Mario Kart: Double Dash (GCN/AR/PAL)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

Ralf@gc-forever
Posts: 1718
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Fri May 15, 2020 8:16 am

Code: Select all


Enable Burnout Mode [Ralf]
N3G8-8J10-7QFCR
PEGU-M6ER-J4DRD

Enable Snow On All Courses [Ralf]
4TV2-A9GN-HVUYJ
BUG6-B0HM-D1XXY

Mushroom Dash Turbo Boost Duration Modifier [Codejunkies & Ralf]
042AD3B8 3800xxxx
042AD3C8 3800xxxx

xxxx = Duration in Frames (0001 .. 7FFF, Default: 0050 = 80 Frames)

Golden Mushroom Dash Turbo Boost Duration Modifier [Ralf]
042AD530 3800xxxx
042AD578 3800xxxx

xxxx = Duration in Frames (0001 .. 7FFF, Default: 0050 = 80 Frames)

Start Dash Turbo Boost Duration Modifier [Ralf]
042AD62C 3800xxxx
042AD680 3800xxxx
042AD6B0 3800yyyy

xxxx = Normal Dash Duration in Frames (0001 .. 7FFF, Default: 002D = 45 Frames)
yyyy = Double Dash Duration in Frames (0001 .. 7FFF, Default: 005A = 90 Frames)

Crash Dash Turbo Boost Duration Modifier [Ralf]
042AD7E8 3800xxxx
042AD824 3800xxxx

xxxx = Duration in Frames (0001 .. 7FFF, Default: 0014 = 20 Frames)

Dash Pad Type 1 Turbo Boost Duration Modifier [Ralf]
042AF688 3800xxxx
042AF698 3800xxxx

xxxx = Duration in Frames (0001 .. 7FFF, Default: 0014 = 20 Frames)

Dash Pad Type 2 Turbo Boost Duration Modifier [Ralf]
042AF858 3800xxxx
042AF870 3800xxxx

xxxx = Duration in Frames (0001 .. 7FFF, Default: 0014 = 20 Frames)

Dash Pad Type 3 Turbo Boost Duration Modifier [Ralf]
042AFA2C 3800xxxx
042AFA44 3800xxxx

xxxx = Duration in Frames (0001 .. 7FFF, Default: 0014 = 20 Frames)

Dash Pad Type 4 Turbo Boost Duration Modifier [Ralf]
042AFC00 3800xxxx
042AFC10 3800xxxx

xxxx = Duration in Frames (0001 .. 7FFF, Default: 003C = 60 Frames)

Dash Pad Types

Type 1 - Regular Jump Pad (Peach Beach, Waluigi Stadium etc.)
Type 2 - Huge Jump Pad outside Bowser's Castle
Type 3 - Solid Jump Pads in Wario Colosseum
Type 4 - Regular Dash Pad (Luigi Circuit, Mushroom Bridge etc.)

Kart/Wall Collision Knockback Power Modifier [Ralf]
00000000 8436B18C
xxxxxxxx 00070028

xxxxxxxx = Knockback Power (IEEE-754 SP Floating-Point Number, Default: 40000000 = 2.0)

Kart/Wall Collision: Super Powerful Knockback [Ralf]
HY3N-U2RW-EUK5Z
7FJM-R7TC-XF6AU
9N2U-DJ7H-MVTNE

Ralf@gc-forever
Posts: 1718
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Fri Jul 17, 2020 1:59 pm

Code: Select all


Chibi Voices [Ralf]
870J-F8HU-CKNF5
4AJA-JAP7-WJR2N

Bob-omb: Blue Blast [Ralf]
J67J-G9V8-61K3U
EBH6-APX6-1MKUV

Spiny Shell: Orange Blast [Ralf]
9PNE-GE7X-5U8C5
9MUA-9RCV-VY73V

Time Trials Mode: Show Staff Ghosts [Ralf]
D52F-Z27Z-8RXTR
CTZW-KA42-NB0XJ
DNPD-039R-6QZCK

HUD Track Indicator: Driver/Partner Icon Fix [Ralf]
8MWG-6NU2-E27G9
GGC3-B02J-JR2Z5

Mario Kart: Single Dash!! [Ralf]
FHV7-VMFJ-U5T7Q
612M-3N7C-VN5XG
XUGG-D3JQ-87D4H
HGFH-57UZ-1PGZ0
9MUW-ZMV1-X79ZH
8Z13-VPME-7Q70W
HHNA-210P-M7UMQ
X75X-23KQ-ZW0CD
7631-E8NC-8F34G
GXVD-8B3G-1WZFY
0BUK-7JY7-N29X4
U9UV-P8N5-U3WHE
YXU5-RE76-B1PTE
0MU7-UKU3-10NCD

Mario Kart: Single Dash!! (Incl. Voices) [Ralf]
89ME-H17B-E95MX
612M-3N7C-VN5XG
XUGG-D3JQ-87D4H
HGFH-57UZ-1PGZ0
9MUW-ZMV1-X79ZH
8Z13-VPME-7Q70W
HHNA-210P-M7UMQ
X75X-23KQ-ZW0CD
7631-E8NC-8F34G
GXVD-8B3G-1WZFY
0BUK-7JY7-N29X4
U9UV-P8N5-U3WHE
YXU5-RE76-B1PTE
0MU7-UKU3-10NCD
UC14-3GN2-K7P75
165T-ZQT5-JKA70
X4NV-5EDQ-36ZRG
Z0Z4-FNJJ-1BJEE
TCB9-7RGN-ZGBVH
PJJT-J3B0-ZJ758
HNYZ-W5T0-1UYX0
V0K4-ARPD-8CH6B
G4NZ-7U4E-PYG99
BXCX-X0NP-MECA6
YYKW-1PZG-W8D45
P7DR-3NW8-89N0A
MBVX-AJT8-F5D4B
PQ87-U9TB-NZ34G
0ABD-G76U-GZJKM
YQ08-5ADC-C2UVA
Z0XN-UV0H-9VTDD
ZPZ5-2EZD-B6XEE
ZCAP-6Q8T-G6UC0
5MHK-0UWX-5HWNG
V6MQ-YBAJ-Y3QWX
H969-ZYQ0-Z1M9E
XWVE-8UBF-GTCDF
2PB2-4BUU-6UD8U
BMB5-6RX3-UFR7F
KGMX-2HZN-MN71R
8Q86-CZHH-MB0WU
KY5U-TJYR-TTMUR
5F2U-XFR8-1GR07
8TEA-ZTRK-3H6E8
JEXB-RGTT-BJFP2
RV38-6FBU-DDXDV
KACN-E8X7-Q4TW0
91N3-CKGQ-7NBMN
YJ2Z-HPUZ-D24M9
FD2X-MQKV-3JJVD
6EWM-N0GU-WNNC9

MXCTH
Posts: 22
Joined: Tue Jan 14, 2020 2:12 pm
Location: France

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by MXCTH » Sun Jul 19, 2020 2:34 pm

Possible to increase the size of Item boxes and always respawn in a specific checkpoint ?
Ralf@gc-forever
Posts: 1718
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Fri Jul 24, 2020 7:23 am

Code: Select all


Disable Deflicker Render Modes [Ralf]
EVMR-WR1X-V9TZT
71N9-CNJP-P6FY5
PYGC-QE08-VBFMP
105Z-PKXZ-31BF2
NYV2-D9ZR-N4H1U

Stationary Item Box Size Modifier [Ralf]
04004F00 C042BAD4
04004F04 EC2100B2
04004F08 481F667C
041FB580 4BE09980
043D9EB4 xxxxxxxx

xxxxxxxx = Size Multiplier (IEEE-754 SP Floating-Point Number)

3F000000 - Size * 0.5
3F800000 - Size * 1.0 (Default)
3FC00000 - Size * 1.5
40000000 - Size * 2.0

Moving Item Box Size Modifier [Ralf]
04004F10 C042A6F4
04004F14 EC2100B2
04004F18 48194244
04004F1C C002A6F4
04004F20 D01F0040
04004F24 D01F0044
04004F28 D01F0048
04004F2C A01F011C
04004F30 48194058
04198F84 4BE6BF98
04199158 4BE6BDB8
043D8AD4 xxxxxxxx

xxxxxxxx = Size Multiplier (IEEE-754 SP Floating-Point Number)

3F000000 - Size * 0.5
3F800000 - Size * 1.0 (Default)
3FC00000 - Size * 1.5
40000000 - Size * 2.0

Big Item Boxes [Ralf]
HCET-YQ6N-RAUXY
DU23-BXCF-MN67H
7MG1-NAPB-Z98YY
2U21-PEEZ-1FZHV
417J-RMJK-PKVUZ
5GYG-AZRT-0KFD3
2HNW-42GD-NT0M2
C51D-FE5B-JPWVC
027G-7R5F-7YGRC
34J9-HP1V-77CYP
4Y6M-AK7Y-AW8K9
AUDG-52R1-MACXD
BWFA-BZWZ-QHJBB
QTZ8-QH0K-WWH95
9V7E-K1WY-J8MBK
BDH1-G948-VNW6R
E0ZH-0B1D-YH86V
9GY0-75YA-K7AXX

Tiny Item Boxes [Ralf]
QEP9-1JBJ-DR6VZ
DU23-BXCF-MN67H
7MG1-NAPB-Z98YY
2U21-PEEZ-1FZHV
417J-RMJK-PKVUZ
5GYG-AZRT-0KFD3
2HNW-42GD-NT0M2
C51D-FE5B-JPWVC
027G-7R5F-7YGRC
34J9-HP1V-77CYP
4Y6M-AK7Y-AW8K9
AUDG-52R1-MACXD
BWFA-BZWZ-QHJBB
QTZ8-QH0K-WWH95
9V7E-K1WY-J8MBK
BDH1-G948-VNW6R
PD9A-MPFC-8BEPW
Y5XF-297T-N37PH

Lakitu Kart Rescue Respawn Point Modifier [Ralf]
04180634 3880xxxx

xxxx = Respawn Point ID (0000 .. 03E7)

Lakitu Rescue: Karts Respawn Always At 1st Rescue Point [Ralf]
J499-E8DR-ZB8VW
JQDW-W0Z9-1R8XC

Lakitu Rescue: Karts Respawn Always At 2nd Rescue Point [Ralf]
VZPK-7XT2-2PTCD
83NZ-P1CA-BNX89

Lakitu Rescue: Karts Respawn Always At Last Rescue Point [Ralf]
HAGP-RFNK-6UGW1
82K9-51HD-FY2PN
RR3N-DK04-ZJGMH
ERH6-E96Z-98WXW

Peach Beach: Able To Drive Through Deep Water [Ralf]
AA64-2AQ8-3090G
T4Y5-R319-9FXBY
EE8A-4DKZ-5FV9D
DXCZ-J4G5-MDH58
TK5F-5DKZ-KHW7J
NAEY-KFVG-T4T9U
YBRH-010G-HEQ0A
RXTH-C1CQ-8X4PN

Peach Beach: Dry Land [Ralf]
CB7G-NY92-1Y6AC
T4Y5-R319-9FXBY
EE8A-4DKZ-5FV9D
DXCZ-J4G5-MDH58
TK5F-5DKZ-KHW7J
NAEY-KFVG-T4T9U
YBRH-010G-HEQ0A
RXTH-C1CQ-8X4PN
EEJV-8J65-CTWKF
C094-0PVV-U81Y8
ZE20-T484-G7F8Q
G8M7-876M-NYVUZ
JJDF-4CW1-56H9C
N7EJ-VGZY-TFFTG
7CWQ-91E9-WN4A1
118A-81TF-6KRDR
J248-1YCT-MJA0Z

Grand Prix Mode Start Courses: Random Kart Start Numbers [Ralf]
MRKB-W7XD-XGMZD
GG72-YHH4-Q9WW8

Birdo Wears Pigtails [Ralf]
3K5H-U0T4-GTMM6
Q3J9-MPT6-NTNG9
FRUK-HU2C-41GKV
AKYP-XHTC-VYW1Z
MP4X-DRV0-5CACE
TVC3-8TCR-KXXMX
FKZ2-PZ4E-B73DJ

Daisy Wears Pigtails [Ralf]
R1C7-4BKG-6K05P
GPWZ-593D-NM8KY
XJUG-X73G-49AUM
2HWX-51W9-AEXZ6
Y2W3-0MNH-1MCX3
J3R4-P49D-BDH9Y
GCZ5-VXJ4-DUW7D
FKZ2-PZ4E-B73DJ

Peach Wears Pigtails [Ralf]
K29W-CV7F-W7F7N
RKY6-TEHX-3QDWU
VR6K-5NTG-6QN3W
JDMA-7UVY-2MVTT
MK1X-50M7-4HCW7
JDRF-C6HR-J39NJ
3GMF-Z3X0-WYXNR
FKZ2-PZ4E-B73DJ

Toad Wears Pigtails [Ralf]
W2F5-P6C0-C7Q36
XE8C-2CXG-2K9PG
B0AU-B1AJ-GW8DX
4200-RQJQ-UBPY2
J5TX-6N2F-N2JVK
HT8M-Q8EM-3NUVM
3ZYX-QUCA-Z6ZWU
FKZ2-PZ4E-B73DJ

Toadette Wears No Pigtails [Ralf]
NKGU-WPB1-D90NA
7F76-KAT6-QP0EY

All Characters Are Wearing Pigtails (Except King Boo) [Ralf]
N1M6-EN2V-XAC01
FVRB-9QAH-F53WQ
FKZ2-PZ4E-B73DJ

adro.duke
Posts: 32
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Fri Jul 24, 2020 1:00 pm

Possible to increase the handling for the ai? good work by the way
MXCTH
Posts: 22
Joined: Tue Jan 14, 2020 2:12 pm
Location: France

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by MXCTH » Fri Jul 24, 2020 3:23 pm

Thank

Unfortunately for the item box size, if increase or decrease.
The hitbox is the same as default size value

Image
Ralf@gc-forever
Posts: 1718
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Fri Jul 24, 2020 5:43 pm

The Item Box Size Modifier codes adjusting both, the model size AND the hitbox size!

Code: Select all

04004F00 C042BAD4 -> hitbox size adjustment
04004F04 EC2100B2    "
04004F08 481F667C    "
041FB580 4BE09980    "
043D9EB4 xxxxxxxx -> model size adjustment
MXCTH
Posts: 22
Joined: Tue Jan 14, 2020 2:12 pm
Location: France

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by MXCTH » Sat Jul 25, 2020 11:41 am

thank for the precision

another question
In Battle mode, the Tilt-a-kart arena can move, but is it possible for other tracks and arenas to move in the same way ?
adro.duke
Posts: 32
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sat Sep 26, 2020 10:42 am

is it possible to make a code where the chain chomp does not disappear when it hits a hazard (for example a thwomp or a car) while its unchained, it'll only disappear when it hits a wall or goes out of bounds?
Ralf@gc-forever
Posts: 1718
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Sep 27, 2020 8:10 am

Code: Select all


No Item Loss [Ralf]
G5V9-N95C-6VTA4
WKUK-CWJW-ZZXKD

Green Shells Have No Tails [Ralf]
5TEF-QDTE-R0YDM
5W1T-NMDE-4F8JJ

Green Shells Have Red Tails [Ralf]
08PF-5ZXD-FQ4M7
BJCX-2HWB-3H9GP

Green Shells Have Blue Tails [Ralf]
J3R1-XP39-BXECF
52XH-F7NA-6FKMF

Red Shells Have No Tails [Ralf]
4HB1-ZRQJ-Q7K11
6EMK-CDY7-85P9M

Red Shells Have Green Tails [Ralf]
JXZM-PC1Z-DY689
KD2A-MD85-FTJVY

Red Shells Have Blue Tails [Ralf]
QAEP-5DDJ-FQG2J
GA8C-3W6W-Q6DKV

Bowser Shells Have Red Tails [Ralf]
2DXE-8EXZ-KPF9X
Z2EW-MDFK-NZX8K

Bowser Shells Have Green Tails [Ralf]
PE7P-0C6B-MMCQT
R3UM-3NVT-MCVZY

Bowser Shells & Green Shells Have Blue Tails [Ralf]
ED35-DBC1-7RRD1
52XH-F7NA-6FKMF
R3UM-3NVT-MCVZY

Spiny Shells Have No Tails [Ralf]
80EU-1FZF-M6HB5
N4EW-67QN-M11T7

Spiny Shells Have Red Tails [Ralf]
9XHN-Q8W6-ED2TN
R3GK-GWVK-7X4PH

Spiny Shells Have Green Tails [Ralf]
RC95-10WY-XDDKB
VC9U-C4FT-ZYYWK

Bob-ombs: Disable Jumping [Ralf]
3XCV-E0GV-PK8WV
AFKQ-GMCE-CG7FG

Bob-ombs: Disable Red Flashing [Ralf]
U17E-DUUE-8YMX8
WY7J-B5CD-9T86A

Bob-ombs Never Explode By Timeout [Ralf]
G15G-70QT-8V6X6
H4FB-YDDA-VPMBR

Blow Up Bob-ombs On Command (Press DPad Up) [Ralf]
YPZC-4J2F-GPY6A
B6AJ-Q9VJ-VPMBU
KPB3-GKFZ-0BEC6
Z7M6-5W8N-67TQW

Tilt-A-Kart Arena: Disable Tilting [Ralf]
VF3W-T9M7-WPC16
06MT-29U0-XDX7B

Able To Jump The Gun [Ralf]
D3CG-1QR2-ZG5HY
Z69K-M3CW-EFMRM

Infinite Laps [Ralf]
T5JP-X46U-V9891
Y9YW-C70E-F3C3B
PH1P-Z0R5-BPUDQ
WAZM-37RR-9EH3J
8804-JXB8-FWKQT
A1Y6-YYQH-9CFCK
JNCZ-B5PU-0YP90
7G9B-4CX8-AADAX

MXCTH
Posts: 22
Joined: Tue Jan 14, 2020 2:12 pm
Location: France

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by MXCTH » Sun Sep 27, 2020 11:01 am

Thank for never lose items

But there is a problem, it work but you can still lose triple shroom/shells when hit :|

And if possible can you make "get items instantly from items box" and "begin with XX ballons in battle mode"
adro.duke
Posts: 32
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Mon Sep 28, 2020 7:55 am

is it possible to allow AI to obtain triple red shells?
Ralf@gc-forever
Posts: 1718
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Tue Sep 29, 2020 5:19 pm

Code: Select all


No Item Loss v2 (Incl. Triple Mushrooms/Shells) [Ralf]
ZNDV-34X1-HNTUX
WKUK-CWJW-ZZXKD
GRHJ-9030-BBWX9

Item Shuffle Timer Modifier [Ralf]
043D5D9C 0000xxxx
043D5DA0 0000yyyy

xxxx = Max Shuffle Time in Frames (0001 .. 7FFF, Default: 0082 = 130 Frames)
yyyy = Min Shuffle Time in Frames (0001 .. 7FFF, Default: 0032 =  50 Frames)

Faster Item Shuffle [Ralf]
GCNT-JT9V-8UNYT
E6BB-ZQ4J-GVP54
75N5-9NZY-KTNZM

No Item Shuffle [Ralf]
Y1WJ-VQNK-AKX9G
4JDG-CF47-GA245
FQ64-GCU4-YK19Q

Unchained Chain Chomp: Immune To Most Course Hazards [Ralf]
MK0R-817G-R24CB
DERV-5H0Z-HH66G

Balloon Battle: Max Balloons Modifier [Ralf]
041F1CE4 60000000
041F1CE8 3BE000xx
041847EC 38A000xx

xx = Max Number of Balloons (01 .. 03, Default: 03)

Balloon Battle: Have Only One Balloon [Ralf]
69YD-42K5-6Z8WN
F8AR-YFW7-Y300G
F1CA-W7BR-NQZ8T
FG4D-YB36-HDNP1

Balloon Battle: Start Always With Two Balloons [Ralf]
A3YE-CHKN-84E27
BT5R-ZZ0K-9U8JP

Balloon Battle: Purely Random Balloon Colors [Ralf]
9ZR9-9836-NX76H
3C9F-DFC9-MNC2Z
48HU-ED4J-UMYZ5

Kleutsch
Posts: 6
Joined: Sun Feb 16, 2020 3:18 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Kleutsch » Wed Sep 30, 2020 3:03 pm

Ralf@gc-forever wrote:
Wed Mar 04, 2020 6:47 pm

Code: Select all


Disable Kart/Kart Collision Reaction [Ralf]
AW2T-YB04-363PV
3Z6T-1F46-J4X70

Ice Bombs [Ralf]
1589-1M56-KP31Q
ET7B-JT96-3FFWH
HFWM-8X7Q-K8JHE
8PW6-FR5V-XAUZK
YHKU-84C9-QY17Y

Fake Ice Boxes & Green/Red/Spiny Ice Shells [Ralf]
TWNK-9640-G3REB
AKGC-FWAH-2444T
9J2J-313E-GXA4G
YHKU-84C9-QY17Y

Fake Bomb Boxes & Green/Red/Spiny Bomb Shells [Ralf]
TTPG-XBP9-NN37T
7P27-FZVK-4VYZR
K603-80A1-K3PCK

Grand Prix Mode: Allow Course Selection [Ralf]
81GW-MKDN-5Q0BY
XRZP-DBRV-CT07M

Luigi Circuit: Always 50cc Kart Class Course Version [Ralf]
ZQJR-9JG3-KNRMX
QFER-67KH-X8DV4

Luigi Circuit: Always 100cc/150cc/Mirror Kart Class Course Version [Ralf]
DJCY-G2RV-DQ1VN
YF6W-Q88R-CZPR8

CPU/Player Karts: Swap CPU And Player Steering/Traction Parameters [Ralf]
U576-9VZQ-9X5Z3
5EXE-V3Q4-VNBWX
5E5B-6H0N-VF1QX

CPU/Player Karts: Use Always Player Steering/Traction Parameters [Ralf]
FWBE-C657-Z29NU
P8MC-0DZB-V59JU
A8HG-MH4M-N346B

CPU/Player Karts: Use Always CPU Steering/Traction Parameters [Ralf]
24JX-EMDC-CCYDK
10GG-GFYZ-QYP8N
41PP-RZ2B-DDZXH

CPU Karts: Use Player Acceleration/Speed Parameters [Ralf]
7G4H-JEA0-HMW4J
3PAN-T4HH-YMQ0A

Player Karts: Use CPU Acceleration/Speed Parameters [Ralf]
T4EJ-Z1Y6-WUGE2
VXYZ-Q83P-56PPK
C4ND-1E0M-Y6Q9B
8PW5-GNDR-339T2
G5BJ-UWCG-CJ2EK
EEVE-TJT6-U5MY9

Red Fire Kart: Hot Rod Kart Version [Ralf]
CCF4-7HPV-9ZBTJ
4NQE-4YB2-RJK0N
BBKN-8VV0-43VBU
7774-5JRX-953BU
ETXG-ZZ5U-RCQP2
NZZ4-4WMR-5J2AZ
VB4Q-UHJ8-Z61K7

Player Karts: Enable Auto Pilot [Ralf]
C9PX-HQYM-FEE37
9YGW-G2YD-97C17

Kart 1-8 Auto Pilot Modifier [Ralf]
04005290 281F0008
04005294 40800010
04005298 3C808000
0400529C 608452AC
040052A0 7C64F8AE
040052A4 5460063F
040052A8 482AB7F4
040052AC ssttuuvv
040052B0 wwxxyyzz
042B0A98 4BD547F8

ss = Kart 1 Auto Pilot (00 = Off, 01 = On)
tt = Kart 2 Auto Pilot
uu = Kart 3 Auto Pilot
vv = Kart 4 Auto Pilot
ww = Kart 5 Auto Pilot
xx = Kart 6 Auto Pilot
yy = Kart 7 Auto Pilot
zz = Kart 8 Auto Pilot

Can you please fix the autopilot code, there are two problems with it
1. When the autopilot falls off the first helix on Rainbow Road, he gets stuck in an endless loop of falling and respawning, as when he is put back on the track, the AI turns left and falls off the track again, where he failed the first time. This keeps repeating until I restart the race. This can also happen on other courses like Bowser's castle or Wario colloseum, where the AI can't recover.
2. When the AI crashes into a wall, it is possible that he will end up driving in circles, when he backs up, this also keeps going forever until he gets hit.
Attachments
ezgif-6-86379377a673.gif
(2.16 MiB) Not downloaded yet
MXCTH
Posts: 22
Joined: Tue Jan 14, 2020 2:12 pm
Location: France

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by MXCTH » Sat Oct 03, 2020 9:41 am

There are already ice effect for shell,bob-omb,.... but in mario kart wii when the kart get hit by items, he will respawn in the last checkpoint (like when he falling off the track) https://mkwii.com/showthread.php?tid=491
Can you make the same for double dash ?
Ralf@gc-forever
Posts: 1718
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Sat Oct 03, 2020 9:46 am

@Kleutsch: It is not possible to fix the "Auto Pilot" codes, the AI system isn't built to handle player karts.
adro.duke
Posts: 32
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sat Oct 10, 2020 10:49 am

is it possible to allow AI to obtain triple red shells?
Ralf@gc-forever
Posts: 1718
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Sat Oct 10, 2020 5:20 pm

There's no such restriction for AI drivers.
adro.duke
Posts: 32
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Sun Oct 11, 2020 3:56 am

ah that sucks, cause I've never seen them obtain triple reds, just triple green shells. what if you make them use the properties that players use for koopa/para & petey/king boo?
Ralf@gc-forever
Posts: 1718
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Mon Oct 12, 2020 9:51 am

@adro.duke: I've found the cause of the AI triple red shells problem: it's really a player kart check (but in another game function) that exculdes AI karts from obtaining triple red shells.

Code: Select all


AI Karts: Able To Obtain Triple Red Shells [Ralf]
G1BN-10XF-VQRZF
XF67-HN9G-T2A5E

adro.duke
Posts: 32
Joined: Sat Sep 26, 2015 3:46 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by adro.duke » Mon Oct 12, 2020 12:17 pm

Ralf@gc-forever wrote:
Mon Oct 12, 2020 9:51 am
@adro.duke: I've found the cause of the AI triple red shells problem: it's really a player kart check (but in another game function) that exculdes AI karts from obtaining triple red shells.

Code: Select all


AI Karts: Able To Obtain Triple Red Shells [Ralf]
G1BN-10XF-VQRZF
XF67-HN9G-T2A5E

That is awesome Ralf, you're a legend! thank you so much
MXCTH
Posts: 22
Joined: Tue Jan 14, 2020 2:12 pm
Location: France

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by MXCTH » Tue Oct 13, 2020 5:38 pm

When you hit (with a star enabled) a kart, it's possible to increase the power of ejection ?
Kleutsch
Posts: 6
Joined: Sun Feb 16, 2020 3:18 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Kleutsch » Tue Oct 13, 2020 7:15 pm

Could you please make an individual character modifier, that sets for each kart the characters individualy. Because the global character modifier makes every character the same, the player character modifier makes all player karts have the same char and opponent char mod makes all opponent karts get all the same character
Ralf@gc-forever
Posts: 1718
Joined: Sun Mar 16, 2014 9:31 am

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Ralf@gc-forever » Fri Oct 16, 2020 5:08 pm

Code: Select all


Individual Character Modifier (Single Player Mode) [Ralf]
04003A40 3D008000
04003A44 61083A90
04003A48 56A7083C
04003A4C 7CE72214
04003A50 7D0838AE
04003A54 280800FF
04003A58 41820008
04003A5C 7D054378
04003A60 7C671B78
04003A64 481805D8
04184038 4BE7FA08
04003A90 kkllmmnn
04003A94 ooppqqrr
04003A98 ssttuuvv
04003A9C wwxxyyzz

kk = Character ID Kart 1 Driver
ll = Character ID Kart 1 Partner
mm = Character ID Kart 2 Driver
nn = Character ID Kart 2 Partner
oo = Character ID Kart 3 Driver
pp = Character ID Kart 3 Partner
qq = Character ID Kart 4 Driver
rr = Character ID Kart 4 Partner
ss = Character ID Kart 5 Driver
tt = Character ID Kart 5 Partner
uu = Character ID Kart 6 Driver
vv = Character ID Kart 6 Partner
ww = Character ID Kart 7 Driver
xx = Character ID Kart 7 Partner
yy = Character ID Kart 8 Driver
zz = Character ID Kart 8 Partner


Character IDs

01 - Baby Mario
02 - Baby Luigi
03 - Patroopa
04 - Koopa
05 - Peach
06 - Daisy
07 - Mario
08 - Luigi
09 - Wario
0A - Waluigi
0B - Yoshi
0C - Birdo
0D - Donkey Kong
0E - Diddy Kong
0F - Bowser
10 - Bowser Jr.
11 - Toad
12 - Toadette
13 - King Boo
14 - Petey Piranha

FF - Default Character (No Change)


Custom Character Set #1 (Single Player Mode) [Ralf]
2HX6-Q928-473BJ
9V1Q-1P1P-QDNJ1
1AVB-ZAKK-BXN80
KNAY-YW9U-G2140
3UN2-JR0Q-P2NJJ
A3N7-XBH9-1HDFB
26H9-XH6M-YWK1V
H5XV-2KD9-U0Q69
UPVD-YXBJ-WN63A
HG1P-BMY8-XAMYP
P30W-UNU2-XHNCD
APUP-C36X-02BFB
ZA9D-JP29-Q0Q99
YHXY-C9ZU-FTBCR
Q9FG-5YMG-XC7HE
WMMM-736D-E13N0

Kart 1 - Mario & Baby Mario
Kart 2 - Luigi & Baby Luigi
Kart 3 - Peach & Toad
Kart 4 - Daisy & Toadette
Kart 5 - Koopa & Yoshi
Kart 6 - Birdo & Patroopa
Kart 7 - Bowser & Donkey Kong
Kart 8 - Bowser Jr. & Diddy Kong

Custom Character Set #2 (Single Player Mode) [Ralf]
5G72-66UK-W9PBR
9V1Q-1P1P-QDNJ1
1AVB-ZAKK-BXN80
KNAY-YW9U-G2140
3UN2-JR0Q-P2NJJ
A3N7-XBH9-1HDFB
26H9-XH6M-YWK1V
H5XV-2KD9-U0Q69
UPVD-YXBJ-WN63A
HG1P-BMY8-XAMYP
P30W-UNU2-XHNCD
APUP-C36X-02BFB
W7MG-CDUY-N2C98
UYA2-E5EP-HNDVE
BC2C-8MTM-292N8
VQFD-53KJ-TEBQ8

Kart 1 - Default Characters (No Change)
Kart 2 - Yoshi & Baby Mario
Kart 3 - Donkey Kong & Peach
Kart 4 - Bowser & Daisy
Kart 5 - Wario & Mario
Kart 6 - Waluigi & Luigi
Kart 7 - King Boo & Toadette
Kart 8 - Petey Piranha & Toad


Individual Kart Modifier (Single Player Mode) [Ralf]
04003A68 3CA08000
04003A6C 60A53A88
04003A70 7CA5A8AE
04003A74 280500FF
04003A78 41820008
04003A7C 7CA32B78
04003A80 28030014
04003A84 481806DC
0418415C 4BE7F90C
04003A88 ssttuuvv
04003A8C wwxxyyzz

ss = Kart 1 ID
tt = Kart 2 ID
uu = Kart 3 ID
vv = Kart 4 ID
ww = Kart 5 ID
xx = Kart 6 ID
yy = Kart 7 ID
zz = Kart 8 ID


Kart IDs

00 - Red Fire
01 - DK Jumbo
02 - Turbo Yoshi
03 - Koopa Dasher
04 - Heart Coach
05 - Goo-Goo Buggy
06 - Wario Car
07 - Koopa King
08 - Green Fire
09 - Barrel Train
0A - Turbo Birdo
0B - Para Wing
0C - Bloom Coach
0D - Rattle Buggy
0E - Waluigi Racer
0F - Bullet Blaster
10 - Toad Kart
11 - Toadette Kart
12 - Boo Pipes
13 - Piranha Pipes
14 - Parade Kart

FF - Default Kart (No Change)


Custom Kart Set (Single Player Mode) [Ralf]
00YW-2ME1-HQJP1
39P8-57H2-FJRC9
X4XB-BWEY-RTNV8
166M-DRZV-3HU87
32JA-4JKU-RDRYT
D4TK-HA20-1RU86
40TT-W6JK-D5TXU
WZCF-HDBM-U6G8N
6N52-P1KF-10T9K
WFFJ-VQA8-2ZT7M
RG1E-CNFM-1TV9X
TKPG-XFPW-7Y1BZ

Kart 1 - Default Kart (No Change)
Kart 2 - DK Jumbo
Kart 3 - Koopa King
Kart 4 - Wario Car
Kart 5 - Waluigi Racer
Kart 6 - Piranha Pipes
Kart 7 - Boo Pipes
Kart 8 - Parade Kart

Kleutsch
Posts: 6
Joined: Sun Feb 16, 2020 3:18 pm

Re: Mario Kart: Double Dash (GCN/AR/PAL)

Post by Kleutsch » Sat Oct 17, 2020 6:33 pm

That's awesome Ralf, thank you so much.
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