds of things work.
Ralf@gc-forever
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Mon Aug 08, 2022 11:47 am

It's a memory problem and there's no fix for it. The max item limits depending on the courses and the different item types (e.g. a Chain Chomp needs ten times more memory than a Green Shell). IIRC, the most complex course (memory wise) is the Peach Beach course, so if an item limit code is working here, then it should be working for all other courses too.
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stoopdogg
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by stoopdogg » Wed Aug 10, 2022 5:22 am

damn... If we only could connect the memory source codes with the memory of the device we emulate the game on.

1. what is the maximum amount of memory usage per track?

2. can u actually give a list of the amount of memory usage from all the items, tracks and whatever else impacts the memory?

3. at last, is there a possibilty of a purely random Bob-omb blast color? we have the Smoke and the Bob-omb model, but the explosion color change would be the cherry on top.

again, thanks for your time and work you put into these codes. I still have a massive amount of fun with Mario Kart DD through your codes.
SquirtlSquad
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by SquirtlSquad » Thu Aug 18, 2022 3:05 am

Hey ralf, can you please make an AR code to show the speedometer in multiplayer? We're trying to show the speedometer anytime we have more than 1 player playing. Also is it possible to remove the lightning item entirely? Can we replace lightning with gold mushroom or star?
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stoopdogg
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by stoopdogg » Wed Sep 07, 2022 8:48 pm

I think Ralf has had enough of us not being satisfied with what he brought us. We miss you Ralf, you were the Hero that we didnt know we needed. Farewell.
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Alex2005
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Alex2005 » Mon Sep 19, 2022 4:16 am

hello, im new in this theme, can do you make a new forum about the japan version please?
Alex2005
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Alex2005 » Mon Sep 19, 2022 4:31 am

can do you make a code of the show the HUD Drivers Indicator in versus and battle mode please?
adro.duke
Posts: 106
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sat Oct 01, 2022 7:47 am

Hey Ralf, is there a Kart Class Speed Multiplier code for the CPU? Because it does not change their speed at all when you enable the current 'Kart Class Speed Multiplier' code you have made
adro.duke
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sun Oct 16, 2022 2:02 pm

Any luck Ralf?
Ralf@gc-forever
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Wed Oct 19, 2022 7:19 am

The Kart Class Speed Multiplier code is working fine for CPU karts.
adro.duke
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Wed Oct 19, 2022 3:07 pm

really? I must need to change an option on my emulator or something cause, there is now a few codes that won't work properly for me. What could that be?
adro.duke
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sun Oct 23, 2022 6:19 am

Never mind, it's because I had another code on negating it, my bad

But I have noticed (when you have the "disable ai catchup parameters" code enabled) that the cpus go at different speeds in each track, for instance in luigi circuit they go way more faster then they do in baby park. is there code where we can edit the cpus speed for each track?
adro.duke
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sun Oct 30, 2022 11:29 am

any luck ralf?
JTorrez96
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by JTorrez96 » Fri Nov 04, 2022 12:30 pm

Is there a code to where we can get 3 bombs or 6? I’m still having a lot of fun with this game. 😅 I really hope Ralf is still around 🥹
adro.duke
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Fri Nov 11, 2022 10:16 am

is it also to make a code where the bob-omb explodes when it detects a player while it's being thrown instead only when it comes to a complete stop? So basically as soon as the bomb detects an opponent, it'll explode regardless if it's in the air or on the ground
adro.duke
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sat Nov 19, 2022 5:22 am

any luck ralf?
Ralf@gc-forever
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Wed Dec 14, 2022 8:32 am

Code: Select all


Regular Title Screen [Ralf]
RPPA-0VZ7-Z6W6R
EPAK-9TR8-YDB1M

"Finished Game" Title Screen [Ralf]
G77A-AXXG-NEHVY
JR1A-4RHT-AEJF9

Random Title Screen [Ralf]
2H69-44H5-ZV4C4
PA5B-NTR9-UDG7R
HWNA-938W-VYK2R

Ralf@gc-forever
Posts: 2893
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Dec 18, 2022 9:55 pm

Code: Select all


Driver Can Also Get Single Item Box Items [Ralf]
KT5F-X7A9-W3RPE
1JMV-4ZDZ-6TJ7B

Co-op Mode: Automatic Pass Items (Driver) [Ralf]
839T-7EDY-VN75U
JZXD-QZGF-6BRE5

Co-op Mode: Enable Driver Drift-Turbo Boosts [Ralf]
41AB-FYBY-KYUQX
97A7-A5K3-1UR6E
589F-4G8Q-4C433

adro.duke
Posts: 106
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Mon Dec 19, 2022 10:07 am

Any luck with my requests Ralf?
Ralf@gc-forever
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Fri Dec 23, 2022 9:39 am

@adro.duke: Bob-ombs don't detect karts, a Bob-omb explode only by timer or by a kart collision.

Code: Select all


Always Heavy Weight Kart Camera (Koopa King) [Ralf]
22KE-X2DP-ZMW5W
WPAD-1H73-C5UNN

Always Medium Weight Kart Camera (Heart Coach) [Ralf]
5CA9-FWAM-KFEGV
NJZ4-UU6B-BVD3Y

Always Light Weight Kart Camera (Koopa Dasher) [Ralf]
DP9K-8RBR-F72J1
XZ7V-KR9Z-HTM2F


Kart Camera Modifier [Ralf]
0429D0A4 380000xx

xx = Kart ID

00 - Red Fire
01 - DK Jumbo
02 - Turbo Yoshi
03 - Koopa Dasher
04 - Heart Coach
05 - Goo-Goo Buggy
06 - Wario Car
07 - Koopa King
08 - Green Fire
09 - Barrel Train
0A - Turbo Birdo
0B - Para Wing
0C - Bloom Coach
0D - Rattle Buggy
0E - Waluigi Racer
0F - Bullet Blaster
10 - Toad Kart
11 - Toadette Kart
12 - Boo Pipes
13 - Piranha Pipes
14 - Parade Kart

adro.duke
Posts: 106
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sat Dec 24, 2022 9:38 am

adro.duke wrote:
Sun Oct 23, 2022 6:19 am
Never mind, it's because I had another code on negating it, my bad

But I have noticed (when you have the "disable ai catchup parameters" code enabled) that the cpus go at different speeds in each track, for instance in luigi circuit they go way more faster then they do in baby park. is there code where we can edit the cpus speed for each track?
@Ralf@gc-forever: Ok no worries, what about this request? any luck with this?
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stoopdogg
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Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by stoopdogg » Tue Jan 03, 2023 12:09 am

KrazyBro wrote:
Mon Jun 20, 2022 10:14 pm
For the bob omb codes, is it possible to have purely random blast explosion colors? Like in battle mode
Had you any luck with this one Ralf?
Ralf@gc-forever
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Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Sat Jan 07, 2023 8:26 pm

Code: Select all


Disable Star Item Music [Ralf]
D174-X6AF-51AJT
Y3FW-ZW4H-AETWP

Disable Chain Chomp Item Music [Ralf]
006F-0V8M-T9M42
56H4-KDUV-5EGH0

Replace Goal/Replay Camera With Normal Camera v2 [Ralf]
4DFW-PKQ7-M98K0
FP07-F0W8-92PWG
7E0J-PYAY-AMZQR
MV5B-C268-G6M8U
J5EJ-7704-1NUVU
VZBP-MTW2-HEPXF
GG85-HCY1-5DP47
K1MW-1MGN-VPMEA
Q9NV-FW0R-KAKFF

Incl. Award Ceremony fix.

Replace Goal/Replay Camera With Rear View Camera v2 [Ralf]
J8AP-REA0-1H50R
FP07-F0W8-92PWG
7E0J-PYAY-AMZQR
MV5B-C268-G6M8U
HE48-RQJ5-BER0E
VZBP-MTW2-HEPXF
GG85-HCY1-5DP47
K1MW-1MGN-VPMEA
Q9NV-FW0R-KAKFF

Incl. Award Ceremony fix.

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