Resident Evil 4 (GCN/AR/NTSC-U)

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Ralf@gc-forever
Posts: 2895
Joined: Sun Mar 16, 2014 9:31 am

Resident Evil 4 (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Sun Apr 20, 2014 12:32 pm

Resident Evil 4

[DOL-G4BE08-NOA]; Game-ID: 32B

Code: Select all


Mercenaries Nightmare Mode (Village 1) [Ralf]
XJGQ-9H3G-336EB
GUN6-XPWN-3RPEV
4KX7-CV5E-F9YT7
1HEW-484M-6ZPKW

All enemies are equipped with chainsaws.

Mercenaries Nightmare Mode (Village 2) [Ralf]
R3Q2-3UJN-27JZR
GUN6-XPWN-3RPEV
4KX7-CV5E-F9YT7
H7YZ-YF2H-RX0F1

All enemies are equipped with dynamite.

Mercenaries Nightmare Mode (Castle 1) [Ralf]
NC0R-1K0V-2MJ5A
MBE7-UG80-3DVAU
V66U-77YW-QQJ4K
0EV0-R06P-ZX8AH

All enemies are replaced with unarmored Garradors.

Mercenaries Nightmare Mode (Castle 2) [Ralf]
K0JY-F917-7E8T4
MBE7-UG80-3DVAU
V66U-77YW-QQJ4K
GJDT-1KHQ-JMMG6

All enemies are replaced with armored Garradors.

Mercenaries Nightmare Mode (Castle 3) [Ralf]
E3J0-N6H1-DCBR1
MBE7-UG80-3DVAU
NMGX-XQQB-NE3PX
Q4QN-CRYN-TN4PK

All enemies are equipped with crossbows.

Mercenaries Nightmare Mode (Island 1) [Ralf]
VA3R-JKW7-PAPAK
VMRV-P4HY-UZ7VG
V66U-77YW-QQJ4K
DZ67-5KDH-KMZ40

All enemies are replaced with JJs.

Mercenaries Nightmare Mode (Island 2) [Ralf]
R3KX-NB39-5FQJN
VMRV-P4HY-UZ7VG
P16K-N7RU-4FHGC
97FV-EKWV-9APBH

All enemies are equipped with RPGs.

Mercenaries Nightmare Mode (Island 3) [Ralf]
YJFX-BR13-7TK7Y
VMRV-P4HY-UZ7VG
NMGX-XQQB-NE3PX
Q4QN-CRYN-TN4PK

All enemies are equipped with crossbows.

Mercenaries Nightmare Mode (Waterworld 1) [Ralf]
BE2K-3BQE-15PA3
B2PC-13TG-V9KB3
V66U-77YW-QQJ4K
56CA-C6Y9-UTJ0M
B2PC-13TG-V9KB3
4KX7-CV5E-F9YT7
U8EF-CAC3-1ZW03

All enemies are equipped with twin chainsaws.

Mercenaries Nightmare Mode (Waterworld 2) [Ralf]
WG5A-W5GW-R08C6
B2PC-13TG-V9KB3
V66U-77YW-QQJ4K
56CA-C6Y9-UTJ0M
B2PC-13TG-V9KB3
4KX7-CV5E-F9YT7
1YAM-CEXV-8UMD7

All enemies are equipped with hammers.

Mercenaries Nightmare Mode (Waterworld 3) [Ralf]
YCV0-0GDN-HAYKV
B2PC-13TG-V9KB3
P16K-N7RU-4FHGC
97FV-EKWV-9APBH

All enemies are equipped with RPGs.

Mercenaries Nightmare Mode (Waterworld 4) [Ralf]
5PPF-GPHU-611P5
B2PC-13TG-V9KB3
NMGX-XQQB-NE3PX
Q4QN-CRYN-TN4PK

All enemies are equipped with crossbows.

Mercenaries & Assignment Ada Wolf Hunt [Ralf]
NHDB-QNXJ-XZPQR
2BKT-93BV-D8NVH
606C-6PX0-2PBKD
X6AE-DTRQ-HN3CA

All enemies are replaced with wolves.

Mercenaries & Assignment Ada Chicken Hunt [Ralf]
XYRZ-EU5J-HWATD
2BKT-93BV-D8NVH
606C-6PX0-2PBKD
0U2Y-40F5-1BE99

All enemies are replaced with chickens.

Mercenaries & Assignment Ada Snake Hunt [Ralf]
9XAN-ZCEZ-XVKHN
2BKT-93BV-D8NVH
5R2C-AKJV-9BMRN
0752-9MWN-GRJUF

All enemies are replaced with snakes.

Mercenaries & Assignment Ada Crow Hunt [Ralf]
WFDF-038U-XJUF7
2BKT-93BV-D8NVH
606C-6PX0-2PBKD
WJWC-13GF-D6N71

All enemies are replaced with crows.

Mercenaries & Assignment Ada Cow Hunt [Ralf]
8JM7-7RPE-VRH7A
2BKT-93BV-D8NVH
606C-6PX0-2PBKD
FGKN-JXWF-N3J76
2BKT-93BV-D8NVH
PMY9-KWHC-T89ZC
UGD2-JHRN-GAUM1

All enemies are replaced with cows.

Mercenaries & Assignment Ada Droid Hunt [Ralf]
X031-2450-Z901U
2BKT-93BV-D8NVH
606C-6PX0-2PBKD
V8C0-6HTE-P40Q1
2BKT-93BV-D8NVH
V66U-77YW-QQJ4K
A55X-N9VR-XBMEB

All enemies are replaced with droids.

Mercenaries & Assignment Ada Novistador Hunt [Ralf]
B4PQ-Y3E9-FHKPA
2BKT-93BV-D8NVH
606C-6PX0-2PBKD
Z7XB-7C9Y-TF30B

All enemies are replaced with novistadors.

Mercenaries & Assignment Ada Regenerator Hunt [Ralf]
JU09-CFP6-WFFFW
2BKT-93BV-D8NVH
606C-6PX0-2PBKD
MWK8-5NCM-2QMCG

All enemies are replaced with regenerators.

El Gigante In Pueblo [Ralf]
J9H3-0RYF-ZM9NJ
MUDB-NMZJ-FTYCX
00G8-AN1A-00FV9
KMTF-GFT5-JG174
TQN7-YD32-2PT00
D24Q-C85M-JB19M
E9FZ-A3QA-YCERP

After the fight in Pueblo, return to find 4 El Gigante's.

Krauser In Pueblo [Ralf]
DX2F-XQ3W-QRDYH
GTU7-YG8R-W6NZB
0JQW-W8H4-WY1FJ
HHJR-7KDN-JD5M4
GTU7-YG8R-W6NZB
0JQW-W8H4-WY1FJ
1JHX-PXK0-N8HU0

After the fight in Pueblo, return to find 6 Krauser's.

Armadura In Pueblo [Ralf]
636N-02T8-GKENR
GTU7-YG8R-W6NZB
0JQW-W8H4-WY1FJ
TPAB-C7R3-VQ33F

After the fight in Pueblo, return to find 8 Armadura's.

Pueblo Nightmare 1 [Ralf]
EMTY-50J5-FW9PF
GTU7-YG8R-W6NZB
4KX7-CV5E-F9YT7
1HEW-484M-6ZPKW

All enemies are equipped with chainsaws.

Pueblo Nightmare 2 [Ralf]
7134-RT74-JBXCE
GTU7-YG8R-W6NZB
4KX7-CV5E-F9YT7
H7YZ-YF2H-RX0F1

All enemies are equipped with dynamite.

Pueblo Fun 1 [Ralf]
54QJ-Z3HK-C53JG
GTU7-YG8R-W6NZB
EHP3-GMNH-GQF6Z
MWXX-69EB-VGZWJ

All enemies are replaced with chickens.

Pueblo Fun 2 [Ralf]
R0GW-2NWY-C1C78
GTU7-YG8R-W6NZB
5R2C-AKJV-9BMRN
G3W5-RYJ2-3C48N

All enemies are replaced with crows.

Pueblo Fun 3 [Ralf]
2CY7-PTHU-ATD0W
GTU7-YG8R-W6NZB
5R2C-AKJV-9BMRN
0752-9MWN-GRJUF

All enemies are replaced with snakes.

Have A Boat In Waterworld (Mercs) [Ralf]
4FJK-MZD6-GEW3P
A2CR-K8BB-6RYBR
AK82-J3YA-BBWEW
YT7T-J903-MKA8K
CPQD-97VC-5YAZ5
E9FZ-A3QA-YCERP

Most Enemies Have No Weapons [Ralf]
DDGX-Z0QU-GFY7K
4KX7-CV5E-F9YT7
C8K0-8GU7-4TRWT

Ralf@gc-forever
Posts: 2895
Joined: Sun Mar 16, 2014 9:31 am

Re: Resident Evil 4 (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Sun Mar 08, 2015 1:48 pm

Code: Select all


Laser Pointer Color Modifier

Laser Beam [RagePotato & Ralf]
0468DC8C rrggbbFF

Default = A80000FF (Red)

Laser Dot [RagePotato & Ralf]
046AF04C rrggbbFF

Default = FA1E32FF (Red)

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)

Green Laser Pointer [RagePotato & Ralf]
CVAJ-A162-2UZUC
9T7E-YZDA-HCUP1
JR5N-G1PX-F2545

Blue Laser Pointer [RagePotato & Ralf]
FJCC-UDCX-PADCH
5CZ9-3QCP-9A7M1
XUBX-Q51R-0WZQW

Yellow Laser Pointer [RagePotato & Ralf]
AB19-7V5V-X2GD6
5QZR-R63R-8RQPU
EKKG-FM88-RMQPW

Laser Beam Is Invisible (Only Laser Dot Is Visible) [RagePotato & Ralf]
BZJ5-HXMY-KZQ5R
Z8VN-7RAQ-U3N24

Green Laser Dot [RagePotato & Ralf]
FKTB-FR2A-XHTBC
JR5N-G1PX-F2545

Blue Laser Dot [RagePotato & Ralf]
36N9-36FP-X9UV2
XUBX-Q51R-0WZQW

Yellow Laser Dot [RagePotato & Ralf]
ZCB7-GZA7-YJV30
EKKG-FM88-RMQPW


HUD Color Modifier

Basic HUD Illumination [RagePotato & Ralf]
04775564 rrggbbFF

Default = B9E1E1FF

HUD Cover [RagePotato & Ralf]
047754D8 rrggbbFF

Default = AFAFA5FF

HUD Cover (Partner) [RagePotato & Ralf]
04775190 rrggbbFF

Default = AFAFA5FF

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)

Transparent HUD [RagePotato & Ralf]
JN8D-XD7N-Y7G1E
08MK-GNZQ-5ARTX
EVB8-MKP5-KW88P
3N9U-24RD-1MY41


Disable Background Music [RagePotato & Ralf]
WYX9-YHKF-XC2HK
M231-PF6F-7KJHU
XHM4-JB4V-EWYTV

Background Music On/Off (Press X + DPad Left/Right) [RagePotato & Ralf]
M39H-5MH9-YK296
6TCN-8N3A-DF78U
TJCU-33JF-W9N4U
G05W-64AA-W91AB
0TDM-YRUP-P4DXK
M231-PF6F-7KJHU
XHM4-JB4V-EWYTV

Note: Affects cutscenes too.

Background Music Modifier [RagePotato & Ralf]
040563CC 3B8000xx

xx = Song ID (00 .. 7F)

Play Wesker's Mercs Theme [RagePotato & Ralf]
MZGE-W13X-KXBZM
BHUN-RN5H-Y6UJ8

wallace_k
Posts: 1
Joined: Fri May 25, 2018 6:20 am

Re: Resident Evil 4 (GCN/AR/NTSC-U)

Post by wallace_k » Fri May 25, 2018 7:04 am

Is a code to remove the letterbox possible? Even better would be a code for real 16:9, although I'm not sure how smoothly the GC would handle all this considering the game's graphical complexity.
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