Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

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Inf-ToonLink
Posts: 39
Joined: Thu Aug 15, 2019 8:01 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Tue Jan 14, 2020 7:20 am

Ralf@gc-forever wrote:
Sat Jan 11, 2020 4:34 pm

Code: Select all


All or Nothing Badge Attack Increment Modifier [Ralf]
040F7DC8 380400xx

xx = Attack Increment (01 .. 63, Default: 01)

All or Nothing P Badge Attack Increment Modifier [Ralf]
040F8058 380400xx

xx = Attack Increment (01 .. 63, Default: 01)

Close Call (P) Badge Evasion Level Modifier [Ralf]
040FBC8C 386000xx

xx = Evasion Level (01 .. 63, Default: 03)

Close Call (P) Badge Evasion Success Rate Modifier [Ralf]
040FBC84 2C0300xx
040FBC88 4181000C

xx = Evasion Success Rate (01 .. 63, Default: 21 = 33%)

Damage Dodge Badge Defense Increment Modifier [Ralf]
040F7D80 380400xx

xx = Defense Increment (01 .. 63, Default: 01)

Damage Dodge P Badge Defense Increment Modifier [Ralf]
040F8040 380400xx

xx = Defense Increment (01 .. 63, Default: 01)

Defend Plus Badge Defense Increment Modifier [Ralf]
040F7E58 380400xx

xx = Defense Increment (01 .. 63, Default: 01)

Defend Plus P Badge Defense Increment Modifier [Ralf]
040F80A0 380400xx

xx = Defense Increment (01 .. 63, Default: 01)

Flower Saver Badge FP Reduction Modifier [Ralf]
040F7FA8 380400xx

xx = FP Reduction (01 .. 63, Default: 01)

Flower Saver P Badge FP Reduction Modifier [Ralf]
040F81D8 380400xx

xx = FP Reduction (01 .. 63, Default: 01)

FP Drain Badge Attack Decrement Modifier [Ralf]
040F7F48 380400xx

xx = Attack Decrement (01 .. 63, Default: 01)

FP Drain P Badge Attack Decrement Modifier [Ralf]
040F8118 380400xx

xx = Attack Decrement (01 .. 63, Default: 01)

HP Drain Badge Attack Decrement Modifier [Ralf]
040F7F30 380400xx

xx = Attack Decrement (01 .. 63, Default: 01)

HP Drain P Badge Attack Decrement Modifier [Ralf]
040F8100 380400xx

xx = Attack Decrement (01 .. 63, Default: 01)

Ice Power Badge Attack Increment Modifier [Ralf]
040F7D20 380400xx

xx = Attack Increment (01 .. 63, Default: 01)

Last Stand Badge Damage Reduction Factor Modifier [Ralf]
040F7E40 380400xx

xx = Damage Reduction Factor (01 .. 63, Default: 01 = 50%)

01 - 50%
02 - 66%
03 - 75%
04 - 80%
..
63 - 99%

Last Stand P Badge Damage Reduction Factor Modifier [Ralf]
040F8190 380400xx

xx = Damage Reduction Factor (01 .. 63, Default: 01 = 50%)

01 - 50%
02 - 66%
03 - 75%
04 - 80%
..
63 - 99%

Lucky Day (P) Badge Evasion Level Modifier [Ralf]
040FBC44 386000xx

xx = Evasion Level (01 .. 63, Default: 03)

Lucky Day (P) Badge Evasion Success Rate Modifier [Ralf]
040FBC3C 2C0300xx
040FBC40 4181000C

xx = Evasion Success Rate (01 .. 63, Default: 19 = 25%)

Mega Rush (P) Badge Attack Increment Modifier [Ralf]
040FD91C 1C6300xx

xx = Attack Increment (01 .. 63, Default: 05)

P-Down, D-Up Badge Attack Decrement & Defense Increment Modifier [Ralf]
040F7E10 380400xx

xx = Attack Decrement & Defense Increment (01 .. 63, Default: 01)

P-Down, D-Up P Badge Attack Decrement & Defense Increment Modifier [Ralf]
040F80D0 380400xx

xx = Attack Decrement & Defense Increment (01 .. 63, Default: 01)

P-Up, D-Down Badge Attack Increment & Defense Decrement Modifier [Ralf]
040F7DB0 380400xx

xx = Attack Increment & Defense Decrement (01 .. 63, Default: 01)

P-Up, D-Down P Badge Attack Increment & Defense Decrement Modifier [Ralf]
040F81C0 380400xx

xx = Attack Increment & Defense Decrement (01 .. 63, Default: 01)

Power Plus Badge Attack Increment Modifier [Ralf]
040F7D98 380400xx

xx = Attack Increment (01 .. 63, Default: 01)

Power Plus P Badge Attack Increment Modifier [Ralf]
040F8070 380400xx

xx = Attack Increment (01 .. 63, Default: 01)

Power Rush (P) Badge Attack Increment Modifier [Ralf]
040FD93C 1C6300xx

xx = Attack Increment (01 .. 63, Default: 02)

Pretty Lucky (P) Badge Evasion Level Modifier [Ralf]
040FBC10 386000xx

xx = Evasion Level (01 .. 63, Default: 03)

Pretty Lucky Badge Evasion Success Rate Modifier [Ralf]
040FBC08 2C0300xx
040FBC0C 4181000C

xx = Evasion Success Rate (01 .. 63, Default: 0A = 10%)

Super Appeal (P) Badge SP Increment Modifier [Ralf]
0419F238 1C00xxxx

xxxx = SP Increment (0001 .. 03E7, Default: 0019)

great codes men, also is there a way to give effects to appeal and defend options from the flag menu? would be cool to turn invisible when you do an appeal and become electrified with defend.
Kaos622
Posts: 22
Joined: Fri May 10, 2019 4:42 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Kaos622 » Thu Jan 16, 2020 10:57 pm

Code: Select all


Thunder Bolt

ItemID = 0x80

Item Base Struct Address = [0x80 * 0x28 + 0x803108CC] = [0x80311CCC] = 0x80366D08

I've been trying to dabble into making codes myself but am confused on how certain values are made. As an example with the above, how do you get the value "0x80366D08"? I have no idea how to recreate it and can't find any guide anywhere to help. I'm having this issue for all the codes similar to how thunder bolt example is laid out. It's easy enough to get "0x80311CCC" value but the next step I have no idea. I hope the answer to this isn't super complex or anything lol.
Nabrix
Posts: 7
Joined: Sun Dec 24, 2017 2:36 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Nabrix » Sat Jan 18, 2020 3:29 am

Ralf@gc-forever wrote:
Wed Oct 11, 2017 7:54 am

Code: Select all


Paper Mario 64 Like Shrink Status [Ralf]
040FDABC 57BDF87E
040FDAC0 48000008

Purely Random Shop Items [Ralf]
C20EF704 00000005
7CAD42E6 7C0C42E6
7C002A78 5400007E
38A00153 7CC02BD6
7CC629D6 7C060050
7C04E92E 00000000

Shop Item Modifier Enabler [Ralf]
C20EF704 00000005
3CA08000 60A543D0
5760103A 7CA50214
7C84EA14 A0050002
90040004 A0050000
90040000 00000000

Must be on for Shop Item Modifier code.


Shop Item Modifier [Ralf]
040043D0 xxxxyyyy - Item 1
040043D4 xxxxyyyy - Item 2
040043D8 xxxxyyyy - Item 3
040043DC xxxxyyyy - Item 4
040043E0 xxxxyyyy - Item 5
040043E4 xxxxyyyy - Item 6

xxxx = Item ID
yyyy = Item Price


Item IDs

0000 - Invalid Item (Thunderbolt)
0001 - Strange Sack
0002 - Invalid Item (Integral Sign)
0003 - Invalid Item (Spiral)
0004 - Invalid Item (Paper Airplane)
0005 - Invalid Item (Boat)
0006 - Boots
0007 - Super Boots
0008 - Ultra Boots
0009 - Hammer
000A - Super Hammer
000B - Ultra Hammer
000C - Castle Key
000D - Castle Key
000E - Castle Key
000F - Castle Key

0010 - Red Key
0011 - Blue Key
0012 - Storage Key
0013 - Storage Key
0014 - Grotto Key
0015 - Shop Key
0016 - Steeple Key
0017 - Steeple Key
0018 - Station Key
0019 - Station Key
001A - Card Key
001B - Elevator Key
001C - Elevator Key
001D - Card Key
001E - Card Key
001F - Card Key

0020 - Card Key
0021 - Black Key
0022 - Black Key
0023 - Black Key
0024 - Black Key
0025 - Star Key
0026 - Palace Key
0027 - Palace Key
0028 - Palace Key
0029 - Palace Key
002A - Palace Key
002B - Palace Key
002C - Palace Key
002D - Palace Key
002E - Palace Key
002F - Palace Key

0030 - Palace Key
0031 - House Key
0032 - Magical Map
0033 - Contact Lens
0034 - Blimp Ticket
0035 - Train Ticket
0036 - Mailbox SP
0037 - Super Luigi
0038 - Super Luigi 2
0039 - Super Luigi 3
003A - Super Luigi 4
003B - Super Luigi 5
003C - Cookbook
003D - Moon Stone
003E - Sun Stone
003F - Necklace

0040 - Puni Orb
0041 - Champ's Belt
0042 - Poisoned Cake
0043 - Superbombomb
0044 - The Letter "P"
0045 - Old Letter
0046 - Chuckola Cola
0047 - Skull Gem
0048 - Gate Handle
0049 - Wedding Ring
004A - Galley Pot
004B - Gold Ring
004C - Shell Earrings
004D - Autograph
004E - Ragged Diary
004F - Blanket

0050 - Vital Paper
0051 - Briefcase
0052 - Goldbob Guide
0053 - Invalid Item (Paper with Award)
0054 - Invalid Item (Paper with Award)
0055 - Cog
0056 - Data Disk
0057 - Shine Sprite
0058 - Ultra Stone
0059 - Invalid Item (Bowser's Upgrade Meat)
005A - Invalid Item (Poster with Mario)
005B - Special Card
005C - Platinum Card
005D - Gold Card
005E - Silver Card
005F - Box

0060 - Magical Map
0061 - Dubious Paper
0062 - Routing Slip
0063 - Wrestling Mag
0064 - Present
0065 - Blue Potion
0066 - Red Potion
0067 - Orange Potion
0068 - Green Potion
0069 - Invalid Item (Star)
006A - Lottery Pick
006B - Battle Trunks
006C - Up Arrow
006D - Package
006E - Attack FX B
006F - Invalid Item (Lightning Bolt Badge)

0070 - Invalid Item (Lightning Bolt Badge)
0071 - Invalid Item (Lightning Bolt Badge)
0072 - Diamond Star
0073 - Emerald Star
0074 - Gold Star
0075 - Ruby Star
0076 - Sapphire Star
0077 - Garnet Star
0078 - Crystal Star
0079 - Coin
007A - Pianta
007B - Invalid Item (Heart Pickup)
007C - Invalid Item (Flower Pickup)
007D - Star Piece
007E - Gold Bar
007F - Gold Bar x 3

0080 - Thunder Bolt
0081 - Thunder Rage
0082 - Shooting Star
0083 - Ice Storm
0084 - Fire Flower
0085 - Earth Quake
0086 - Boo's Sheet
0087 - Volt Shroom
0088 - Repel Cape
0089 - Ruin Powder
008A - Sleepy Sheep
008B - POW Block
008C - Stopwatch
008D - Dizzy Dial
008E - Power Punch
008F - Courage Shell

0090 - HP Drain
0091 - Trade Off
0092 - Mini Mr. Mini
0093 - Mr. Softener
0094 - Mushroom
0095 - Super Shroom
0096 - Ultra Shroom
0097 - Life Shroom
0098 - Dried Shroom
0099 - Tasty Tonic
009A - Honey Syrup
009B - Maple Syrup
009C - Jammin' Jelly
009D - Slow Shroom
009E - Gradual Syrup
009F - Hot Dog

00A0 - Cake
00A1 - Point Swap
00A2 - Fright Mask
00A3 - Mystery
00A4 - Inn Coupon
00A5 - Whacka Bump
00A6 - Coconut
00A7 - Dried Bouquet
00A8 - Mystic Egg
00A9 - Golden Leaf
00AA - Keel Mango
00AB - Fresh Pasta
00AC - Cake Mix
00AD - Hot Sauce
00AE - Turtley Leaf
00AF - Horsetail

00B0 - Peachy Peach
00B1 - Spite Pouch
00B2 - Koopa Curse
00B3 - Shroom Fry
00B4 - Shroom Roast
00B5 - Shroom Steak
00B6 - Mistake
00B7 - Honey Shroom
00B8 - Maple Shroom
00B9 - Jelly Shroom
00BA - Honey Super
00BB - Maple Super
00BC - Jelly Super
00BD - Honey Ultra
00BE - Maple Ultra
00BF - Jelly Ultra

00C0 - Spicy Soup
00C1 - Zess Dinner
00C2 - Zess Special
00C3 - Zess Deluxe
00C4 - Zess Dynamite
00C5 - Zess Tea
00C6 - Space Food
00C7 - Icicle Pop
00C8 - Zess Frappe
00C9 - Snow Bunny
00CA - Coconut Bomb
00CB - Courage Meal
00CC - Shroom Cake
00CD - Shroom Crepe
00CE - Mousse Cake
00CF - Fried Egg

00D0 - Fruit Parfait
00D1 - Egg Bomb
00D2 - Ink Pasta
00D3 - Spaghetti
00D4 - Shroom Broth
00D5 - Poison Shroom
00D6 - Choco Cake
00D7 - Mango Delight
00D8 - Love Pudding
00D9 - Meteor Meal
00DA - Trial Stew
00DB - Couple's Cake
00DC - Inky Sauce
00DD - Omelette meal
00DE - Koopa Tea
00DF - Koopasta

00E0 - Spicy Pasta
00E1 - Heartful Cake
00E2 - Peach Tart
00E3 - Electro Pop
00E4 - Fire Pop
00E5 - Honey Candy
00E6 - Coco Candy
00E7 - Jelly Candy
00E8 - Zess Cookie
00E9 - Healthy Salad
00EA - Koopa Bun
00EB - Fresh Juice
00EC - Invalid Item (Can)
00ED - Invalid Item (Rock)
00EE - Invalid Item (Bone)
00EF - Invalid Item (Hammer)

00F0 .. 0152 - Badge IDs

Very special thanks to Ichiyanagi2 for testing.
So I want to randomize items 1-5 but make the 6th something specific. How do I combine these codes?
Also I can't seem to get the modifier to work at all. I put in the six lines for the enabler, and then I only wanted to modify the sixth item so I only put one line of code for that. But when I open the shop, the game crashes. I copy/pasted the code so I didn't put it in wrong.
Nabrix
Posts: 7
Joined: Sun Dec 24, 2017 2:36 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Nabrix » Sat Jan 18, 2020 6:07 am

So I'm getting really picky about the widescreen hack and I was hoping I could get some help. There are really only two options for widescreen, either the HUD is stretched or the HUD is centered. I prefer the centered HUD for the dialogue and HP/FP/SP meters:
Image
Image
But the centered HUD also fails to line up properly in shops and in battle:
Image
Image
So is there a way to pick and choose which parts of the HUD are stretched or not? Because the stretched version does line up properly in battles and shops.
Mario121123
Posts: 2
Joined: Mon Aug 14, 2017 3:41 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Mario121123 » Sat Jan 18, 2020 8:36 pm

Hi, is it possible to give a partner one of Mario's moves, i.e. replace Bobbery's "Bomb Squad" attack with Mario's normal jump? I ask because I'd like to improve my immersion with the Luigi over Bobbery code. Is it also possible to change Bobbery's menu names (i.e. the party tab and in-battle names) to Luigi? (I know next to nothing about coding)

I use Nintendont on my Wii using a physical TTYD disc to play the game, and often I find I can't use many codes from this forum on it, is there any particular reason for that?
Nabrix
Posts: 7
Joined: Sun Dec 24, 2017 2:36 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Nabrix » Mon Jan 20, 2020 8:41 am

Nabrix wrote:
Sat Jan 18, 2020 6:07 am
So I'm getting really picky about the widescreen hack and I was hoping I could get some help. There are really only two options for widescreen, either the HUD is stretched or the HUD is centered. I prefer the centered HUD for the dialogue and HP/FP/SP meters:

But the centered HUD also fails to line up properly in shops and in battle:

So is there a way to pick and choose which parts of the HUD are stretched or not? Because the stretched version does line up properly in battles and shops.
I have made some progress with this. I found some gecko codes on the Dolphin forums that force the game to render objects outside of the camera's view:

Code: Select all

$Disable Culling Outside Camera View - Most Objects (credits to cegli)
04024CB4 60000000
04024CC0 60000000
04024CD0 60000000
04024CE0 60000000
04024CF0 60000000
04024CFC 48000408

$Disable Culling Outside Camera View - NPCs and Enemies (credits to cegli)
0404AD14 60000000
0404AD20 60000000
0404AD34 60000000
0404AD44 60000000
0404AD54 60000000
0404AD60 48000010

$Disable Culling Outside Camera View - Coin Boxes and Items (credits to cegli)
040607D4 60000000
040607E4 60000000
040607F8 60000000
04060804 60000000
04060814 60000000
Using these, I can simply turn on Dolphin's built-in Widescreen Hack, which has a centered HUD and lines up properly in shops and battle. The only thing left to deal with is the letterbox, which is still only rendered for a 4:3 display. I could use Ralf's code to have no letterbox, but I'd rather have a code that just extends the letterbox beyond the camera's view. Is that possible?
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Inf-ToonLink
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Thu Jan 23, 2020 8:41 am

is there a way to make all enemies fully have/drop only randomized badges and items? more like randomized shop but except key items for enemies, i know theres a code to change have/drop items of enemies but i don like the idea to manually modify all the enemies one by one with the items you want.
balmz
Posts: 24
Joined: Wed Jul 12, 2017 5:15 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by balmz » Thu Jan 23, 2020 4:13 pm

$random enemy items
C20F8C18 0000000D
9421FFF4 93E10008
7C7F1B78 3860007E
3C808000 60845DA0
7C8803A6 4E800021
2C03001F 41A10018
2C030011 41800008
38630001 38630080
48000014 386300D0
2C03014C 41A00008
38630005 7C601B78
7C1B292E 7FE3FB78
38800001 83E10008
3821000C 00000000



a code someone made for me once
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Inf-ToonLink
Posts: 39
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Mon Jan 27, 2020 2:01 am

balmz wrote:
Thu Jan 23, 2020 4:13 pm
$random enemy items
C20F8C18 0000000D
9421FFF4 93E10008
7C7F1B78 3860007E
3C808000 60845DA0
7C8803A6 4E800021
2C03001F 41A10018
2C030011 41800008
38630001 38630080
48000014 386300D0
2C03014C 41A00008
38630005 7C601B78
7C1B292E 7FE3FB78
38800001 83E10008
3821000C 00000000



a code someone made for me once
cool thanks man also this one works for the drops too? or only for the holded items of the enemies? :D
balmz
Posts: 24
Joined: Wed Jul 12, 2017 5:15 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by balmz » Mon Jan 27, 2020 3:58 am

just held items i think

here's another code that someone made that might help

English:
Enemies Always Drop Held Items/Badges
C204EC14 0000000F
9421FFD4 BF610018
7C7B1B78 7C9C2378
38830248 38600000
3BA00008 3BE10006
3BDF0002 84040004
2C000000 41A2000C
B41F0002 38630001
37BDFFFF 4082FFE8
2C030000 4182001C
3C808000 60845DA0
7C8803A6 4E800021
1CA30002 7CBE2A2E
7F63DB78 7F84E378
BB610018 3821002C
7FC3F378 00000000
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SSB_Reed
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by SSB_Reed » Mon Feb 03, 2020 1:25 pm

Is it possible to change the cost of star piece badges?
balmz
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by balmz » Mon Feb 03, 2020 5:07 pm

SSB_Reed wrote:
Mon Feb 03, 2020 1:25 pm
Is it possible to change the cost of star piece badges?
yes it is, it's shown in previous posts on the thread codes and how to do that
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by SSB_Reed » Mon Feb 03, 2020 9:57 pm

Really? I have looked and didn't seen anything of it.
balmz
Posts: 24
Joined: Wed Jul 12, 2017 5:15 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by balmz » Mon Feb 03, 2020 10:26 pm

do you mean coin wise or star piece wise
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Inf-ToonLink
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Tue Feb 04, 2020 8:44 am

balmz wrote:
Mon Jan 27, 2020 3:58 am
just held items i think

here's another code that someone made that might help

English:
Enemies Always Drop Held Items/Badges
C204EC14 0000000F
9421FFD4 BF610018
7C7B1B78 7C9C2378
38830248 38600000
3BA00008 3BE10006
3BDF0002 84040004
2C000000 41A2000C
B41F0002 38630001
37BDFFFF 4082FFE8
2C030000 4182001C
3C808000 60845DA0
7C8803A6 4E800021
1CA30002 7CBE2A2E
7F63DB78 7F84E378
BB610018 3821002C
7FC3F378 00000000
great code men is it possible to give to Appeal or defend an effect? like getting transparent/electrified effect doing appeal/defend?
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SSB_Reed
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by SSB_Reed » Tue Feb 04, 2020 1:17 pm

balmz wrote:
Mon Feb 03, 2020 10:26 pm
do you mean coin wise or star piece wise
Star Piece wise
balmz
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by balmz » Tue Feb 04, 2020 4:12 pm

no idea then sorry, maybe you could try the shop randomizer and hope for the badges you want
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Inf-ToonLink
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Wed Feb 05, 2020 8:36 am

i know theres restoration modifier codes for the items but i would like to know if it possible to make tasty tonic heal max HP/FP/SP and all status effects?
it heals only poison by default

edit: is it possible to make a global badge bp cost modifier? i would like to have all the badges with the cost of 1BP except for the badges that already are 0.
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by SSB_Reed » Sat Feb 08, 2020 11:34 am

Can anyone make quake hammer inflict dizzy? thanks in advance
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Inf-ToonLink
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Sun Feb 09, 2020 1:02 am

SSB_Reed wrote:
Sat Feb 08, 2020 11:34 am
Can anyone make quake hammer inflict dizzy? thanks in advance
i did a crazy quake hammer code before(random negative effects on enemies) so here this one.

dizzy quake hammer
00354b2c 00000032
00354b2d 00000005
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SSB_Reed
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by SSB_Reed » Sun Feb 09, 2020 7:14 pm

Thanks Inf-Tink! this is dope
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Mon Feb 10, 2020 3:26 am

SSB_Reed wrote:
Sun Feb 09, 2020 7:14 pm
Thanks Inf-Tink! this is dope
No problem :D actually in my crazy quake hammer i put a 50% to every effect to affect enemies except for showstopper(25%)

So it goes like this

00354b2c 00000032 < ------------- percentaje of the effect
00354b2d 00000005 < ------------- turns of the effect on the enemies

If you want a 100% chance to dizzy enemies change 32 to 64
More or less turns dizzy change 5 for more or below

Enjoy :D
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Inf-ToonLink
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Sun Feb 16, 2020 5:31 am

i would like codes for the following badges

1.- code that changes pity flower FP regained per attack received
2.- HP drain/FP drain code for 0 attack loss, +2hp/fp recovery for mario and partner on both badges.

edit: i would like to have every recipe with individual status effects, like the mushroom,super and ultra fast effect code i will really appreciate

edit 2: i did this codes for some items hope you enjoy them

Code: Select all

Charged mushroom
003655e7 00000002
043655f8 8036acfc

Phoenix shroom V1 (only gives HP/FP regeneration if used! not when it revives mario/partner)
003656b2 00000004
003656b3 00000005
003656b4 00000004
003656b5 00000005
043656b8 8036acfc

Giant super shroom
0036575b 00000064
0036575c 00000002
0036575d 00000002
04365778 8036acfc

Giant ultra shroom
0036581b 00000064
0036581c 00000003
0036581d 00000003
04365838 8036acfc

Charged dried shroom
003658e7 00000001
043658f8 8036acfc

Defensive honey syrup 
003659a1 00000064
003659a2 00000002
003659a3 00000001
043659b8 8036acfc

Defensive maple syrup
00365a61 00000064
00365a62 00000003
00365a63 00000002
04365a78 8036acfc

Defensive jammin jelly
00365b21 00000064
00365b22 00000004
00365b23 00000003
04365b38 8036acfc

Powerful whacka bump
00365bde 00000064
00365bdf 00000003
00365be0 00000003
00365be1 00000064
00365be2 00000003
00365be3 00000003
04365bf8 8036acfc

Crusher pow block
00366319 00000064
0036631a 00000004
00366323 00000064
00366324 00000004
00366325 000000fe
00366326 00000064
00366327 00000004
00366328 000000ff
00366329 00000064
0036632a 00000004
0036632b 000000fe

Inferno fire flower
003666ef 00000004 <- changes damage
0036675b 00000064
0036675c 00000003
00366762 00000064
00366763 00000003
00366764 000000ff

Mini thunder rage/bolt
00366c6b 00000006 <-- damage
00366cdb 00000064
00366cdc 00000003
00366cdd 000000fe
05ec6a9f 08000000
00366d2b 00000006 <-- damage
00366d9b 00000064
00366d9c 00000003
00366d9d 000000fe

Lethal storm
00367b03 00000005
00367b66 00000064
00367b67 00000003
00367b68 00000002
00367b71 00000032
00367b72 00000003
00367b79 00000064
00367b7a 00000003
00367b7b 000000ff

Terrorific earthquake(confuse + slow)
00368181 00000064
00368182 00000004
0036819a 00000064
0036819b 00000004

Emergency sheet(boo's sheet)
00368610 00000064
00368611 00000003
00368612 00000003
00368613 00000003
00368614 00000003
00368615 00000003
00368616 00000003

Fast charged volt shroom
0036872a 00000064
0036872b 00000003
0036872c 00000001
00368733 00000001
00368734 00000064
00368735 00000002

Mystical Cape
0036884d 00000064
0036884e 00000004
0036885f 00000002
00368866 00000004
0036886a 00000004
0036886b 00000002
0036886c 00000004
0036886d 00000002

Anger powder
00368909 00000064
0036890a 00000004
00368916 00000064
00368917 00000004
00368918 00000006
00368919 00000064
0036891a 00000004
0036891b 000000fd

Dangerous sleepy sheep
00368b42 00000064
00368b43 00000006
00368b44 000000fd
00368b45 00000064
00368b46 00000006
00368b47 000000fd

Killer watch(15% chance to OHKO + other negative status, "careful if the enemies use it against you") 
00368f82 00000064
00368f83 00000002
00368f86 00000064
00368f87 00000009
00368f88 00000001
00368f8f 00000064
00368f90 00000004
00368f96 00000064
00368f97 00000004
00368f98 000000fe
00368f99 00000064
00368f9a 00000004
00368f9b 000000fe
00368f9e 0000000f

Sickness dial
003690d0 00000064
003690d1 00000004
003690d2 00000064
003690d3 00000004
003690d4 00000004

Super power punch
0036919f 00000064
003691a0 00000003
003691a1 00000003
003691a5 00000064
003691a6 00000003
003691a7 00000003

Great courage shell
00369262 00000064
00369263 00000003
00369264 00000002
00369265 00000064
00369266 00000003
00369267 00000006
0036926e 00000064
0036926f 00000003

Vampire Fang(HP Drain) 
00369776 00000064
00369777 00000009
00369778 00000006
00369779 00000064
0036977a 00000009
00369786 00000064
00369787 00000009
00369788 00000004

Super mr.mini
00369cb3 00000064
00369cb4 00000004
00369cb5 000000fd
00369cc2 00000064
00369cc3 00000004

Softy mr. softener
00369d76 00000064
00369d77 00000005
00369d78 000000fd
00369d79 00000064
00369d7a 00000005
00369d7b 000000fd

Energetic Tonic
00369e40 00000064
00369e41 00000002

Booster slow shroom
00369f62 00000064
00369f63 0000000a
00369f64 00000001
00369f6b 00000001
00369f76 0000000a
00369f77 00000004

Booster gradual syrup
0036a091 00000064
0036a092 0000000a
0036a093 00000001
0036a0a4 0000000a
0036a0a5 00000004

Nightmare mask
0036a70c 00000064
0036a70d 00000005
0036a71b 00000064
0036a71c 00000005
0036a71d 000000fe
0036a71e 00000064
0036a71f 00000005
0036a720 000000ff
0036a721 00000064
0036a722 00000004
0036a723 000000fd
0036a72c 00000000

Super spite pouch
0036ac12 00000064
0036ac13 00000005
0036ac14 00000001
0036ac1b 00000005
0036ac22 00000005
0036ac23 00000064
0036ac26 00000005
0036ac27 00000002
0036ac28 00000005
0036ac29 00000002

Death curse
0036acc2 00000032
0036acc3 00000006
0036acc4 00000004
0036acd2 00000064
0036acd3 00000006
0036acd4 000000fa
0036acd5 00000064
0036acd6 00000006
0036acd7 000000fa
0036acda 00000032
0036acde 0000004b
0036acdf 00000006

Miracle Space food
0036b15f 00000014
0036b160 00000003
0036b161 00000014
0036b162 00000004
0036b170 0000000a
0036b171 00000002
0036b173 00000002
0036b17c 00000014
0036b17d 00000002

Defensive icicle pop
0036b225 0000000a
0036b226 00000002
0036b22d 00000064
0036b22e 00000003
0036b22f 00000003
0036b233 00000001
0036b240 00000002
0036b241 00000003

Protective Frappe(zess frappe)
0036b2df 00000064
0036b2e0 00000002
0036b2e5 0000000f
0036b2e6 00000002
0036b2ed 00000064
0036b2ee 00000004
0036b2ef 00000004
0036b2f3 00000002
0036b2fe 00000003
0036b2ff 00000003
0036b300 00000003
0036b301 00000003

Great Shield bunny(snow bunny)
0036b39f 00000019
0036b3a0 00000003
0036b3a1 00000019
0036b3a2 00000002
0036b3a5 00000014
0036b3a6 00000002
0036b3ad 00000064
0036b3ae 00000005
0036b3af 00000005
0036b3b3 00000003
0036b3b4 00000064
0036b3b5 00000001
0036b3be 00000004
0036b3bf 00000004
0036b3c0 00000004
0036b3c1 00000004

Super Relaxing Shroom Brooth
0036b461 00000064
0036b462 00000003
0036b46a 00000064
0036b46b 00000004
0036b46c 000000fe
0036b46d 00000064
0036b46e 00000003
0036b46f 000000fe
0036b47e 00000003
0036b47f 00000007
0036b480 00000003
0036b481 00000007

Lucky Pudding (note: this item is divided in 3 parts: electrified, transparent and sleepy)
(Electrified)
0036b51f 00000064
0036b520 00000004
0036b52a 00000064
0036b52b 00000004
0036b52c 00000004
0036b533 00000004
0036b534 00000064
0036b535 00000002
(Transparent part)
0036b5fc 00000064
0036b5fd 00000004
0036b5fe 00000004
0036b5ff 00000004
0036b600 00000004
0036b601 00000004
(Sleepy part)
0036b694 00000000
0036b695 00000000
0036b6a7 00000064
0036b6a8 00000004
0036b6a9 00000004
0036b6ad 00000064
0036b6ae 00000004
0036b6af 00000003
0036b6ba 00000004

Better meteor meal
0036b77e 00000005
0036b77f 00000007
0036b780 00000005
0036b781 00000007

Xtreme Spicy Pasta
0036b823 00000064
0036b824 00000007
0036b82a 00000064
0036b82b 00000007
0036b82c 00000003
0036b833 00000003
0036b83a 00000007
0036b83b 00000007

Relaxing heartful cake
0036b8ea 00000064
0036b8eb 00000003
0036b8ec 000000ff
0036b8ed 00000064
0036b8ee 00000003
0036b8ef 000000ff
0036b8fe 00000003
0036b8ff 00000005
0036b900 00000003
0036b901 00000005

Lucky peach tart (note: this item is divided in 3 parts like love pudding: electrified,dodgy and sleepy)
(electrified part)
0036b99f 00000064
0036b9a0 00000004
0036b9aa 00000064
0036b9ab 00000003
0036b9ac 00000003
0036b9b3 00000003
0036b9b4 00000064
0036b9b5 00000002
(dodgy part)
0036ba61 00000064
0036ba62 00000004
0036ba73 00000004
0036ba7a 00000004
0036ba7e 00000004
0036ba7f 00000002
0036ba80 00000004
0036ba81 00000002
(sleepy part)
0036bb14 00000000
0036bb15 00000000
0036bb27 00000064
0036bb28 00000004
0036bb29 00000004
0036bb2d 00000064
0036bb2e 00000004
0036bb2f 00000004
0036bb3a 00000004

Fast Charged Electro Pop
0036bbdf 00000064
0036bbe0 00000005
0036bbea 00000064
0036bbeb 00000005
0036bbec 00000002
0036bbf3 00000002
0036bbf4 00000064
0036bbf5 00000003

Electrified healthy salad
0036bc9f 00000064
0036bca0 00000004
0036bcb3 00000004
0036bcbe 00000003
0036bcbf 00000003

Fresh Vitamin Juice
00312d7d 0000000c
00312d7e 0000000c
0036bd67 00000064
0036bd68 00000004
0036bd69 00000004
0036bd7e 00000003
0036bd7f 00000002
0036bd80 00000003
0036bd81 00000001

Xtreme Spicy hot sauce
0036be23 00000064
0036be24 00000005
0036be2a 00000064
0036be2b 00000005
0036be2c 00000003
0036be33 00000001
0036be3a 00000005
0036be3b 00000005

Protective Couple(Couples cake)
0036beed 00000064
0036beee 00000005
0036beef 00000005

Destructive zess dynamite
0036c640 00000001
0036c658 00000064
0036c659 00000005
0036c663 00000064
0036c664 00000005
0036c66d 00000064
0036c66e 00000005
0036c66f 000000fd
0036c672 00000014

Toxic coconut bomb
0036c700 00000001
0036c718 00000064
0036c719 00000004
0036c71a 00000064
0036c71b 00000004
0036c71c 00000002
0036c723 00000064
0036c724 00000004

Anger Courage meal
0036c7dd 00000064
0036c7de 00000004
0036c7ea 00000064
0036c7eb 00000004
0036c7ec 00000003

Powerful egg bomb
0036c880 00000001
0036c8a3 00000064
0036c8a4 00000004
0036c8ad 00000064
0036c8ae 00000004
0036c8af 000000fd
0036c8b6 00000064
0036c8b7 00000004

Viral poison shroom
0036cab0 00000019
0036cab1 00000009
0036cab2 00000064
0036cab3 00000009
0036cab4 00000005
0036cab5 00000064
0036cab6 00000009
0036cac2 00000064
0036cac3 00000009
0036cac4 00000005

if i do more changes to the items i will put the codes here :D
Last edited by Inf-ToonLink on Sat Apr 18, 2020 8:14 am, edited 16 times in total.
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SSB_Reed
Posts: 20
Joined: Mon Nov 04, 2019 1:08 pm
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by SSB_Reed » Thu Mar 05, 2020 8:29 am

Ralf@gc-forever wrote:
Sun Apr 26, 2015 12:57 pm

Code: Select all


Mario: Normal Jump Base Damage Modifier [Ralf]
083538C8 000000xx
20050004 00000000

Mario: Spin Jump Base Damage Modifier [Ralf]
08353988 000000xx
20050004 00000000
08353A48 000000xx
20050004 00000000

Mario: Spring Jump Base Damage Modifier [Ralf]
08353B08 000000xx
20050004 00000000

Mario: Power Jump Base Damage Modifier [Ralf]
08354348 000000xx
20050004 00000000

Mario: Multibounce Base Damage Modifier [Ralf]
08354288 000000xx
20050004 00000000

Mario: Shrink Stomp Base Damage Modifier [Ralf]
08354708 000000xx
20050004 00000000

Mario: Sleepy Stomp Base Damage Modifier [Ralf]
083547C8 000000xx
20050004 00000000

Mario: Soft Stomp Base Damage Modifier [Ralf]
08354888 000000xx
20050004 00000000

Mario: Tornado Jump Base Damage Modifier [Ralf]
08354588 000000xx
20050004 00000000

Mario: Power Bounce Base Damage Modifier [Ralf]
083544C8 000000xx
20050004 00000000

Mario: Normal Hammer Base Damage Modifier [Ralf]
08353E08 000000xx
20050004 00000000

Mario: Super Hammer Base Damage Modifier [Ralf]
08353EC8 000000xx
20050004 00000000

Mario: Ultra Hammer Base Damage Modifier [Ralf]
08354048 000000xx
20050004 00000000

Mario: Power Smash Base Damage Modifier [Ralf]
08354948 000000xx
20050004 00000000

Mario: Piercing Blow Base Damage Modifier [Ralf]
08354D08 000000xx
20050004 00000000

Mario: Hammer Throw Base Damage Modifier [Ralf]
08354C48 000000xx
20050004 00000000

Mario: Head Rattle Base Damage Modifier [Ralf]
08354DC8 000000xx
20050004 00000000

Mario: Ice Smash Base Damage Modifier [Ralf]
08355008 000000xx
20050004 00000000

Mario: Fire Drive Base Damage Modifier [Ralf]
08354E88 000000xx
20050004 00000000

Mario: Quake Hammer Base Damage Modifier [Ralf]
08354AC8 000000xx
20050004 00000000

Goombella: Headbonk Base Damage Modifier [Ralf]
08393EC8 000000xx
20050004 00000000

Goombella: Multibonk Base Damage Modifier [Ralf]
08394048 000000xx
20050004 00000000

Koops: Shell Toss Base Damage Modifier [Ralf]
0838F57C 000000xx
20050004 00000000

Koops: Power Toss Base Damage Modifier [Ralf]
0838F63C 000000xx
20050004 00000000

Koops: Shell Slam Base Damage Modifier [Ralf]
0838F7BC 000000xx
20050004 00000000

Flurrie: Body Slam Base Damage Modifier [Ralf]
08378DC0 000000xx
20050004 00000000

Flurrie: Lip Lock Base Damage Modifier [Ralf]
08378F40 000000xx
20050004 00000000

Yoshi: Ground Pound Base Damage Modifier [Ralf]
0837CA84 000000xx
20050004 00000000

Yoshi: Gulp Base Damage Modifier [Ralf]
0837CB44 000000xx
20050004 00000000
0837CC04 000000xx
20050004 00000000

Yoshi: Mini-Egg Base Damage Modifier [Ralf]
0837CF04 000000xx
20050004 00000000

Yoshi: Stampede Base Damage Modifier [Ralf]
0837CFC4 000000xx
20050004 00000000

Vivian: Shade Fist Base Damage Modifier [Ralf]
0838BF00 000000xx
20050004 00000000

Vivian: Fiery Jinx Base Damage Modifier [Ralf]
0838C080 000000xx
20050004 00000000

Admiral Bobbery: Bomb Base Damage Modifier [Ralf]
08387C40 000000xx
20050004 00000000

Admiral Bobbery: Bomb Squad Base Damage Modifier [Ralf]
0839B16C 000000xx
20050004 00000000

Admiral Bobbery: Bom-ombast Base Damage Modifier [Ralf]
08387E80 000000xx
20050004 00000000

Ms. Mowz: Love Slap Base Damage Modifier [Ralf]
08381D10 000000xx
20050004 00000000
08381DD0 000000xx
20050004 00000000

xx = Base Damage (00 .. 63)


Mario: Base Defense Modifier [Ralf]
00417BA0 000400xx

Goombella: Base Defense Modifier [Ralf]
00418450 000400xx

Koops: Base Defense Modifier [Ralf]
004183A8 000400xx

Flurrie: Base Defense Modifier [Ralf]
00418108 000400xx

Yoshi: Base Defense Modifier [Ralf]
00418180 000400xx

Vivian: Base Defense Modifier [Ralf]
00418310 000400xx

Admiral Bobbery: Base Defense Modifier [Ralf]
00418288 000400xx

Ms. Mowz: Base Defense Modifier [Ralf]
00418230 000400xx

xx = Base Defense (00 .. 63)

So these work perfectly fine but when you fail them it kinda messes up. A good example of this is uhh.. Koops' Shell Toss and Power Shell, it does the same amount of damage when failing or not failing it, same for Bobbery and Vivan. Is there a fix for this?
Ralf@gc-forever
Posts: 1665
Joined: Sun Mar 16, 2014 9:31 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Sat Mar 07, 2020 2:37 pm

Code: Select all


Mario: Normal Jump Base Damage Modifier v2 [Ralf]
083538C8 000000xx
20020008 00000000
083538CC 000000yy
20020008 00000000

Mario: Spin Jump Base Damage Modifier v2 [Ralf]
08353988 000000xx
20020008 00000000
08353A48 000000xx
20020008 00000000
0835398C 000000yy
20020008 00000000
08353A4C 000000yy
20020008 00000000

Mario: Spring Jump Base Damage Modifier v2 [Ralf]
08353B08 000000xx
20020008 00000000
08353B0C 000000yy
20020008 00000000

Mario: Power Jump Base Damage Modifier v2 [Ralf]
08354348 000000xx
20020008 00000000
0835434C 000000yy
20020008 00000000

Mario: Multibounce Base Damage Modifier v2 [Ralf]
08354288 000000xx
20020008 00000000
0835428C 000000yy
20020008 00000000

Mario: Shrink Stomp Base Damage Modifier v2 [Ralf]
08354708 000000xx
20020008 00000000
0835470C 000000yy
20020008 00000000

Mario: Sleepy Stomp Base Damage Modifier v2 [Ralf]
083547C8 000000xx
20020008 00000000
083547CC 000000yy
20020008 00000000

Mario: Soft Stomp Base Damage Modifier v2 [Ralf]
08354888 000000xx
20020008 00000000
0835488C 000000yy
20020008 00000000

Mario: Tornado Jump Base Damage Modifier v2 [Ralf]
08354588 000000xx
20020008 00000000
0835458C 000000yy
20020008 00000000

Mario: Power Bounce Base Damage Modifier v2 [Ralf]
083544C8 000000xx
20020008 00000000
083544CC 000000yy
20020008 00000000

Mario: Normal Hammer Base Damage Modifier v2 [Ralf]
08353E08 000000xx
20020008 00000000
08353E0C 000000yy
20020008 00000000

Mario: Super Hammer Base Damage Modifier v2 [Ralf]
08353EC8 000000xx
20020008 00000000
08353ECC 000000yy
20020008 00000000

Mario: Ultra Hammer Base Damage Modifier v2 [Ralf]
08354048 000000xx
20020008 00000000
0835404C 000000yy
20020008 00000000

Mario: Power Smash Base Damage Modifier v2 [Ralf]
08354948 000000xx
20020008 00000000
0835494C 000000yy
20020008 00000000

Mario: Piercing Blow Base Damage Modifier v2 [Ralf]
08354D08 000000xx
20020008 00000000
08354D0C 000000yy
20020008 00000000

Mario: Hammer Throw Base Damage Modifier v2 [Ralf]
08354C48 000000xx
20020008 00000000
08354C4C 000000yy
20020008 00000000

Mario: Head Rattle Base Damage Modifier v2 [Ralf]
08354DC8 000000xx
20020008 00000000
08354DCC 000000yy
20020008 00000000

Mario: Ice Smash Base Damage Modifier v2 [Ralf]
08355008 000000xx
20020008 00000000
0835500C 000000yy
20020008 00000000

Mario: Fire Drive Base Damage Modifier v2 [Ralf]
08354E88 000000xx
20020008 00000000
08354E8C 000000yy
20020008 00000000

Mario: Quake Hammer Base Damage Modifier v2 [Ralf]
08354AC8 000000xx
20020008 00000000
08354ACC 000000yy
20020008 00000000

Goombella: Headbonk Base Damage Modifier v2 [Ralf]
08393EC8 000000xx
20020008 00000000
08393ECC 000000yy
20020008 00000000

Goombella: Multibonk Base Damage Modifier v2 [Ralf]
08394048 000000xx
20020008 00000000
0839404C 000000yy
20020008 00000000

Koops: Shell Toss Base Damage Modifier v2 [Ralf]
0838F57C 000000xx
20020008 00000000
0838F580 000000yy
20020008 00000000

Koops: Power Toss Base Damage Modifier v2 [Ralf]
0838F63C 000000xx
20020008 00000000
0838F640 000000yy
20020008 00000000

Koops: Shell Slam Base Damage Modifier v2 [Ralf]
0838F7BC 000000xx
20020008 00000000
0838F7C0 000000yy
20020008 00000000

Flurrie: Body Slam Base Damage Modifier v2 [Ralf]
08378DC0 000000xx
20020008 00000000
08378DC4 000000yy
20020008 00000000

Flurrie: Lip Lock Base Damage Modifier v2 [Ralf]
08378F40 000000xx
20020008 00000000
08378F44 000000yy
20020008 00000000

Yoshi: Ground Pound Base Damage Modifier v2 [Ralf]
0837CA84 000000xx
20020008 00000000
0837CA88 000000yy
20020008 00000000

Yoshi: Gulp Base Damage Modifier v2 [Ralf]
0837CB44 000000xx
20020008 00000000
0837CC04 000000xx
20020008 00000000
0837CB48 000000yy
20020008 00000000
0837CC08 000000yy
20020008 00000000

Yoshi: Mini-Egg Base Damage Modifier v2 [Ralf]
0837CF04 000000xx
20020008 00000000
0837CF08 000000yy
20020008 00000000

Yoshi: Stampede Base Damage Modifier v2 [Ralf]
0837CFC4 000000xx
20020008 00000000
0837CFC8 000000yy
20020008 00000000

Vivian: Shade Fist Base Damage Modifier v2 [Ralf]
0838BF00 000000xx
20020008 00000000
0838BF04 000000yy
20020008 00000000

Vivian: Fiery Jinx Base Damage Modifier v2 [Ralf]
0838C080 000000xx
20020008 00000000
0838C084 000000yy
20020008 00000000

Admiral Bobbery: Bomb Base Damage Modifier v2 [Ralf]
08387C40 000000xx
20020008 00000000
08387C44 000000yy
20020008 00000000

Admiral Bobbery: Bomb Squad Base Damage Modifier v2 [Ralf]
0839B16C 000000xx
20020008 00000000
0839B170 000000yy
20020008 00000000

Admiral Bobbery: Bom-ombast Base Damage Modifier v2 [Ralf]
08387E80 000000xx
20020008 00000000
08387E84 000000yy
20020008 00000000

Ms. Mowz: Love Slap Base Damage Modifier v2 [Ralf]
08381D10 000000xx
20020008 00000000
08381DD0 000000xx
20020008 00000000
08381D14 000000yy
20020008 00000000
08381DD4 000000yy
20020008 00000000

xx = Fail    Base Damage (00 .. 63)
yy = Success Base Damage (00 .. 63)

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