Pikmin 2 (GCN/WIIRD/PAL)

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Pikmin 2 (GCN/WIIRD/PAL)

Post by Ralf@gc-forever » Wed Apr 23, 2014 3:53 pm

Pikmin 2 [GPVP01]

Code: Select all


16:9 Aspect Ratio (Widescreen) [Ralf]
C24257F0 00000002
3C003FE3 60008E39
9004002C 00000000

Story Mode: Play Test Map [Ralf]
0421C188 3FA08094
0421C18C 63BD2218
04942340 666F7265
04942344 73740000

Note: Code works best on 2nd day. Do not enter caves (autosave!).

Story Mode: Moon Jump (Press A) [Ralf]
06003400 00000018
7C7F1B78 C0040210
C0220060 60000000
D0040210 4813D288
04140698 4BEC2D68
28507D08 FEFF0100
0400340C EC00082A
E2000001 80008000

Japanese Title Screen [Ralf]
043180C4 38600005
043BEE10 38600005

Play E3 Demo Version [Ralf]
045150C4 00000001

Play KFes Demo Version [Ralf]
04515124 00000001

Play Club Nintendo Demo Version [Ralf]
04515134 00000001

Unlock e-Reader Menu (Bonuses) [Ralf]
043EE13C 38600005

Disable Autosave (Caves) [Ralf]
04515154 00000001

Invincible Pikmin [Ralf]
C21499DC 00000004
38000005 7C03E000
40820010 7C1D1800
41810008 800300BC
60000000 00000000
041487E8 48000054
04148DAC 480000BC

Super Power Pikmin [Ralf]
0415FA0C 386003E8
0415FA14 386003E8

Pikmins Dig & Destroy Quickly [Ralf]
0410615C EC210828
041C98D0 C0040204
0426F90C EC210828

All Pikmin Have Red Ability [Ralf]
041943F8 48000084

All Pikmin Have Blue Ability [Ralf]
041487E8 48000054
04148DAC 480000BC
04194618 3BE00000

All Pikmin Have Yellow Ability [Ralf]
041497A0 48000020
04193EE8 4800005C

All Pikmin Have Purple Ability [Ralf]
04149610 38600064
0414961C 38600064
0415FA08 60000000
0418F798 60000000

All Pikmin Have White Ability [Ralf]
041141BC 38000004
041492E0 60000000
0415FA08 60000000
04194778 4800008C
041B343C 38000004
041F41A0 38600000

Have Always Blue Pikmins [Ralf]
0414A73C 3BE00000

Have Always Red Pikmins [Ralf]
0414A73C 3BE00001

Have Always Yellow Pikmins [Ralf]
0414A73C 3BE00002

Have Always Purple Pikmins [Ralf]
0414A73C 3BE00003

Have Always White Pikmins [Ralf]
0414A73C 3BE00004

Have Always Bulbmins [Ralf]
0414A73C 3BE00005

All Pikmins Have Leaves [Ralf]
0815EE28 389F08F0
20040024 00000000

All Pikmins Have Buds [Ralf]
0815EE28 389F0908
20040024 00000000

All Pikmins Have Flowers [Ralf]
0815EE28 389F091C
20040024 00000000

All Pikmins Have Purple Buds [Ralf]
0815EE28 389F0934
20040024 00000000

All Pikmins Have Purple Flowers [Ralf]
0815EE28 389F094C
20040024 00000000

Replace Pikmins With Carrots [Ralf]
0815EDB8 38BF08E4
20050010 00000000
0815EE28 389F08F0
20040024 00000000

Replace Olimar With Syatyou (President) [Ralf]
0415AFC0 389F06E4

Replace Louie With Syatyou (President) [Ralf]
0415B240 60000000

Spicy Spray Doesn't Fade After Time [Ralf]
0414A658 60000000

Start With All Kinds of Pikmins [Ralf]
08942ADC 0000000E
20060010 00000000

Max Money (Story Mode) [Ralf]
04942A7C 000F423F

Max Money (Challenge Mode) [Ralf]
049FE0AC 0001869F

Full Exploration Kit [Ralf]
029429DC 00000FFF

Piklopedia Complete [Ralf]
08942DB0 00000003
0063000C 00000000

Open All Movies Under Bonuses [Ralf]
005D45FC 00000007

Open All Challenges [Ralf]
085D4664 00000009
101D001C 00000000

All Challenges Perfect [Ralf]
085D4664 0000003F
101D001C 00000000

Infinite Time In Challenges [Ralf]
04229CBC 60000000


Pikmin Size Modifier [Ralf]
04519140 xxxxxxxx
04519170 xxxxxxxx
04519174 xxxxxxxx

xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3F800000 = 1.0 dec)

Mini Pikmins [Ralf]
04519140 3F000000
04519170 3F000000
04519174 3F000000

Giant Pikmins [Ralf]
04519140 40000000
04519170 40000000
04519174 40000000


Olimar Size Modifier [Ralf]
48000000 809FDE18
DE000000 80B08180
180029DC xxxxxxxx
20020004 00000000
E0000000 80008000

xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3FC00000 = 1.5 dec)

Mini Olimar [Ralf]
48000000 809FDE18
DE000000 80B08180
180029DC 3F000000
20020004 00000000
E0000000 80008000


Louie Size Modifier [Ralf]
48000000 809FDE18
DE000000 80B08180
18002CFC xxxxxxxx
20020004 00000000
E0000000 80008000

xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, default = 3FC00000 = 1.5 dec)

Mini Louie [Ralf]
48000000 809FDE18
DE000000 80B08180
18002CFC 3F000000
20020004 00000000
E0000000 80008000


Enemy Size Modifier [Ralf]
C2105514 00000003
C0030200 3E40xxxx
92430168 9243016C
92430170 00000000

x2.0 - 4000
x1.0 - 3F80
x0.5 - 3F00

Big Enemies [Ralf]
C2105514 00000003
C0030200 3E404000
92430168 9243016C
92430170 00000000


Treasure Size Modifier [Ralf]
0416A268 91830018
0416A270 9183001C
0416A278 91830020
0416A260 3D80xxxx

x2.0 - 4000
x1.0 - 3F80
x0.5 - 3F00

Big Treasures [Ralf]
0416A268 91830018
0416A270 9183001C
0416A278 91830020
0416A260 3D804000


Model Size Modifier (Player, Pikmins & Enemies etc.) [Ralf]
C2428950 00000003
3C00xxxx 90040000
90040004 90040008
C0240000 00000000

x2.0 - 4000
x1.0 - 3F80
x0.5 - 3F00

Big Models [Ralf]
C2428950 00000003
3C004000 90040000
90040004 90040008
C0240000 00000000


Pellet Color Modifier

Red Pellet [Ralf]
041F929C 3BE000rr
041F92A0 3BC000gg
041F92A4 3BA000bb

Yellow Pellet [Ralf]
041F92B8 3B8000FF
041F92B0 3BE000rr
041F92B4 3BC000gg
041F92BC 3BA000bb

Blue Pellet [Ralf]
041F92CC 3B8000FF
041F92C8 3BE000rr
041F92D0 3BC000gg
041F92C4 3BA000bb


Defaults (rrggbb)

FB1100 - Red Pellet
FFDC33 - Yellow Pellet
0033FF - Blue Pellet

Green Pellets [Ralf]
041F927C 48000020
041F929C 3BE00000
041F92A0 3BC000A0
041F92A4 3BA00020


Audio Stream Modifier [Ralf]
C23325AC 00000004
7C7F1B78 88830073
2804001F 4182000C
388000xx 98830073
60000000 00000000

xx = Audio Stream ID


Audio Stream IDs

00 - title (TITLE)
01 - ff_treasureget (TREASURE_GET)
02 - dayend_n (DAYEND_N)
03 - dayend_g (DAYEND_G)
04 - dayend_b (DAYEND_B)
05 - ff_playerdown (PLAYERDOWN)
06 - ff_annihi (ANNIHI)
07 - ff_keyget (KEYGET)
08 - ff_doping (DOPING)
09 - ff_doped (DOPED)
0A - ff_powerupget (POWERUP_GET)
0B - ff_equipget (EQUIP_GET)
0C - ff_onyonboot (ONYONBOOT)
0D - ff_pikminmeet (PIKMIN_MEET)
0E - book (ZUKAN)
0F - vs_menu (VS_MENU)

10 - omake (VS_OMAKE)
11 - option (OPTION)
12 - result (RESULT)
13 - u_result (U_RESULT)
14 - c_result (C_RESULT)
15 - ff_akirame (AKIRAME)
16 - ff_timeup (CHALLENGE_TIMEUP)
17 - ff_c_tget (GET_BEEDAMA)
18 - ff_c_playerdown (PLAYERDOWN_BTL)
19 - ff_c_annihi (ZENMETSU_BTL)
1A - ff_o_win (WIN_ORIMER_BTL)
1B - ff_l_win (WIN_LUGIE_BTL)
1C - ff_draw (DRAW_BTL)
1D - annihi_dayend (ZENMETSU_DAYEND)
1E - select (FILESELECT)
1F - pikmin_greet_new (PIKMIN_GREET)

20 - ff_treasurecomp (PAY_COMPLETE)
21 - ff_pay (PAY_NOT_COMPLETE)
22 - ReadyGo_Battle (READY_GO_2P)
23 - ReadyGo_Challenge (READY_GO_CHALLENGE)
24 - Camera (CAMERA_DEMO)
25 - FinalFloor (FINAL_FLOOR)
26 - ff_in_hole (PSSTR_IN_HOLE)
27 - ff_treasureglad (PSSTR_TREASURE_GLAD)
28 - ff_out_hole (PSSTR_OUT_HOLE)
29 - ff_mystery (PSSTR_MYSTERY)
2A - ff_glad (PSSTR_GLAD)
2B - ff_pikminglad (PSSTR_PIKMIN_GLAD)
2C - start_demo (PSSTR_START_DEMO_TUTORIAL)
2D - ff_watch_pikmin (PSSTR_WATCH_PIKMIN)
2E - ff_join (PSSTR_JOIN)
2F - ff_onion (PSSTR_ONYON)

30 - ff_blue_onion (PSSTR_BLUE_ONYON)
31 - ff_hiba (PSSTR_HIBA)
32 - ff_mboss (PSSTR_KUROIHITO)
33 - ff_explain (PSSTR_EXPLAIN)
34 - start_demo_o (PSSTR_START_DEMO_OTHER)
35 - ff_luie_start (PSSTR_LUGIE_START)
36 - ff_floor_in (PSSTR_FLOOR_IN)
37 - ff_return (PSSTR_RETURN)
38 - ff_c_floor_in (PSSTR_C_LOOR_IN)
39 - ff_underground_e (PSSTR_CHALLENGE_START)
3A - ff_underground_e (PSSTR_UNDERGROUND_START)
3B - ff_return_e (PSSTR_RETURN_E)
3C - ff_red_onion (PSSTR_RED_ONYON)
3D - ff_vs_pdownOW (PSSTR_VS_PDOWN_WIN_ORI)
3E - ff_vs_pdownLW (PSSTR_VS_PDOWN_WIN_LUI)
3F - ff_vs_pdownDR (PSSTR_VS_PDOWN_DROW)

40 - ff_vs_annihiOW (PSSTR_VS_PIK_WIN_ORI)
41 - ff_vs_annihiLW (PSSTR_VS_PIK_WIN_LUI)
42 - ff_vs_annihiDR (PSSTR_VS_PIK_DROW)
43 - ff_vs_tgetOW (PSSTR_VS_BEE_WIN_ORI)
44 - ff_vs_tgetLW (PSSTR_VS_BEE_WIN_LUI)
45 - ff_vs_tgetDR (PSSTR_VS_BEE_DROW)
46 - ff_in_hole_u (PSSTR_IN_HOLE_U)
47 - ff_black_doped (PSSTR_BLACK_DOPING)
48 - ff_explain_f60 (PSSTR_EXPLAIN_60)
49 - ff_explain_f75 (PSSTR_EXPLAIN_75)
4A - ff_explain_f90 (PSSTR_EXPLAIN_90)


Play Camera Demo Audio Stream [Ralf]
C23325AC 00000004
7C7F1B78 88830073
2804001F 4182000C
38800024 98830073
60000000 00000000

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AC_Orange
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by AC_Orange » Wed Apr 30, 2014 2:29 am

Thanks for posting. Is there a guide somewhere on how to use this? I'm interested in the E3 Demo. Also can I enable these on Wii with devolution?
Ralf@gc-forever
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by Ralf@gc-forever » Wed Apr 30, 2014 3:33 pm

AFAIK, Devolution does not support Action Replay or WiiRD/Gecko cheat codes at all. Some tutorials on how to use
GameCube cheat codes on Wii can be found here, but I don't know if any of these are useful or not:

http://gbatemp.net/forums/wii-tutorials-faqs.235/

http://vggts.macrosonic.org/where/wiird ... eckoos.htm

http://www.bullywiihacks.com/f4-tutorials
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emu_kidid
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by emu_kidid » Wed Apr 30, 2014 10:59 pm

Yeah, I need to fix WiiRD support in Swiss once and for all too :\
Image
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AC_Orange
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by AC_Orange » Wed Apr 30, 2014 11:24 pm

Thanks guys, will look into it
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MarioMario
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by MarioMario » Mon Dec 11, 2017 8:24 pm

These codes look really great, is there any chance we can get them for NTSC-US? Mainly the President over Olimar and Louie codes or is there a code to replace the President with Louie for NTSC-US?
Ralf@gc-forever
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by Ralf@gc-forever » Sat Jul 01, 2023 4:25 am

Code: Select all


Olimar Model Modifier [Ralf]
0415AFC0 389Fxxxx

xxxx = Model ID

Louie Model Modifier [Ralf]
0415B260 389Exxxx

xxxx = Model ID

President Model Modifier [Ralf]
0415B248 389Exxxx

xxxx = Model ID


Model IDs

0628 - Olimar
06E4 - President
06FC - Louie


Replace President With Louie [Ralf]
0415B248 389E06FC

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jvstjade
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by jvstjade » Thu Dec 14, 2023 12:14 am

Would you be able to convert the Invincible Pikmin code so I can use it with GPVE01? Thanks!
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Andross89
Posts: 326
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by Andross89 » Thu Dec 14, 2023 1:45 pm

jvstjade wrote:
Thu Dec 14, 2023 12:14 am
Would you be able to convert the Invincible Pikmin code so I can use it with GPVE01? Thanks!
I already converted these codes a few years ago:

Invincible(andross89)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC

Invincible OFF(press dr)(andross89 & codejunkies)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC
28507008 00000002
04149870 800300BC
E2000002 80008000

If you intend to use the flowers to change the type of pikmin and/or increase their numbers, use the second version.

Hold down the d-pad right before the flowers swallow the pikmins until they spit them out.
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jvstjade
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by jvstjade » Thu Dec 14, 2023 2:57 pm

Andross89 wrote:
Thu Dec 14, 2023 1:45 pm
jvstjade wrote:
Thu Dec 14, 2023 12:14 am
Would you be able to convert the Invincible Pikmin code so I can use it with GPVE01? Thanks!
I already converted these codes a few years ago:

Invincible(andross89)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC

Invincible OFF(press dr)(andross89 & codejunkies)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC
28507008 00000002
04149870 800300BC
E2000002 80008000

If you intend to use the flowers to change the type of pikmin and/or increase their numbers, use the second version.

Hold down the d-pad right before the flowers swallow the pikmins until they spit them out.
Thank you so much! If I used the first code, would the flowers not work? Just making sure, if there's no workaround it doesn't interfere for me.
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Andross89
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by Andross89 » Thu Dec 14, 2023 4:35 pm

jvstjade wrote:
Thu Dec 14, 2023 2:57 pm
Thank you so much! If I used the first code, would the flowers not work? Just making sure, if there's no workaround it doesn't interfere for me.
The flowers don't work because the pikmins become untouchables. If you use this code together with all abilities, they can only disappear when thrown off the map. That's what I remember.

And I'm talking about the flowers that we find after some progress in the story. I got the impression that you are talking about the ships, the Onions.
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jvstjade
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by jvstjade » Thu Dec 14, 2023 8:19 pm

Andross89 wrote:
Thu Dec 14, 2023 4:35 pm
jvstjade wrote:
Thu Dec 14, 2023 2:57 pm
Thank you so much! If I used the first code, would the flowers not work? Just making sure, if there's no workaround it doesn't interfere for me.
The flowers don't work because the pikmins become untouchables. If you use this code together with all abilities, they can only disappear when thrown off the map. That's what I remember.

And I'm talking about the flowers that we find after some progress in the story. I got the impression that you are talking about the ships, the Onions.
No worries. I was referring to the candypop buds, I'll give them a go and experiment a little. Thanks again!
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jvstjade
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by jvstjade » Thu Dec 14, 2023 9:21 pm

Andross89 wrote:
Thu Dec 14, 2023 4:35 pm
jvstjade wrote:
Thu Dec 14, 2023 2:57 pm
Thank you so much! If I used the first code, would the flowers not work? Just making sure, if there's no workaround it doesn't interfere for me.
The flowers don't work because the pikmins become untouchables. If you use this code together with all abilities, they can only disappear when thrown off the map. That's what I remember.

And I'm talking about the flowers that we find after some progress in the story. I got the impression that you are talking about the ships, the Onions.
Just did a little bit of testing, the first code works perfectly in terms of invincibility, the second one doesn't seem to work, however.
Do I need to have both enabled? Or will candypop buds be useless for me if I want to have invincible pikmin? (Only using the first code)
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Andross89
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by Andross89 » Thu Dec 14, 2023 10:07 pm

jvstjade wrote:
Thu Dec 14, 2023 9:21 pm
Just did a little bit of testing, the first code works perfectly in terms of invincibility, the second one doesn't seem to work, however.
Do I need to have both enabled? Or will candypop buds be useless for me if I want to have invincible pikmin? (Only using the first code)
It seems like everything is ok. The second code does everything the first one does, notice that they are the same lines. The only difference is that it is deactivated when the dpad is pressed.

Don't worry about disabling it... You can use the first one, and disable it in the submaps. There is an automatic save in this mode. Just load the save, use the flower with the code disabled and go to the next map to save.
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jvstjade
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by jvstjade » Thu Dec 14, 2023 10:19 pm

Andross89 wrote:
Thu Dec 14, 2023 10:07 pm
jvstjade wrote:
Thu Dec 14, 2023 9:21 pm
Just did a little bit of testing, the first code works perfectly in terms of invincibility, the second one doesn't seem to work, however.
Do I need to have both enabled? Or will candypop buds be useless for me if I want to have invincible pikmin? (Only using the first code)
It seems like everything is ok. The second code does everything the first one does, notice that they are the same lines. The only difference is that it is deactivated when the dpad is pressed.

Don't worry about disabling it... You can use the first one, and disable it in the submaps. There is an automatic save in this mode. Just load the save, use the flower with the code disabled and go to the next map to save.
For me, when the first code is enabled, it works as it should. The only setback being candypop buds.
The second one I tried, and my pikmin still managed to die somehow, heh.
The main problem I have is that I'm playing the game on Dolphin Emulator, and it seems I need to reset the game to disable any codes that were previously enabled.
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Andross89
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by Andross89 » Thu Dec 14, 2023 10:50 pm

jvstjade wrote:
Thu Dec 14, 2023 10:19 pm
...Dolphin Emulator...
This is the problem. I am not able to do WIIRD ASM with conditionals. This option always works in Dolphin for me.

So let's try the code in ARM ASM:

Invincible OFF(press dr)(andross89 & codejunkies)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC
0A507008 00000002
04149870 800300BC

Good luck. I can never get this type of conditional to work. And that's all I can do.
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jvstjade
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by jvstjade » Fri Dec 15, 2023 1:06 am

Andross89 wrote:
Thu Dec 14, 2023 10:50 pm
jvstjade wrote:
Thu Dec 14, 2023 10:19 pm
...Dolphin Emulator...
This is the problem. I am not able to do WIIRD ASM with conditionals. This option always works in Dolphin for me.

So let's try the code in ARM ASM:

Invincible OFF(press dr)(andross89 & codejunkies)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC
0A507008 00000002
04149870 800300BC

Good luck. I can never get this type of conditional to work. And that's all I can do.
Thanks. It works, I just can't disable it, but I still appreciate the effort.
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jvstjade
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by jvstjade » Sun Dec 31, 2023 4:13 pm

Andross89 wrote:
Thu Dec 14, 2023 10:50 pm
jvstjade wrote:
Thu Dec 14, 2023 10:19 pm
...Dolphin Emulator...
This is the problem. I am not able to do WIIRD ASM with conditionals. This option always works in Dolphin for me.

So let's try the code in ARM ASM:

Invincible OFF(press dr)(andross89 & codejunkies)
04003200 38000005
04003204 7C03E000
04003208 40820010
0400320C 7C1D1800
04003210 41810008
04003214 800300BC
04003218 60000000
0400321C 48146658
04149870 4BEB9990
0414867C 48000054
04148C40 480000BC
0A507008 00000002
04149870 800300BC

Good luck. I can never get this type of conditional to work. And that's all I can do.
I just wanted to ask, can this code be used as a Gecko code? Or is it solely Action Replay?
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Andross89
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by Andross89 » Sun Dec 31, 2023 8:19 pm

jvstjade wrote:
Sun Dec 31, 2023 4:13 pm
I just wanted to ask, can this code be used as a Gecko code? Or is it solely Action Replay?
ARM only because of the "0A". You would need to substitute to "28" and include the "E2000002 80008000" to work as WIIRD. These are the only differences from the first version I posted.
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Re: Pikmin 2 (GCN/WIIRD/PAL)

Post by jvstjade » Fri Jan 05, 2024 2:08 pm

Andross89 wrote:
Sun Dec 31, 2023 8:19 pm
jvstjade wrote:
Sun Dec 31, 2023 4:13 pm
I just wanted to ask, can this code be used as a Gecko code? Or is it solely Action Replay?
ARM only because of the "0A". You would need to substitute to "28" and include the "E2000002 80008000" to work as WIIRD. These are the only differences from the first version I posted.
Okay, thank you so much for all your help. :)
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