Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

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Inf-ToonLink
Posts: 15
Joined: Thu Aug 15, 2019 8:01 pm

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Tue Jan 14, 2020 7:20 am

Ralf@gc-forever wrote:
Sat Jan 11, 2020 4:34 pm

Code: Select all


All or Nothing Badge Attack Increment Modifier [Ralf]
040F7DC8 380400xx

xx = Attack Increment (01 .. 63, Default: 01)

All or Nothing P Badge Attack Increment Modifier [Ralf]
040F8058 380400xx

xx = Attack Increment (01 .. 63, Default: 01)

Close Call (P) Badge Evasion Level Modifier [Ralf]
040FBC8C 386000xx

xx = Evasion Level (01 .. 63, Default: 03)

Close Call (P) Badge Evasion Success Rate Modifier [Ralf]
040FBC84 2C0300xx
040FBC88 4181000C

xx = Evasion Success Rate (01 .. 63, Default: 21 = 33%)

Damage Dodge Badge Defense Increment Modifier [Ralf]
040F7D80 380400xx

xx = Defense Increment (01 .. 63, Default: 01)

Damage Dodge P Badge Defense Increment Modifier [Ralf]
040F8040 380400xx

xx = Defense Increment (01 .. 63, Default: 01)

Defend Plus Badge Defense Increment Modifier [Ralf]
040F7E58 380400xx

xx = Defense Increment (01 .. 63, Default: 01)

Defend Plus P Badge Defense Increment Modifier [Ralf]
040F80A0 380400xx

xx = Defense Increment (01 .. 63, Default: 01)

Flower Saver Badge FP Reduction Modifier [Ralf]
040F7FA8 380400xx

xx = FP Reduction (01 .. 63, Default: 01)

Flower Saver P Badge FP Reduction Modifier [Ralf]
040F81D8 380400xx

xx = FP Reduction (01 .. 63, Default: 01)

FP Drain Badge Attack Decrement Modifier [Ralf]
040F7F48 380400xx

xx = Attack Decrement (01 .. 63, Default: 01)

FP Drain P Badge Attack Decrement Modifier [Ralf]
040F8118 380400xx

xx = Attack Decrement (01 .. 63, Default: 01)

HP Drain Badge Attack Decrement Modifier [Ralf]
040F7F30 380400xx

xx = Attack Decrement (01 .. 63, Default: 01)

HP Drain P Badge Attack Decrement Modifier [Ralf]
040F8100 380400xx

xx = Attack Decrement (01 .. 63, Default: 01)

Ice Power Badge Attack Increment Modifier [Ralf]
040F7D20 380400xx

xx = Attack Increment (01 .. 63, Default: 01)

Last Stand Badge Damage Reduction Factor Modifier [Ralf]
040F7E40 380400xx

xx = Damage Reduction Factor (01 .. 63, Default: 01 = 50%)

01 - 50%
02 - 66%
03 - 75%
04 - 80%
..
63 - 99%

Last Stand P Badge Damage Reduction Factor Modifier [Ralf]
040F8190 380400xx

xx = Damage Reduction Factor (01 .. 63, Default: 01 = 50%)

01 - 50%
02 - 66%
03 - 75%
04 - 80%
..
63 - 99%

Lucky Day (P) Badge Evasion Level Modifier [Ralf]
040FBC44 386000xx

xx = Evasion Level (01 .. 63, Default: 03)

Lucky Day (P) Badge Evasion Success Rate Modifier [Ralf]
040FBC3C 2C0300xx
040FBC40 4181000C

xx = Evasion Success Rate (01 .. 63, Default: 19 = 25%)

Mega Rush (P) Badge Attack Increment Modifier [Ralf]
040FD91C 1C6300xx

xx = Attack Increment (01 .. 63, Default: 05)

P-Down, D-Up Badge Attack Decrement & Defense Increment Modifier [Ralf]
040F7E10 380400xx

xx = Attack Decrement & Defense Increment (01 .. 63, Default: 01)

P-Down, D-Up P Badge Attack Decrement & Defense Increment Modifier [Ralf]
040F80D0 380400xx

xx = Attack Decrement & Defense Increment (01 .. 63, Default: 01)

P-Up, D-Down Badge Attack Increment & Defense Decrement Modifier [Ralf]
040F7DB0 380400xx

xx = Attack Increment & Defense Decrement (01 .. 63, Default: 01)

P-Up, D-Down P Badge Attack Increment & Defense Decrement Modifier [Ralf]
040F81C0 380400xx

xx = Attack Increment & Defense Decrement (01 .. 63, Default: 01)

Power Plus Badge Attack Increment Modifier [Ralf]
040F7D98 380400xx

xx = Attack Increment (01 .. 63, Default: 01)

Power Plus P Badge Attack Increment Modifier [Ralf]
040F8070 380400xx

xx = Attack Increment (01 .. 63, Default: 01)

Power Rush (P) Badge Attack Increment Modifier [Ralf]
040FD93C 1C6300xx

xx = Attack Increment (01 .. 63, Default: 02)

Pretty Lucky (P) Badge Evasion Level Modifier [Ralf]
040FBC10 386000xx

xx = Evasion Level (01 .. 63, Default: 03)

Pretty Lucky Badge Evasion Success Rate Modifier [Ralf]
040FBC08 2C0300xx
040FBC0C 4181000C

xx = Evasion Success Rate (01 .. 63, Default: 0A = 10%)

Super Appeal (P) Badge SP Increment Modifier [Ralf]
0419F238 1C00xxxx

xxxx = SP Increment (0001 .. 03E7, Default: 0019)

great codes men, also is there a way to give effects to appeal and defend options from the flag menu? would be cool to turn invisible when you do an appeal and become electrified with defend.
Kaos622
Posts: 14
Joined: Fri May 10, 2019 4:42 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Kaos622 » Thu Jan 16, 2020 10:57 pm

Code: Select all


Thunder Bolt

ItemID = 0x80

Item Base Struct Address = [0x80 * 0x28 + 0x803108CC] = [0x80311CCC] = 0x80366D08

I've been trying to dabble into making codes myself but am confused on how certain values are made. As an example with the above, how do you get the value "0x80366D08"? I have no idea how to recreate it and can't find any guide anywhere to help. I'm having this issue for all the codes similar to how thunder bolt example is laid out. It's easy enough to get "0x80311CCC" value but the next step I have no idea. I hope the answer to this isn't super complex or anything lol.
Nabrix
Posts: 7
Joined: Sun Dec 24, 2017 2:36 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Nabrix » Sat Jan 18, 2020 3:29 am

Ralf@gc-forever wrote:
Wed Oct 11, 2017 7:54 am

Code: Select all


Paper Mario 64 Like Shrink Status [Ralf]
040FDABC 57BDF87E
040FDAC0 48000008

Purely Random Shop Items [Ralf]
C20EF704 00000005
7CAD42E6 7C0C42E6
7C002A78 5400007E
38A00153 7CC02BD6
7CC629D6 7C060050
7C04E92E 00000000

Shop Item Modifier Enabler [Ralf]
C20EF704 00000005
3CA08000 60A543D0
5760103A 7CA50214
7C84EA14 A0050002
90040004 A0050000
90040000 00000000

Must be on for Shop Item Modifier code.


Shop Item Modifier [Ralf]
040043D0 xxxxyyyy - Item 1
040043D4 xxxxyyyy - Item 2
040043D8 xxxxyyyy - Item 3
040043DC xxxxyyyy - Item 4
040043E0 xxxxyyyy - Item 5
040043E4 xxxxyyyy - Item 6

xxxx = Item ID
yyyy = Item Price


Item IDs

0000 - Invalid Item (Thunderbolt)
0001 - Strange Sack
0002 - Invalid Item (Integral Sign)
0003 - Invalid Item (Spiral)
0004 - Invalid Item (Paper Airplane)
0005 - Invalid Item (Boat)
0006 - Boots
0007 - Super Boots
0008 - Ultra Boots
0009 - Hammer
000A - Super Hammer
000B - Ultra Hammer
000C - Castle Key
000D - Castle Key
000E - Castle Key
000F - Castle Key

0010 - Red Key
0011 - Blue Key
0012 - Storage Key
0013 - Storage Key
0014 - Grotto Key
0015 - Shop Key
0016 - Steeple Key
0017 - Steeple Key
0018 - Station Key
0019 - Station Key
001A - Card Key
001B - Elevator Key
001C - Elevator Key
001D - Card Key
001E - Card Key
001F - Card Key

0020 - Card Key
0021 - Black Key
0022 - Black Key
0023 - Black Key
0024 - Black Key
0025 - Star Key
0026 - Palace Key
0027 - Palace Key
0028 - Palace Key
0029 - Palace Key
002A - Palace Key
002B - Palace Key
002C - Palace Key
002D - Palace Key
002E - Palace Key
002F - Palace Key

0030 - Palace Key
0031 - House Key
0032 - Magical Map
0033 - Contact Lens
0034 - Blimp Ticket
0035 - Train Ticket
0036 - Mailbox SP
0037 - Super Luigi
0038 - Super Luigi 2
0039 - Super Luigi 3
003A - Super Luigi 4
003B - Super Luigi 5
003C - Cookbook
003D - Moon Stone
003E - Sun Stone
003F - Necklace

0040 - Puni Orb
0041 - Champ's Belt
0042 - Poisoned Cake
0043 - Superbombomb
0044 - The Letter "P"
0045 - Old Letter
0046 - Chuckola Cola
0047 - Skull Gem
0048 - Gate Handle
0049 - Wedding Ring
004A - Galley Pot
004B - Gold Ring
004C - Shell Earrings
004D - Autograph
004E - Ragged Diary
004F - Blanket

0050 - Vital Paper
0051 - Briefcase
0052 - Goldbob Guide
0053 - Invalid Item (Paper with Award)
0054 - Invalid Item (Paper with Award)
0055 - Cog
0056 - Data Disk
0057 - Shine Sprite
0058 - Ultra Stone
0059 - Invalid Item (Bowser's Upgrade Meat)
005A - Invalid Item (Poster with Mario)
005B - Special Card
005C - Platinum Card
005D - Gold Card
005E - Silver Card
005F - Box

0060 - Magical Map
0061 - Dubious Paper
0062 - Routing Slip
0063 - Wrestling Mag
0064 - Present
0065 - Blue Potion
0066 - Red Potion
0067 - Orange Potion
0068 - Green Potion
0069 - Invalid Item (Star)
006A - Lottery Pick
006B - Battle Trunks
006C - Up Arrow
006D - Package
006E - Attack FX B
006F - Invalid Item (Lightning Bolt Badge)

0070 - Invalid Item (Lightning Bolt Badge)
0071 - Invalid Item (Lightning Bolt Badge)
0072 - Diamond Star
0073 - Emerald Star
0074 - Gold Star
0075 - Ruby Star
0076 - Sapphire Star
0077 - Garnet Star
0078 - Crystal Star
0079 - Coin
007A - Pianta
007B - Invalid Item (Heart Pickup)
007C - Invalid Item (Flower Pickup)
007D - Star Piece
007E - Gold Bar
007F - Gold Bar x 3

0080 - Thunder Bolt
0081 - Thunder Rage
0082 - Shooting Star
0083 - Ice Storm
0084 - Fire Flower
0085 - Earth Quake
0086 - Boo's Sheet
0087 - Volt Shroom
0088 - Repel Cape
0089 - Ruin Powder
008A - Sleepy Sheep
008B - POW Block
008C - Stopwatch
008D - Dizzy Dial
008E - Power Punch
008F - Courage Shell

0090 - HP Drain
0091 - Trade Off
0092 - Mini Mr. Mini
0093 - Mr. Softener
0094 - Mushroom
0095 - Super Shroom
0096 - Ultra Shroom
0097 - Life Shroom
0098 - Dried Shroom
0099 - Tasty Tonic
009A - Honey Syrup
009B - Maple Syrup
009C - Jammin' Jelly
009D - Slow Shroom
009E - Gradual Syrup
009F - Hot Dog

00A0 - Cake
00A1 - Point Swap
00A2 - Fright Mask
00A3 - Mystery
00A4 - Inn Coupon
00A5 - Whacka Bump
00A6 - Coconut
00A7 - Dried Bouquet
00A8 - Mystic Egg
00A9 - Golden Leaf
00AA - Keel Mango
00AB - Fresh Pasta
00AC - Cake Mix
00AD - Hot Sauce
00AE - Turtley Leaf
00AF - Horsetail

00B0 - Peachy Peach
00B1 - Spite Pouch
00B2 - Koopa Curse
00B3 - Shroom Fry
00B4 - Shroom Roast
00B5 - Shroom Steak
00B6 - Mistake
00B7 - Honey Shroom
00B8 - Maple Shroom
00B9 - Jelly Shroom
00BA - Honey Super
00BB - Maple Super
00BC - Jelly Super
00BD - Honey Ultra
00BE - Maple Ultra
00BF - Jelly Ultra

00C0 - Spicy Soup
00C1 - Zess Dinner
00C2 - Zess Special
00C3 - Zess Deluxe
00C4 - Zess Dynamite
00C5 - Zess Tea
00C6 - Space Food
00C7 - Icicle Pop
00C8 - Zess Frappe
00C9 - Snow Bunny
00CA - Coconut Bomb
00CB - Courage Meal
00CC - Shroom Cake
00CD - Shroom Crepe
00CE - Mousse Cake
00CF - Fried Egg

00D0 - Fruit Parfait
00D1 - Egg Bomb
00D2 - Ink Pasta
00D3 - Spaghetti
00D4 - Shroom Broth
00D5 - Poison Shroom
00D6 - Choco Cake
00D7 - Mango Delight
00D8 - Love Pudding
00D9 - Meteor Meal
00DA - Trial Stew
00DB - Couple's Cake
00DC - Inky Sauce
00DD - Omelette meal
00DE - Koopa Tea
00DF - Koopasta

00E0 - Spicy Pasta
00E1 - Heartful Cake
00E2 - Peach Tart
00E3 - Electro Pop
00E4 - Fire Pop
00E5 - Honey Candy
00E6 - Coco Candy
00E7 - Jelly Candy
00E8 - Zess Cookie
00E9 - Healthy Salad
00EA - Koopa Bun
00EB - Fresh Juice
00EC - Invalid Item (Can)
00ED - Invalid Item (Rock)
00EE - Invalid Item (Bone)
00EF - Invalid Item (Hammer)

00F0 .. 0152 - Badge IDs

Very special thanks to Ichiyanagi2 for testing.
So I want to randomize items 1-5 but make the 6th something specific. How do I combine these codes?
Also I can't seem to get the modifier to work at all. I put in the six lines for the enabler, and then I only wanted to modify the sixth item so I only put one line of code for that. But when I open the shop, the game crashes. I copy/pasted the code so I didn't put it in wrong.
Nabrix
Posts: 7
Joined: Sun Dec 24, 2017 2:36 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Nabrix » Sat Jan 18, 2020 6:07 am

So I'm getting really picky about the widescreen hack and I was hoping I could get some help. There are really only two options for widescreen, either the HUD is stretched or the HUD is centered. I prefer the centered HUD for the dialogue and HP/FP/SP meters:
Image
Image
But the centered HUD also fails to line up properly in shops and in battle:
Image
Image
So is there a way to pick and choose which parts of the HUD are stretched or not? Because the stretched version does line up properly in battles and shops.
Mario121123
Posts: 1
Joined: Mon Aug 14, 2017 3:41 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Mario121123 » Sat Jan 18, 2020 8:36 pm

Hi, is it possible to give a partner one of Mario's moves, i.e. replace Bobbery's "Bomb Squad" attack with Mario's normal jump? I ask because I'd like to improve my immersion with the Luigi over Bobbery code. Is it also possible to change Bobbery's menu names (i.e. the party tab and in-battle names) to Luigi? (I know next to nothing about coding)

I use Nintendont on my Wii using a physical TTYD disc to play the game, and often I find I can't use many codes from this forum on it, is there any particular reason for that?
Nabrix
Posts: 7
Joined: Sun Dec 24, 2017 2:36 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Nabrix » Mon Jan 20, 2020 8:41 am

Nabrix wrote:
Sat Jan 18, 2020 6:07 am
So I'm getting really picky about the widescreen hack and I was hoping I could get some help. There are really only two options for widescreen, either the HUD is stretched or the HUD is centered. I prefer the centered HUD for the dialogue and HP/FP/SP meters:

But the centered HUD also fails to line up properly in shops and in battle:

So is there a way to pick and choose which parts of the HUD are stretched or not? Because the stretched version does line up properly in battles and shops.
I have made some progress with this. I found some gecko codes on the Dolphin forums that force the game to render objects outside of the camera's view:

Code: Select all

$Disable Culling Outside Camera View - Most Objects (credits to cegli)
04024CB4 60000000
04024CC0 60000000
04024CD0 60000000
04024CE0 60000000
04024CF0 60000000
04024CFC 48000408

$Disable Culling Outside Camera View - NPCs and Enemies (credits to cegli)
0404AD14 60000000
0404AD20 60000000
0404AD34 60000000
0404AD44 60000000
0404AD54 60000000
0404AD60 48000010

$Disable Culling Outside Camera View - Coin Boxes and Items (credits to cegli)
040607D4 60000000
040607E4 60000000
040607F8 60000000
04060804 60000000
04060814 60000000
Using these, I can simply turn on Dolphin's built-in Widescreen Hack, which has a centered HUD and lines up properly in shops and battle. The only thing left to deal with is the letterbox, which is still only rendered for a 4:3 display. I could use Ralf's code to have no letterbox, but I'd rather have a code that just extends the letterbox beyond the camera's view. Is that possible?
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Inf-ToonLink
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Thu Jan 23, 2020 8:41 am

is there a way to make all enemies fully have/drop only randomized badges and items? more like randomized shop but except key items for enemies, i know theres a code to change have/drop items of enemies but i don like the idea to manually modify all the enemies one by one with the items you want.
balmz
Posts: 24
Joined: Wed Jul 12, 2017 5:15 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by balmz » Thu Jan 23, 2020 4:13 pm

$random enemy items
C20F8C18 0000000D
9421FFF4 93E10008
7C7F1B78 3860007E
3C808000 60845DA0
7C8803A6 4E800021
2C03001F 41A10018
2C030011 41800008
38630001 38630080
48000014 386300D0
2C03014C 41A00008
38630005 7C601B78
7C1B292E 7FE3FB78
38800001 83E10008
3821000C 00000000



a code someone made for me once
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Inf-ToonLink
Posts: 15
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Mon Jan 27, 2020 2:01 am

balmz wrote:
Thu Jan 23, 2020 4:13 pm
$random enemy items
C20F8C18 0000000D
9421FFF4 93E10008
7C7F1B78 3860007E
3C808000 60845DA0
7C8803A6 4E800021
2C03001F 41A10018
2C030011 41800008
38630001 38630080
48000014 386300D0
2C03014C 41A00008
38630005 7C601B78
7C1B292E 7FE3FB78
38800001 83E10008
3821000C 00000000



a code someone made for me once
cool thanks man also this one works for the drops too? or only for the holded items of the enemies? :D
balmz
Posts: 24
Joined: Wed Jul 12, 2017 5:15 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by balmz » Mon Jan 27, 2020 3:58 am

just held items i think

here's another code that someone made that might help

English:
Enemies Always Drop Held Items/Badges
C204EC14 0000000F
9421FFD4 BF610018
7C7B1B78 7C9C2378
38830248 38600000
3BA00008 3BE10006
3BDF0002 84040004
2C000000 41A2000C
B41F0002 38630001
37BDFFFF 4082FFE8
2C030000 4182001C
3C808000 60845DA0
7C8803A6 4E800021
1CA30002 7CBE2A2E
7F63DB78 7F84E378
BB610018 3821002C
7FC3F378 00000000
SSB_Reed
Posts: 12
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by SSB_Reed » Mon Feb 03, 2020 1:25 pm

Is it possible to change the cost of star piece badges?
balmz
Posts: 24
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by balmz » Mon Feb 03, 2020 5:07 pm

SSB_Reed wrote:
Mon Feb 03, 2020 1:25 pm
Is it possible to change the cost of star piece badges?
yes it is, it's shown in previous posts on the thread codes and how to do that
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by SSB_Reed » Mon Feb 03, 2020 9:57 pm

Really? I have looked and didn't seen anything of it.
balmz
Posts: 24
Joined: Wed Jul 12, 2017 5:15 am

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by balmz » Mon Feb 03, 2020 10:26 pm

do you mean coin wise or star piece wise
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Inf-ToonLink
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Tue Feb 04, 2020 8:44 am

balmz wrote:
Mon Jan 27, 2020 3:58 am
just held items i think

here's another code that someone made that might help

English:
Enemies Always Drop Held Items/Badges
C204EC14 0000000F
9421FFD4 BF610018
7C7B1B78 7C9C2378
38830248 38600000
3BA00008 3BE10006
3BDF0002 84040004
2C000000 41A2000C
B41F0002 38630001
37BDFFFF 4082FFE8
2C030000 4182001C
3C808000 60845DA0
7C8803A6 4E800021
1CA30002 7CBE2A2E
7F63DB78 7F84E378
BB610018 3821002C
7FC3F378 00000000
great code men is it possible to give to Appeal or defend an effect? like getting transparent/electrified effect doing appeal/defend?
SSB_Reed
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Contact:

Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by SSB_Reed » Tue Feb 04, 2020 1:17 pm

balmz wrote:
Mon Feb 03, 2020 10:26 pm
do you mean coin wise or star piece wise
Star Piece wise
balmz
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by balmz » Tue Feb 04, 2020 4:12 pm

no idea then sorry, maybe you could try the shop randomizer and hope for the badges you want
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Inf-ToonLink
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Wed Feb 05, 2020 8:36 am

i know theres restoration modifier codes for the items but i would like to know if it possible to make tasty tonic heal max HP/FP/SP and all status effects?
it heals only poison by default

edit: is it possible to make a global badge bp cost modifier? i would like to have all the badges with the cost of 1BP except for the badges that already are 0.
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by SSB_Reed » Sat Feb 08, 2020 11:34 am

Can anyone make quake hammer inflict dizzy? thanks in advance
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Inf-ToonLink
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Sun Feb 09, 2020 1:02 am

SSB_Reed wrote:
Sat Feb 08, 2020 11:34 am
Can anyone make quake hammer inflict dizzy? thanks in advance
i did a crazy quake hammer code before(random negative effects on enemies) so here this one.

dizzy quake hammer
00354b2c 00000032
00354b2d 00000005
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by SSB_Reed » Sun Feb 09, 2020 7:14 pm

Thanks Inf-Tink! this is dope
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Mon Feb 10, 2020 3:26 am

SSB_Reed wrote:
Sun Feb 09, 2020 7:14 pm
Thanks Inf-Tink! this is dope
No problem :D actually in my crazy quake hammer i put a 50% to every effect to affect enemies except for showstopper(25%)

So it goes like this

00354b2c 00000032 < ------------- percentaje of the effect
00354b2d 00000005 < ------------- turns of the effect on the enemies

If you want a 100% chance to dizzy enemies change 32 to 64
More or less turns dizzy change 5 for more or below

Enjoy :D
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Inf-ToonLink
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Re: Paper Mario: The Thousand Year Door (GCN/WIIRD/NTSC-U)

Post by Inf-ToonLink » Sun Feb 16, 2020 5:31 am

i would like codes for the following badges

1.- code that changes pity flower FP regained per attack received
2.- HP drain/FP drain code for 0 attack loss, +2hp/fp recovery for mario and partner on both badges.
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