Mario Kart: Double Dash (GCN/AR/PAL)
Moderator: Ralf@gc-forever
Re: Mario Kart: Double Dash (GCN/AR/PAL)
possible to make a code to increase shell spin animation speed & disable their flip animation?
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- Posts: 1920
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Disable Red/Green/Bowser Shell Flip Anim [Ralf]
57U5-GWBX-E0MD7
WFWP-RR6X-0RMJ8
PCJK-V4Y5-T4UYJ
Slow Red/Green/Bowser Shell Rotation [Ralf]
2F81-PPW5-B4T6W
5ZKN-Y4ZE-QRMAX
Fast Red/Green/Bowser Shell Rotation [Ralf]
3EYE-18T6-FMPNG
F3W0-87BP-7C6MY
Disable Red/Green/Bowser Shell Rotation [Ralf]
J0NM-B7Y3-7A9T1
MPE3-2PPV-1F5FF
Red/Green/Bowser Shell Spin Speed Modifier [Ralf]
043D3C50 xxxxxxxx
xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Awesome thanks for these ralf, but i encounter a bug with the disable flip anim code. the shells dont orient properly to hills n high surfaces, and depending where you shoot it from, they will be moving on an angle. is this fixable?
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- Posts: 1920
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
@adro.duke: The new version of the Disable Shell Flip Anim code below should be working fine now.
Code: Select all
Disable Red/Green/Bowser Shell Flip Anim v2 [Ralf]
7UVU-59JT-8NJXC
ND6A-VBFH-8Q71H
Red/Green/Bowser Shell Flip Anim Always Enabled [Ralf]
03TF-96XM-T23ZM
UU79-N8A3-65WCA
Slow Red/Green Fireball Rotation [Ralf]
B3VU-TKZ3-6XH29
M9CK-05DR-J31M4
Fast Red/Green Fireball Rotation [Ralf]
AGYY-40H5-4BD49
H63D-KC9N-GB41D
Disable Red/Green Fireball Rotation [Ralf]
R3F9-NPXW-8KMUV
G63V-P4T1-Q4EJ7
Red/Green Fireball Spin Speed Modifier [Ralf]
043D3D6C xxxxxxxx
xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.35)
Slow Birdo/Yoshi Egg Rotation [Ralf]
Z2RX-J167-FKPTT
WRA9-TBDQ-7HAZ5
Fast Birdo/Yoshi Egg Rotation [Ralf]
V6QH-6143-DQM2V
BW5Z-TNK3-4K6N4
Disable Birdo/Yoshi Egg Rotation [Ralf]
J08Z-ZMCX-F5G9Y
W8HX-10ED-W34MB
Birdo/Yoshi Egg Spin Speed Modifier [Ralf]
043DA5AC xxxxxxxx
xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.35)
Golden Mushroom Size Modifier [Ralf]
043D3E60 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Heart Size Modifier [Ralf]
043D4370 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Mushroom Size Modifier [Ralf]
043D3E58 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Star Size Modifier [Ralf]
043D3E68 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Thunderbolt Size Modifier [Ralf]
043D4178 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Dropped Item Size Modifier [Ralf]
043DA044 xxxxxxxx
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3.0)
Really Big Dropped Items [Ralf]
CJ6J-QV7R-RB5VC
GY66-G900-5X9J5
Spiny Shell: Thermonuclear Blast [Ralf]
HZ3V-33WT-3Z6A9
NJW4-PTG6-RJ5YM
9MUA-9RCV-VY73V
4DJR-QVFZ-HHC40
00HX-XYRN-C4EEA
Spiny Shell Always Attacks Last Placed Kart [Ralf]
F98T-XKF7-Y72FC
7V95-ETXB-ZEWFN
26U8-8DK3-VUWJ5
GGTU-H6X4-WE17K
Peach: Shorter Hair [Ralf]
3KR0-Z821-9X5J1
AFT8-UCPU-KC6CJ
Peach: Longer Hair [Ralf]
N7A9-3W20-3DB4U
HMT8-4VCB-RAW3D
Daisy: Shorter Hair [Ralf]
DAG8-W60B-GJ3PB
KC63-YGNU-6HARA
Daisy: Longer Hair [Ralf]
Y7J9-YBAN-PWAQE
EYGM-N1QR-YWFG0
Re: Mario Kart: Double Dash (GCN/AR/PAL)
you're star Ralf, thank you so much for these
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- Posts: 1920
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Global Kart Engine Sound Modifier [Ralf]
04112270 38A000xx
04112274 48000060
xx = Engine Sound Type
00 - Engine Type 1 (DK Jumbo, Barrel Train)
01 - Engine Type 2 (Red/Green Fire, Bullet Blaster)
02 - Engine Type 3 (Koopa King)
03 - Engine Type 4 (Goo-Goo/Rattle Buggy)
04 - Engine Type 5 (Heart/Bloom Coach, Boo/Piranha Pipes)
05 - Engine Type 6 (Koopa Dasher, Para Wing)
06 - Engine Type 7 (Turbo Yoshi/Birdo, Toad/Toadette Kart)
07 - Engine Type 8 (Wario Car, Waluigi Racer)
08 - Engine Type 9 (Parade Kart)
Individual Kart Engine Sound Modifier Codes
Red Fire Engine Sound Modifier [Ralf]
04353590 801122xx
xx = Engine Sound ID (Default: 98 - Engine Type 2)
DK Jumbo Engine Sound Modifier [Ralf]
04353594 801122xx
xx = Engine Sound ID (Default: 90 = Engine Type 1)
Turbo Yoshi Engine Sound Modifier [Ralf]
04353598 801122xx
xx = Engine Sound ID (Default: C0 - Engine Type 7)
Koopa Dasher Engine Sound Modifier [Ralf]
0435359C 801122xx
xx = Engine Sound ID (Default: B8 - Engine Type 6)
Heart Coach Engine Sound Modifier [Ralf]
043535A0 801122xx
xx = Engine Sound ID (Default: B0 - Engine Type 5)
Goo-Goo Buggy Engine Sound Modifier [Ralf]
043535A4 801122xx
xx = Engine Sound ID (Default: A8 - Engine Type 4)
Wario Car Engine Sound Modifier [Ralf]
043535A8 801122xx
xx = Engine Sound ID (Default: C8 - Engine Type 8)
Koopa King Engine Sound Modifier [Ralf]
043535AC 801122xx
xx = Engine Sound ID (Default: A0 - Engine Type 3)
Green Fire Engine Sound Modifier [Ralf]
043535B0 801122xx
xx = Engine Sound ID (Default: 98 - Engine Type 2)
Barrel Train Engine Sound Modifier [Ralf]
043535B4 801122xx
xx = Engine Sound ID (Default: 90 - Engine Type 1)
Turbo Birdo Engine Sound Modifier [Ralf]
043535B8 801122xx
xx = Engine Sound ID (Default: C0 - Engine Type 7)
Para Wing Engine Sound Modifier [Ralf]
043535BC 801122xx
xx = Engine Sound ID (Default: B8 - Engine Type 6)
Bloom Coach Engine Sound Modifier [Ralf]
043535C0 801122xx
xx = Engine Sound ID (Default: B0 - Engine Type 5)
Rattle Buggy Engine Sound Modifier [Ralf]
043535C4 801122xx
xx = Engine Sound ID (Default: A8 - Engine Type 4)
Waluigi Racer Engine Sound Modifier [Ralf]
043535C8 801122xx
xx = Engine Sound ID (Default: C8 - Engine Type 8)
Bullet Blaster Engine Sound Modifier [Ralf]
043535CC 801122xx
xx = Engine Sound ID (Default: 98 - Engine Type 2)
Toad Kart Engine Sound Modifier [Ralf]
043535D0 801122xx
xx = Engine Sound ID (Default: C0 - Engine Type 7)
Toadette Kart Engine Sound Modifier [Ralf]
043535D4 801122xx
xx = Engine Sound ID (Default: C0 - Engine Type 7)
Boo Pipes Engine Sound Modifier [Ralf]
043535D8 801122xx
xx = Engine Sound ID (Default: B0 - Engine Type 5)
Piranha Pipes Engine Sound Modifier [Ralf]
043535DC 801122xx
xx = Engine Sound ID (Default: B0 - Engine Type 5)
Parade Kart Engine Sound Modifier [Ralf]
043535E0 801122xx
xx = Engine Sound ID (Default: D0 - Engine Type 9)
Engine Sound IDs
90 - Engine Type 1 (DK Jumbo, Barrel Train)
98 - Engine Type 2 (Red/Green Fire, Bullet Blaster)
A0 - Engine Type 3 (Koopa King)
A8 - Engine Type 4 (Goo-Goo/Rattle Buggy)
B0 - Engine Type 5 (Heart/Bloom Coach, Boo/Piranha Pipes)
B8 - Engine Type 6 (Koopa Dasher, Para Wing)
C0 - Engine Type 7 (Turbo Yoshi/Birdo, Toad/Toadette Kart)
C8 - Engine Type 8 (Wario Car, Waluigi Racer)
D0 - Engine Type 9 (Parade Kart)
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Hey Ralf, one more little request, are you able to split the shell spin speed modifier for each shell, i only wanted to edit the green & red shell. thanks in advance
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- Posts: 1
- Joined: Sun Feb 14, 2021 7:28 pm
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Hey guys! Forgive my ignorance- Where do I paste these codes to make them run? I'm trying to play MCDD over Dolphin netplay and the Gecko cheat code editor can't parse them, so I must be in the wrong place. I'm trying to run the Kart X Fullscreen code from page 6 of this thread.
Ralf@gc-forever wrote: ↑Thu Dec 10, 2020 6:05 pmCode: Select all
Kart 1: Fullscreen (Multi-Player GP/VS Modes - Netplay) [Ralf] 6RY5-JH5E-89EFU 70PB-XKA1-78Z06 5PFW-BEGZ-H4K4U 73DJ-ETX9-UNJ8E TNWH-QNDY-3QGPB 4WQ2-KN46-AARHF 5TGY-9C4Q-28RDC WEW9-14W7-0X4QV 52VK-04BR-6NCB0 3KZP-7WPJ-D45Y3
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Sorry, one other minor request on top of the separate spin speed 1 is you know how the fireballs destroys smaller items, what i have noticed is when you first shoot the FB's they go straight through the items instead of destroying them. is that fixable?
Re: Mario Kart: Double Dash (GCN/AR/PAL)
In a future AR code, is there a way that you can include the course hazards from single-player mode, but not bringing the active background environment and NPCs so that it can run well in three modes of Multi-player Grand Prix, Versus, and LAN Mode?
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- Posts: 1920
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Red/Green/Bowser Shell Spin Speed Modifier v2 [Ralf]
04004420 C02D8A10
04004424 8003007C
04004428 28000003
0400442C 40800014
04004430 5400103A
04004434 3CA08000
04004438 60A54444
0400443C 7C25042E
04004440 48209E28
04004444 xxxxxxxx
04004448 yyyyyyyy
0400444C zzzzzzzz
0420E264 4BDF61BC
xxxxxxxx = Green Shell Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
yyyyyyyy = Bowser Shell Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
zzzzzzzz = Red Shell Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
AI Karts: Moderate Use Of Items [Ralf]
VJNV-76N4-Y906M
B715-DYP6-5TKMG
J3V8-H7ZD-HEY7A
T05C-W6JC-XH0WU
ZN1Q-NP7M-U4NE9
P7NG-8N1X-57VGB
3WHD-Q0KJ-N0GCK
P36H-KYFP-MXA64
RWUW-AG2D-PHM54
9NZP-PW44-1MVX9
3R93-4VQE-GRYC2
QXGQ-ZD88-RHKMV
JZ1R-RR6T-J8X8D
AI Karts: Aggressive Use Of Items [Ralf]
0A3G-JTTH-CYTE2
WTCT-2NZ7-ZXD5G
J7PF-VRCQ-0TUUT
YTV5-TZUV-RDXWH
8M9M-DZW0-G7996
6QUX-U68B-WF616
2K72-YUMF-CB9VX
8XBQ-K04P-453T4
UKYF-RP0E-77UYK
EFCU-XW5T-W15Y9
WAPW-4C2B-CMHWZ
D1ZK-F63J-9VXRX
VQ9U-408X-H54F0
AI Karts: Green/Bowser Shell & Green/Red Fireballs Use Rate Modifier [Ralf]
04241DE0 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 005A = 1/90)
AI Karts: Red Shell Use Rate Modifier [Ralf]
042421D8 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 001E = 1/30)
AI Karts: Banana, Giant Banana & Fake Item Box Use Rate Modifier [Ralf]
04242540 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00F0 = 1/240)
AI Karts: Mushroom Use Rate Modifier [Ralf]
04242690 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)
AI Karts: Star Use Rate Modifier [Ralf]
04242B24 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)
AI Karts: Chain Chomp Use Rate Modifier [Ralf]
04242CC4 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)
AI Karts: Bob-omb Use Rate Modifier [Ralf]
042422E8 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 005A = 1/90)
AI Karts: Heart, Spiny Shell & Thunderbolt Use Rate Modifier [Ralf]
04242C38 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 001E = 1/30)
AI Karts: Birdo/Yoshi Egg Use Rate Modifier [Ralf]
04242344 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 001E = 1/30)
AI Karts: Golden Mushroom Use Rate Modifier [Ralf]
04242974 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 003C = 1/60)
AI Karts: Triple Red/Green Shells Use Rate Modifier [Ralf]
04241F24 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 005A = 1/90)
AI Karts: Triple Mushrooms Use Rate Modifier [Ralf]
042427EC 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)
AI Karts Never Throw Items To The Back [Ralf]
PQKK-U4MP-Q9P8F
2PCR-Z8ER-2TD3F
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Awesome, thanks for these Ralf, ai item usage codes are awesome. but, u had no luck on the fireballs fix where they don't destroy anything when you first shoot them?
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Can the long/short hair code be created for Toadette?
Ralf@gc-forever wrote: ↑Sun Feb 07, 2021 5:12 pmCode: Select all
Disable Red/Green/Bowser Shell Flip Anim [Ralf] 57U5-GWBX-E0MD7 WFWP-RR6X-0RMJ8 PCJK-V4Y5-T4UYJ Slow Red/Green/Bowser Shell Rotation [Ralf] 2F81-PPW5-B4T6W 5ZKN-Y4ZE-QRMAX Fast Red/Green/Bowser Shell Rotation [Ralf] 3EYE-18T6-FMPNG F3W0-87BP-7C6MY Disable Red/Green/Bowser Shell Rotation [Ralf] J0NM-B7Y3-7A9T1 MPE3-2PPV-1F5FF Red/Green/Bowser Shell Spin Speed Modifier [Ralf] 043D3C50 xxxxxxxx xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
Re: Mario Kart: Double Dash (GCN/AR/PAL)
hey Ralf, you know how the fireballs destroys smaller items, what i have noticed is when you first shoot the FB's they go straight through the items instead of destroying them. is that fixable where u make them destroy the items the instant they are shot?
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Yo Ralf, you know how the left side of the screen shows the drivers and it has a color barrier (red) around player one and grey around CPU? Is it possible for a code that makes CPU's have color coded barriers as well instead of grey?
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- Posts: 1920
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Code: Select all
Red/Green Fireballs Item Collision Fix [Ralf]
N6BA-U5B6-YBEHJ
6J6C-Q9XN-WXDE5
CWG3-E6TD-5K0NN
GQUP-374G-F39K8
JEC3-GZ2B-UWEG7
HUD Drivers Indicator: Green Player Kart 1 Frames [Ralf]
288D-DKV1-GY289
HB4U-VTBR-FA5HZ
RRN1-9BFN-8XHNA
RYF8-VKK6-YZD0N
HXD4-6828-T5U7X
HUD Drivers Indicator: Player Kart 1 Frame Color Modifier [Ralf]
0414ED10 392000r1
0414ED14 380000g1
0414ED18 386000b1
0414ED1C 394000r2
0414ED20 388000g2
0414ED24 38A000b2
r1 = Frame Color 1 Red (00 .. FF)
g1 = Frame Color 1 Green (00 .. FF)
b1 = Frame Color 1 Blue (00 .. FF)
r2 = Frame Color 2 Red (00 .. FF)
g2 = Frame Color 2 Green (00 .. FF)
b2 = Frame Color 2 Blue (00 .. FF)
Defaults:
r1g1b1 = FF505D (Light Red)
r2g2b2 = 803746 (Dark Red)
HUD Drivers Indicator: Yellow Player Kart 2 Frames [Ralf]
WJGG-2EZ2-570DW
5EQV-D3DY-DHF9A
HQB9-M6AE-4BQYA
02E3-G5NZ-WK5TM
JF4N-DTAM-7HY2A
VG23-ABKA-HT9C1
HUD Drivers Indicator: Player Kart 2 Frame Color Modifier [Ralf]
0414ED4C 48000020
0414ED6C 392000r1
0414ED70 380000g1
0414ED78 386000b1
0414ED74 394000r2
0414ED7C 388000g2
0414ED80 38A000b2
r1 = Frame Color 1 Red (00 .. FF)
g1 = Frame Color 1 Green (00 .. FF)
b1 = Frame Color 1 Blue (00 .. FF)
r2 = Frame Color 2 Red (00 .. FF)
g2 = Frame Color 2 Green (00 .. FF)
b2 = Frame Color 2 Blue (00 .. FF)
Defaults:
r1g1b1 = 0096FF (Light Blue)
r2g2b2 = 004080 (Dark Blue)
HUD Drivers Indicator: Blue CPU Kart Frames [Ralf]
4054-Y204-PBRZZ
RGET-EW6F-3WN6U
MUAJ-60ZU-65N5H
Z4D8-2XUK-E9ZT0
GT5M-MQVR-PHCKC
HZ75-VQMN-67M66
5VV7-HPUY-QRMWX
HUD Drivers Indicator: CPU Kart Frame Color Modifier [Ralf]
0414EB24 392000r1
0414EB2C 394000g1
0414EB34 392000b1
0414EC4C 392000r2
0414EC54 394000g2
0414EC5C 392000b2
r1 = Partner Frame Color Red (00 .. FF)
g1 = Partner Frame Color Green (00 .. FF)
b1 = Partner Frame Color Blue (00 .. FF)
r2 = Driver Frame Color Red (00 .. FF)
g2 = Driver Frame Color Green (00 .. FF)
b2 = Driver Frame Color Blue (00 .. FF)
Defaults:
r1g1b1 = 505064 (Dark Grey)
r2g2b2 = 505064 (Dark Grey)
HUD Drivers Indicator: Use Always CPU Kart Frames [Ralf]
YM64-XYZU-199WD
9WBX-NFUF-K7N6N
HUD Drivers Indicator: Use Always Player Kart 1 Frames [Ralf]
MQ0F-XCQQ-K0Q02
FE7F-2XQ7-U4666
HUD Drivers Indicator: Disable Pulsating Player Kart 1 Frames [Ralf]
X6TQ-PVEC-6K6WU
2W2Q-7TR0-9W3H9
U9ZW-BE9B-PQXGH
GZU3-8P8G-3BEZM
5FM2-Z5WC-5KY8G
P8M7-E2BX-GM7YJ
HUD Drivers Indicator: Use Always Player Kart 2 Frames [Ralf]
4V44-VG4T-YA25P
EX6E-NV8U-W3DHW
HUD Drivers Indicator: Disable Pulsating Player Kart 2 Frames [Ralf]
EZBH-278Q-WBDE6
2W2Q-7TR0-9W3H9
U9ZW-BE9B-PQXGH
GZU3-8P8G-3BEZM
5FM2-Z5WC-5KY8G
HMHB-PDBB-0UMB7
FHZ3-QQJJ-0QK7P
Re: Mario Kart: Double Dash (GCN/AR/PAL)
Awesome thank you so much ralf, although sometimes when i shoot the fireballs back n a red shell is coming for me, it still goes through it still n does not destroy it. but if it's the best it can be, then thats all good, still a massive improvement.
Re: Mario Kart: Double Dash (GCN/AR/PAL)
thank you so much Ralf!