Resident Evil 4 (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

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Ralf@gc-forever
Posts: 2896
Joined: Sun Mar 16, 2014 9:31 am

Resident Evil 4 (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Wed Apr 23, 2014 10:04 am

Resident Evil 4 [G4BE08]

Code: Select all


Mercenaries Nightmare Mode (Village 1) [Ralf]
28284778 00000400
08284AC8 10000000
20FE0020 00000000
E2000001 80008000

All enemies are equipped with chainsaws.

Mercenaries Nightmare Mode (Village 2) [Ralf]
28284778 00000400
08284AC8 20137400
20FE0020 00000000
E2000001 80008000

All enemies are equipped with dynamite.

Mercenaries Nightmare Mode (Castle 1) [Ralf]
28284778 00000402
08284AC6 00000A00
10FE0020 00000000
E2000001 80008000

All enemies are replaced with unarmored Garradors.

Mercenaries Nightmare Mode (Castle 2) [Ralf]
28284778 00000402
08284AC6 00000D00
10FE0020 00000000
E2000001 80008000

All enemies are replaced with armored Garradors.

Mercenaries Nightmare Mode (Castle 3) [Ralf]
28284778 00000402
08284ACA 00000080
00FE0020 00000000
E2000001 80008000

All enemies are equipped with crossbows.

Mercenaries Nightmare Mode (Island 1) [Ralf]
28284778 00000403
08284AC6 00000200
10FE0020 00000000
E2000001 80008000

All enemies are replaced with JJs.

Mercenaries Nightmare Mode (Island 2) [Ralf]
28284778 00000403
08284AC8 00004010
10FE0020 00000000
E2000001 80008000

All enemies are equipped with RPGs.

Mercenaries Nightmare Mode (Island 3) [Ralf]
28284778 00000403
08284ACA 00000080
00FE0020 00000000
E2000001 80008000

All enemies are equipped with crossbows.

Mercenaries Nightmare Mode (Waterworld 1) [Ralf]
28284778 00000404
08284AC6 00001600
10FE0020 00000000
08284AC8 00000010
20FE0020 00000000
E2000001 80008000

All enemies are equipped with twin chainsaws.

Mercenaries Nightmare Mode (Waterworld 2) [Ralf]
28284778 00000404
08284AC6 00001600
10FE0020 00000000
08284AC8 00000900
20FE0020 00000000
E2000001 80008000

All enemies are equipped with hammers.

Mercenaries Nightmare Mode (Waterworld 3) [Ralf]
28284778 00000404
08284AC8 00004010
10FE0020 00000000
E2000001 80008000

All enemies are equipped with RPGs.

Mercenaries Nightmare Mode (Waterworld 4) [Ralf]
28284778 00000404
08284ACA 00000080
00FE0020 00000000
E2000001 80008000

All enemies are equipped with crossbows.

Mercenaries & Assignment Ada Wolf Hunt [Ralf]
28284778 00FF0400
08284AC5 00000022
00FE0020 00000000
E2000001 80008000

All enemies are replaced with wolves.

Mercenaries & Assignment Ada Chicken Hunt [Ralf]
28284778 00FF0400
08284AC5 00000028
00FE0020 00000000
E2000001 80008000

All enemies are replaced with chickens.

Mercenaries & Assignment Ada Snake Hunt [Ralf]
28284778 00FF0400
08284AC4 01240001
20FE0020 00000000
E2000001 80008000

All enemies are replaced with snakes.

Mercenaries & Assignment Ada Crow Hunt [Ralf]
28284778 00FF0400
08284AC5 00000023
00FE0020 00000000
E2000001 80008000

All enemies are replaced with crows.

Mercenaries & Assignment Ada Cow Hunt [Ralf]
28284778 00FF0400
08284AC5 00000026
00FE0020 00000000
08284AC6 00000001
007E0040 00000000
E2000001 80008000

All enemies are replaced with cows.

Mercenaries & Assignment Ada Droid Hunt [Ralf]
28284778 00FF0400
08284AC5 0000003A
00FE0020 00000000
08284AC6 00000000
10FE0020 00000000
E2000001 80008000

All enemies are replaced with droids.

Mercenaries & Assignment Ada Novistador Hunt [Ralf]
28284778 00FF0400
08284AC5 0000002D
00FE0020 00000000
E2000001 80008000

All enemies are replaced with novistadors.

Mercenaries & Assignment Ada Regenerator Hunt [Ralf]
28284778 00FF0400
08284AC5 00000036
00FE0020 00000000
E2000001 80008000

All enemies are replaced with regenerators.

El Gigante In Pueblo [Ralf]
28284778 00000101
04284D44 012B0000
04284D64 012B0100
04284D84 012B0200
04284DA4 012B0300
E2000001 80008000

After the fight in Pueblo, return to find 4 El Gigante's.

Krauser In Pueblo [Ralf]
28284778 00000101
08284D44 01390101
20020020 00000000
08284D44 01390201
20020020 00000000
E2000001 80008000

After the fight in Pueblo, return to find 6 Krauser's.

Armadura In Pueblo [Ralf]
28284778 00000101
08284D44 013C0000
20070020 00000000
E2000001 80008000

After the fight in Pueblo, return to find 8 Armadura's.

Pueblo Nightmare 1 [Ralf]
28284778 00000101
08284AC8 10000000
20FE0020 00000000
E2000001 80008000

All enemies are equipped with chainsaws.

Pueblo Nightmare 2 [Ralf]
28284778 00000101
08284AC8 20137400
20FE0020 00000000
E2000001 80008000

All enemies are equipped with dynamite.

Pueblo Fun 1 [Ralf]
28284778 00000101
08284AC4 00000128
10FE0020 00000000
E2000001 80008000

All enemies are replaced with chickens.

Pueblo Fun 2 [Ralf]
28284778 00000101
08284AC4 01230000
20FE0020 00000000
E2000001 80008000

All enemies are replaced with crows.

Pueblo Fun 3 [Ralf]
28284778 00000101
08284AC4 01240001
20FE0020 00000000
E2000001 80008000

All enemies are replaced with snakes.

Have A Boat In Waterworld (Mercs) [Ralf]
28284778 00000404
04285F64 010F0000
02285F72 0000FF60
02285F74 0000F900
E2000001 80008000

Most Enemies Have No Weapons [Ralf]
08284AC8 00000000
20FE0020 00000000

Ralf@gc-forever
Posts: 2896
Joined: Sun Mar 16, 2014 9:31 am

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Sun Mar 08, 2015 1:51 pm

Code: Select all


Laser Pointer Color Modifier

Laser Beam [RagePotato & Ralf]
0468DC8C rrggbbFF

Default = A80000FF (Red)

Laser Dot [RagePotato & Ralf]
046AF04C rrggbbFF

Default = FA1E32FF (Red)

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)

Green Laser Pointer [RagePotato & Ralf]
0468DC8C 00A800FF
046AF04C 1EFA32FF

Blue Laser Pointer [RagePotato & Ralf]
0468DC8C 0000D8FF
046AF04C 321EFAFF

Yellow Laser Pointer [RagePotato & Ralf]
0468DC8C A8A800FF
046AF04C FAFA32FF

Laser Beam Is Invisible (Only Laser Dot Is Visible) [RagePotato & Ralf]
0468DC8C 00000000

Green Laser Dot [RagePotato & Ralf]
046AF04C 1EFA32FF

Blue Laser Dot [RagePotato & Ralf]
046AF04C 321EFAFF

Yellow Laser Dot [RagePotato & Ralf]
046AF04C FAFA32FF


HUD Color Modifier

Basic HUD Illumination [RagePotato & Ralf]
04775564 rrggbbFF

Default = B9E1E1FF

HUD Cover [RagePotato & Ralf]
047754D8 rrggbbFF

Default = AFAFA5FF

HUD Cover (Partner) [RagePotato & Ralf]
04775190 rrggbbFF

Default = AFAFA5FF

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)

Transparent HUD [RagePotato & Ralf]
04775190 AFAFA560
047754D8 AFAFA560
04775564 B9E1E160


Disable Background Music [RagePotato & Ralf]
040563EC 48000268
04056740 48000060

Background Music On/Off (Press X + DPad Left/Right) [RagePotato & Ralf]
28287E9E 00000401
040563EC 40820268
04056740 40820060
E2000001 80008000
28287E9E 00000402
040563EC 48000268
04056740 48000060
E2000001 80008000

Note: Affects cutscenes too.

Background Music Modifier [RagePotato & Ralf]
040563CC 3B8000xx

xx = Song ID (00 .. 7F)

Play Wesker's Mercs Theme [RagePotato & Ralf]
040563CC 3B80003D

User avatar
47iscool
Posts: 148
Joined: Thu Mar 07, 2013 8:50 am
Location: Imladris

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Post by 47iscool » Tue Aug 11, 2015 5:23 am

I know this is on the GC page, & I couldn't find your codes for the Wii version so I had a question.

Would it be possible to make a code for the NTSC-U Wii Version to skip the Wiimote/Nunchuck check & just use the GC controller instead?
Ralf@gc-forever
Posts: 2896
Joined: Sun Mar 16, 2014 9:31 am

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Tue Aug 11, 2015 2:15 pm

I don't have a Wii and never hacked a Wii game (don't like motion control stuff), so unfortunately I can't help you with that.
User avatar
47iscool
Posts: 148
Joined: Thu Mar 07, 2013 8:50 am
Location: Imladris

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Post by 47iscool » Tue Aug 11, 2015 11:03 pm

Okay thanks anyway. Great codes btw.
User avatar
Readmit
Posts: 55
Joined: Wed Jun 08, 2022 6:09 pm

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Post by Readmit » Mon Jan 16, 2023 10:10 am

These disable music codes also disable the dialog. The RE4 editor doesn't have any options for music. Is there any hope to playing this game without music?
nikkums
Posts: 2
Joined: Thu Feb 03, 2022 4:11 pm

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Post by nikkums » Sat Apr 08, 2023 10:40 pm

Is it possible to make a code that disables the letterbox and enables a true widescreen aspect ratio for this game?
sh2dc
Posts: 2
Joined: Thu Dec 28, 2023 1:27 pm

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Post by sh2dc » Thu Dec 28, 2023 1:30 pm

remove letterbox

full.glsl shader

for dolphin emu android
Attachments
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(396 Bytes) Downloaded 52 times
sh2dc
Posts: 2
Joined: Thu Dec 28, 2023 1:27 pm

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Post by sh2dc » Thu Dec 28, 2023 1:40 pm

sir 15 years ago i saw youtube theres video show people run real ngc resident evil 4 in village with 20-30 enemies ...


and the ngc gameplay smooth

so theres no code for ntsc version?
User avatar
pacopil
Posts: 9
Joined: Sat Oct 24, 2020 12:44 pm
Location: españa

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Post by pacopil » Wed Jan 03, 2024 12:28 pm

sh2dc wrote:
Thu Dec 28, 2023 1:30 pm
remove letterbox

full.glsl shader

for dolphin emu android
Hello friend, I wanted to ask you, is this so that the game can be seen in full screen? and how to make it work
Reclaimer Shawn
Posts: 14
Joined: Tue Jan 09, 2024 8:19 pm

Re: Resident Evil 4 (GCN/WIIRD/NTSC-U)

Post by Reclaimer Shawn » Sat Jan 20, 2024 8:04 am

I wanted to post some cheats I made here. If anyone wants credit for these codes, show me you contributed to it in some way or beat me to it and I'll give you credit.

Code: Select all

Enemies Are Invincible
040CEEBC 60000000
*Even to Rocket Launchers. I've only seen enemies die from Krauser's arm attack.

Krauser Ability Always Active
04900964 3BC00000

No Radio Transmissions [Full Credits to Ralf]
0405A824 4800013C
*Prevents characters other than Leon from crashing in Story Mode. 
**All I did was port this code from PAL to NTSC using the information Ralf provided here: https://www.gc-forever.com/forums/viewtopic.php?t=2750 Strangely enough, the address he provided didn't work for me, so I had to port it to get it to work for me.

Bought Item Modifier
C2A798A4 00000002
3BE000YY B3FD0010
60000000 00000000
*This code works for all characters except Krauser. 

Bought Item Modifier (Krauser)
C2AE98C4 00000002
3BE000YY B3FD0010
60000000 00000000
*Only use this code for Krauser. Otherwise, the game will crash. 

**To use these codes, buy an item and the item of your choice is added to your inventory instead. I suggest coupling this with the Infinite Money code.
**Y.S.'s code doesn't work on Dolphin for me and I have no idea if it works on the console. This does work on Dolphin, though.

***YY's equal the following Item IDs:
00 - Magnum Ammo
01 - Hand Grenade
02 - Incendiary Grenade
03 - Matilda
04 - Handgun Ammo
05 - First Aid Spray
06 - Green Herb
07 - Rifle Ammo
08 - Chicken Egg
09 - Brown Chicken Egg
0A - Gold Chicken Egg
0C - Plaga Sample
0E - Flash Grenade
12 - Green Herb (x2)
13 - Green Herb (x3)
14 - Mixed Herbs (G+R)
15 - Mixed Herbs (G+R+Y)
16 - Mixed Herbs (G+Y)
17 - Rocket Launcher (Special)
18 - Shotgun Shells
19 - Red Herb
1A - Handcannon Ammo
1B - Wristwatch (Deposited into Treasures, not sellable)
1C - Yellow Herb
20 - TMP Ammo
21 - Punisher
23 - Handgun
25 - Red9
27 - Blacktail
29 - Broken Butterfly
2A - Killer7
2C - Shotgun
2D - Striker
2E - Rifle
2F - Rifle (Semi-Auto)
30 - TMP
34 - Chicago Typewriter (Infinite)
35 - Rocket Launcher
36 - Mine Thrower
37 - Handcannon
38 - Combat Knife
3E - Custom TMP
3F - Silencer (Handgun)
40 - Punisher
42 - Stock (Red9)
43 - Stock (TMP)
44 - Scope (Rifle)
45 - Scope (Semi-Auto)
46 - Mine Darts
52 - Krauser's Bow
54 - Treasure Map (Castle)
55 - Treasure Map (Island)
6A - Chicago Typewriter Ammo
6D - Infinite Launcher
72 - Arrows
7D - Attache Case M
7E - Attache Case L
7F - Attache Case XL
94 - Riot Gun
95 - Black Bass
97 - Black Bass (L)
A8 - Mixed Herbs (R+Y)
A9 - Treasure Map (Village)
AA - Scope (Mine-thrower)
C5 - Infrared Scope
FE - Tactical Vest
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