Lego Star Wars II (GCN/AR/PAL)

Game Hacks, Trainers, Cheats

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Ralf@gc-forever
Posts: 2896
Joined: Sun Mar 16, 2014 9:31 am

Lego Star Wars II (GCN/AR/PAL)

Post by Ralf@gc-forever » Sat Apr 19, 2014 10:13 am

Lego Star Wars II (Version 1.00)

[DOL-GL7P64-EUR-00]; Game-ID: 7FD

Code: Select all


(m) [Argon]
QTU5-5CHQ-N7U9N
VYBR-4Q8A-F08UE

Max Health [Ralf]
KJUV-FR8W-M3GJU
A09P-WAMJ-YW8V0
W8GZ-W0NB-JBYTB

Infinite Health [Ralf]
EYNK-CXNT-1G8D4
JTF5-48KQ-2DKNH
5N9P-AJJY-BHEJM

Quick Stud Gain (In Level) [Ralf]
341K-W983-KJKF8
HZD0-CYD2-EY02R
G8K9-7TC0-954V5

All Stories Unlocked [Ralf]
NGK8-2DCZ-JUBHP
X36B-ZKFK-HQDJB
J7MC-F32J-54XHT
BMMW-RJNE-ACDJB
J7MC-F32J-54XHT
G90G-BK72-RJAH3
J7MC-F32J-54XHT

All Stories Complete [Ralf]
QYMU-VXZN-V8Q6J
6M0B-VERP-GRE8F
J7MC-F32J-54XHT
3B10-FTUN-5HW7P
J7MC-F32J-54XHT
UDYC-2370-4G1M7
J7MC-F32J-54XHT

All Free Plays Unlocked [Ralf]
2VPZ-XJB8-55B0J
2PV7-J5UC-8G7MN
J7MC-F32J-54XHT
C3VW-KX1A-9DW6E
J7MC-F32J-54XHT
8HYC-QMGX-ZWKVD
J7MC-F32J-54XHT

All Free Plays Complete [Ralf]
TRC9-36H8-Y5F33
TNKK-DFXX-A30R1
J7MC-F32J-54XHT
43XE-AMPX-ERFNT
J7MC-F32J-54XHT
V659-JC63-4DQF5
J7MC-F32J-54XHT

All Regular Gold Bricks [Ralf]
JU1C-KNTM-BB700
4EHK-YBM9-RP5XE
J7MC-F32J-54XHT
ZDJD-0UN3-FT2ZQ
J7MC-F32J-54XHT
GGEH-TG4T-5BFJF
J7MC-F32J-54XHT

All Mini-Kits [Ralf]
MCW1-GUER-2PJFE
KDMN-3J3X-24BU2
Z8YC-074C-1QKM6
N3NA-P20M-MGPHR
Z8YC-074C-1QKM6
WURG-Z7DB-PU4DZ
Z8YC-074C-1QKM6

All Red Bricks [Ralf]
7QZ4-DYAM-KUCUP
5KC1-XF16-CCQ94
J7MC-F32J-54XHT
K6K1-WWPG-VJZU4
J7MC-F32J-54XHT
QRA7-B0AV-5KPXC
J7MC-F32J-54XHT

Unlock All Extras (Pause Menu) [Ralf]
D9GW-UMHV-Z4KVG
K7U2-B534-17ER2

All Characters Purchasable [Ralf]
V3VE-44ZC-2FRKQ
GBCU-QEJ5-VZYMW

Fly Forever With R2D2 [Ralf]
B2EC-TC55-HCZ6N
XV2F-YM7A-N3NVX

Disable HUD [Ralf]
04ZU-125D-A27VH
272C-C3MW-C6CHC

Show Framerate [Ralf]
JB9C-HCQ7-BRFXW
7WD9-C5UC-6Z5K0

Play Demo Version [Ralf]
N9ZE-A4NW-WQ77G
WGQB-0PAP-EGQBH

PL1: Moon Jump (Hold A) [Ralf]
015Y-2Z4A-PWR81
66UA-GDRK-KF8C0
Z9D5-0EHY-8B9BF

PL2: Moon Jump (Hold A) [Ralf]
RNZQ-DCFT-EC3P3
CXE6-1NKC-G9QKH
Y34D-8EJ1-JFPXX

Camera Modifier (Press L/R/Z) [Ralf]
DNH6-P9RA-AHWUB
EJ0P-VYXP-U5RCH
0ECR-NB63-VXRPJ
EM72-U750-RG37B
F7TM-UBZ2-HFKMG
VQMU-CD3F-M6AQM
BDDB-G9NY-JY0DK

L = Zoom In
R = Zoom Out
Z = Normal/Reset

Character Size Modifier (Press L/R/Z) [Ralf]
MGAE-P849-ZMDUJ
EJ0P-VYXP-U5RCH
5DB4-ZTWC-WK86G
EM72-U750-RG37B
B9WF-1RX6-H8U4A
VQMU-CD3F-M6AQM
WB4Z-WKYY-J0A1E

R = Grow
L = Shrink
Z = Normal/Reset

Ralf@gc-forever
Posts: 2896
Joined: Sun Mar 16, 2014 9:31 am

Re: Lego Star Wars II (GCN/AR/PAL)

Post by Ralf@gc-forever » Sat Sep 28, 2019 4:58 pm

Code: Select all


Beta/Test Level Codes

Play AsteroidChase_Art Level [Ralf]
2VDA-3XTG-VUHQG
GZEC-8TU6-FGD8D
YF9D-9ZCB-X8C9Q

Play BlockadeRunner_C_(Old) Level [Ralf]
GEBV-2ADB-R9DG6
CC9Z-MZPW-2FNJ0
PRBR-BKVG-7C4EA
UHY0-XB44-RTDWE
9Z07-JB48-H0U8N

Play BlockadeRunner_D_(Old) Level [Ralf]
832Y-HBK8-6524P
YNFU-J3KR-7D0QW
UR3D-3JM7-66UT2
DEU1-J2AF-BGWZE
X9XT-N2TB-UFYCX

Play CloudCityEscape_Art Level [Ralf]
NZPH-UNJQ-WBMTA
3JCH-8ZDQ-JDMGD
CQ0Z-06C8-M1V9G

Play CloudCityTrap_Art Level [Ralf]
850M-VWDQ-U9WHE
VGZA-74FQ-HKRW9
H61A-PEUE-2C4GX

Play Dagobah_Art Level [Ralf]
EP2Y-HEFT-JZ300
DGNK-JQ14-9XYZW
9CA5-BB2W-B03T3

Play DeathStarBattle_Art Level [Ralf]
6E5B-ZY6D-Z7JQ6
3J01-6BUE-XD0V8
HEJV-JVCM-VPYKU

Play DeathStar2Battle_Art Level [Ralf]
7YCM-D7GX-2AUP1
YUGV-CNE3-ECY8Q
UFYZ-XT0W-CCN2C

Play DeathStarRescue_Art Level [Ralf]
W1MV-N7P0-1RHT8
W6K2-RKZ7-9URAE
UJ61-MJV8-HNF2W

Play EmperorFight_Art Level [Ralf]
QAEB-3MUM-XGZJ8
03AP-K50G-AR5MP
8QYR-40M5-0JC22

Play EndorBattle_Art Level [Ralf]
V8YR-FV8Y-VNCRZ
CAJE-2X9N-951X9
JQHU-AYU5-J7X3N

Play GlynTest Level [Ralf]
KNTQ-EJ27-N6KQF
YNFU-J3KR-7D0QW
UR3D-3JM7-66UT2
N5MM-EY6R-6M4YW
HJH1-898D-MCTFE

Play HothEscape_Art Level [Ralf]
1E9U-YV63-VGNFT
V43T-D2EP-TX6DF
YKWB-D18Q-57CHE

Play JabbasPalace_Art Level [Ralf]
320V-1FDR-AHNT4
2EHU-RBDY-M013Q
XU14-RW6Z-E9R1G

Play JezTest Level [Ralf]
9GNW-373V-U42RT
YNFU-J3KR-7D0QW
UR3D-3JM7-66UT2
AA9X-77VF-KUYBD
NNYK-J0UJ-Y7XDC
90CV-EXG3-JGJ0D

Play Jim_Test Level [Ralf]
P4FG-8XJ0-5E615
YNFU-J3KR-7D0QW
UR3D-3JM7-66UT2
R6PK-TDYE-DEUPB
N5MM-EY6R-6M4YW
HJH1-898D-MCTFE

Play JohnTest Level [Ralf]
7H62-JC0Z-FD9TZ
YNFU-J3KR-7D0QW
UR3D-3JM7-66UT2
QGZ7-UH06-9P2FQ
N5MM-EY6R-6M4YW
HJH1-898D-MCTFE

Play LukeTest Level [Ralf]
5152-Q0XA-H714G
YNFU-J3KR-7D0QW
UR3D-3JM7-66UT2
DVYW-WKH0-X1W72
N5MM-EY6R-6M4YW
HJH1-898D-MCTFE

Play SarlaccPit_Art Level [Ralf]
0UYF-NUNZ-6F0Y1
J9VB-VWPG-KNKGV
F75E-4RAY-ZJKD0

Play SarlaccPit_C_(Working) Level [Ralf]
TUEX-KC9W-PFBXW
WGYZ-9N82-XTWY5
ERU4-X0XH-WBUQH
HBNU-8KPM-FYQ0R
63EA-7UHN-96BB3

Play Tatooine_Art Level [Ralf]
HUDD-87WR-3XYCQ
JG44-2HUD-9CXJC
DKKR-X8MU-55YR7

Play Test Level [Ralf]
NJ7C-3X3C-M5FG2
YNFU-J3KR-7D0QW
UR3D-3JM7-66UT2
0Z6G-0FV2-QUZ40
A033-FCXR-KXX8M

SlyCooperReloadCoded
Posts: 22
Joined: Mon Sep 23, 2019 12:08 am

Re: Lego Star Wars II (GCN/AR/PAL)

Post by SlyCooperReloadCoded » Sun Oct 27, 2019 8:46 pm

The Moon Jump codes don't do anything, even when holding A. Yes, I am using the right game version.

Edit: None of the codes in the first section work. The Beta/Test Level codes work fine.

Edit 2: The test levels with "test" in their name don't load properly. Instead of loading into the actual test map, it loads the level I entered but puts some of the test level geometry out-of-bounds.

Edit 3: Upon closer inspection, all of the codes that load levels with "test" in their name load the same exact level - a section of Blockade Runner with some test geometry out of bounds. All of the codes in this thread don't work, except for the "_art" levels.
Ralf@gc-forever
Posts: 2896
Joined: Sun Mar 16, 2014 9:31 am

Re: Lego Star Wars II (GCN/AR/PAL)

Post by Ralf@gc-forever » Mon Oct 28, 2019 7:56 pm

The codes in this thread are tested on real GameCube hardware with an original retail copy of the game and are working fine.
SlyCooperReloadCoded
Posts: 22
Joined: Mon Sep 23, 2019 12:08 am

Re: Lego Star Wars II (GCN/AR/PAL)

Post by SlyCooperReloadCoded » Mon Oct 28, 2019 8:31 pm

Did you test them on emulator though? They don't work there.
Ralf@gc-forever
Posts: 2896
Joined: Sun Mar 16, 2014 9:31 am

Re: Lego Star Wars II (GCN/AR/PAL)

Post by Ralf@gc-forever » Mon Oct 28, 2019 8:59 pm

It has nothing to do with the emulator, you just use the wrong game version (1.01 instead of 1.00).
SlyCooperReloadCoded
Posts: 22
Joined: Mon Sep 23, 2019 12:08 am

Re: Lego Star Wars II (GCN/AR/PAL)

Post by SlyCooperReloadCoded » Thu Oct 31, 2019 6:26 am

They're both GL7P64, so I thought it would work. Some of the codes do work.
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