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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Sat Jan 20, 2018 6:20 pm
by Ralf@gc-forever
@Silver32: The updated version of the "Individual Enemy Base Defense Modifier Enabler" code below should work better.

Code: Select all


Individual Enemy Base Defense Modifier Enabler v2 [Ralf]
C2129428 00000009
909D01B4 28040000
4182003C 80BA0000
80A50000 280500AB
4181002C 3CC08000
60C63C00 7CC628AE
280600FF 41820018
98C40000 98C40001
98C40002 98C40003
98C40004 00000000
28003C00 00FF0000
02003C00 0055FFFF
E2000001 80008000

Must be on for all Individual Enemy Base Defense Modifier codes.


Goomba (Alt.) HP Modifier [Ralf]
02004B48 0000xxxx - Default: 0002

Goomba (Alt.) Base Defense Modifier [Ralf]
00003C24 000000xx - Default: 00

Pokey Base Defense Modifier [Ralf]
00003C27 000000xx - Default: 00


Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Mon Jan 22, 2018 5:51 pm
by Silver32
Ralf@gc-forever wrote:@Silver32: The updated version of the "Individual Enemy Base Defense Modifier Enabler" code below should work better.

Code: Select all


Individual Enemy Base Defense Modifier Enabler v2 [Ralf]
C2129428 00000009
909D01B4 28040000
4182003C 80BA0000
80A50000 280500AB
4181002C 3CC08000
60C63C00 7CC628AE
280600FF 41820018
98C40000 98C40001
98C40002 98C40003
98C40004 00000000
28003C00 00FF0000
02003C00 0055FFFF
E2000001 80008000

Must be on for all Individual Enemy Base Defense Modifier codes.


Goomba (Alt.) HP Modifier [Ralf]
02004B48 0000xxxx - Default: 0002

Goomba (Alt.) Base Defense Modifier [Ralf]
00003C24 000000xx - Default: 00

Pokey Base Defense Modifier [Ralf]
00003C27 000000xx - Default: 00

Wow great job, at first appearance it seems to work properly now, thx a lot!!

Btw I had a hard time figuring out why some cheats just worked on one day/moment and seemingly did no more the other one,
until i tested that dolphin 5.0 is only capable to handle a certain amount of cheat-rows at the same time ordered chronologically from top on, which was really confusing at first.
To have this confirmed, I took the 16:9 widescreen-cheat always a couple of rows deeper in dolphin's game-config.ini and started the game until it crashed after about 230 rows (which meant dolphin is able to read the activated cheat-rows to this point). All that means that every cheat past that active ~230 rows is not working, unless the other activated cheats become deactivated.

Does someone know a way to get around this/using all codes at the same time?
Is that a dolphin-exclusive thing? If so I might be sorry if this is the wrong forum to ask.

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Tue Jan 23, 2018 6:56 am
by Aleron Ives
Dolphin's cheat support is spotty, at best. Its codehandler is lacking, and the fact that you can boot games without the IPL means that some codes don't work at all. I've also experienced crashes when trying to use codes, but you're using way more lines than I ever did.

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Wed Jan 24, 2018 7:33 am
by daninthemix
EDIT: ignore, had the wrong code

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Thu Jan 25, 2018 5:41 am
by Silver32
Aleron Ives wrote:Dolphin's cheat support is spotty, at best. Its codehandler is lacking, and the fact that you can boot games without the IPL means that some codes don't work at all. I've also experienced crashes when trying to use codes, but you're using way more lines than I ever did.
Alone the individual HP+Defense modifier and their activator for all enemies need about 335 rows (every enemies' HP+DEF is modified).
Since this number exceeds the ~230 just working for me at one time, i decided to split the activation into "boss and non-boss"-usage of the cheats, always applying the matching ones.
Luckily, bossfights aren't that often so this method is bearable.

...Although I just realized something.
Isn't it possible to create a "Global Enemy HP Multiplier [GreatGuy]" (In my case, the HP are simply doubled anyway)?
Bc that would probably spare some code-space interesting for certain ppl (hello world, it's-a-me Dolphinuserio).

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Wed Feb 07, 2018 9:01 pm
by Triple Pain P
I was wondering since editing enemy Defense was possible using gecko codes if editing enemy attack power would also be possible. sorry if its a stupid question but i don't really know much about this stuff

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Tue Feb 27, 2018 5:50 am
by RadicalDan
Nabrix wrote:Hey guys, been studying this thread for a while now. I just got into modding TTYD myself. I actually came up with a code myself. I noticed a lot of posts on this thread for changing the BP requirement of specific badges. But I also noticed nobody posted a catch-all version for any badge. So I thought I'd do just that. Here is that code:

Code: Select all

Change the BP requirement of any badge:
0031xxxx 0000000y

xxxx = Badge ID

y = BP

Badge IDs

2E44 - Power Jump
2E6C - Multibounce
2E94 - Power Bounce
2EBC - Tornado Jump
2EE4 - Shrink Stomp
2F0C - Sleepy Stomp
2F34 - Soft Stomp
2F5C - Power Smash
2F84 - Quake Hammer
2FAC - Hammer Throw
2FD4 - Piercing Blow
2FFC - Head Rattle
3024 - Fire Drive
304C - Ice Smash
3074 - Double Dip
309C - Double Dip P

30C4 - Charge
30EC - Charge P
3114 - Super Appeal
313C - Super Appeal P
3164 - Power Plus
318C - Power Plus P
31B4 - P-Up, D-Down
31DC - P-Up, D-Down P
3204 - All or Nothing
322C - All or Nothing P
3254 - Mega Rush
327C - Mega Rush P
32A4 - Power Rush
32CC - Power Rush P
32F4 - P-Down, D-Up
331C - P-Down, D-Up P

3344 - Last Stand
336C - Last Stand P
3394 - Defend Plus
33BC - Defend Plus P
33E4 - Damage Dodge
340C - Damage Dodge P
3434 - HP Plus
345C - HP Plus P
3484 - FP Plus
34AC - Flower Saver
34D4 - Flower Saver P
34FC - Ice Power
3524 - Spike Shield
354C - Feeling Fine
3574 - Feeling Fine P
359C - Zap Tap

35C4 - Double Pain
35EC - Jumpman
3614 - Hammerman
363C - Return Postage
3664 - Happy Heart
368C - Happy Heart P
36B4 - Happy Flower
36DC - HP Drain
3704 - HP Drain P
372C - FP Drain
3754 - FP Drain P
377C - Close Call
37A4 - Close Call P
37CC - Pretty Lucky
37F4 - Pretty Lucky P
381C - Lucky Day

3844 - Lucky Day P
386C - Refund
3894 - Pity Flower
38BC - Pity Flower P
38E4 - Quick Change
390C - Peekaboo
3934 - Timing Tutor
395C - Heart Finder
3984 - Flower Finder
39AC - Money Money
39D4 - Item Hog
39FC - Attack FX R
3A24 - Attack FX B
3A4C - Attack FX G
3A74 - Attack FX Y
3A9C - Attack FX P

3AC4 - Chill Out
3AEC - First Atack
3B14 - Bump Attack
3B3C - Slow Go
3B64 - Simplifier
3B8C - Unsimplifier
3BB4 - Lucky Start
3BDC - L Emblem
3C04 - W Emblem
3C2C - Triple Dip
3C54 - Invalid Item (Square with Sun inside)
3C7C - Invalid Item (Round with Lightning inside) (Debug Badge)
3CA4 - Invalid Item (Shoe with Spikes) (Attacks one Enemy)
3CCC - Invalid Item (Spiked Hammer) (Attacks one Enemy)
3CF4 - Invalid Item (Some kind of Hammer) (Attacks all Enemies from Distance)
3D1C - Invalid Item (Square with Diamond inside)

3D44 - Invalid Item (Square with Diamond inside) P
3D6C - Invalid Item (Hexagon with C inside) (Super Charge)
3D94 - Invalid Item (Hexagon with C inside) P (Super Charge P)
Also there's one thing I've been wanting to do for a bit now but can't for the life of me find the code to do so. We all know that the badge inventory caps at 200. Is there any way to increase that number? Sort of a strange sack for badges?

Hey Nom do you think it would be possible to this code for multiple badges? like say you can alter 5 badges at once?

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Sat Mar 03, 2018 6:57 pm
by jdaster64
First post here; I'm the guy that made the TTYD Shufflizer mod.

Might as well post some general codes I made here too, I suppose.

Code: Select all

Global Enemy ATK modifier (Jdaster64)
xxxx = multiplier, in percentage (in hex); e.g. 00C8 = 200%
zzzz = D890 (NA), 8918 (JP), E6FC (PAL)
C20Fzzzz 00000013
9421FFD0 9001002C
7C0802A6 90010034
BF410008 7FBFEB78
83D40004 2C1E00AB
41A10054 A3D7000A
2C1E0000 40820048
2C1F0000 40810040
3BC0xxxx 2C1E0000
40A1001C 2C1E1388
41810014 7FFFF1D6
3BFF0032 3BC00064
7FFFF3D6 2C1F0001
40A00008 3BE00001
2C1F0063 40A10008
3BE00063 7FE0FB78
BB410008 7C1D0378
3C7E0002 80010034
7C0803A6 8001002C
38210030 00000000

Global Enemy HP modifier* (Jdaster64)
xxxx = multiplier, in percentage (in hex); e.g. 00C8 = 200%
zzzz = 90CC (NA), 3BE8 (JP), ABB4 (PAL)
C212zzzz 00000012
9421FFD0 7C0802A6
90010034 BF410008
83E30000 2C1F00AB
41A1005C 83E30010
57FF07FE 2C1F0001
4182004C A3E30008
3BC0xxxx 2C1E0000
40A1001C 2C1E1388
41810014 7FFFF1D6
3BFF0032 3BC00064
7FFFF3D6 2C1F0001
40A00008 3BE00001
B3E30008 B3E3000A
83E30010 63FF0001
93E30010 BB410008
80010034 7C0803A6
8803000E 38210030
60000000 00000000

* This should be compatible with Ralf's code if you want to override specific values; will still need his enabler code if you do so.

Global Enemy DEF Modifier (Jdaster64)
xxxx = number to add/subtract (in hex); works properly with flipped enemies, elemental resistance, etc.
zzzz = DB28 (NA), 8BB0 (JP), E994 (PAL)
4A000000 800Fzzzz
14000000 7F8400AE
14000004 7F6300AE
1400000C 2C000002
D2000008 0000000D
9421FFD0 9001002C
7C0802A6 90010034
BF410008 7F9F0774
83D50004 2C1E00AB
41A10028 2C1F0063
40800020 3BFFxxxx
2C1F0000 40A00008
3BE00000 2C1F0063
40A10008 3BE00063
7FE0FB78 BB410008
7C1C0378 80010034
7C0803A6 8001002C
38210030 00000000
4A000000 80000000

Partners' HP locked at 0 (optimized by Zephiles)
zzzz = 1BE0 (U), 1680 (JP), 1CC0 (PAL)
C0000000 00000008
9421FFEC BFA10008
83EDzzzz 2C1F0000
41820020 3BC00007
3BA00000 3BFF000E
B3BF0002 B3BF0006
37DEFFFF 4082FFF0
BBA10008 38210014
4E800020 00000000

Current Star Power Displays in Coin Counter (for SP labbing)
zzzz = 1BE0 (U), 1680 (JP), 1CC0 (PAL)
C0000000 00000005
9421FFF0 BFC10008
83EDzzzz 2C1F0000
4182000C A3DF007A
B3DF0078 BBC10008
38210010 4E800020

More Enemy Held/Drops

Posted: Sat Mar 10, 2018 10:31 pm
by Bigpokemonfan
Since I took notice about enemy drops, I discovered six more enemy drops. (Ex. 0436F14C + 0x14 = 0436F160)

I was going to post six codes, but the list could be tedious as in too long. I hope you understand.

It shows from Paragoomba's slot 8 item drop to Hyper Goomba's slot 1 item drop.

On every chance rate code shall be added 0x14 to modify another enemy at drop one.

Here are the first half amount of codes I've discovered so far:

Code: Select all

Hyper Goomba's Hold/Drop Formula (Bigpokemonfan)
0436F160 00000xxx
0436F164 00yy00zz
0436F168 00000xxx
0436F16C 00yy00zz
0436F170 00000xxx
0436F174 00yy00zz
0436F178 00000xxx
0436F17C 00yy00zz
0436F180 00000xxx
0436F184 00yy00zz
0436F188 00000xxx
0436F18C 00yy00zz
0436F190 00000xxx
0436F194 00yy00zz
0436F198 00000xxx
0436F19C 00yy00zz


Hyper Spiked Goomba's Hold/Drop Formula (Bigpokemonfan)
0436F1B0 00000xxx
0436F1B4 00yy00zz
0436F1B8 00000xxx
0436F1BC 00yy00zz
0436F1C0 00000xxx
0436F1C4 00yy00zz
0436F1C8 00000xxx
0436F1CC 00yy00zz
0436F1D0 00000xxx
0436F1D4 00yy00zz
0436F1D8 00000xxx
0436F1DC 00yy00zz
0436F1E0 00000xxx
0436F1E4 00yy00zz
0436F1E8 00000xxx
0436F1EC 00yy00zz


Hyper Paragoomba's Hold/Drop Formula (Bigpokemonfan)
0436F200 00000xxx
0436F204 00yy00zz
0436F208 00000xxx
0436F20C 00yy00zz
0436F210 00000xxx
0436F214 00yy00zz
0436F218 00000xxx
0436F21C 00yy00zz
0436F220 00000xxx
0436F224 00yy00zz
0436F228 00000xxx
0436F22C 00yy00zz
0436F230 00000xxx
0436F234 00yy00zz
0436F238 00000xxx
0036F23C 00yy00zz

xxx = Item list
yy = Held item
zz = Item drop
It should be best for me to warn you. If you replace slot 1 drop with another item, including slot 8? Skipping the slots results a freeze during or after battle.

I try to test the codes several times but caused the game to freeze.

Here's a bad example, Do not attempt:
0436F110 00000095
0436F114 000A000A
0436F148 000000F4
0036F14C 00000002

I never post bad codes, unless it has my username next to it.

In case you guys enjoy item drop codes, always take note on slot 8 chance rate and calculate with 0x14.

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Wed Mar 28, 2018 7:56 pm
by Nabrix
RadicalDan wrote:
Nabrix wrote:Hey guys, been studying this thread for a while now. I just got into modding TTYD myself. I actually came up with a code myself. I noticed a lot of posts on this thread for changing the BP requirement of specific badges. But I also noticed nobody posted a catch-all version for any badge. So I thought I'd do just that. Here is that code:

Code: Select all

Change the BP requirement of any badge:
0031xxxx 0000000y

xxxx = Badge ID

y = BP

Badge IDs

2E44 - Power Jump
2E6C - Multibounce
2E94 - Power Bounce
2EBC - Tornado Jump
2EE4 - Shrink Stomp
2F0C - Sleepy Stomp
2F34 - Soft Stomp
2F5C - Power Smash
2F84 - Quake Hammer
2FAC - Hammer Throw
2FD4 - Piercing Blow
2FFC - Head Rattle
3024 - Fire Drive
304C - Ice Smash
3074 - Double Dip
309C - Double Dip P

30C4 - Charge
30EC - Charge P
3114 - Super Appeal
313C - Super Appeal P
3164 - Power Plus
318C - Power Plus P
31B4 - P-Up, D-Down
31DC - P-Up, D-Down P
3204 - All or Nothing
322C - All or Nothing P
3254 - Mega Rush
327C - Mega Rush P
32A4 - Power Rush
32CC - Power Rush P
32F4 - P-Down, D-Up
331C - P-Down, D-Up P

3344 - Last Stand
336C - Last Stand P
3394 - Defend Plus
33BC - Defend Plus P
33E4 - Damage Dodge
340C - Damage Dodge P
3434 - HP Plus
345C - HP Plus P
3484 - FP Plus
34AC - Flower Saver
34D4 - Flower Saver P
34FC - Ice Power
3524 - Spike Shield
354C - Feeling Fine
3574 - Feeling Fine P
359C - Zap Tap

35C4 - Double Pain
35EC - Jumpman
3614 - Hammerman
363C - Return Postage
3664 - Happy Heart
368C - Happy Heart P
36B4 - Happy Flower
36DC - HP Drain
3704 - HP Drain P
372C - FP Drain
3754 - FP Drain P
377C - Close Call
37A4 - Close Call P
37CC - Pretty Lucky
37F4 - Pretty Lucky P
381C - Lucky Day

3844 - Lucky Day P
386C - Refund
3894 - Pity Flower
38BC - Pity Flower P
38E4 - Quick Change
390C - Peekaboo
3934 - Timing Tutor
395C - Heart Finder
3984 - Flower Finder
39AC - Money Money
39D4 - Item Hog
39FC - Attack FX R
3A24 - Attack FX B
3A4C - Attack FX G
3A74 - Attack FX Y
3A9C - Attack FX P

3AC4 - Chill Out
3AEC - First Atack
3B14 - Bump Attack
3B3C - Slow Go
3B64 - Simplifier
3B8C - Unsimplifier
3BB4 - Lucky Start
3BDC - L Emblem
3C04 - W Emblem
3C2C - Triple Dip
3C54 - Invalid Item (Square with Sun inside)
3C7C - Invalid Item (Round with Lightning inside) (Debug Badge)
3CA4 - Invalid Item (Shoe with Spikes) (Attacks one Enemy)
3CCC - Invalid Item (Spiked Hammer) (Attacks one Enemy)
3CF4 - Invalid Item (Some kind of Hammer) (Attacks all Enemies from Distance)
3D1C - Invalid Item (Square with Diamond inside)

3D44 - Invalid Item (Square with Diamond inside) P
3D6C - Invalid Item (Hexagon with C inside) (Super Charge)
3D94 - Invalid Item (Hexagon with C inside) P (Super Charge P)
Also there's one thing I've been wanting to do for a bit now but can't for the life of me find the code to do so. We all know that the badge inventory caps at 200. Is there any way to increase that number? Sort of a strange sack for badges?

Hey Nom do you think it would be possible to this code for multiple badges? like say you can alter 5 badges at once?
Yes, actually. You can alter as many badges at once as you want. Just have multiple lines of gecko code in the form shown.

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Sun May 20, 2018 4:56 pm
by balmz
been a while since i was here, anyone have any luck editing attack ranges? one idea i thought was cool from a pm fangame was basic hammer attack can target ant ground enemy and not just front, been trying to get that for pm64

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Thu May 24, 2018 8:54 pm
by DeepSeaBlue
Question, has anyone made a code to play the unused Riverside Station music in the correct place only? If not, would that be possible?

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Wed May 30, 2018 7:49 pm
by Zephiles
DeepSeaBlue wrote:
Thu May 24, 2018 8:54 pm
Question, has anyone made a code to play the unused Riverside Station music in the correct place only? If not, would that be possible?
This code should work:

Code: Select all

Play proper Riverside Station music [Zephiles]
C21524A4 00000011
90010014 7C6C1B78
3C608026 6063D424
7C6803A6 386D16C8
3C80802C 60840784
38A00003 4E800021
2C030000 40820054
3C608026 6063D464
7C6803A6 386D16A8
3C80802C 6084079C
4E800021 2C030000
41820030 3C60800D
6063B7A0 7C6803A6
38600200 3C80802C
6084D09C 4E800021
3C608015 606324B4
7C6803A6 4E800020
7D836378 00000000

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Thu May 31, 2018 5:51 pm
by DeepSeaBlue
Thanks. I don't have a file at or even near Chapter 6 currently, since I just reinstalled Dolphin on a new computer, but I'll see if it works when I get there.

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Wed Jun 13, 2018 2:42 am
by balmz
ever want to play around with the allergic status effect? here's a code that replaces tease's dizzy with allergic

allergic tease
00381EF4 00000000
00381EF5 00000000
00381F0C 00000064
00381F0D 00000008

try it on enemies that charge or bobulks for fun

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Tue Jun 26, 2018 4:18 am
by balmz
anyone here tried adding the payback status to anything, something i was trying to do was make ms mowz smooch give the payback status but it seems to elude me how to do it, also i wanted to extend spite pouches time

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Thu Jul 26, 2018 4:07 pm
by biclops
Newbie here, I just wanted to say, thanks for all the outstanding cheats! you guys rock! [I found this board, and registered, exactly because of this thread].

If it's not too forward of me, I'd like to make a code request! Is there a way to alter the number of star points enemies give? e.g. is it possible to make a goomba always give 3 star points? A single enemy code would be appreciated, but a generic code would be even better!

Truthfully, any codes that increase star points that enemies give would be appreciated. I am looking to level up at a reasonable pace, but not with every battle. The idea is I'd still like to level up say 3ish times with a run through the pit of 100 trials. I am at a decently high level at this point (probably high 50's), so levelling up doesn't really happen very often at all any more. But I want to get to max stats while still *somewhat* earning it, but without playing for weeks just to level up a few times. (i.e. I'd rather avoid using a code to give me max stats directly).

One Idea would be to get star points consistent with Mario being at a specific level (e.g. 25).

TL;DR: Thanks for the work and codes. Does anybody have any codes that increase the number of star points you get for battles?

Re: More Enemy Held/Drops

Posted: Sun Jul 29, 2018 4:55 pm
by Alex_Fx7
Hi guys, I m trying to find a generic Hold/Drop code and cant find it. Can you @ralf make a generic Hold/Drop to any enemy or any formula to calculate it with enemy id and item id, just like bp cost for badges. The same way I like to know if its posible an individual shop modifier and battle formation modifier .
Thanks you.

Found Crystal Star Move Offsets

Posted: Sat Aug 25, 2018 5:24 pm
by Ichiyanagi2
Holy Moses, it's been a long time since I posted something here, huh? I just wanna tell you that, after a few years or so, I finally figured out where the Crystal Star moves are, so you can do things like slap Status effects on them or beef up their power. I did have some help from Balmz, though.

You want an Earth Tremor that can inflict Poison? You got it. You want a Supernova that, if it doesn't one-hit KO enemies, deals massive amounts of damage? You can have it. Want a Supernova that you spam the living Hell out of for 1 SP or no SP at all? All yours. Want a Power Lift that not only buffs you up but gives you the Fast status too? No problem. Want a Showstopper that, if it doesn't OHKO, it has a chance of Slowing enemies? It can be a reality.

Offsets:

Sweet Treat (???)*
Earth Tremor (0x355A68)
Clock Out (0x3B3D60)
Power Lift (0x3B7F80)
Art Attack (0x3B52F8)
Sweet Feast (0x3559A8)
Showstopper (0x3B84C8)
Supernova (0x3B5980)

*I'm not sure where the offsets are supposed to be for these attacks/healing moves. I'll look into it, though.

Get back key item!

Posted: Mon Sep 03, 2018 3:03 pm
by Brayton1234567
I need the gate handle (item 0048)! I accidentally did something, and messed up! please help

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Mon Sep 03, 2018 3:13 pm
by balmz
you can use the item shop randomizer to create it, just go to a shop, repeatdly enter and leave the area and wait for it to be loaded for sale

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Mon Sep 03, 2018 5:03 pm
by Brayton1234567
balmz wrote:
Mon Sep 03, 2018 3:13 pm
you can use the item shop randomizer to create it, just go to a shop, repeatdly enter and leave the area and wait for it to be loaded for sale
It's a key item.

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Mon Sep 03, 2018 5:06 pm
by balmz
Brayton1234567 wrote:
Mon Sep 03, 2018 5:03 pm
balmz wrote:
Mon Sep 03, 2018 3:13 pm
you can use the item shop randomizer to create it, just go to a shop, repeatdly enter and leave the area and wait for it to be loaded for sale
It's a key item.
i know, the shop randomzier incudes key items amusingly enough

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Mon Sep 03, 2018 5:11 pm
by Brayton1234567
balmz wrote:
Mon Sep 03, 2018 5:06 pm
Brayton1234567 wrote:
Mon Sep 03, 2018 5:03 pm
balmz wrote:
Mon Sep 03, 2018 3:13 pm
you can use the item shop randomizer to create it, just go to a shop, repeatdly enter and leave the area and wait for it to be loaded for sale
It's a key item.
i know, the shop randomzier incudes key items amusingly enough
Will the key items be added to Important Things?

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Posted: Mon Sep 03, 2018 5:12 pm
by balmz
i believe so