Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

RadicalDan
Posts: 19
Joined: Mon Nov 27, 2017 9:02 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by RadicalDan » Thu Aug 25, 2022 9:01 pm

Ralf@gc-forever wrote:
Tue Oct 26, 2021 9:29 pm

Code: Select all


Die Instantly From Field Hazards [Ralf]
040D3D40 3800FC19

Take No Damage From Field Hazards [Ralf]
040D3D40 38000000

No Game Overs From Field Hazards (Stay At 1 HP) [Ralf]
040D3D58 2C000001
040D3D60 38000001

Lose 2 HP From Field Hazards [Ralf]
040D3D40 3800FFFE

Lose 5 HP From Field Hazards [Ralf]
040D3D40 3800FFFB

Lose 10 HP From Field Hazards [Ralf]
040D3D40 3800FFF6

Lose 5% HP From Field Hazards [Ralf]
C20D3D40 00000003
38600014 A8040072
7C001BD6 7C0000D0
60000000 00000000

Lose 10% HP From Field Hazards [Ralf]
C20D3D40 00000003
3860000A A8040072
7C001BD6 7C0000D0
60000000 00000000

Lose 25% HP From Field Hazards [Ralf]
C20D3D40 00000003
38600004 A8040072
7C001BD6 7C0000D0
60000000 00000000

Field Hazards HP Drain Modifier v1 [Ralf]
040D3D40 3800xxxx

xxxx = HP Drain Value (FFFF .. FC19, -1 HP .. -999 HP)

Field Hazards HP Drain Modifier v2 [Ralf]
C20D3D40 00000003
386000xx A8040072
7C001BD6 7C0000D0
60000000 00000000

xx = HP Drain Percentage (01 .. 64)

01 - 100% HP
02 -  50% HP
03 -  33% HP
04 -  25% HP
05 -  20% HP
..
0A -  10% HP
..
14 -   5% HP
..
64 -   1% HP

Im having problems with the losing a specific damage from field hazards, first i tried 2 damage then 3 but its still normal, or does this include only the lights that spray you and not falling objects?
I didn't tinker around with the percentage loss yet only 5% but my hp is still to low to notice if its working
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danielle-e.
Posts: 45
Joined: Sat Dec 12, 2020 9:21 am

Purple Mario from chapter 4.

Post by danielle-e. » Fri Sep 09, 2022 7:20 am

Can i have a code where mario is just his purple self when doopliss stole his identity in chapter 4? i did try to experiment using the mario color modifier, but idk how to make mario purple. i cant get it right lol.
i end up just tinting mario a different color or better of making im a fully blank black color. id like the purple doopliss-mario color so i can run around in the other stages in purple.

maybe a full white color version of the doopliss-mario would be nice too if possible. thanks!
i love pmttyd :D
Ronald Don Johnson
Posts: 3
Joined: Fri Sep 23, 2022 1:30 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Ronald Don Johnson » Fri Sep 23, 2022 1:41 pm

Mod Request so I'm adding mods to make the game harder , i just want to know if you can nerf double pain to like 1.5 damage to match with the hard mode codes i have the one code that makes DP effect your Partner as well so i just want a half nerfed effect
Ralf@gc-forever
Posts: 2885
Joined: Sun Mar 16, 2014 9:31 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Sun Sep 25, 2022 6:24 am

Code: Select all


Double Pain (P) Badge: x1.5 Damage Effect (Rounded Up) [Ralf]
06003238 00000018
1C840032 38840064
7C8321D6 38840032
7C6403D6 4E800020
040FDD34 38000064
040FDD38 4BF05501

Double Pain (P) Badge: x1.5 Damage Effect (Rounded Down) [Ralf]
06003238 00000014
1C840032 38840064
7C8321D6 7C6403D6
4E800020 00000000
040FDD34 38000064
040FDD38 4BF05501

Ronald Don Johnson
Posts: 3
Joined: Fri Sep 23, 2022 1:30 pm

Re: Paper Mario: TTYD (GCN/WIIRD/NTSC-U) Fix/Mod Request

Post by Ronald Don Johnson » Wed Sep 28, 2022 1:29 am

Hope people are still using this forum, But I'm running into a problem , I'm using $Audience Throws Random Items/Badges Gecko code, and they some times throw badges that say "Invalid item" I know they are unused badges but I was wondering if there was a way to make them useable or give them a decent effect? And i was wonder if you can make the $Audience Throws Random Items/Badges mod also throw hazard items or if they do already make them throw them more often because i always just get badges and good items i dont wanna completely unuse the code But it seems op especially if you havent found the badges they throw yet bit far fetched of a request but i love this game and i found a lot of your codes spice up the gameplay
Last edited by Ronald Don Johnson on Wed Sep 28, 2022 1:48 am, edited 1 time in total.
Ronald Don Johnson
Posts: 3
Joined: Fri Sep 23, 2022 1:30 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Ronald Don Johnson » Wed Sep 28, 2022 1:42 am

Ralf@gc-forever wrote:
Sun Sep 25, 2022 6:24 am

Code: Select all


Double Pain (P) Badge: x1.5 Damage Effect (Rounded Up) [Ralf]
06003238 00000018
1C840032 38840064
7C8321D6 38840032
7C6403D6 4E800020
040FDD34 38000064
040FDD38 4BF05501

Double Pain (P) Badge: x1.5 Damage Effect (Rounded Down) [Ralf]
06003238 00000014
1C840032 38840064
7C8321D6 7C6403D6
4E800020 00000000
040FDD34 38000064
040FDD38 4BF05501

And thank you so much Ralf if this reply was for me I didn't notice this quick enough i found the original I had to wipe dolphin and its cache and stuff cuz one mod broke it.. I got it fixed and I'm using a lot of your codes I really appreciate your work and the other poster its harder to memorize their name like ralf, tell them ed boys to make some misedventures mods
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danielle-e.
Posts: 45
Joined: Sat Dec 12, 2020 9:21 am

Add/Delete Items (I think Zephiles made this already, but its not posted here.)

Post by danielle-e. » Sat Oct 22, 2022 10:49 am

Hey, Zephiles, I think it was from you where Fatguy703 used the add/remove items. If I can remember it right, it had button modifiers. I first saw it from the wheel of whimsy video if I can recall it right. Can I have the gecko code here? Thanks.
Maybe the use items infinitely too (the one with the Y button modifier?) if you can post it here. Its either you or JDaster64 lol.
i love pmttyd :D
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danielle-e.
Posts: 45
Joined: Sat Dec 12, 2020 9:21 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by danielle-e. » Sun Nov 13, 2022 1:00 pm

do we have a universal code for all ground-only attacks to be usable for air enemies too? id like to have that. thanks :D
i love pmttyd :D
Ralf@gc-forever
Posts: 2885
Joined: Sun Mar 16, 2014 9:31 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Wed Nov 23, 2022 9:23 am

Code: Select all


Enemy HP Bars Always On [Ralf]
0411FE3C 60000000

Enemy HP Bars Always Off [Ralf]
0411FE3C 480001C4

Enemy HP Bars On/Off (Press L + DPad Left/Right) [Ralf]
283CA398 00000041
0411FE3C 60000000
E2000001 80008000
283CA398 00000042
0411FE3C 480001C4
E2000001 80008000

taylor_vain
Posts: 2
Joined: Fri Dec 31, 2021 7:55 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by taylor_vain » Wed Jan 11, 2023 12:39 am

Anyone know a way to make Koops a true Koopatrol? Like being spiked/unable to be flipped by jump attacks or headbonks from goomba, ive tried some codes but i cant get it working. I did manually swap out his textures for a koopatrol overhaul, but its only visually, he can still be jumped/flipped over.
taylor_vain
Posts: 2
Joined: Fri Dec 31, 2021 7:55 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by taylor_vain » Wed Jan 11, 2023 12:41 am

Anyone know a way to make Koops a true Koopatrol? Like being spiked and unable to be flipped over by jump attacks or head bonks from Goombas, I've tried some codes like the "Spiked" effect status, didn't work. I tried the one for "Immune to Imbalance" it didn't work either, I even tried combining them, but I still cant get it working. I did manually swap out his textures for a Koopatrol overhaul, but its only visually, he can still be jumped and flipped over.
Pharish
Posts: 4
Joined: Sat Apr 30, 2022 7:33 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Pharish » Mon Jan 16, 2023 11:00 pm

Ralf@gc-forever wrote:
Wed Jan 27, 2021 8:57 am

Code: Select all


Baby Mario [Ralf]
04056BFC 60000000

Play Always As Mario [Ralf]
0405D760 48000210

Play Always As Peach [Ralf]
0405D760 60000000

Play Always As Bowser [Ralf]
0405D760 48000178

Mario Modifier (Press L + DPad Up/Left/Right) [Ralf]
060040E0 00000064
93A10014 4817AA41
28030000 40820054
3C80803D A084A398
54800673 41820044
7080000B 4182003C
548007FF 41820008
38600001 548007BD
41820008 38600002
54800739 41820008
38600000 808D19E0
8804003C 7C030000
41820008 48059605
480B844C 00000000
040BC588 4BF47B58

L + DPad Up    = Mario
L + DPad Left  = Peach
L + DPad Right = Bowser

No Audience [Ralf]
041A1718 3B80FF38

Max Audience [Ralf]
041A1718 3B8000C8

No Audience Reduction During Battle [Ralf]
041A1770 4081FFF4

Enemies Never Have Items In Battle [Ralf]
04044080 48000018

Never Lose Coins When Running From Battle [Ralf]
0405AA00 48000098

The Big Spender (Always Lose Coins) [Ralf]
06004000 0000001C
38600080 48001D9D
28030020 40820008
B07E02D8 A87E004C
480569D0 00000000
0405A9E4 4BFA961C

Fog Always Enabled [Ralf]
04029670 60000000

Fog Always Disabled [Ralf]
040217F4 48000038
04026398 48000044
04029670 48000044

Fog Color Modifier [Ralf]
0402965C 3C00rrgg
04029660 6000bbFF

rr = Red   (00 .. FF)
gg = Green (00 .. FF)
bb = Blue  (00 .. FF)

Replace Peach With Alt. Peach 1 [Ralf]
0405D76C 4819F379

Replace Peach With Alt. Peach 2 [Ralf]
0405D76C 4819F339

Replace Peach With Alt. Peach 3 [Ralf]
0405D76C 4819F279

Replace Peach With Ponytail Peach [Ralf]
0405D76C 4819F3F9

Ponytail Peach & Alt. Peach Partner Action Fix [Ralf]
C2058DA4 00000003
801F0004 887F003C
28030001 40820008
60000002 00000000

The Fog always disabled code doesn't seem to work, Fog still appears.
Ralf@gc-forever
Posts: 2885
Joined: Sun Mar 16, 2014 9:31 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Sun Jan 29, 2023 5:10 pm

Code: Select all


Field: No Enemies & NPCs [Ralf]
04049A7C 4E800020

Field: Enemies & NPCs On/Off (Press L + DPad Left/Right) [Ralf]
060035E0 0000004C
3C60803D A063A398
3C808000 54600673
41820024 546007BD
4182000C 38000001
9004362C 546007FF
4182000C 38000000
9004362C 8004362C
28000000 41820008
4E800020 9421FEC0
48046458 00000000
04049A7C 4BFB9B64

Field: Mario & Partners On/Off (Press L + DPad Up/Down) [Ralf]
06003590 0000004C
3C60803D A063A398
3C808000 54600673
41820024 5460077B
4182000C 38000001
900435DC 54600739
4182000C 38000000
900435DC 800435DC
28000000 41820008
48057BEC 801E0000
48057230 00000000
0405A804 4BFA8D8C

Gamer3497
Posts: 17
Joined: Sat Mar 04, 2023 2:37 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Gamer3497 » Sat Mar 04, 2023 7:04 pm

Hi Ralf
I Have 4 requested codes for Paper Mario: The Thousand Year Door
  • Low game play time(e.g 00:00) and max game play time(e.g 99:59)
  • Disable Mario, Peach and Bowser's Voices
  • The Audience makes no noises when in battle performing attacks, Appeal, Stylish moves etc
  • Update the widescreen code similar to the updated widescreen code for Wind Waker, Twilight Princess, Mario Kart: Double Dash!! etc,
    which include 2D elements. Make sure that the character text boxes are align to the characters as well some visual effects
PowerBounce64
Posts: 6
Joined: Fri Jul 29, 2022 6:07 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by PowerBounce64 » Mon Mar 06, 2023 5:56 am

It's been over 6 months since I asked last August, so I thought I'd ask again for the heck of it: Is there possibly a code that could be made that would give you every email? That would be very helpful for my completed near-100% playthrough where the only thing I have left are the last two white-colored emails that would usually be sent after Chapter 7, but just didn't get sent to me in my playthrough for some reason. Thank you!
Nabrix
Posts: 8
Joined: Sun Dec 24, 2017 2:36 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Nabrix » Tue Mar 21, 2023 5:51 am

Is it possible to use a gecko code to disable some special moves, but not others? I'm doing a challenge run where Mario is not allowed to attack, and I want some codes to prevent me from accidentally selecting an attack option. It was easy to find Ralf's two lines of code to disable hammer and jump, but I was hoping I could disable all special movies except Sweet Treat, Power Lift, and Sweet Feast, as well as disable attacking items but NOT healing items for Mario.
Trisbit
Posts: 4
Joined: Fri Jan 18, 2019 1:56 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Trisbit » Mon Jun 05, 2023 12:25 am

Hey Ralf, is there any possibility of a gecko code that changes the Power Bounce / Multibonk cap? Most common enemies cap at 999 bounces i believe, but i know there's a set amount for specific bosses. is there any way to set a global cap for all enemies and bosses? Thank you
MHNidas
Posts: 1
Joined: Wed Jul 19, 2023 8:18 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by MHNidas » Wed Jul 19, 2023 8:23 pm

Hi, i just scrolled through all 20 pages of this forum, but didn't see any mention of a code that would make it so hearts and fp don't drop after winning battles, and wanted to play through TTYD without healing, but figured it would be impossible to avoid picking up a heart accidentally at some point throughout the game. Willing to give whoever sets up a code like that some money for their trouble.
phillipq
Posts: 1
Joined: Wed Jul 26, 2023 3:17 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by phillipq » Wed Jul 26, 2023 3:21 pm

Hey, is there a code to have the ultra-boots and hammer and to have all of the paper powers? If somebody could make one, I would greatly appreciate it.
jackkieser
Posts: 1
Joined: Sun Sep 24, 2023 6:13 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by jackkieser » Sun Sep 24, 2023 6:31 am

Just in case anyone else needs to know this, I figured out the offset for partner attacks that controls whether an attack makes contact or not. It's [Base Struct Address] + 0x7B. There's 3 values for that byte: makes contact, doesn't make contact, doesn't make contact but still can get hit by spikes from the side (for instance, Gus' spear pointed down or the spike balls in Chapter 1; Baby Yoshi's Gulp is like this, too). Doesn't make contact is FF, doesn't make contact but still hit by spikes is FB. So if you want your partner attack to ignore spikes or get spike immunity, + 0x7B is where you're aiming for.

I have been trying to figure out a way to rebalance Flurry so she's not so useless, and making her basic attack immune to spikes + defense piercing was how I decided to solve that problem. Might rebalance again to make her only hit the first enemy if it's too powerful, but her high FP costs on her other moves make them hard to use, too, so this one move might be all she has. >_<

Anyway, the code for my rebalanced Body Slam is:

Code: Select all

Flurry: Body Slam Pierces Def + No Contact [JackKieser]
00378E17 000000C7
00378E1B 000000FF
Enjoy Flurry actually being usable in the early game! :D
namohysip
Posts: 1
Joined: Wed Mar 22, 2023 10:57 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by namohysip » Mon Sep 25, 2023 10:26 am

Hello! I was wondering if there was an existing code for "Start the game with these badges."

I know there are already codes that modify your starting HP and stats, and there are codes that modify your badge inventory to always have a single badge. I was wondering if there was a code that modified your "starting inventory" of badges, which is usually empty.
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danielle-e.
Posts: 45
Joined: Sat Dec 12, 2020 9:21 am

Code Requests:

Post by danielle-e. » Sat Sep 30, 2023 10:36 am

Hi again, I'd like these codes if its possible to create. I like dumb fun while playing TTYD.

Audience amount Modifier (it would be fun to have silly situations like having the superstar stage but only Luigi and a couple of audiences for example)

Stage modifier - Rising star to Superstar (although i am also not sure though if its tied to the level you have; i'd like to see a level 1 mario with a superstar stage or the opposite would also be funny, a level 10+ mario with forever rising star stage) and it can possibly be strange too when combined with the code request above.

Have all emails (so that we dont get interrupted by the "you have an email" all the time lol unless its ch3 cutscenes from X but thats ok.)

Press [insert buttons here] to Save anywhere (I cant remember if Zephiles or JDaster64 did this but I hope the code it can be placed here too, so I can use it if ever)

Everyone is confused code - I liked Fatguy703's beer mod and i think this was also used in his TTYD chaos mode stream. I want to use the code too, its silly.

Always level 1 - we can level up, but we will always be level 1 in the end of the day. ALL the star points!

I'll come back when i have either new ideas or requests or remember some from fatguy's channel that i like.

really hyped audience (the audience being hyped after a shine sprite bingo, doing the wave; ralf already did a "very excited audience" code, but i'd like a 2nd version if ever)

infinite merlee curses - this one is from infinte pit mod by JDaster64, is a separate code possible?

Sorry if there is/are a duplicate/s from my post now from my buried older posts if ever. I am forgetful but sometimes ideas come back after a long long while in my mind.
I just wrote this immediately after just so i wont forget for a while first. Also just so i remember them quicker. Feel free to make the codes from either my current post or old ones if they arent made yet. :)

Thank you!
i love pmttyd :D
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danielle-e.
Posts: 45
Joined: Sat Dec 12, 2020 9:21 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by danielle-e. » Sat Sep 30, 2023 12:13 pm

I forgot, if possible:

audience modifier type - (besides luigi being there already since the luigi always in the crowd code is already here in the forum) can we have an audience modifier of being able to choose between x-nauts, toad, boos, dayzees, punis, etc. kinda like ralf's same audience characters but we can choose if ever

button modifiers for tube mode/spring jump and ultra hammer - reminds me of the press l+z(?) to fly in plane mode code here

mowz' tease move confuses enemies instead of dizzy - inspired by the current update of jdaster's mod

thanks again.
i love pmttyd :D
User avatar
danielle-e.
Posts: 45
Joined: Sat Dec 12, 2020 9:21 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by danielle-e. » Sat Sep 30, 2023 1:53 pm

Ralf@gc-forever wrote:
Sat Jan 01, 2022 9:58 am

Code: Select all


Audience Characters Modifier [Ralf]
041A3414 3BA000xx

xx = Character ID (01 .. 0C)

Audience Initial Characters Modifier [Ralf]
041A6AC0 388000xx

xx = Character ID (01 .. 0C)

Audience Added Characters Modifier [Ralf]
041A17F8 388000xx

xx = Character ID (01 .. 0C)


Character IDs

00 - Toad
01 - X-Naut
02 - Boo
03 - Hammer Bro
04 - Dry Bones
05 - Bandit
06 - Crazee Dayzee
07 - Puni
08 - Koopa
09 - Bulky Bob-omb
0A - Goomba
0B - Piranha Plant
0C - Luigi

i copy pasted the code 3 times so i can have punis, x-nauts, and boos, but only the punies appear when i use the first 2 codes. it crashed once when i put them all at once. is there a way for all 3 of them to appear? i'd like these 3 characters to be in the audience but only one type appears.
the audience added code, i tried it with the x-naut, it worked, but im wondering if it can work if want either punies, x-nauts and boos to randomly be added.

ps: i also have the luigi is almost/always in the audience that you made, but the only the punies appear even if the luigi code is on.
so in total is it possible to have 1 luigi in the audience, then punies/x-nauts/boos being the remaining or added audience? i only want these 4 characters for my audience if possible

Thanks in advance for reply, Ralf.
i love pmttyd :D
spookyOW
Posts: 2
Joined: Sat May 28, 2022 3:32 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by spookyOW » Wed Oct 04, 2023 11:27 am

spookyOW wrote:
Sat May 28, 2022 3:37 pm
SSB_Reed wrote:
Wed Jun 10, 2020 10:48 am
For this code, when the partner uses Sweat Treat, Sweat Feast AND Power Lift it doesn't work correctly and only heals them and not Mario.

Partners Can Also Use Star Specials [Ralf]
04125210 60000000
Sorry to bother you guys, but is there any chance a fix to this has been found? I'd love to be able to use specials with partners, but obviously it's not very helpful to only heal one character, especially when the reason I want to use sweet treat/feast is to heal mario. If not that's ok, just wanna say I'd really appreciate a fix :D TIA! <3

Was wondering if there was an update on this? or if anyone is interested in looking into fixing the problem where the partner is the only one to be healed when using special moves. Would love to hear back. TIA! :)
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