The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

Xiarno
Posts: 5
Joined: Wed Oct 19, 2022 2:29 pm

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Xiarno » Tue Nov 08, 2022 6:20 pm

Ralf@gc-forever wrote:
Fri Oct 28, 2022 9:17 am

Code: Select all


Manual Camera: Unrestricted C-Stick Zoom [Ralf]
041788A4 C2C2CAF8

Subject Camera: Always Able To Zoom (w/ C-Stick) [Ralf]
041716E4 60000000

Boomerang, Grapling Hook & Hookshot: No Lock-On Reticle Anim [Ralf]
040E1730 38630000
04144174 38030000
041441C4 60000000
0414AF48 38030000
0414AF98 60000000

Boomerang, Grapling Hook & Hookshot: Alt. Lock-On Reticle Anim [Ralf]
040E153C 28030019
040E1578 3803FFE7
0412957C 28030019
041295B8 3803FFE7

Fast Link [Ralf]
0435CEEC 41C80000
0435CF68 41900000
0435CF98 41B00000

Super Fast Link [Ralf]
0435CEEC 42080000
0435CF68 41C00000
0435CF98 41F00000

Link Speed Modifier [Ralf]
0435CEEC xxxxxxxx
0435CF68 yyyyyyyy
0435CF98 zzzzzzzz

xxxxxxxx = Normal  Mode       Speed (IEEE-754 SP Floating-Point Number, Default: 41880000 = 17.0)
yyyyyyyy = Lock-On Mode F/L/R Speed (IEEE-754 SP Floating-Point Number, Default: 41400000 = 12.0)
zzzzzzzz = Lock-On Mode B     Speed (IEEE-754 SP Floating-Point Number, Default: 41700000 = 15.0)

Link: Super Jump Attack [Ralf]
0435D28C 42100000
0435D290 42100000

Link Jump Attack Modifier [Ralf]
0435D28C xxxxxxxx
0435D290 yyyyyyyy

xxxxxxxx = Jump Attack Speed  (IEEE-754 SP Floating-Point Number, Default: 41900000 = 18.0)
yyyyyyyy = Jump Attack Height (IEEE-754 SP Floating-Point Number, Default: 41D80000 = 27.0)

Link: Super Sidestep [Ralf]
0435DA3C 42200000

Link Sidestep Modifier [Ralf]
04113A68 C025002C
04113A6C 48000008
0435DA3C xxxxxxxx
0435DA60 yyyyyyyy

xxxxxxxx = Sidestep Speed  (IEEE-754 SP Floating-Point Number, Default: 41F00000 = 30.0)
yyyyyyyy = Sidestep Height (IEEE-754 SP Floating-Point Number, Default: 41600000 = 14.0)

Link: Super Backflip [Ralf]
0435D410 42000000
0435D414 41D00000

Link Backflip Modifier [Ralf]
0435D410 xxxxxxxx
0435D414 yyyyyyyy

xxxxxxxx = Backflip Speed  (IEEE-754 SP Floating-Point Number, Default: 41B40000 = 22.5)
yyyyyyyy = Backflip Height (IEEE-754 SP Floating-Point Number, Default: 41980000 = 19.0)

Link: Super Roll Speed [Ralf]
0435D3D0 40400000

Link Roll Speed Modifier [Ralf]
0435D3D0 xxxxxxxx

xxxxxxxx = Roll Speed Multiplier (IEEE-754 SP Floating-Point Number, Default: 3FC00000 = 1.5)

Link Swim Speed Modifier [Ralf]
0435D548 xxxxxxxx

xxxxxxxx = Swim Speed (IEEE-754 SP Floating-Point Number, Default: 41900000 = 18.0)

There doesn't seem to be any in those that allow the possibility of moving while in first person, more specifically when holding either the grappling hook, the hookshot, the boomerang or the bow. If it's possible, I'd like an hack that allow just that please. As a reference, it would be the same behavior as in Wind Waker HD please. Thanks!
LogiGameStar
Posts: 1
Joined: Sat Jan 07, 2023 1:29 am

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by LogiGameStar » Sat Jan 07, 2023 1:58 am

Are there any codes for de-inverting the y-axis for the cannon controls and the shield controls for the NTSC-U version of Wind Waker?
I really hate inverted controls and I have not found any codes for those two controls times in this version of Wind Waker which sucks because it is the only version compatible with randomizers.
User avatar
kesterstudios
Posts: 135
Joined: Wed Apr 17, 2019 1:00 am

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by kesterstudios » Thu Jan 12, 2023 6:46 pm

ignore
Last edited by kesterstudios on Sat Jan 14, 2023 6:45 am, edited 1 time in total.
Ralf@gc-forever
Posts: 2885
Joined: Sun Mar 16, 2014 9:31 am

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Fri Jan 13, 2023 8:52 am

There was a typo in the first line of the "Boat: Move/Sail Super Fast" gecko code:

Code: Select all


wrong

C22528E4 00000006

correct

C22528E4 00000007

User avatar
kesterstudios
Posts: 135
Joined: Wed Apr 17, 2019 1:00 am

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by kesterstudios » Sat Jan 14, 2023 6:44 am

Ralf@gc-forever wrote:
Fri Jan 13, 2023 8:52 am
There was a typo in the first line of the "Boat: Move/Sail Super Fast" gecko code:

Code: Select all


wrong

C22528E4 00000006

correct

C22528E4 00000007

Just tried it. Code works now. Thanks.
Xiarno
Posts: 5
Joined: Wed Oct 19, 2022 2:29 pm

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Xiarno » Sat Jan 14, 2023 2:31 pm

Ralf@gc-forever wrote:
Fri Oct 28, 2022 9:17 am

Code: Select all


Manual Camera: Unrestricted C-Stick Zoom [Ralf]
041788A4 C2C2CAF8

Subject Camera: Always Able To Zoom (w/ C-Stick) [Ralf]
041716E4 60000000

Boomerang, Grapling Hook & Hookshot: No Lock-On Reticle Anim [Ralf]
040E1730 38630000
04144174 38030000
041441C4 60000000
0414AF48 38030000
0414AF98 60000000

Boomerang, Grapling Hook & Hookshot: Alt. Lock-On Reticle Anim [Ralf]
040E153C 28030019
040E1578 3803FFE7
0412957C 28030019
041295B8 3803FFE7

Fast Link [Ralf]
0435CEEC 41C80000
0435CF68 41900000
0435CF98 41B00000

Super Fast Link [Ralf]
0435CEEC 42080000
0435CF68 41C00000
0435CF98 41F00000

Link Speed Modifier [Ralf]
0435CEEC xxxxxxxx
0435CF68 yyyyyyyy
0435CF98 zzzzzzzz

xxxxxxxx = Normal  Mode       Speed (IEEE-754 SP Floating-Point Number, Default: 41880000 = 17.0)
yyyyyyyy = Lock-On Mode F/L/R Speed (IEEE-754 SP Floating-Point Number, Default: 41400000 = 12.0)
zzzzzzzz = Lock-On Mode B     Speed (IEEE-754 SP Floating-Point Number, Default: 41700000 = 15.0)

Link: Super Jump Attack [Ralf]
0435D28C 42100000
0435D290 42100000

Link Jump Attack Modifier [Ralf]
0435D28C xxxxxxxx
0435D290 yyyyyyyy

xxxxxxxx = Jump Attack Speed  (IEEE-754 SP Floating-Point Number, Default: 41900000 = 18.0)
yyyyyyyy = Jump Attack Height (IEEE-754 SP Floating-Point Number, Default: 41D80000 = 27.0)

Link: Super Sidestep [Ralf]
0435DA3C 42200000

Link Sidestep Modifier [Ralf]
04113A68 C025002C
04113A6C 48000008
0435DA3C xxxxxxxx
0435DA60 yyyyyyyy

xxxxxxxx = Sidestep Speed  (IEEE-754 SP Floating-Point Number, Default: 41F00000 = 30.0)
yyyyyyyy = Sidestep Height (IEEE-754 SP Floating-Point Number, Default: 41600000 = 14.0)

Link: Super Backflip [Ralf]
0435D410 42000000
0435D414 41D00000

Link Backflip Modifier [Ralf]
0435D410 xxxxxxxx
0435D414 yyyyyyyy

xxxxxxxx = Backflip Speed  (IEEE-754 SP Floating-Point Number, Default: 41B40000 = 22.5)
yyyyyyyy = Backflip Height (IEEE-754 SP Floating-Point Number, Default: 41980000 = 19.0)

Link: Super Roll Speed [Ralf]
0435D3D0 40400000

Link Roll Speed Modifier [Ralf]
0435D3D0 xxxxxxxx

xxxxxxxx = Roll Speed Multiplier (IEEE-754 SP Floating-Point Number, Default: 3FC00000 = 1.5)

Link Swim Speed Modifier [Ralf]
0435D548 xxxxxxxx

xxxxxxxx = Swim Speed (IEEE-754 SP Floating-Point Number, Default: 41900000 = 18.0)

There doesn't seem to be any in those that allow the possibility of moving while in first person, more specifically when holding either the grappling hook, the hookshot, the boomerang or the bow. If it's possible, I'd like an hack that allow just that please. As a reference, it would be the same behavior as in Wind Waker HD please. Thanks!
Gamer3497
Posts: 17
Joined: Sat Mar 04, 2023 2:37 pm

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Gamer3497 » Sat Mar 04, 2023 3:07 pm

Hi Ralf
Your Wind Waker Widescreen is almost perfect, but there is a issue with the widescreen code
  • Screen dosen't dim when checking item Descriptions, Spoils, Option, Save and Warp Map
Image
Image
Image
Image
  • The item icon animation when selecting items is stretched and the item icon dosen't align on the button icons
Image
Attachments
GZLE01-1.png
(411.88 KiB) Not downloaded yet
GZLE01-4.png
(398.55 KiB) Not downloaded yet
GZLE01-5.png
(420.85 KiB) Not downloaded yet
GZLE01-3.png
(366.2 KiB) Not downloaded yet
GZLE01-2.png
(385.69 KiB) Not downloaded yet
Last edited by Gamer3497 on Tue Mar 14, 2023 7:19 pm, edited 2 times in total.
Gamer3497
Posts: 17
Joined: Sat Mar 04, 2023 2:37 pm

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Gamer3497 » Sat Mar 04, 2023 3:15 pm

  • The enemy health bar (when using the Hero's Charm) is slightly off and it should be closer to the enemy
Image
Image
  • The Introdution*, demo movie and the ending/epilogue are not adjusted to 4:3 and they are stretched Maybe an add on code could adjusted
*The Introdution appears to rendered in-engine rather then a Pre-rendered video file.
  • The Photo When using the Picto Box is squished
  • The Spectacle Island cannon mini game ui are not adjusted to widescreen.

    But overall, the widescreen is great but a few fixes could make it better.
Attachments
GZLE01-9.png
(314.08 KiB) Not downloaded yet
GZLE01-6.png
(302.67 KiB) Not downloaded yet
Last edited by Gamer3497 on Sun May 21, 2023 11:23 pm, edited 4 times in total.
Gamer3497
Posts: 17
Joined: Sat Mar 04, 2023 2:37 pm

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Gamer3497 » Sat Mar 04, 2023 3:24 pm

The Bow: Enable Reticle Dot Code Seemed to crash on both Nintendont and swiss when I tried exiting first person, Maybe there a problem with the code that need to be fix.
Thassia Faune
Posts: 1
Joined: Tue Mar 14, 2023 7:43 am

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Thassia Faune » Tue Mar 14, 2023 7:46 am

Is there a way to make enemies like Moblins and Darknuts not hit themselves?
There is a code that makes Bokoblins unvunerable to their own attacks, I wonder if that can be applied to those enemies

Code: Select all

48000000 80AD4158
DE000000 80008180
140078F4 60000000
E0000000 80008000
grimmenace
Posts: 1
Joined: Thu Mar 16, 2023 10:14 pm

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by grimmenace » Thu Mar 16, 2023 10:17 pm

GeCiBot wrote:
Wed Jun 17, 2020 3:39 am
Does the following code work in SWISS? Its mentioned in the Better Wind Waker mod at https://github.com/WideBoner/betterww (kudos to Ralf and wiiztec for their hard work in making the code :) ) as a Gecko code that gives you a second set of equipped items. Sometimes the Gecko code is the same as WiiRD other times its not. Why is that? :?:

Code: Select all


$Second set of equipped items
283ED84A FFFB0004
A8000000 00000000
C0000000 0000000B
3D80803C 618CA7DB
892C0000 A14C0001
80A62EA8 2C050000
4082001C 99262EA1
B1462EA2 89262EA5
A1462EA6 38A00001
48000018 99262EA5
B1462EA6 89262EA1
A1462EA2 38A00000
992C0000 B14C0001
90A62EA8 4E800020
04205734 60000000
E0000000 80008000
*D-pad down to switch

If the above code is Gecko specific, cane someone convert it to WiiRD?

Also what's people's experience running the Better Wind Waker mod on their cubes?

Thanks!
Having an issue with this code, it keeps resetting my items back to empty jars after a little while. Using swiss with GC Loader.
Ralf@gc-forever
Posts: 2885
Joined: Sun Mar 16, 2014 9:31 am

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Sun Aug 06, 2023 6:02 am

Code: Select all


32:9 Aspect Ratio v2.3.1 (Ultra Widescreen) [Ralf]
060037E0 00000010
809C0004 3C00C405
9004000C 4815D854
06004038 000000C0
C002806C D0030014
387B288C 481B2938
C002806C D0030014
2C1C0002 481C1138
C0010008 C0428E74
C062A738 EC020028
EC001824 EC220028
4E800020 9421FFF0
7C0802A6 90010014
38628C1C C022A3A4
C042958C C062C58C
C082CB30 482C9EA9
38628C1C C022CB30
C042958C C062C58C
C082CB30 482C9E91
80010014 7C0803A6
38210010 4E800020
81830000 C002A5E4
C02C000C EC21002A
D02C0048 48037D40
C002A5E4 C0230004
EC210028 D0230004
48037D3C C002A5E4
EC210028 48037B94
0404A428 386001F1
0404A444 38800015
040E1630 4BF22A29
0416103C 4BEA27A4
0418F5CC 38800000
0419E66C 60000000
0419E908 60000000
0419E954 60000000
0419EC70 60000000
041AB610 60000000
041AC400 60000000
041AC44C 60000000
041AC770 60000000
041B6968 C0228068
041B6978 4BE4D6C0
041B955C 60000000
041C5174 C0228068
041C5188 4BE3EEC0
041CA9A8 60000000
041CC208 60000000
041CC338 60000000
041CC384 60000000
041CC778 60000000
041D37FC 60000000
041DAA38 60000000
041DAAE8 60000000
041F0678 C022A5E4
041F067C C042B55C
041F0694 C022A5E4
041F0698 C042B55C
041F0700 C022A5E4
041F0704 C042B55C
041F0B70 380001DA
041F102C 4BE130C1
041F103C 4BE130B1
041F8108 4BE0BF51
041F8F00 4BE0B1D9
041F8F08 4BE0B1D1
041F8F10 4BE0B1C9
041F9BD4 C022B55C
041F9BE0 4BE0A50D
041F9C5C 4BE0A491
041F9C6C 4BE0A481
041F9C7C 4BE0A471
041F9C98 4BE0A455
041FBA20 EC3E002A
041FC28C C002B158
041FD610 4BE06ADD
041FD620 4BE06ACD
041FD630 4BE06ABD
041FEFB4 C0371954
04201D8C C082A5E4
0420464C 4BDFFA75
04204654 4BDFFA6D
04204668 4BDFFA59
04204670 4BDFFA51
04204688 4BDFFA39
0421E6E8 38800000
04224C20 C0028CC0
04227A18 C022BDD0
04227A1C C042BAC4
04227A20 C062AF80
0422B9E4 4BDD8690
04234528 38800000
042375E4 4BDCCA90
023E68E4 0000FE23
023E68E8 0000FD44
023E68F0 0000044E
023E6958 00000207
023E69A4 0000FE0C
043F7D68 C4050000
043F7D6C 44930000
063F89B8 00000010
C4050000 C403C000
44D58000 446EC000
043FA998 40638E39
043FB78C C4074000

Incl. 2D elements.

Ralf@gc-forever
Posts: 2885
Joined: Sun Mar 16, 2014 9:31 am

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Fri Sep 15, 2023 5:55 am

Code: Select all


Manual Camera: Inverted Y-Axis Control [Ralf]
04178C48 60000000

Restore Heart & Magic Meter When Loading A Saved Game [Ralf]
0405ECC8 60000000
0605ECD0 00000014
3C60803C A0034C08
B0034C0A 88034C1B
98034C1C 00000000

Start New Game With One Heart [Ralf]
040589A8 38000004

New Game Start Heart Pieces Modifier [Ralf]
040589A8 380000xx

xx = Heart Pieces (01 .. 50, Default: 12 Heart Pieces = 3 Hearts)

Ralf@gc-forever
Posts: 2885
Joined: Sun Mar 16, 2014 9:31 am

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Sun Oct 08, 2023 6:47 am

Code: Select all


21:9 Aspect Ratio v2.3.1 (Super Widescreen) [Ralf]
060037E0 00000010
809C0004 3C00C370
9004000C 4815D854
06004038 000000C0
C002806C D0030014
387B288C 481B2938
C002806C D0030014
2C1C0002 481C1138
C0010008 C0428E74
C062B8E8 EC020028
EC030032 EC220028
4E800020 9421FFF0
7C0802A6 90010014
38628C1C C022A284
C042958C C062A280
C082CB30 482C9EA9
38628C1C C022CB30
C042958C C062A280
C082CB30 482C9E91
80010014 7C0803A6
38210010 4E800020
81830000 C002B818
C02C000C EC21002A
D02C0048 48037D40
C002B818 C0230004
EC210028 D0230004
48037D3C C002B818
EC210028 48037B94
0404A428 386000F4
0404A444 3880001C
040E1630 4BF22A29
0416103C 4BEA27A4
0418F5CC 38800000
0419E66C 60000000
0419E908 60000000
0419E954 60000000
0419EC70 60000000
041AB610 60000000
041AC400 60000000
041AC44C 60000000
041AC770 60000000
041B6968 C0228068
041B6978 4BE4D6C0
041B955C 60000000
041C5174 C0228068
041C5188 4BE3EEC0
041CA9A8 60000000
041CC208 60000000
041CC338 60000000
041CC384 60000000
041CC778 60000000
041D37FC 60000000
041DAA38 60000000
041DAAE8 60000000
041F0678 C022B818
041F067C C042B55C
041F0694 C022B818
041F0698 C042B55C
041F0700 C022B818
041F0704 C042B55C
041F0B70 380000D4
041F102C 4BE130C1
041F103C 4BE130B1
041F8108 4BE0BF51
041F8F00 4BE0B1D9
041F8F08 4BE0B1D1
041F8F10 4BE0B1C9
041F9BD4 C022B55C
041F9BE0 4BE0A50D
041F9C5C 4BE0A491
041F9C6C 4BE0A481
041F9C7C 4BE0A471
041F9C98 4BE0A455
041FBA20 EC3E002A
041FC28C C002A608
041FD610 4BE06ADD
041FD620 4BE06ACD
041FD630 4BE06ABD
041FEFB4 C0371954
04201D8C C082B818
0420464C 4BDFFA75
04204654 4BDFFA6D
04204668 4BDFFA59
04204670 4BDFFA51
04204688 4BDFFA39
0421E6E8 38800000
04224C20 C0028CC0
04227A18 C022AB8C
04227A1C C042BAC4
04227A20 C06297DC
0422B9E4 4BDD8690
04234528 38800000
042375E4 4BDCCA90
023E68E4 0000FF42
023E68E8 0000FE84
023E68F0 0000032F
023E6958 000000E8
023E69A4 0000FF1F
043F7D68 C3700000
043F7D6C 445C0000
063F89B8 00000010
C3700000 C36B0000
448C0000 44520000
043FA998 40155555
043FB78C C3790000

Incl. 2D elements.

Ralf@gc-forever
Posts: 2885
Joined: Sun Mar 16, 2014 9:31 am

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Thu Nov 23, 2023 7:48 am

Code: Select all


Boat: Move/Sail Super Fast v2 (Hold R) [Ralf]
C22528E4 00000009
3D80803F A00CD84A
540006B5 41820034
3D80803D 818CA75C
280C0000 41820024
818C0010 280C0000
41820018 3C004448
900CFAC0 900CFB2C
3C003FC0 900CFAC4
C0A30000 00000000

Wind Blows Always In Boat Direction v2 (Incl. On Board Check) [Ralf]
C2089B68 00000007
3C80803D 8004A8D0
540003DF 41820020
8084A75C 28040000
41820014 A0840206
7C8400D0 38844000
B08309A6 80830988
60000000 00000000

Kyosho
Posts: 9
Joined: Tue May 03, 2011 2:51 am

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Kyosho » Thu Nov 23, 2023 4:56 pm

Ralf@gc-forever wrote:
Thu Nov 23, 2023 7:48 am

Code: Select all


Boat: Move/Sail Super Fast v2 (Hold R) [Ralf]
C22528E4 00000009
3D80803F A00CD84A
540006B5 41820034
3D80803D 818CA75C
280C0000 41820024
818C0010 280C0000
41820018 3C004448
900CFAC0 900CFB2C
3C003FC0 900CFAC4
C0A30000 00000000

Wind Blows Always In Boat Direction v2 (Incl. On Board Check) [Ralf]
C2089B68 00000007
3C80803D 8004A8D0
540003DF 41820020
8084A75C 28040000
41820014 A0840206
7C8400D0 38844000
B08309A6 80830988
60000000 00000000

I just recorded a video while testing these. It was originally just to show a couple friends, but it turned into more of a troubleshooting kind of thing. Also, I had only just woken up, and it is very annoyingly obvious my mental faculties were not all there yet. I didn't have time to edit the video (other than quickly stitching the two together), because I gotta run to my sister's, and I'm gonna be gone for a few days. So, I figured, "crappy video sooner" would be better than "better video later."

The v2 of the wind blowing in the boat's direction works great. The other one, I'm not so sure. I think the boat speed code might get broken by cruising first (same button), and the speed just gets permanently stuck on. Not sure. The video might be somewhat useless since you can't tell when I'm pushing buttons (I don't have a controller monitor hardware mod) and I was too not-awake to remember to always say when I was pushing R. And it's entirely possible the code works perfectly and I was too dumb/not-awake to figure out exactly how it works.

Here's the video. It's unlisted. https://www.youtube.com/watch?v=H2R7Hl47Epc

User avatar
sakax
Posts: 56
Joined: Sat Jun 06, 2020 11:27 am

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by sakax » Thu Nov 23, 2023 8:34 pm

Why would you want to change the wind direction if it auto changes the wind direction? :D sir, it is about time to set aside the pot :D
DOL-001-PAL - GCVideo3.1 - powered by shinehax & swiss
Kyosho
Posts: 9
Joined: Tue May 03, 2011 2:51 am

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Kyosho » Sun Dec 10, 2023 9:29 pm

sakax wrote:
Thu Nov 23, 2023 8:34 pm
Why would you want to change the wind direction if it auto changes the wind direction? :D sir, it is about time to set aside the pot :D
Have you played the game? There are many places that you need to get to, using the leaf to glide through the air. To do it, you usually need to change the wind direction to the direction of the place you're trying to go. Otherwise you don't get enough momentum through the air to get there. With the original code active, you can't change the direction with the wind waker baton. Which would mean as soon as you realize you need to change the wind, you'd have to run all the way back to wherever you left the boat, then turn the boat in the direction you need (assuming you remember/checked the compass). Then you'd have to run/climb/etc. back to where you need to use the leaf. It's not feasible. Especially if you're mid-puzzle or in a dungeon or something.

So the new code with the "on-boat check" is the best of both worlds. If you're on the boat, it keeps the wind at your back. If you're on foot, you can change its direction with the wind waker. It's fantastic.
Gamer3497
Posts: 17
Joined: Sat Mar 04, 2023 2:37 pm

Re: The Legend of Zelda: The Wind Waker (GCN/WIIRD/NTSC-U)

Post by Gamer3497 » Sun Dec 17, 2023 2:19 pm

Can you make a code that the Moblin and Darknut always perform a vertical or horizontal attack.
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