Pokemon XD: Gale of Darkness (GCN/AR/NTSC-U)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

J22juicemeister
Posts: 2
Joined: Tue Mar 22, 2022 2:15 pm

Re: Pokemon XD: Gale of Darkness (GCN/AR/NTSC-U)

Post by J22juicemeister » Tue Mar 22, 2022 2:30 pm

I'm having a hard time figuring out how to change the accuracy of the move thunder to 100% accuracy. Could you help me?

This is the instruction provided but I don't understand it:

Individual Move Base Accuracy Modifier [Ralf]
00zzzzzz 000000xx

zzzzzz = Move Base Accuracy Modifier Address = Move ID * 0x38 + 0xBBB4D4

xx = Base Accuracy (00 .. 64, 0% .. 100%)


The Move ID for thunder is 0057. But I don't understand the zzzzzz part...
Could you show me what the code would look like for changing thunder to 100% accuracy? Thanks!

Edit:
I actually figured it out. I didn't realize those numbers to multiply and add were hexadecimal values. So I just googled a hex calculator and did the math: (57 * 38 + BBB4D4 = 'BBC7DC') which gave me the 6 'zzzzzz' hexadecimal value that I was needing. So the code for changing thunder's accuracy to 100% was 00BBC7DC 00000064. I think it's cool being able to customize moves like that. Thank you for posting these codes.

And if anyone is interested these are a few codes I made to change the accuracy of certain moves. And also a few other codes as well.

For Gale of Darkness:
[ActionReplay]
$Widescreen Support
04005300 C3A2BF9C
04005304 EFBD00B2
04005308 480AE150
040B3454 4BF51EAC
044EFD5C 3FAAAAAB
$No Background Music
04185DD0 38600000
0418615C 38C00000
$Pokemon Unaffected By Confusion
044A362C 00000000
004A3630 00000001
044A3EC0 00000000
004A3EC4 00000001
$Thunder 100% Accuracy, Always Hits
00BBC7DC 00000064
02BBC7F4 000000CF
$Horn Drill 100% Accuracy
00BBBBD4 00000064
$Sheer Cold 100% Accuracy
00BBFCCC 00000064
$Fissure 100% Accuracy
00BBC884 00000064
$Guillotine 100% Accuracy
00BBB774 00000064
$Charge Raises Special Attack 2 Stages
02BBEF8C 00000035
$Giga Drain Change to 75 Power
02BBE118 0000004B
$Rock Blast 100% Accuracy, hits twice, 60 power
00BC0164 00000064
02BC017C 0000002C
02BC0178 0000003C
$Iron Tail 100% Accuracy
00BBE75C 00000064
$Megahorn 100% Accuracy
00BBE5D4 00000064
$Hyperbeam 100% Accuracy
00BBC29C 00000064
$Overheat 100% Accuracy
00BBF9BC 00000064
02BBF9D4 00000011
$Fire Blast 100% Accuracy
00BBD064 00000064
02BBD07C 00000011
$Blast Burn 100% Accuracy
00BBF7FC 00000064
$Hydro Pump 100% Accuracy
00BBC114 00000064
$Sleep Powder 0% Accuracy
00BBC61C 00000000
$Spore 0% Accuracy
00BBD4FC 00000000
$Attract 0% Accuracy
00BBE36C 00000000
$Fake Out 0% Accuracy
00BBEBF4 00000000
$Hypnosis 0% Accuracy
00BBC99C 00000000


And same codes but for Colosseum:
[ActionReplay]
$Widescreen Support
04005300 C3A2B084
04005304 EFBD00B2
04005308 4809E62C
040A3930 4BF619D0
0447E724 3FAAAAAB
$No Background Music
04165B1C 2819003C
04165B20 41820024
04165B28 4800001C
04165B24 3B200000
04165424 3BE00000
041654FC 38C00000
$Pokemon Unaffected By Confusion
0446F278 00000000
0046F27C 00000001
0446F958 00000000
0046F95C 00000001
$Thunder 100% Accuracy, Always Hits
00881BBC 00000064
02881BD2 000000CF
$Horn Drill 100% Accuracy
00880FB4 00000064
$Sheer Cold 100% Accuracy
008850AC 00000064
$Fissure 100% Accuracy
00881C64 00000064
$Guillotine 100% Accuracy
00880B54 00000064
$Charge Raises Special Attack 2 Stages
0288436A 00000035
$Giga Drain Change to 75 Power
028834F6 0000004B
$Rock Blast 100% Accuracy, hits twice, 60 power
00885544 00000064
0288555A 0000002C
02885556 0000003C
$Iron Tail 100% Accuracy
00883B3C 00000064
$Megahorn 100% Accuracy
008839B4 00000064
$Hyper beam 100% Accuracy
0088167C 00000064
$Overheat 100% Accuracy
00884D9C 00000064
02884DB2 00000011
$Fire Blast 100% Accuracy
00882444 00000064
0288245A 00000011
$Blast Burn 100% Accuracy
00884BDC 00000064
$Hydro Pump 100% Accuracy
008814F4 00000064
$Sleep Powder 0% Accuracy
008819FC 00000000
$Spore 0% Accuracy
008828DC 00000000
$Attract 0% Accuracy
0088374C 00000000
$Fake Out 0% Accuracy
00883FD4 00000000
$Hypnosis 0% Accuracy
00881D7C 00000000
Ralf@gc-forever
Posts: 2898
Joined: Sun Mar 16, 2014 9:31 am

Re: Pokemon XD: Gale of Darkness (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Tue Jan 30, 2024 11:45 am

Code: Select all


PokeCoupons Never Decrease [Ralf]
ZEW8-52UR-2H6QP
EYWC-FZ7K-QJHUY
B652-P5ZK-ACR15
UR0V-8JY7-V0109
FEA9-F4CJ-NYG8E
4JG0-896P-QHNPC
5962-9H8A-CG29X

PokeDollars Never Decrease [Reclaimer Shawn & Ralf]
42T6-8JE1-5J3HV
XNKT-RZJ4-52APT
NR4F-2B2W-UN5TD
DY8A-H8WP-WTYW5
46ZK-F9FE-BJB3V
QHGH-MUC9-FM8NR
YX16-XCHX-JJ3NQ

Reclaimer Shawn
Posts: 14
Joined: Tue Jan 09, 2024 8:19 pm

Re: Pokemon XD: Gale of Darkness (GCN/AR/NTSC-U)

Post by Reclaimer Shawn » Tue Jan 30, 2024 1:03 pm

Ralf@gc-forever wrote:
Tue Jan 30, 2024 11:45 am

Code: Select all


PokeCoupons Never Decrease [Ralf]
ZEW8-52UR-2H6QP
EYWC-FZ7K-QJHUY
B652-P5ZK-ACR15
UR0V-8JY7-V0109
FEA9-F4CJ-NYG8E
4JG0-896P-QHNPC
5962-9H8A-CG29X

PokeDollars Never Decrease [Reclaimer Shawn & Ralf]
42T6-8JE1-5J3HV
XNKT-RZJ4-52APT
NR4F-2B2W-UN5TD
DY8A-H8WP-WTYW5
46ZK-F9FE-BJB3V
QHGH-MUC9-FM8NR
YX16-XCHX-JJ3NQ

So apparently, these codes sort of already exist in the form of codes by CodeJunkies. They can be found here: http://us.codejunkies.com/search/codes/ ... -7___.aspx
Honestly, I thought CodyGC was just wanting to make a ROM Hack or something, as I was confused why he needed the ASM instruction for money when an infinite money cheat already existed.
CodyGC
Posts: 104
Joined: Fri Jun 17, 2016 12:40 am
Location: Canada

Re: Pokemon XD: Gale of Darkness (GCN/AR/NTSC-U)

Post by CodyGC » Tue Jan 30, 2024 2:31 pm

Reclaimer Shawn wrote:
Tue Jan 30, 2024 1:03 pm
So apparently, these codes sort of already exist in the form of codes by CodeJunkies. They can be found here: http://us.codejunkies.com/search/codes/ ... -7___.aspx
Honestly, I thought CodyGC was just wanting to make a ROM Hack or something, as I was confused why he needed the ASM instruction for money when an infinite money cheat already existed.
No, I just want to finish the games. In this case, the same way since they have the same structure.

I always thought it would be easy to do with the right tools. Like when I asked Ralf for the ASM for Deadly Alliance's "Infinite Health". I know the official codes exist. But in this example, it doesn't work in the Swiss version I used.

In the case of Pokemon, the pointer may freeze randomly or stop working depending on the Swiss version. ASM will always be a safe zone.
Last edited by CodyGC on Wed Jan 31, 2024 1:34 am, edited 1 time in total.
Reclaimer Shawn
Posts: 14
Joined: Tue Jan 09, 2024 8:19 pm

Re: Pokemon XD: Gale of Darkness (GCN/AR/NTSC-U)

Post by Reclaimer Shawn » Tue Jan 30, 2024 3:15 pm

CodyGC wrote:
Tue Jan 30, 2024 2:31 pm
Reclaimer Shawn wrote:
Tue Jan 30, 2024 1:03 pm
So apparently, these codes sort of already exist in the form of codes by CodeJunkies. They can be found here: http://us.codejunkies.com/search/codes/ ... -7___.aspx
Honestly, I thought CodyGC was just wanting to make a ROM Hack or something, as I was confused why he needed the ASM instruction for money when an infinite money cheat already existed.
No, I just want to finish the games. In this case, the same way since they have the same structure.

I always thought it would be easy to do with the right tools. Like when I asked Ralf for the ASM for Deadly Alliance's "Infinite Health". I know the official codes exist. But in this example, it doesn't work in the Swiss version I used.

In the case of Pokemon, the pointer may freeze randomly or stop working depending on the Swiss version. ASM will always be a safe zone. And who knows if Ralf can remove the level restriction from the Orre Colosseum in the near future.
Ah, that makes sense then. Yeah, I hate Pointer Codes too. You make them and they work, you restart the game several times and they work, then you play the game three years later and the code doesn't work or freezes in some weird case. Pointers are very unreliable in my experience.

Also, it is pretty easy to make ASM codes, as long as you know PPC, where some empty spaces in memory are (I always use 80001500 up to like 80002000), and have the right tools (C2/C3 codetype to make Code Caves, 04/05 codetype to replace single lines of ASM, PyiiASMH 3 to assemble PPC into bytecode the game can read). I could try teach you sometime if you're struggling in that area.
CodyGC
Posts: 104
Joined: Fri Jun 17, 2016 12:40 am
Location: Canada

Re: Pokemon XD: Gale of Darkness (GCN/AR/NTSC-U)

Post by CodyGC » Tue Jan 30, 2024 5:12 pm

Reclaimer Shawn wrote:
Tue Jan 30, 2024 3:15 pm
Ah, that makes sense then. Yeah, I hate Pointer Codes too. You make them and they work, you restart the game several times and they work, then you play the game three years later and the code doesn't work or freezes in some weird case. Pointers are very unreliable in my experience.

Also, it is pretty easy to make ASM codes, as long as you know PPC, where some empty spaces in memory are (I always use 80001500 up to like 80002000), and have the right tools (C2/C3 codetype to make Code Caves, 04/05 codetype to replace single lines of ASM, PyiiASMH 3 to assemble PPC into bytecode the game can read). I could try teach you sometime if you're struggling in that area.
I hope I don't have those problems you've had with pointers. I don't think it's a problem when Dolphin's code works and Swiss doesn't. And it's just putting a joker in to avoid the freezes.

And last year I managed to make some alternative pointers for Swiss.

I appreciate the offer to teach me. But I was expecting you to use some version of the Dolphin with a really functional debugger. I have my problems with MAME but with the debugger I was able to do everything I wanted. Among other emulators. I'm looking for that experience.
Reclaimer Shawn
Posts: 14
Joined: Tue Jan 09, 2024 8:19 pm

Re: Pokemon XD: Gale of Darkness (GCN/AR/NTSC-U)

Post by Reclaimer Shawn » Tue Jan 30, 2024 8:17 pm

CodyGC wrote:
Tue Jan 30, 2024 5:12 pm
Reclaimer Shawn wrote:
Tue Jan 30, 2024 3:15 pm
Ah, that makes sense then. Yeah, I hate Pointer Codes too. You make them and they work, you restart the game several times and they work, then you play the game three years later and the code doesn't work or freezes in some weird case. Pointers are very unreliable in my experience.

Also, it is pretty easy to make ASM codes, as long as you know PPC, where some empty spaces in memory are (I always use 80001500 up to like 80002000), and have the right tools (C2/C3 codetype to make Code Caves, 04/05 codetype to replace single lines of ASM, PyiiASMH 3 to assemble PPC into bytecode the game can read). I could try teach you sometime if you're struggling in that area.
I hope I don't have those problems you've had with pointers. I don't think it's a problem when Dolphin's code works and Swiss doesn't. And it's just putting a joker in to avoid the freezes.

And last year I managed to make some alternative pointers for Swiss.

I appreciate the offer to teach me. But I was expecting you to use some version of the Dolphin with a really functional debugger. I have my problems with MAME but with the debugger I was able to do everything I wanted. Among other emulators. I'm looking for that experience.
Yep, I would've used Dolphin.
Ralf@gc-forever
Posts: 2898
Joined: Sun Mar 16, 2014 9:31 am

Re: Pokemon XD: Gale of Darkness (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Thu Mar 21, 2024 3:07 pm

Code: Select all


Toggle Pokemon Ability (Hold Z And Press A At Pokemon Status Screen) [Ralf]
R39D-H8ZZ-766ZF
WKR1-3K7D-RTXEC
RQAG-J6NC-KAJPV
4MJZ-D0M7-72YVR
A40W-ZKM7-DCE6N
F9J5-XT14-NVKT9
JEJT-A13X-YBBMW
KP8Y-57KZ-WQ3KR
23A3-QM6V-MTW8H
CPN0-81VQ-13TQJ
0G32-8AM4-C56Q0
5FY4-R6GY-ZXM70
7H2V-X9V7-RAN7W
6NGH-EENQ-BU42W
A693-EX34-BQ9Z0
N58C-2BF5-ZTBQU

Pokemon Nature Roller v1 (Hold Z And Press X At Pokemon Info Screen) [Ralf]
CFJY-UCQH-QNT9D
HPDX-FDZQ-Z37WW
VZ93-VA8H-E8DNA
U4DW-QJ2H-UNYQ8
DWNF-3V7G-55QEC
359U-W35T-M4M71
YVHE-9WVT-ZFG6N
48W8-7T5U-BE9XW
VFE0-473Z-49WMQ
9JQQ-4VV3-1UU2P
JPEG-BGUJ-D5F6B
TB2M-U8PG-2FFRX
ZJ1G-W6Y2-21313
U5UA-VG6R-GVDU0

X = Next Nature in List

Note: Pokemon Gender, Shine and Unown Shape are also affected by the code.

Pokemon Nature Roller v2 (Hold Z And Press X/Y At Pokemon Info Screen) [Ralf]
82YC-P6PF-P9AHD
HPDX-FDZQ-Z37WW
VZ93-VA8H-E8DNA
U4DW-QJ2H-UNYQ8
V5Z9-ZDJP-TKQJ9
359U-W35T-M4M71
YVHE-9WVT-ZFG6N
YD8T-HPW6-H9M6W
VFE0-473Z-49WMQ
9JQQ-4VV3-1UU2P
JPEG-BGUJ-D5F6B
TQVK-BQAE-N3XT5
T8Z6-K1ZR-QJQM0
2UHT-P4NQ-1GMHY
TJBU-R0NN-DHRFQ
7GG0-UF12-EFDV0
CZBT-ZH5Z-9JGU1
HY04-HC3T-EZ3WU
MX6M-EEGN-3R393
FZRE-CAH8-Y6A45
U5UA-VG6R-GVDU0

X/Y = Next/Previous Nature in List

Note: Pokemon Gender, Shine and Unown Shape are also affected by the code.

Ralf@gc-forever
Posts: 2898
Joined: Sun Mar 16, 2014 9:31 am

Re: Pokemon XD: Gale of Darkness (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Sun Mar 24, 2024 11:44 am

Code: Select all


Pokemon Item Roller (Hold Z And Press L/R At Pokemon Info Screen) [Ralf]
DEB4-E5VF-F6980
UTM4-01ME-TQ216
U6JW-RVKA-AUDR7
GU63-69MY-4JHCD
TNV9-XTWG-AXGJJ
HHZ5-XX33-YYGNU
CU7N-JDE1-ZQP5F
FKH2-U2DZ-NZAWB
PPAW-1Y4Y-5BPXK
RX2M-DZEN-2GPTN
07R1-8B7K-6APQU
X46T-VDMG-4GYWG
QCPK-9VTQ-64MX9
EEF2-ANWC-GBX8V
7GH5-ET43-951RA
M5UC-W3GM-E4QHK
16CM-PZ6R-YAZ66
5U75-RFK0-WXWYD
79ZQ-JVBE-73U77
6EG1-A9V0-25TWC
YX91-7XPQ-KTJQ2
NBZH-G6Q6-QPFFG
9YR4-EJ6R-FDMZ3
17BT-TNPJ-GYTKR
9DUW-2R91-5GKBX
VB47-KW4Q-B2TVG

L/R = Next/Previous Item in List


Item List

0000 - No Item
0001 - Master Ball
0002 - Ultra Ball
0003 - Great Ball
0004 - Poke Ball
0005 - Safari Ball
0006 - Net Ball
0007 - Dive Ball
0008 - Nest Ball
0009 - Repeat Ball
000A - Timer Ball
000B - Luxury Ball
000C - Premier Ball
000D - Potion
000E - Antidote
000F - Burn Heal
0010 - Ice Heal
0011 - Awakening
0012 - Parlyz Heal
0013 - Full Restore
0014 - Max Potion
0015 - Hyper Potion
0016 - Super Potion
0017 - Full Heal
0018 - Revive
0019 - Max Revive
001A - Fresh Water
001B - Soda Pop
001C - Lemonade
001D - MooMoo Milk
001E - Energy Powder
001F - Energy Root
0020 - Heal Powder
0021 - Revival Herb
0022 - Ether
0023 - Max Ether
0024 - Elixir
0025 - Max Elixir
0026 - Lava Cookie
0027 - Blue Flute
0028 - Yellow Flute
0029 - Red Flute
002A - Black Flute
002B - White Flute
002C - Berry Juice
002D - Sacred Ash
002E - Shoal Salt
002F - Shoal Shell
0030 - Red Shard
0031 - Blue Shard
0032 - Yellow Shard
0033 - Green Shard
0034 - ??? (Invalid Item)
0035 - ??? (Invalid Item)
0036 - ??? (Invalid Item)
0037 - ??? (Invalid Item)
0038 - ??? (Invalid Item)
0039 - ??? (Invalid Item)
003A - ??? (Invalid Item)
003B - ??? (Invalid Item)
003C - ??? (Invalid Item)
003D - ??? (Invalid Item)
003E - ??? (Invalid Item)
003F - HP Up
0040 - Protein
0041 - Iron
0042 - Carbos
0043 - Calcium
0044 - Rare Candy
0045 - PP Up
0046 - Zinc
0047 - PP Max
0048 - ??? (Invalid Item)
0049 - Guard Spec
004A - Dire Hit
004B - X Attack
004C - X Defend
004D - X Speed
004E - X Accuracy
004F - X Special
0050 - Poke Doll
0051 - Fluffy Tail
0052 - ??? (Invalid Item)
0053 - Super Repel
0054 - Max Repel
0055 - Escape Rope
0056 - Repel
0057 - ??? (Invalid Item)
0058 - ??? (Invalid Item)
0059 - ??? (Invalid Item)
005A - ??? (Invalid Item)
005B - ??? (Invalid Item)
005C - ??? (Invalid Item)
005D - Sun Stone
005E - Moon Stone
005F - Fire Stone
0060 - Thunder Stone
0061 - Water Stone
0062 - Leaf Stone
0063 - ??? (Invalid Item)
0064 - ??? (Invalid Item)
0065 - ??? (Invalid Item)
0066 - ??? (Invalid Item)
0067 - Tiny Mushroom
0068 - Big Mushroom
0069 - ??? (Invalid Item)
006A - Pearl
006B - Big Pearl
006C - Stardust
006D - Star Piece
006E - Nugget
006F - Heart Scale
0070 - ??? (Invalid Item)
0071 - ??? (Invalid Item)
0072 - ??? (Invalid Item)
0073 - ??? (Invalid Item)
0074 - ??? (Invalid Item)
0075 - ??? (Invalid Item)
0076 - ??? (Invalid Item)
0077 - ??? (Invalid Item)
0078 - ??? (Invalid Item)
0079 - ??? (Invalid Item)
007A - ??? (Invalid Item)
007B - ??? (Invalid Item)
007C - ??? (Invalid Item)
007D - ??? (Invalid Item)
007E - ??? (Invalid Item)
007F - ??? (Invalid Item)
0080 - ??? (Invalid Item)
0081 - ??? (Invalid Item)
0082 - ??? (Invalid Item)
0083 - ??? (Invalid Item)
0084 - ??? (Invalid Item)
0085 - Cheri Berry
0086 - Chesto Berry
0087 - Pecha Berry
0088 - Rawst Berry
0089 - Aspear Berry
008A - Leppa Berry
008B - Oran Berry
008C - Persim Berry
008D - Lum Berry
008E - Sitrus Berry
008F - Figy Berry
0090 - Wiki Berry
0091 - Mago Berry
0092 - Aguav Berry
0093 - Iapapa Berry
0094 - Razz Berry
0095 - Bluk Berry
0096 - Nanab Berry
0097 - Wepear Berry
0098 - Pinap Berry
0099 - Pomeg Berry
009A - Kelpsy Berry
009B - Qualot Berry
009C - Hondew Berry
009D - Grepa Berry
009E - Tamato Berry
009F - Cornn Berry
00A0 - Magost Berry
00A1 - Rabuta Berry
00A2 - Nomel Berry
00A3 - Spelon Berry
00A4 - Pamtre Berry
00A5 - Watmel Berry
00A6 - Durin Berry
00A7 - Belue Berry
00A8 - Liechi Berry
00A9 - Ganlon Berry
00AA - Salac Berry
00AB - Petaya Berry
00AC - Apicot Berry
00AD - Lansat Berry
00AE - Starf Berry
00AF - ??? (Invalid Item)
00B0 - ??? (Invalid Item)
00B1 - ??? (Invalid Item)
00B2 - ??? (Invalid Item)
00B3 - Bright Powder
00B4 - White Herb
00B5 - Macho Brace
00B6 - Exp Share
00B7 - Quick Claw
00B8 - Soothe Bell
00B9 - Mental Herb
00BA - Choice Band
00BB - King's Rock
00BC - Silver Powder
00BD - Amulet Coin
00BE - Cleanse Tag
00BF - Soul Dew
00C0 - Deep Sea Tooth
00C1 - Deep Sea Scale
00C2 - Smoke Ball
00C3 - Everstone
00C4 - Focus Band
00C5 - Lucky Egg
00C6 - Scope Lens
00C7 - Metal Coat
00C8 - Leftovers
00C9 - Dragon Scale
00CA - Light Ball
00CB - Soft Sand
00CC - Hard Stone
00CD - Miracle Seed
00CE - Black Glasses
00CF - Black Belt
00D0 - Magnet
00D1 - Mystic Water
00D2 - Sharp Beak
00D3 - Poison Barb
00D4 - Nevermelt Ice
00D5 - Spell Tag
00D6 - Twisted Spoon
00D7 - Charcoal
00D8 - Dragon Fang
00D9 - Silk Scarf
00DA - Up-Grade
00DB - Shell Bell
00DC - Sea Incense
00DD - Lax Incense
00DE - Lucky Punch
00DF - Metal Powder
00E0 - Thick Club
00E1 - Stick
00E2 - ??? (Invalid Item)
00E3 - ??? (Invalid Item)
00E4 - ??? (Invalid Item)
00E5 - ??? (Invalid Item)
00E6 - ??? (Invalid Item)
00E7 - ??? (Invalid Item)
00E8 - ??? (Invalid Item)
00E9 - ??? (Invalid Item)
00EA - ??? (Invalid Item)
00EB - ??? (Invalid Item)
00EC - ??? (Invalid Item)
00ED - ??? (Invalid Item)
00EE - ??? (Invalid Item)
00EF - ??? (Invalid Item)
00F0 - ??? (Invalid Item)
00F1 - ??? (Invalid Item)
00F2 - ??? (Invalid Item)
00F3 - ??? (Invalid Item)
00F4 - ??? (Invalid Item)
00F5 - ??? (Invalid Item)
00F6 - ??? (Invalid Item)
00F7 - ??? (Invalid Item)
00F8 - ??? (Invalid Item)
00F9 - ??? (Invalid Item)
00FA - ??? (Invalid Item)
00FB - ??? (Invalid Item)
00FC - ??? (Invalid Item)
00FD - ??? (Invalid Item)
00FE - Red Scarf
00FF - Blue Scarf
0100 - Pink Scarf
0101 - Green Scarf
0102 - Yellow Scarf
0103 - ??? (Invalid Item)
0104 - ??? (Invalid Item)
0105 - ??? (Invalid Item)
0106 - ??? (Invalid Item)
0107 - ??? (Invalid Item)
0108 - ??? (Invalid Item)
0109 - ??? (Invalid Item)
010A - ??? (Invalid Item)
010B - ??? (Invalid Item)
010C - ??? (Invalid Item)
010D - ??? (Invalid Item)
010E - ??? (Invalid Item)
010F - ??? (Invalid Item)
0110 - ??? (Invalid Item)
0111 - ??? (Invalid Item)
0112 - ??? (Invalid Item)
0113 - ??? (Invalid Item)
0114 - ??? (Invalid Item)
0115 - ??? (Invalid Item)
0116 - ??? (Invalid Item)
0117 - ??? (Invalid Item)
0118 - ??? (Invalid Item)
0119 - ??? (Invalid Item)
011A - ??? (Invalid Item)
011B - ??? (Invalid Item)
011C - ??? (Invalid Item)
011D - ??? (Invalid Item)
011E - ??? (Invalid Item)
011F - ??? (Invalid Item)
0120 - ??? (Invalid Item)
0121 - TM01 (Focus Punch)
0122 - TM02 (Dragon Claw)
0123 - TM03 (Water Pulse)
0124 - TM04 (Calm Mind)
0125 - TM05 (Roar)
0126 - TM06 (Toxic)
0127 - TM07 (Hail)
0128 - TM08 (Bulk Up)
0129 - TM09 (Bullet Seed)
012A - TM10 (Hidden Power)
012B - TM11 (Sunny Day)
012C - TM12 (Taunt)
012D - TM13 (Ice Beam)
012E - TM14 (Blizzard)
012F - TM15 (Hyper Beam)
0130 - TM16 (Light Screen)
0131 - TM17 (Protect)
0132 - TM18 (Rain Dance)
0133 - TM19 (Giga Drain)
0134 - TM20 (Safeguard)
0135 - TM21 (Frustration)
0136 - TM22 (Solar Beam)
0137 - TM23 (Iron Tail)
0138 - TM24 (Thunderbolt)
0139 - TM25 (Thunder)
013A - TM26 (Earthquake)
013B - TM27 (Return)
013C - TM28 (Dig)
013D - TM29 (Psychic)
013E - TM30 (Shadow Ball)
013F - TM31 (Brick Break)
0140 - TM32 (Double Team)
0141 - TM33 (Reflect)
0142 - TM34 (Shock Wave)
0143 - TM35 (Flamethrower)
0144 - TM36 (Sludge Bomb)
0145 - TM37 (Sandstorm)
0146 - TM38 (Fire Blast)
0147 - TM39 (Rock Tomb)
0148 - TM40 (Aerial Ace)
0149 - TM41 (Torment)
014A - TM42 (Facade)
014B - TM43 (Secret Power)
014C - TM44 (Rest)
014D - TM45 (Attract)
014E - TM46 (Thief)
014F - TM47 (Steel Wing)
0150 - TM48 (Skill Swap)
0151 - TM49 (Snatch)
0152 - TM50 (Overheat)

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